Class: Olib::Item
- Inherits:
-
Gameobj_Extender
- Object
- Gameobj_Extender
- Olib::Item
- Defined in:
- lib/Olib/core/item.rb
Overview
this is the structure for a base Object wraps an instance of GameObj and adds the ability for tags, queries
Constant Summary collapse
- TYPES =
[ "reagent", ["spirit beast talismans", true], "alchemy product", ["alchemy equipment", true], "note", ["cursed", true], ["ammo", true], "box", "gem", "herb", ["food", true], ["uncommon", true], "valuable", "plinite", ["ebongate", true], ["quest", true], ["jewelry", true], ["junk", true], "lockpick", "magic", "scroll", "skin", "wand", "toy", ["armor", true], "weapon", ["clothing", true], "instrument", "jar", "lm trap", "lm tool", "scarab", #"consignment", #"gemshop", #"pawnshop", #"furrier" ]
- SOLD =
/([\d]+) silver/- WRONG_SHOP =
/That's not quite my field/- WORTHLESS =
/worthless/
Instance Attribute Summary collapse
-
#container ⇒ Object
Returns the value of attribute container.
-
#props ⇒ Object
Returns the value of attribute props.
Attributes inherited from Gameobj_Extender
Class Method Summary collapse
Instance Method Summary collapse
- #==(other) ⇒ Object
- #_drag(target) ⇒ Object
- #_inspect ⇒ Object
- #acquire_from_shop ⇒ Object
- #action(verb) ⇒ Object
- #add(*items) ⇒ Object
- #affordable? ⇒ Boolean
- #analyze ⇒ Object
- #buy ⇒ Object
- #buyable? ⇒ Boolean
- #cost ⇒ Object
- #crawl ⇒ Object
- #define(key, val) ⇒ Object
- #drop ⇒ Object
- #exists? ⇒ Boolean
- #give(target, onfailure = nil) ⇒ Object
- #has?(key) ⇒ Boolean
- #in ⇒ Object
-
#initialize(obj, container = nil) ⇒ Item
constructor
When created, it should be passed an instance of GameObj.
-
#is?(tag) ⇒ Boolean
determine if Item is something.
- #look ⇒ Object
- #missing?(key) ⇒ Boolean
- #price ⇒ Object
- #pull(onfailure = nil) ⇒ Object
- #pullable? ⇒ Boolean
- #read ⇒ Object
- #remove(onfailure = nil) ⇒ Object
- #sell ⇒ Object
- #shake ⇒ Object
- #shop_sell(amt) ⇒ Object
- #stash ⇒ Object
- #tag(*tags) ⇒ Object
- #tags ⇒ Object
- #take ⇒ Object
- #tap ⇒ Object
- #to_s ⇒ Object
- #turn ⇒ Object
- #untag(*remove) ⇒ Object
- #use(&block) ⇒ Object
- #wear(onfailure = nil) ⇒ Object
- #worn? ⇒ Boolean
Methods inherited from Gameobj_Extender
Constructor Details
#initialize(obj, container = nil) ⇒ Item
When created, it should be passed an instance of GameObj
Example:
Olib::Item.new(GameObj.right_hand)
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# File 'lib/Olib/core/item.rb', line 71 def initialize(obj, container = nil) @container = container @props = Hash.new @props[:name] = obj.name @props[:after_name] = obj.after_name @props[:before_name]= obj.before_name @props[:desc] = [obj.before_name, obj.name, obj.after_name].compact.join(" ") @props[:noun] = obj.noun define :tags, [] obj.type.split(",").map { |t| tag(t) } #tag @props[:name] if is?("jar") && @props[:after_name] =~ /containing (.*+?)/ tag Dictionary.gems[:singularize].call @props[:after_name].gsub("containing", "").strip end if is?("gem") tag Dictionary.gems[:singularize].call @props[:name] end if is?("jar") && @props[:after_name].nil? tag("empty") end if Vars.teleporter && Vars.teleporter == @props[:name] tag("teleporter") end super(obj) end |
Instance Attribute Details
#container ⇒ Object
Returns the value of attribute container.
