Class: StudioGame::Game
- Inherits:
-
Object
- Object
- StudioGame::Game
- Defined in:
- lib/studio_game/game.rb
Instance Attribute Summary collapse
-
#title ⇒ Object
readonly
Returns the value of attribute title.
Instance Method Summary collapse
- #add_player(player) ⇒ Object
- #high_score_entry(player) ⇒ Object
-
#initialize(title) ⇒ Game
constructor
A new instance of Game.
- #load_players(filename) ⇒ Object
- #play(rounds) ⇒ Object
- #print_stats ⇒ Object
- #save_high_scores(to_file = '.high_scores.txt') ⇒ Object
- #total_points ⇒ Object
Constructor Details
#initialize(title) ⇒ Game
Returns a new instance of Game.
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# File 'lib/studio_game/game.rb', line 8 def initialize(title) @title = title @players = [] end |
Instance Attribute Details
#title ⇒ Object (readonly)
Returns the value of attribute title.
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# File 'lib/studio_game/game.rb', line 7 def title @title end |
Instance Method Details
#add_player(player) ⇒ Object
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# File 'lib/studio_game/game.rb', line 13 def add_player(player) @players << player end |
#high_score_entry(player) ⇒ Object
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# File 'lib/studio_game/game.rb', line 36 def high_score_entry(player) "#{player.name.ljust(30,'.')} #{player.score}" end |
#load_players(filename) ⇒ Object
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# File 'lib/studio_game/game.rb', line 21 def load_players(filename) File.readlines(filename).each do |line| add_player(Player.from_csv(line)) end end |
#play(rounds) ⇒ Object
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# File 'lib/studio_game/game.rb', line 65 def play(rounds) @players.each do |p| puts p end treasures = TreasureTrove::TREASURES puts "\nThere are #{treasures.size} treasures to be found." treasures.each do |t| puts "#{t.name}: #{t.points}pts" end 1.upto(rounds) do |r| if block_given? break if yield end puts "\nRound #{r}" @players.each do |p| GameTurn.take_turn(p) end end end |
#print_stats ⇒ Object
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# File 'lib/studio_game/game.rb', line 40 def print_stats strong_players, wimpy_players = @players.partition { |p| p.strong?} puts "\n#{@title} Statistics" puts "\n #{strong_players.count} Strong Players" strong_players.each do |p| puts p end puts "\n #{wimpy_players.count} Wimpy Players" wimpy_players.each do |p| puts p end @players.each do |player| puts "\n#{player.name}'s point totals:" player.each_found_treasure do |treasure| puts "#{treasure.points} total #{treasure.name} points" end puts "#{player.points} grand total points" end puts "#{@title} High Scores" @players.sort.each do |p| puts high_score_entry(p) end puts "#{total_points} total points from treasures found" end |
#save_high_scores(to_file = '.high_scores.txt') ⇒ Object
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# File 'lib/studio_game/game.rb', line 27 def save_high_scores(to_file='.high_scores.txt') File.open(to_file, "w") do |file| file.puts "#{@title} High Scores" @players.sort.each do |p| file.puts high_score_entry(p) end end end |
#total_points ⇒ Object
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# File 'lib/studio_game/game.rb', line 17 def total_points @players.reduce(0) { |sum, player| sum + player.points } end |