Class: StatemachineParser
- Inherits:
-
Statemachine::StatemachineBuilder
- Object
- Statemachine::StatemachineBuilder
- StatemachineParser
- Includes:
- REXML, StreamListener
- Defined in:
- lib/MINT-scxml/scxml-parser.rb
Instance Method Summary collapse
-
#build_from_scxml(filename) ⇒ Object
This function parses scxml from a file.
-
#build_from_scxml_string(stringbuffer) ⇒ Object
This function parses scxml directly from the string parameter “stringbuffer”.
-
#creating_ifs ⇒ Object
This function deals with the different scenarios for the creation of actions with if.
-
#initialize(context = nil, logger = nil, queue = nil) ⇒ StatemachineParser
constructor
A new instance of StatemachineParser.
-
#tag_end(name) ⇒ Object
This function defines the actions to be taken for each different tag when the tag is closed.
-
#tag_start(name, attributes) ⇒ Object
This function defines the actions to be taken for each different tag when the tag is opened.
- #text(text) ⇒ Object
- #xmldecl(version, encoding, standalone) ⇒ Object
Constructor Details
#initialize(context = nil, logger = nil, queue = nil) ⇒ StatemachineParser
Returns a new instance of StatemachineParser.
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# File 'lib/MINT-scxml/scxml-parser.rb', line 20 def initialize(context = nil, logger = nil, queue = nil) super() @statemachine.messenger = logger @statemachine. = queue @statemachine.context= context # The current variables are used to temporarily store the value of the _"type" # in order to acquire the necessary data before adding the to its proper stack @current_transition = nil @current_state = nil @current_element = nil # Stacks # These stacks (created as Arrays but used as stacks: push & pop) are used # to store and treat the structure of the scxml file read. # Some require auxiliary stacks due to the necessity of different treatments # in different situations (e.g.: substate_aux is necessary due to the fact that # a parallel state's superstate can have substates that would only be treated when # the superstate is closed, which only happens after the parallel state is treated. # Which in turn can have its own set of substates). # Obs: These variables are used as stacks due to two basic situations: the ability of # nested elements in statemachines and the need to create a single structure to be # passed to element's constructors. @actions = Array.new # stores the actions to later be added to the transition they belong. @actions_aux = Array.new @state = Array.new # stores the order of nested states to be treated and used further on. @substate = Array.new # similar to state, it stores the substates in order to later be added # and have the proper transition treatment related to its parent state @substate_aux = Array.new @transitions = Array.new # stores the transitions in order to be later added to its proper state. # so on and so forth. @parallel_state = Array.new @history_states = Array.new @history_target = Array.new # These variables are used to store the value of the element that gives its # name in order to be used as parameters or "situation check" in future parts # of the parser. @parallel = nil @history_state = nil # These variables are used to help in the creation of actions that have if clauses. @if_actions = Array.new @if_actions_aux = Array.new @if = Array.new @tag = Array.new @cond = Array.new # These boolean variables are used to determine in which case we are on # so to treat each case properly. # If a history state was read, if inside a parallel state and if it has # an outermost scxml_state (the latter implicates on different treatments due # to the fact that it is added to the states stack and therefore it might not be # empty as expected in certain situations) @history = false @is_parallel = false @scxml_state = false end |
Instance Method Details
#build_from_scxml(filename) ⇒ Object
This function parses scxml from a file
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# File 'lib/MINT-scxml/scxml-parser.rb', line 81 def build_from_scxml(filename) source = File.new filename Document.parse_stream(source, self) #@statemachine.reset @statemachine end |
#build_from_scxml_string(stringbuffer) ⇒ Object
This function parses scxml directly from the string parameter “stringbuffer”
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# File 'lib/MINT-scxml/scxml-parser.rb', line 89 def build_from_scxml_string(stringbuffer) Document.parse_stream(stringbuffer, self) #@statemachine.reset @statemachine end |
#creating_ifs ⇒ Object
This function deals with the different scenarios for the creation of actions with if