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# File 'lib/Olib/core/item.rb', line 66 def container @container end |
#props ⇒ Object
Returns the value of attribute props.
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# File 'lib/Olib/core/item.rb', line 66 def props @props end |
Class Method Details
.type_methods ⇒ Object
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# File 'lib/Olib/core/item.rb', line 54 def self.type_methods TYPES.map { |type| if type.class == Array then [ Olib.methodize(type.first).to_sym, type.first ] elsif ["x"].include?(type.chars.last) [ Olib.methodize(type + "es").to_sym, type ] else [ Olib.methodize(type + "s").to_sym, type ] end } end |
Instance Method Details
#==(other) ⇒ Object
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# File 'lib/Olib/core/item.rb', line 161 def ==(other) @id == other.id end |
#_drag(target) ⇒ Object
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# File 'lib/Olib/core/item.rb', line 223 def _drag(target) Olib.wrap("_drag ##{@id} ##{target.id}") { |line| # order of operations is important here for jars raise Olib::Errors::DoesntExist if line =~ Dictionary.put[:failure][:ne] raise Olib::Errors::Mundane if line =~ Dictionary.put[:success] if line =~ Dictionary.put[:failure][:full] tag "full" raise Olib::Errors::ContainerFull end } self end |
#_inspect ⇒ Object
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# File 'lib/Olib/core/item.rb', line 467 def _inspect return self if has? "inspect" in_inspect = false Olib.wrap_stream(action "inspect") { |line| raise Olib::Errors::Mundane if line =~ /^<prompt/ and in_inspect # skip first inspect line because it"s useless for info if line =~ /You carefully inspect|You carefully count|goat/ in_inspect = true end if in_inspect if line =~ /^You estimate that (?:.*?) can store (?:a|an|some) ([a-zA-Z -]+) amount with enough space for ([a-zA-Z ]+)/ @props["space"] = $1 @props["number_of_items"] = $2 end if line =~ /^You determine that you could wear the (.*?) ([a-zA-Z ]+)/ @props["location"]= $2 end if line =~ /allows you to conclude that it is ([a-zA-Z ]+)/ if line =~ Dictionary.size @props["shield_type"] = $1 else Dictionary.armors.each do |type, re| @props["armor_type"] = type if line =~ re end end end if line =~ /suitable for use in unarmed combat/ @props["weapon_type"]= "uac" end if line =~ /requires skill in ([a-zA-Z ]+) to use effectively/ @props["weapon_type"]= $1 if line =~ /It appears to be a modified ([a-zA-Z -]+)/ @props["weapon_base"]= $1 else @props["weapon_base"]= @noun end end if line =~ /^It looks like this item has been mainly crafted out of ([a-zA-Z -]+)./ @props["material"]= $1 raise Olib::Errors::Mundane end if line =~ /can hold liquids/ @props["liquid_container"]=true end end } return self end |
#acquire_from_shop ⇒ Object
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# File 'lib/Olib/core/item.rb', line 183 def acquire_from_shop take if pullable? return pull else Olib.wrap(action "buy"){ |line| raise Olib::Errors::InsufficientFunds if line =~ /The merchant frowns/ if line =~ /You hand over/ Char.deplete_wealth cost raise Olib::Errors::Mundane end } end self end |
#action(verb) ⇒ Object
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# File 'lib/Olib/core/item.rb', line 287 def action(verb) "#{verb} ##{@id}" end |
#add(*items) ⇒ Object
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# File 'lib/Olib/core/item.rb', line 291 def add(*items) items.each do |item| item._drag(self) end self end |
#affordable? ⇒ Boolean
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# File 'lib/Olib/core/item.rb', line 169 def affordable? take return true if pullable? cost <= Char.smart_wealth end |
#analyze ⇒ Object
