Module: HDLRuby::Viz
- Defined in:
- lib/HDLRuby/hruby_viz.rb
Defined Under Namespace
Constant Summary collapse
- LEFT =
Directions/sides encoding: left=1, up=2, right=4, down=8, blocked=16
1- UP =
2- RIGHT =
4- DOWN =
8- BLOCKED =
16
Class Method Summary collapse
-
.closing_svg(name, side, xpos, ypos, visibility = "hidden") ⇒ Object
Generate a closing button symbol.
-
.header_svg(name, x0, y0, width, height) ⇒ Object
Generate the svg header, global control scripts and helping panel.
-
.help_svg(x0, y0, width, height) ⇒ Object
Generate the help panel and its handling.
-
.port_base_name(name) ⇒ Object
Get the base name of the port.
-
.port_bit_name(name) ⇒ Object
Get the bit part of the port name if any.
-
.port_bit_name?(name) ⇒ Boolean
Tell if a port name is for a sub port.
-
.reg2input_name(name) ⇒ Object
Generate an input register name from
name. -
.reg2output_name(name) ⇒ Object
Generate an output register name from
name. -
.svg_text_fit(name, width, max_size) ⇒ Object
Generate a script for resizing a font to fit
widthfor text objectname, with max font sizemax_sizepx. -
.to_svg_id(name) ⇒ Object
Converts to a SVG-compatible id.
-
.to_svg_text(name) ⇒ Object
Converts to a SVG-compatible text.
Class Method Details
.closing_svg(name, side, xpos, ypos, visibility = "hidden") ⇒ Object
Generate a closing button symbol. (Invisible by default, if "" is given as visibilty, not set here.
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# File 'lib/HDLRuby/hruby_viz.rb', line 4393 def self.closing_svg(name,side,xpos,ypos,visibility="hidden") # The rectangle of the button. if visibility.empty? then res = "<g id=\"#{name}\" >\n" else res = "<g id=\"#{name}\" visibility=\"#{visibility}\">\n" end res += "<rect fill=\"#cd5c5c\" "+ "stroke=\"#000\" stroke-width=\"#{(side/8.0).round(3)}\" " + "x=\"#{xpos.round(3)}\" y=\"#{ypos.round(3)}\" " + "width=\"#{side.round(3)}\" height=\"#{side.round(3)}\" />\n" # The cross lines. res += "<line stroke=\"#000\" stroke-width=\"#{(side/8.0).round(3)}\" " + "stroke-linecap=\"butt\" " + "x1=\"#{xpos.round(3)}\" y1=\"#{ypos.round(3)}\" " + "x2=\"#{(xpos+side).round(3)}\" y2=\"#{(ypos+side).round(3)}\" " + " />\n" res += "<line stroke=\"#000\" stroke-width=\"#{(side/8.0).round(3)}\" " + "stroke-linecap=\"butt\" " + "x1=\"#{(xpos+side).round(3)}\" y1=\"#{ypos.round(3)}\" " + "x2=\"#{xpos.round(3)}\" y2=\"#{(ypos+side).round(3)}\" " + " />\n" res += "</g>" end |
.header_svg(name, x0, y0, width, height) ⇒ Object
Generate the svg header, global control scripts and helping panel.