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# File 'lib/MINT-scxml/scxml-parser.rb', line 97 def creating_ifs if @if.size == 1 @if_actions.push(@if_actions_aux.last) if @if_actions_aux.size != 0 if @actions_aux.size != 0 @actions_aux.each do |j| @if_actions.push(j) end @actions_aux = [] end @actions.push([@tag.last, @cond.last, @if_actions]) else if @if_actions.size != 0 @if_actions_aux.push(@if_actions) end @actions_aux.push([@tag.last, @cond.last, @if_actions_aux.last]) end @if_actions = [] @cond.pop @tag.pop @if_actions_aux.pop if @if_actions_aux.size != 0 end |
#tag_end(name) ⇒ Object
This function defines the actions to be taken for each different tag when the tag is closed
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# File 'lib/MINT-scxml/scxml-parser.rb', line 272 def tag_end(name) case name when 'parallel' @statemachine.add_state(@parallel.subject) @is_parallel = false @substate = @substate_aux @substate_aux = [] when 'state' if @state.last.is_a? Statemachine::SuperstateBuilder s = statemachine.get_state(@state.last.subject.id) if (s.id == @history_state) if @history_target.last s.default_history = @history_target.last.to_sym @history_target.pop end end # Every state belonging to this superstate should respond to the superstate's transitions @substate.each do |j| if s s1 = statemachine.get_state(j.subject.id) s.transitions.each do |k| s1.add(k) if s1 end end end end # In case of parallel statemachines the outmost states will become parallel statemachines # only considering parallel on a root level if @parallel_state.size == 1 and @parallel.is_a? Statemachine::ParallelStateBuilder statemachine_aux = Statemachine::Statemachine.new(@parallel.subject) statemachine_aux.add_state(@parallel_state.last.subject) @statemachine.remove_state(@parallel_state.last.subject) @substate.each do |j| j.subject.modify_statemachine(statemachine_aux) statemachine_aux.add_state(j.subject) @statemachine.remove_state(j.subject) end #statemachine_aux.reset @parallel.subject.add_statemachine(statemachine_aux) end @substate.push(@state.last) if (@state.size == 1 and not @scxml_state) or (@state.size == 2 and @scxml_state) or (@parallel_state.size == 1) @substate = [] # TODO make this better. Too inefficient while @history_states.size != 0 # change every transitions where @history_states.last was the target state to history_states.last+"_H" # for every history state @statemachine.states.each_value do |s| s.transitions.each do |t| if t.destination_id == @history_states.last t.destination_id = (t.destination_id.to_s + "_H").to_s end end end @history_states.pop end end @state.pop @parallel_state.pop if @is_parallel when 'transition' if @transitions.last.event == nil if @history @history_target.push(@transitions.last.target) @history = false else if @is_parallel and @parallel_state.empty? @parallel.event(nil, @transitions.last.target.to_sym, @actions, @transitions.last.cond) else @state.last.event(nil, @transitions.last.target.to_sym, @actions, @transitions.last.cond) end end else if @transitions.last.target != nil if @is_parallel and @parallel_state.empty? @parallel.event(@transitions.last.event.to_sym, @transitions.last.target.to_sym, @actions, @transitions.last.cond) else @state.last.event(@transitions.last.event.to_sym, @transitions.last.target.to_sym, @actions, @transitions.last.cond) end else # if it doesn't have a target state, it is its own target state if @is_parallel and @parallel_state.empty? @parallel.event(@transitions.last.event.to_sym, @state.last.subject.id.to_sym, @actions, @transitions.last.cond) else @state.last.event(@transitions.last.event.to_sym, @state.last.subject.id.to_sym, @actions, @transitions.last.cond) end end end @actions=[] @transitions.pop when 'onentry' if @is_parallel and @parallel_state.empty? @parallel.on_entry(@actions) else @state.last.on_entry(@actions) end @actions=[] when 'onexit' if @is_parallel and @parallel_state.empty? @parallel.on_exit(@actions) else @state.last.on_exit(@actions) end @actions=[] when 'history' @history = false when 'if' creating_ifs @if.pop when 'script' @script = false if @if.last @if_actions.push(["script", @script_code]) else @actions.push(["script", @script_code]) end else end end |
#tag_start(name, attributes) ⇒ Object
This function defines the actions to be taken for each different tag when the tag is opened