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# File 'lib/Olib/core/item.rb', line 394 def analyze fput "analyze ##{@id}" should_detect = false begin Timeout::timeout(1) do while(line = get) next if Olib::Dictionary.ignorable?(line) next if line =~ /sense that the item is free from merchant alteration restrictions|and sense that the item is largely free from merchant alteration restrictions|these can all be altered by a skilled merchant|please keep the messaging in mind when designing an alterations|there is no recorded information on that item|The creator has also provided the following information/ @props["max_light"] = true if line =~ /light as it can get/ @props["max_deep"] = true if line =~ /pockets could not possibly get any deeper/ @props["max_deep"] = false if line =~ /pockets deepened/ @props["max_light"] = false if line =~ /talented merchant lighten/ if line =~ /Casting Elemental Detection/ should_detect = true next end break if line =~ /pockets deepened|^You get no sense of whether|light as it can get|pockets could not possibly get any deeper|talented merchant lighten/ @props["analyze"] = String.new unless @props["analyze"] @props["analyze"].concat line.strip @props["analyze"].concat " " end end rescue Timeout::Error # Silent end detect if should_detect temp_analysis = @props["analyze"].split(".").map(&:strip).map(&:downcase).reject {|ln| ln.empty? } @props["analyze"] = temp_analysis unless temp_analysis.empty? return self end |
#buy ⇒ Object
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# File 'lib/Olib/core/item.rb', line 143 def buy Char.deplete_wealth cost fput action "buy" self end |
#buyable? ⇒ Boolean
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# File 'lib/Olib/core/item.rb', line 175 def buyable? is? "buyable" end |
#cost ⇒ Object
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# File 'lib/Olib/core/item.rb', line 179 def cost @props["cost"] end |
#crawl ⇒ Object
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# File 'lib/Olib/core/item.rb', line 137 def crawl take tap._inspect.read.look self end |
#define(key, val) ⇒ Object
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# File 'lib/Olib/core/item.rb', line 298 def define(key, val) @props[key] = val self end |
#drop ⇒ Object
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# File 'lib/Olib/core/item.rb', line 461 def drop Script.log("#{Time.now} > dropped #{to_s}") fput action "drop" self end |
#exists? ⇒ Boolean
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# File 'lib/Olib/core/item.rb', line 157 def exists? GameObj[@id].nil? end |
#give(target, onfailure = nil) ⇒ Object
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# File 'lib/Olib/core/item.rb', line 332 def give(target, onfailure=nil) Olib.wrap_stream("give ##{@id} to #{target}", 30) { |line| raise Olib::Errors::Mundane if line=~ /This looks perfect/ if line =~ /glances at you and moves out of your reach./ raise Olib::Errors::Fatal.new "You appear to have an invalid NPC definition" end } self end |
#has?(key) ⇒ Boolean
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# File 'lib/Olib/core/item.rb', line 149 def has?(key) !@props[key].nil? end |
#in ⇒ Object
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# File 'lib/Olib/core/item.rb', line 199 def in return self if has? "contents" Olib.wrap(action "look in") { |line| if line=~/^There is nothing in there.|You gaze through (.*?) and see.../ raise Olib::Errors::Mundane end # handle jar data if line =~ /Inside (.*?) you see (?<number>[\d]+) portion(|s) of (?<type>.*?). It is (more than |less than|)(?<percent>[a-z ]+)./ data = line.match(/Inside (.*?) you see (?<number>[\d]+) portion(|s) of (?<type>.*?). It is (more than |less than|)(?<percentage>[a-z ]+)./) tag data[:percentage] == "full" ? "full" : "partial" define :number, data[:number].to_i raise Olib::Errors::Mundane end #handle empty jars if line =~ /The (.*?) is empty./ tag "empty" raise Olib::Errors::Mundane end } self end |
#is?(tag) ⇒ Boolean
determine if Item is something
example:
item.is?("jar")
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# File 'lib/Olib/core/item.rb', line 112 def is?(tag) @props[:tags].include?(tag) end |
#look ⇒ Object
