Class: Olib::Item
Overview
this is the structure for a base Object wraps an instance of GameObj and adds the ability for tags, queries
Instance Attribute Summary collapse
#type
Instance Method Summary
collapse
#__extend__, #at, #echo
Constructor Details
#initialize(obj) ⇒ Item
When created, it should be passed an instance of GameObj
Example:
Olib::Item.new(GameObj.right_hand)
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# File 'lib/Olib/core/item.rb', line 12
def initialize(obj)
@props = Hash.new
@props[:name] = obj.name
@props[:after_name] = obj.after_name
@props[:before_name]= obj.before_name
@props[:desc] = [obj.before_name, obj.name, obj.after_name].compact.join(' ')
@props[:noun] = obj.noun
define :tags, []
obj.type.split(',').map { |t| tag(t) }
if is?('jar') && @props[:after_name] =~ /containing (.*+?)/
tag Dictionary.gems[:singularize].call @props[:after_name].gsub('containing', '').strip
end
if is?('gem')
tag Dictionary.gems[:singularize].call @props[:name]
end
if is?('jar') && @props[:after_name].nil?
tag('empty')
end
if Vars.teleporter && Vars.teleporter == @props[:name]
tag('teleporter')
end
super(obj)
end
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Instance Attribute Details
#container ⇒ Object
Returns the value of attribute container.
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# File 'lib/Olib/core/item.rb', line 7
def container
@container
end
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#props ⇒ Object
Returns the value of attribute props.
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# File 'lib/Olib/core/item.rb', line 7
def props
@props
end
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Instance Method Details
#_inspect ⇒ Object
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# File 'lib/Olib/core/item.rb', line 397
def _inspect
return self if has? 'inspect'
in_inspect = false
Olib.wrap_stream(action 'inspect') { |line|
raise Olib::Errors::Mundane if line =~ /^<prompt/ and in_inspect
if line =~ /You carefully inspect|You carefully count|goat/
in_inspect = true
end
if in_inspect
if line =~ /^You estimate that (?:.*?) can store (?:a|an|some) ([a-zA-Z -]+) amount with enough space for ([a-zA-Z ]+)/
@props['space'] = $1
@props['number_of_items'] = $2
end
if line =~ /^You determine that you could wear the (.*?) ([a-zA-Z ]+)/
@props['location']= $2
end
if line =~ /allows you to conclude that it is ([a-zA-Z ]+)/
if line =~ Dictionary.size
@props['shield_type'] = $1
else
Dictionary.armors.each do |type, re| @props['armor_type'] = type if line =~ re end
end
end
if line =~ /suitable for use in unarmed combat/
@props['weapon_type']= "uac"
end
if line =~ /requires skill in ([a-zA-Z ]+) to use effectively/
@props['weapon_type']= $1
if line =~ /It appears to be a modified ([a-zA-Z -]+)/
@props['weapon_base']= $1
else
@props['weapon_base']= @noun
end
end
if line =~ /^It looks like this item has been mainly crafted out of ([a-zA-Z -]+)./
@props['material']= $1
raise Olib::Errors::Mundane
end
if line =~ /can hold liquids/
@props['liquid_container']=true
end
end
}
return self
end
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#acquire_from_shop ⇒ Object
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# File 'lib/Olib/core/item.rb', line 113
def acquire_from_shop
take
if pullable?
return pull
else
Olib.wrap(action "buy"){ |line|
raise Olib::Errors::InsufficientFunds if line =~ /The merchant frowns/
if line =~ /You hand over/
Char.deplete_wealth cost
raise Olib::Errors::Mundane
end
}
end
self
end
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#action(verb) ⇒ Object
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# File 'lib/Olib/core/item.rb', line 217
def action(verb)
"#{verb} ##{@id}"
end
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#add(*items) ⇒ Object
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# File 'lib/Olib/core/item.rb', line 221
def add(*items)
items.each { |item|
item._drag(self)
}
self
end
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#affordable? ⇒ Boolean
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# File 'lib/Olib/core/item.rb', line 99
def affordable?
take
return true if pullable?
cost <= Char.smart_wealth
end
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#analyze ⇒ Object
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# File 'lib/Olib/core/item.rb', line 324
def analyze
fput "analyze ##{@id}"
should_detect = false
begin
Timeout::timeout(1) do
while(line = get)
next if Olib::Dictionary.ignorable?(line)
next if line =~ /sense that the item is free from merchant alteration restrictions|and sense that the item is largely free from merchant alteration restrictions|these can all be altered by a skilled merchant|please keep the messaging in mind when designing an alterations|there is no recorded information on that item|The creator has also provided the following information/
@props['max_light'] = true if line =~ /light as it can get/
@props['max_deep'] = true if line =~ /pockets could not possibly get any deeper/
@props['max_deep'] = false if line =~ /pockets deepened/
@props['max_light'] = false if line =~ /talented merchant lighten/
if line =~ /Casting Elemental Detection/
should_detect = true
next
end
break if line =~ /pockets deepened|^You get no sense of whether|light as it can get|pockets could not possibly get any deeper|talented merchant lighten/
@props['analyze'] = String.new unless @props['analyze']
@props['analyze'].concat line.strip
@props['analyze'].concat " "
end
end
rescue Timeout::Error
end
detect if should_detect
temp_analysis = @props['analyze'].split('.').map(&:strip).map(&:downcase).reject {|ln| ln.empty? }
@props['analyze'] = temp_analysis unless temp_analysis.empty?
