Class: Olib::Item
- Inherits:
-
Gameobj_Extender
- Object
- Gameobj_Extender
- Olib::Item
- Defined in:
- lib/Olib/item.rb
Overview
special item wrapper class to wrap item types with custom, common interactions becoming syntactic sugar
Instance Attribute Summary collapse
-
#props ⇒ Object
Returns the value of attribute props.
Attributes inherited from Gameobj_Extender
Instance Method Summary collapse
- #_drag(target) ⇒ Object
- #_inspect ⇒ Object
- #acquire_from_shop ⇒ Object
- #action(verb) ⇒ Object
- #add(*items) ⇒ Object
- #analyze ⇒ Object
- #buy ⇒ Object
- #buyable? ⇒ Boolean
- #cost ⇒ Object
- #crawl ⇒ Object
- #define(key, val) ⇒ Object
- #give(target, onfailure = nil) ⇒ Object
- #has?(key) ⇒ Boolean
- #in ⇒ Object
-
#initialize(obj = nil) ⇒ Item
constructor
A new instance of Item.
- #is?(tag) ⇒ Boolean
- #look ⇒ Object
- #missing?(key) ⇒ Boolean
- #price ⇒ Object
- #pull(onfailure = nil) ⇒ Object
- #pullable? ⇒ Boolean
- #read ⇒ Object
- #remove(onfailure = nil) ⇒ Object
- #shake ⇒ Object
- #shop_sell(amt) ⇒ Object
- #stash ⇒ Object
- #tag(*tags) ⇒ Object
- #tags ⇒ Object
- #take ⇒ Object
- #tap ⇒ Object
- #to_s ⇒ Object
- #turn ⇒ Object
- #untag(*remove) ⇒ Object
- #wear(onfailure = nil) ⇒ Object
- #worn? ⇒ Boolean
Methods inherited from Gameobj_Extender
Constructor Details
#initialize(obj = nil) ⇒ Item
Returns a new instance of Item.
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# File 'lib/Olib/item.rb', line 9 def initialize(obj=nil) @props = Hash.new @props[:name] = obj.name @props[:after_name] = obj.after_name define :tags, [] obj.type.split(',').map { |t| tag(t) } if is?('jar') && @props[:after_name] =~ /containing (.*+?)/ tag Dictionary.gems[:singularize].call @props[:after_name].gsub('containing', '').strip end if is?('gem') tag Dictionary.gems[:singularize].call @props[:name] end if is?('jar') && @props[:after_name].nil? tag('empty') end if Vars.teleporter && Vars.teleporter == @props[:name] tag('teleporter') end super(obj) end |
Instance Attribute Details
#props ⇒ Object
Returns the value of attribute props.
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# File 'lib/Olib/item.rb', line 7 def props @props end |
Instance Method Details
#_drag(target) ⇒ Object
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# File 'lib/Olib/item.rb', line 128 def _drag(target) Olib.wrap("_drag ##{@id} ##{target.id}") { |line| # order of operations is important here for jars raise Olib::Errors::DoesntExist if line =~ Dictionary.put[:failure][:ne] raise Olib::Errors::Mundane if line =~ Dictionary.put[:success] if line =~ Dictionary.put[:failure][:full] tag 'full' raise Olib::Errors::ContainerFull end } self end |
#_inspect ⇒ Object
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# File 'lib/Olib/item.rb', line 315 def _inspect return self if has? 'inspect' in_inspect = false Olib.wrap_stream(action 'inspect') { |line| raise Olib::Errors::Mundane if line =~ /^<prompt/ and in_inspect # skip first inspect line because it's useless for info if line =~ /You carefully inspect|You carefully count|goat/ in_inspect = true end if in_inspect if line =~ /^You estimate that (?:.*?) can store (?:a|an|some) ([a-zA-Z -]+) amount with enough space for ([a-zA-Z ]+)/ @props['space'] = $1 @props['number_of_items'] = $2 end if line =~ /^You determine that you could wear the (.*?) ([a-zA-Z ]+)/ @props['location']= $2 end if line =~ /allows you to conclude that it is ([a-zA-Z ]+)/ if line =~ Dictionary.size @props['shield_type'] = $1 else Dictionary.armors.each do |type, re| @props['armor_type'] = type if line =~ re end end end if line =~ /suitable for use in unarmed combat/ @props['weapon_type']= "uac" end if line =~ /requires skill in ([a-zA-Z ]+) to use effectively/ @props['weapon_type']= $1 if line =~ /It appears to be a modified ([a-zA-Z -]+)/ @props['weapon_base']= $1 else @props['weapon_base']= @noun end end if line =~ /^It looks like this item has been mainly crafted out of ([a-zA-Z -]+)./ @props['material']= $1 raise Olib::Errors::Mundane end if line =~ /can hold liquids/ @props['liquid_container']=true end end } return self end |
#acquire_from_shop ⇒ Object
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# File 'lib/Olib/item.rb', line 93 def acquire_from_shop take if pullable? return pull else Olib.wrap(action "buy"){ |line| raise Olib::Errors::InsufficientFunds if line =~ /The merchant frowns/ raise Olib::Errors::Mundane if line =~ /You hand over/ } end self end |
#action(verb) ⇒ Object
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# File 'lib/Olib/item.rb', line 179 def action(verb) "#{verb} ##{@id}" end |
#add(*items) ⇒ Object
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# File 'lib/Olib/item.rb', line 183 def add(*items) items.each { |item| item._drag(self) } self end |