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# File 'lib/Olib/core/item.rb', line 536 def look return self if has? "show" Olib.wrap(action "look") { |line| raise Olib::Errors::Mundane if line=~/^You see nothing unusual.|^You can"t quite get a good look at/ define "show", line unless line=~/prompt time|You take a closer look/ } self end |
#missing?(key) ⇒ Boolean
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# File 'lib/Olib/core/item.rb', line 153 def missing?(key) !has?(key) end |
#price ⇒ Object
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# File 'lib/Olib/core/item.rb', line 555 def price return self if(has? "price" or has? "info") Olib.wrap(action "get") { |line| if line =~ /(\d+) silvers/ define "price", line.match(/(?<price>\d+) silvers/)[:price] raise Olib::Errors::Mundane end if line =~ /You can"t pick that up/ define "info", true raise Olib::Errors::Mundane end Script.log "unmatched price: #{line}" } self end |
#pull(onfailure = nil) ⇒ Object
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# File 'lib/Olib/core/item.rb', line 303 def pull(onfailure=nil) refresh_instance = false original_right = GameObj.right_hand original_left = GameObj.left_hand Olib.wrap(action "pull") { |line| if line =~ /^You pull/ if line =~ /There (are|is) ([\d]+) left/ refresh_instance = true end raise Olib::Errors::Mundane end if line =~ /I"m afraid that you can"t pull that./ if onfailure onfailure.call(self) else raise Olib::Errors::DoesntExist end end } # for stacked items in shops if refresh_instance return Item.new(GameObj.left_hand) if original_left.nil? && !GameObj.left_hand.nil? return Item.new(GameObj.right_hand) end self end |
#pullable? ⇒ Boolean
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# File 'lib/Olib/core/item.rb', line 165 def pullable? is? "pullable" end |
#read ⇒ Object
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# File 'lib/Olib/core/item.rb', line 575 def read return self if has? "read" scroll = false multiline = false Olib.wrap_stream(action "read") { |line| raise Olib::Errors::Mundane if line =~ /^<prompt/ and (multiline or scroll) raise Olib::Errors::Mundane if line =~ /There is nothing there to read|You can"t do that./ # if we are in a multiline state @props["read"] = @props["read"].concat line if multiline # capture spell if scroll && line =~ /\(([0-9]+)\) ([a-zA-Z"\s]+)/ spell = OpenStruct.new(name: $2, num: $1.to_i) #Client.notify "Spell detected ... (#{$1}) #{$2}" @props["spells"].push spell # begin scroll elsif line =~ /It takes you a moment to focus on the/ scroll = true @props["spells"] = Array.new # open multiline elsif line =~ /^In the (.*?) language, it reads/ multiline = true @props["read"] = "#{line}\n" @props["language"] = $1 # alert to unknown elsif line =~ /but the language is not one you know. It looks like it"s written in (.*?)./ Script.log "Please find a friend that can read for #{$1} in #{XMLData.room_title}" echo "Please find a friend that can read for #{$1} in #{XMLData.room_title}" raise Olib::Errors::Mundane end } return self end |
#remove(onfailure = nil) ⇒ Object
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# File 'lib/Olib/core/item.rb', line 345 def remove(onfailure=nil) unless GameObj.inv.map(&:id).include? @id if onfailure onfailure.call(self) else raise Olib::Errors::DoesntExist end end Olib.wrap(action "remove") { |line| if line =~ /You cannot remove|You better get a sharp knife/ if onfailure onfailure.call(self) else raise Olib::Errors::DoesntExist end end raise Olib::Errors::Mundane if GameObj.right_hand.id == @id || GameObj.left_hand.id == @id } self end |
#sell ⇒ Object
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# File 'lib/Olib/core/item.rb', line 272 def sell take case result = dothistimeout("sell ##{@id}", 3, (SOLD | WRONG_SHOP | WORTHLESS)) when SOLD then [:sold, OpenStruct.new(name: self.name, price: $1.to_i)] when WRONG_SHOP then [:wrong_shop, self] when WORTHLESS then [:worthless, self] else [:unhandled_case, result] end end |