return self
end
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#buy ⇒ Object
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# File 'lib/Olib/core/item.rb', line 77
def buy
Char.deplete_wealth cost
fput action 'buy'
self
end
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#buyable? ⇒ Boolean
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# File 'lib/Olib/core/item.rb', line 105
def buyable?
is? 'buyable'
end
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#cost ⇒ Object
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# File 'lib/Olib/core/item.rb', line 109
def cost
@props['cost']
end
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#crawl ⇒ Object
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# File 'lib/Olib/core/item.rb', line 71
def crawl
take
tap._inspect.read.look
self
end
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#define(key, val) ⇒ Object
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# File 'lib/Olib/core/item.rb', line 228
def define(key, val)
@props[key] = val
self
end
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#drop ⇒ Object
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# File 'lib/Olib/core/item.rb', line 391
def drop
Script.log("#{Time.now} > dropped #{to_s}")
fput action "drop"
self
end
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#exists? ⇒ Boolean
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# File 'lib/Olib/core/item.rb', line 91
def exists?
GameObj[@id].nil?
end
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#give(target, onfailure = nil) ⇒ Object
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# File 'lib/Olib/core/item.rb', line 262
def give(target, onfailure=nil)
Olib.wrap_stream("give ##{@id} to #{target}", 30) { |line|
raise Olib::Errors::Mundane if line=~ /This looks perfect/
if line =~ /glances at you and moves out of your reach./
raise Olib::Errors::Fatal.new "You appear to have an invalid NPC definition"
end
}
self
end
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#has?(key) ⇒ Boolean
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# File 'lib/Olib/core/item.rb', line 83
def has?(key)
!@props[key].nil?
end
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#in ⇒ Object
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# File 'lib/Olib/core/item.rb', line 129
def in
return self if has? 'contents'
Olib.wrap(action 'look in') { |line|
if line=~/^There is nothing in there.|You gaze through (.*?) and see.../
raise Olib::Errors::Mundane
end
if line =~ /Inside (.*?) you see (?<number>[\d]+) portion(|s) of (?<type>.*?). It is (more than |less than|)(?<percent>[a-z ]+)./
data = line.match(/Inside (.*?) you see (?<number>[\d]+) portion(|s) of (?<type>.*?). It is (more than |less than|)(?<percentage>[a-z ]+)./)
tag data[:percentage] == 'full' ? "full" : "partial"
define :number, data[:number].to_i
raise Olib::Errors::Mundane
end
if line =~ /The (.*?) is empty./
tag 'empty'
raise Olib::Errors::Mundane
end
}
self
end
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#is?(tag) ⇒ Boolean
determine if Item is something
example:
item.is?("jar")
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# File 'lib/Olib/core/item.rb', line 50
def is?(tag)
@props[:tags].include?(tag)
end
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#look ⇒ Object
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# File 'lib/Olib/core/item.rb', line 466
def look
return self if has? 'show'
Olib.wrap(action 'look') { |line|
raise Olib::Errors::Mundane if line=~/^You see nothing unusual.|^You can't quite get a good look at/
define 'show', line unless line=~/prompt time|You take a closer look/
}
self
end
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#missing?(key) ⇒ Boolean
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# File 'lib/Olib/core/item.rb', line 87
def missing?(key)
!has?(key)
end
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#price ⇒ Object
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# File 'lib/Olib/core/item.rb', line 485
def price
return self if(has? 'price' or has? 'info')
Olib.wrap(action 'get') { |line|
if line =~ /(\d+) silvers/
define 'price', line.match(/(?<price>\d+) silvers/)[:price]
raise Olib::Errors::Mundane
end
if line =~ /You can't pick that up/
define "info", true
raise Olib::Errors::Mundane
end
Script.log "unmatched price: #{line}"
}
self
end
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#pull(onfailure = nil) ⇒ Object
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# File 'lib/Olib/core/item.rb', line 233
def pull(onfailure=nil)
refresh_instance = false
original_right = GameObj.right_hand
original_left = GameObj.left_hand
Olib.wrap(action "pull") { |line|
if line =~ /^You pull/
if line =~ /There (are|is) ([\d]+) left/
refresh_instance = true
end
raise Olib::Errors::Mundane
end
if line =~ /I'm afraid that you can't pull that./
if onfailure
onfailure.call(self)
else
raise Olib::Errors::DoesntExist
end
end
}
if refresh_instance
return Item.new(GameObj.left_hand) if original_left.nil? && !GameObj.left_hand.nil?
return Item.new(GameObj.right_hand)
end
self
end
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#pullable? ⇒ Boolean
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# File 'lib/Olib/core/item.rb', line 95
def pullable?