#analyze ⇒ Object
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# File 'lib/Olib/item.rb', line 281 def analyze # reserved end |
#buy ⇒ Object
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# File 'lib/Olib/item.rb', line 68 def buy fput action 'buy' self end |
#buyable? ⇒ Boolean
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# File 'lib/Olib/item.rb', line 85 def buyable? is? 'buyable' end |
#cost ⇒ Object
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# File 'lib/Olib/item.rb', line 89 def cost @props['cost'] end |
#crawl ⇒ Object
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# File 'lib/Olib/item.rb', line 62 def crawl take tap._inspect.read.look self end |
#define(key, val) ⇒ Object
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# File 'lib/Olib/item.rb', line 190 def define(key, val) @props[key] = val self end |
#give(target, onfailure = nil) ⇒ Object
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# File 'lib/Olib/item.rb', line 224 def give(target, onfailure=nil) Olib.wrap_stream("give ##{@id} to #{target}", 30) { |line| } self end |
#has?(key) ⇒ Boolean
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# File 'lib/Olib/item.rb', line 73 def has?(key) !@props[key].nil? end |
#in ⇒ Object
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# File 'lib/Olib/item.rb', line 106 def in return self if has? 'contents' Olib.wrap(action 'look in') { |line| raise Olib::Errors::Mundane if line=~/^There is nothing in there./ # handle jar data if line =~ /Inside (.*?) you see (?<number>[\d]+) portion(|s) of (?<type>.*?). It is (more than |less than|)(?<percent>[a-z ]+)./ data = line.match(/Inside (.*?) you see (?<number>[\d]+) portion(|s) of (?<type>.*?). It is (more than |less than|)(?<percentage>[a-z ]+)./) tag data[:percentage] == 'full' ? "full" : "partial" define :number, data[:number].to_i raise Olib::Errors::Mundane end #handle empty jars if line =~ /The (.*?) is empty./ tag 'empty' raise Olib::Errors::Mundane end } self end |
#is?(tag) ⇒ Boolean
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# File 'lib/Olib/item.rb', line 41 def is?(tag) @props[:tags].include?(tag) end |
#look ⇒ Object
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# File 'lib/Olib/item.rb', line 384 def look return self if has? 'show' Olib.wrap(action 'look') { |line| raise Olib::Errors::Mundane if line=~/^You see nothing unusual.|^You can't quite get a good look at/ define 'show', line unless line=~/<prompt|You take a closer look/ } self end |
#missing?(key) ⇒ Boolean
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# File 'lib/Olib/item.rb', line 77 def missing?(key) !has?(key) end |
#price ⇒ Object
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# File 'lib/Olib/item.rb', line 403 def price return self if(has? 'price' or has? 'info') Olib.wrap(action 'get') { |line| if line =~ /(\d+) silvers/ define 'price', line.match(/(?<price>\d+) silvers/)[:price] raise Olib::Errors::Mundane end if line =~ /You can't pick that up/ define "info", true raise Olib::Errors::Mundane end Script.log "unmatched price: #{line}" } self end |
#pull(onfailure = nil) ⇒ Object
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# File 'lib/Olib/item.rb', line 195 def pull(onfailure=nil) refresh_instance = false original_right = GameObj.right_hand original_left = GameObj.left_hand Olib.wrap(action "pull") { |line| if line =~ /^You pull/ if line =~ /There (are|is) ([\d]+) left/ refresh_instance = true end raise Olib::Errors::Mundane end if line =~ /I'm afraid that you can't pull that./ if onfailure onfailure.call(self) else raise Olib::Errors::DoesntExist end end } # for stacked items in shops if refresh_instance return Item.new(GameObj.left_hand) if original_left.nil? && !GameObj.left_hand.nil? return Item.new(GameObj.right_hand) end self end |
#pullable? ⇒ Boolean
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# File 'lib/Olib/item.rb', line 81 def pullable? is? 'pullable' end |
#read ⇒ Object
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# File 'lib/Olib/item.rb', line 423 def read return self if has? 'read' scroll = false multiline = false Olib.wrap_stream(action 'read') { |line| raise Olib::Errors::Mundane if line =~ /^<prompt/ and (multiline or scroll) raise Olib::Errors::Mundane if line =~ /There is nothing there to read|You can't do that./ # if we are in a multiline state @props['read'] = @props['read'].concat line if multiline # capture spell if scroll && line =~ /\(([0-9]+)\) ([a-zA-Z'\s]+)/ n = $1 name = $2 spell = {'n' => $1, 'name' => $2} #Client.notify "Spell detected ... (#{$1}) #{$2}" @props['spells'].push spell # begin scroll elsif line =~ /It takes you a moment to focus on the/ scroll = true @props['spells'] = Array.new # open multiline elsif line =~ /^In the (.*?) language, it reads/ multiline = true @props['read'] = "#{line}\n" @props['language'] = $1 # alert to unknown elsif line =~ /but the language is not one you know. It looks like it's written in (.*?)./ Script.log "Please find a friend that can read for #{$1} in #{XMLData.room_title}" echo "Please find a friend that can read for #{$1} in #{XMLData.room_title}" raise Olib::Errors::Mundane end } return self end |