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# File 'lib/MINT-scxml/scxml-parser.rb', line 120 def tag_start(name, attributes) case name when 'scxml' # If the initial tag <scxml> has a n ame attribute, define it as the most outer super state if attributes['name'] @scxml_state = true @current_state = State.new @current_state.id = attributes['id'] @current_state.initial = attributes['initial'] state = Statemachine::SuperstateBuilder.new(attributes['name'].to_sym, @subject, @statemachine) # If the current state has an initial state defined, add it to the state created. if @current_state.initial != nil state.startstate(@current_state.initial.to_sym) end # Adds it to a list of "open" states @state.push(state) end when 'parallel' @is_parallel = true # If the parent superstate of the parallel state has substates, save them for later if not @substate.empty? @substate_aux = @substate @substate = [] end # If there is a state that encapsulates the parallel state, change it to a superstate if not @state.empty? and @state.last.is_a? Statemachine::StateBuilder state = Statemachine::SuperstateBuilder.new(@state.last.subject.id, @state.last.subject.superstate, @state.last.subject.statemachine) @state.pop # pops the old one @state.push(state) # pushes the new one end if @state.empty? @parallel = Statemachine::ParallelStateBuilder.new(attributes['id'].to_sym, @subject, @statemachine) else @parallel = Statemachine::ParallelStateBuilder.new(attributes['id'].to_sym, @state.last.subject, @statemachine) end when 'state' @current_state = State.new @current_state.id = attributes['id'] @current_state.initial = attributes['initial'] if @state.empty? # It is not a substate if @current_state.initial != nil # and it is a superstate state = Statemachine::SuperstateBuilder.new(attributes['id'].to_sym, @subject, @statemachine) state.startstate(@current_state.initial.to_sym) else # and it is a state state = Statemachine::StateBuilder.new(attributes['id'].to_sym, @subject, @statemachine) end else #It is a substate if @state.last.is_a? Statemachine::StateBuilder # Its parent is not a superstate yet if @is_parallel and @parallel_state.empty? state = Statemachine::SuperstateBuilder.new(@state.last.subject.id, @parallel.subject, @state.last.subject.statemachine) else state = Statemachine::SuperstateBuilder.new(@state.last.subject.id, @state.last.subject.superstate, @state.last.subject.statemachine) end @state.pop # pops the old one @state.push(state) # pushes the new one if @is_parallel @parallel_state.pop @parallel_state.push(state) end end if @current_state.initial != nil # and it is a superstate if @is_parallel and @parallel_state.empty? state = Statemachine::SuperstateBuilder.new(attributes['id'].to_sym, @parallel.subject, @statemachine) else state = Statemachine::SuperstateBuilder.new(attributes['id'].to_sym, @state.last.subject, @statemachine) end state.startstate(@current_state.initial.to_sym) else # and it is a state if @is_parallel and @parallel_state.empty? state = Statemachine::StateBuilder.new(attributes['id'].to_sym, @parallel.subject, @statemachine) else state = Statemachine::StateBuilder.new(attributes['id'].to_sym, @state.last.subject, @statemachine) end end end @state.push(state) @parallel_state.push(state) if @is_parallel when 'transition' @current_transition = Transition.new if attributes['target'] == @history_state.to_s and @history_state @current_transition.target = attributes['target']+"_H" else @current_transition.target = attributes['target'] end if attributes['event'] @current_transition.event = attributes['event'] else @current_transition.event = nil end if attributes['cond'] @current_transition.cond = attributes['cond'] else @current_transition.cond = true end @transitions.push(@current_transition) when 'onentry' when 'onexit' when 'history' @history = true @history_states.push(@state.last.subject.id) @history_state = @state.last.subject.id when 'if' @if.push(true) if @if.size >= 1 @if_actions_aux.push(@if_actions) if @if_actions.size != 0 @if_actions = [] end @cond.push(attributes['cond']) @tag.push("if") when 'elseif' creating_ifs @cond.push(attributes['cond']) @tag.push("elseif") when 'else' creating_ifs @cond.push(true) @tag.push("else") when 'log' if @if.last @if_actions.push(["log", attributes['expr']]) else @actions.push(["log", attributes['expr']]) end when 'send' if @if.last @if_actions.push(["send", attributes['target'], attributes['event']]) else @actions.push(["send", attributes['target'], attributes['event']]) end when 'invoke' if @if.last @if_actions.push(["invoke", attributes['src'].to_sym]) else @actions.push(["invoke", attributes['src'].to_sym]) end when 'script' @script = true @script_code = "" else @current_element = name end end |
#text(text) ⇒ Object
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# File 'lib/MINT-scxml/scxml-parser.rb', line 397 def text(text) if @script @script_code += text end end |
#xmldecl(version, encoding, standalone) ⇒ Object
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# File 'lib/MINT-scxml/scxml-parser.rb', line 403 def xmldecl(version, encoding, standalone) end |