is? 'pullable'
end
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#read ⇒ Object
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# File 'lib/Olib/core/item.rb', line 505
def read
return self if has? 'read'
scroll = false
multiline = false
Olib.wrap_stream(action 'read') { |line|
raise Olib::Errors::Mundane if line =~ /^<prompt/ and (multiline or scroll)
raise Olib::Errors::Mundane if line =~ /There is nothing there to read|You can't do that./
@props['read'] = @props['read'].concat line if multiline
if scroll && line =~ /\(([0-9]+)\) ([a-zA-Z'\s]+)/
n = $1
name = $2
spell = {'n' => $1, 'name' => $2}
@props['spells'].push spell
elsif line =~ /It takes you a moment to focus on the/
scroll = true
@props['spells'] = Array.new
elsif line =~ /^In the (.*?) language, it reads/
multiline = true
@props['read'] = "#{line}\n"
@props['language'] = $1
elsif line =~ /but the language is not one you know. It looks like it's written in (.*?)./
Script.log "Please find a friend that can read for #{$1} in #{XMLData.room_title}"
echo "Please find a friend that can read for #{$1} in #{XMLData.room_title}"
raise Olib::Errors::Mundane
end
}
return self
end
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#remove(onfailure = nil) ⇒ Object
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# File 'lib/Olib/core/item.rb', line 275
def remove(onfailure=nil)
unless GameObj.inv.map(&:id).include? @id
if onfailure
onfailure.call(self)
else
raise Olib::Errors::DoesntExist
end
end
Olib.wrap(action "remove") { |line|
if line =~ /You cannot remove|You better get a sharp knife/
if onfailure
onfailure.call(self)
else
raise Olib::Errors::DoesntExist
end
end
raise Olib::Errors::Mundane if GameObj.right_hand.id == @id || GameObj.left_hand.id == @id
}
self
end
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#sell ⇒ Object
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# File 'lib/Olib/core/item.rb', line 198
def sell
price = 0
take
Olib.wrap( action "sell" ){ |line|
raise Olib::Errors::Fatal.new "#{to_s} is not sellable here" if GameObj.right_hand.id == @id
if line =~ /([\d]+) silver/
price = $1.to_i
raise Olib::Errors::Mundane
end
}
price
end
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#shake ⇒ Object
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# File 'lib/Olib/core/item.rb', line 171
def shake
self.in if is? 'jar' and missing? :number
Olib.wrap(action "shake"){ |line|
raise Olib::Errors::Fatal if line =~ /you realize that it is empty/
if line =~ /fall into your/
@props[:number] = @props[:number]-1
raise Olib::Errors::Fatal.new "Jar is now empty\n you should rescue this to handle it gracefully" if @props[:number] == 0
raise Olib::Errors::Mundane
end
}
self
end
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#shop_sell(amt) ⇒ Object
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# File 'lib/Olib/core/item.rb', line 186
def shop_sell(amt)
if GameObj.right_hand.id != @id
raise Olib::Errors::Fatal
end
Olib.wrap("shop sell #{amt}") {|line|
raise Olib::Errors::Mundane if line =~ /^You place your/
raise Olib::Errors::Fatal if line =~ /There's no more room for anything else right now./
}
end
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#stash ⇒ Object
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# File 'lib/Olib/core/item.rb', line 167
def stash
_drag GameObj[props['container']]
end
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#tag(*tags) ⇒ Object
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# File 'lib/Olib/core/item.rb', line 54
def tag(*tags)
@props[:tags].concat(tags)
self
end
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# File 'lib/Olib/core/item.rb', line 63
def tags
@props[:tags]
end
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#tap ⇒ Object
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# File 'lib/Olib/core/item.rb', line 475
def tap
return self if has? 'description'
Olib.wrap(action 'tap') { |line|
next unless line=~ /You tap (.*?) (on|in)/
define 'description', $1
raise Olib::Errors::Mundane
}
self
end
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#to_s ⇒ Object
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# File 'lib/Olib/core/item.rb', line 41
def to_s
@props.to_s
end
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#turn ⇒ Object
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# File 'lib/Olib/core/item.rb', line 212
def turn
fput action 'turn'
self
end
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#untag(*remove) ⇒ Object
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# File 'lib/Olib/core/item.rb', line 59
def untag(*remove)
@props[:tags] = @props[:tags].select { |tag| !remove.include?(tag) }
end
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#wear(onfailure = nil) ⇒ Object
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# File 'lib/Olib/core/item.rb', line 300
def wear(onfailure=nil)
if GameObj.right_hand.id != @id || GameObj.left_hand.id != @id
if onfailure
onfailure.call(self)
else
raise Olib::Errors::DoesntExist
end
end
Olib.wrap(action "wear") { |line|
if line =~ /You can't wear that.|You can only wear/
if onfailure
onfailure.call(self)
else
raise Olib::Errors::DoesntExist
end
end
raise Olib::Errors::Mundane if GameObj.inv.map(&:id).include? @id
}
self
end
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#worn? ⇒ Boolean
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# File 'lib/Olib/core/item.rb', line 67
def worn?
GameObj.inv.collect { |item| item.id }.include? @id
end
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