#remove(onfailure = nil) ⇒ Object
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# File 'lib/Olib/item.rb', line 232 def remove(onfailure=nil) unless GameObj.inv.map(&:id).include? @id if onfailure onfailure.call(self) else raise Olib::Errors::DoesntExist end end Olib.wrap(action "remove") { |line| if line =~ /You cannot remove|You better get a sharp knife/ if onfailure onfailure.call(self) else raise Olib::Errors::DoesntExist end end raise Olib::Errors::Mundane if GameObj.right_hand.id == @id || GameObj.left_hand.id == @id } self end |
#shake ⇒ Object
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# File 'lib/Olib/item.rb', line 146 def shake # make sure we have a count so we need to match fewer lines self.in if is? 'jar' and missing? :number Olib.wrap(action "shake"){ |line| raise Olib::Errors::Fatal if line =~ /you realize that it is empty/ if line =~ /fall into your/ @props[:number] = @props[:number]-1 raise Olib::Errors::Fatal.new "Jar is now empty\n you should rescue this to handle it gracefully" if @props[:number] == 0 raise Olib::Errors::Mundane end } self end |
#shop_sell(amt) ⇒ Object
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# File 'lib/Olib/item.rb', line 161 def shop_sell(amt) if GameObj.right_hand.id != @id raise Olib::Errors::Fatal end Olib.wrap("shop sell #{amt}") {|line| raise Olib::Errors::Mundane if line =~ /^You place your/ raise Olib::Errors::Fatal if line =~ /There's no more room for anything else right now./ } end |
#stash ⇒ Object
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# File 'lib/Olib/item.rb', line 142 def stash _drag GameObj[props['container']] end |
#tag(*tags) ⇒ Object
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# File 'lib/Olib/item.rb', line 45 def tag(*) @props[:tags].concat() self end |
#tags ⇒ Object
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# File 'lib/Olib/item.rb', line 54 def @props[:tags] end |
#take ⇒ Object
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# File 'lib/Olib/item.rb', line 285 def take return self if has? 'cost' Olib.wrap(action 'get') { |line| raise Errors::DoesntExist if line=~ Olib::Dictionary.get[:failure][:ne] raise Errors::HandsFull if line=~ Olib::Dictionary.get[:failure][:hands_full] raise Errors::TooHeavy if line=~ Olib::Dictionary.get[:failure][:weight] if line=~ Olib::Dictionary.get[:success] raise Olib::Errors::Mundane end if line =~ Olib::Dictionary.get[:failure][:buy] define 'cost', line.match(Olib::Dictionary.get[:failure][:buy])[:cost].to_i end if line=~ /You'll have to buy it if you want it/ tag 'buyable' raise Olib::Errors::Mundane end if line=~ /You can PULL/ tag 'pullable' raise Olib::Errors::Mundane end } self end |
#tap ⇒ Object
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# File 'lib/Olib/item.rb', line 393 def tap return self if has? 'description' Olib.wrap(action 'tap') { |line| next unless line=~ /You tap (.*?) (on|in)/ define 'description', $1 raise Olib::Errors::Mundane } self end |
#to_s ⇒ Object
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# File 'lib/Olib/item.rb', line 37 def to_s @props.to_s end |
#turn ⇒ Object
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# File 'lib/Olib/item.rb', line 174 def turn fput action 'turn' self end |
#untag(*remove) ⇒ Object
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# File 'lib/Olib/item.rb', line 50 def untag(*remove) @props[:tags] = @props[:tags].select { |tag| !remove.include?(tag) } end |
#wear(onfailure = nil) ⇒ Object
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# File 'lib/Olib/item.rb', line 257 def wear(onfailure=nil) if GameObj.right_hand.id != @id || GameObj.left_hand.id != @id if onfailure onfailure.call(self) else raise Olib::Errors::DoesntExist end end Olib.wrap(action "wear") { |line| if line =~ /You can't wear that.|You can only wear/ if onfailure onfailure.call(self) else raise Olib::Errors::DoesntExist end end raise Olib::Errors::Mundane if GameObj.inv.map(&:id).include? @id } self end |
#worn? ⇒ Boolean
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# File 'lib/Olib/item.rb', line 58 def worn? GameObj.inv.collect { |item| item.id }.include? @id end |