#shake ⇒ Object
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# File 'lib/Olib/core/item.rb', line 241 def shake # make sure we have a count so we need to match fewer lines self.in if is? "jar" and missing? :number Olib.wrap(action "shake"){ |line| raise Olib::Errors::Fatal if line =~ /you realize that it is empty/ if line =~ /fall into your/ @props[:number] = @props[:number]-1 raise Olib::Errors::Fatal.new "Jar is now empty\n you should rescue this to handle it gracefully" if @props[:number] == 0 raise Olib::Errors::Mundane end } self end |
#shop_sell(amt) ⇒ Object
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# File 'lib/Olib/core/item.rb', line 256 def shop_sell(amt) if GameObj.right_hand.id != @id raise Olib::Errors::Fatal end Olib.wrap("shop sell #{amt}") {|line| raise Olib::Errors::Mundane if line =~ /^You place your/ raise Olib::Errors::Fatal if line =~ /There"s no more room for anything else right now./ } end |
#stash ⇒ Object
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# File 'lib/Olib/core/item.rb', line 237 def stash _drag GameObj[props["container"]] end |
#tag(*tags) ⇒ Object
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# File 'lib/Olib/core/item.rb', line 116 def tag(*) @props[:tags].concat() self end |
#tags ⇒ Object
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# File 'lib/Olib/core/item.rb', line 125 def @props[:tags] end |
#take ⇒ Object
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# File 'lib/Olib/core/item.rb', line 426 def take return self if has? "cost" Olib.wrap(action "get") { |line| raise Errors::DoesntExist if line=~ Olib::Dictionary.get[:failure][:ne] raise Errors::HandsFull if line=~ Olib::Dictionary.get[:failure][:hands_full] raise Errors::TooHeavy if line=~ Olib::Dictionary.get[:failure][:weight] if line=~ Olib::Dictionary.get[:success] raise Olib::Errors::Mundane end if line =~ Olib::Dictionary.get[:failure][:buy] define "cost", line.match(Olib::Dictionary.get[:failure][:buy])[:cost].to_i raise Olib::Errors::Mundane end if line =~ /let me help you with that/ raise Olib::Errors::Mundane end if line=~ /You"ll have to buy it if you want it/ tag "buyable" raise Olib::Errors::Mundane end if line=~ /You can PULL/ tag "pullable" raise Olib::Errors::Mundane end } self end |
#tap ⇒ Object
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# File 'lib/Olib/core/item.rb', line 545 def tap return self if has? "description" Olib.wrap(action "tap") { |line| next unless line=~ /You tap (.*?) (on|in)/ define "description", $1 raise Olib::Errors::Mundane } self end |
#to_s ⇒ Object
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# File 'lib/Olib/core/item.rb', line 103 def to_s @props.to_s end |
#turn ⇒ Object
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# File 'lib/Olib/core/item.rb', line 282 def turn fput action "turn" self end |
#untag(*remove) ⇒ Object
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# File 'lib/Olib/core/item.rb', line 121 def untag(*remove) @props[:tags] = @props[:tags].select { |tag| !remove.include?(tag) } end |
#use(&block) ⇒ Object
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# File 'lib/Olib/core/item.rb', line 129 def use(&block) Use.new(self, &block) end |
#wear(onfailure = nil) ⇒ Object
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# File 'lib/Olib/core/item.rb', line 370 def wear(onfailure=nil) if GameObj.right_hand.id != @id || GameObj.left_hand.id != @id if onfailure onfailure.call(self) else raise Olib::Errors::DoesntExist end end Olib.wrap(action "wear") { |line| if line =~ /You can"t wear that.|You can only wear/ if onfailure onfailure.call(self) else raise Olib::Errors::DoesntExist end end raise Olib::Errors::Mundane if GameObj.inv.map(&:id).include? @id } self end |
#worn? ⇒ Boolean
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# File 'lib/Olib/core/item.rb', line 133 def worn? GameObj.inv.collect { |item| item.id }.include? @id end |