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# File 'lib/HDLRuby/hruby_viz.rb', line 4300 def self.header_svg(name,x0,y0,width,height) return <<~SVG <?xml version="1.0" encoding="UTF-8" standalone="no"?> <!DOCTYPE svg PUBLIC "-//W3C//DTD SVG 1.1//EN" "http://www.w3.org/Graphics/SVG/1.1/DTD/svg11.dtd"> <svg id="svg:#{name}" width="100%" height="100%" viewBox="#{x0} #{y0} #{width} #{height}" xmlns="http://www.w3.org/2000/svg" xmlns:xlink="http://www.w3.org/1999/xlink" > <script> const diagram = document.getElementById('svg:#{name}'); const zoom = 1.0; const deltaR = 100.0; let x0 = #{x0}; let y0 = #{y0}; let width = #{width}; let height = #{height}; diagram.setAttribute('viewBox', `${x0} ${y0} ${width} ${height}`); // Create an SVGPoint for conputing the location in the diagram let pt = diagram.createSVGPoint(); // Get the location of the cursor in the diagram. function cursorPoint(e){ pt.x = e.clientX; pt.y = e.clientY; return pt.matrixTransform(diagram.getScreenCTM().inverse()); } // Zooming function. diagram.addEventListener("wheel", (e) => { let factor = 1.0 / (zoom * Math.exp(e.deltaY/deltaR)) let loc = cursorPoint(e); x0 = x0 * factor; y0 = y0 * factor; width = width * factor; height = height * factor; let dx = (-loc.x) * (factor-1); let dy = (-loc.y) * (factor-1); x0 += dx; y0 += dy; diagram.setAttribute('viewBox', `${x0} ${y0} ${width} ${height}`); }); // Moving function. let isMoving = false; let prevLoc; diagram.addEventListener("mousedown", (e) => { prevLoc = cursorPoint(e); isMoving = true; }); diagram.addEventListener("mouseup", (e) => { isMoving = false; }); diagram.addEventListener("mousemove", (e) => { if (isMoving) { let loc = cursorPoint(e); let dx = prevLoc.x-loc.x; let dy = prevLoc.y-loc.y; x0 += dx; y0 += dy; diagram.setAttribute('viewBox', `${x0} ${y0} ${width} ${height}`); } }); diagram.addEventListener("keydown", (e) => { switch(e.key) { case 'ArrowLeft': x0 -= width/100.0; break; case 'ArrowUp': y0 -= width/100.0; break; case 'ArrowRight': x0 += width/100.0; break; case 'ArrowDown': y0 += width/100.0; break; } diagram.setAttribute('viewBox', `${x0} ${y0} ${width} ${height}`); }); </script> SVG end |
.help_svg(x0, y0, width, height) ⇒ Object
Generate the help panel and its handling.
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# File 'lib/HDLRuby/hruby_viz.rb', line 4419 def self.help_svg(x0,y0,width,height) # Compute the fit factor. fit = 1024.0/[width,height].min return <<~SVG // Helping button. <g id="$help$_open"> <rect fill="yellow" stroke="#000" stroke-width="3" x="#{(x0+width-62/fit).round(3)}" y="#{(y0+2/fit).round(3)}" width="#{(60/fit).round(3)}" height="#{(30/fit).round(3)}" /> <text style="text-anchor: middle; dominant-baseline: middle;" font-family="monospace" font-size="#{(20/fit).round(3)}px" x="#{(x0+width-32/fit).round(3)}" y="#{(y0+17/fit).round(3)}" > Help </text> </g> // Helping panel. <g id="$help$" visibility="hidden"> <rect fill="#ffffd7" stroke="#000" stroke-width="6" x="#{x0.round(3)}" y="#{y0.round(3)}" width="#{width.round(3)}" height="#{height.round(3)}" /> <text font-size="#{(40/fit).round(3)}px" font-family="serif" font-weight="bold" x="#{(x0+width/2).round(3)}" y="#{(y0+40/fit).round(3)}" > Help </text> <text font-size="#{(30/fit).round(3)}px" font-family="serif" font-weight="bold" x="#{(x0+15/fit).round(3)}" y="#{(y0+100/fit).round(3)}" > Navigation: </text> <text font-size="#{(25/fit).round(3)}px" font-family="serif" x="#{(x0+25/fit).round(3)}" y="#{(y0+140/fit).round(3)}" > Zoom in/out: </text> <text font-size="#{(25/fit).round(3)}px" font-family="serif" x="#{(x0+190/fit).round(3)}" y="#{(y0+140/fit).round(3)}" > mouse wheel. </text> <text font-size="#{(25/fit).round(3)}px" font-family="serif" x="#{(x0+25/fit).round(3)}" y="#{(y0+170/fit).round(3)}" > Move diagram: </text> <text font-size="#{(25/fit).round(3)}px" font-family="serif" x="#{(x0+190/fit).round(3)}" y="#{(y0+170/fit).round(3)}" > left click and drag, or arrow keys. </text> <text font-size="#{(25/fit).round(3)}px" font-family="serif" x="#{(x0+25/fit).round(3)}" y="#{(y0+200/fit).round(3)}" > Open element: </text> <text font-size="#{(25/fit).round(3)}px" font-family="serif" x="#{(x0+190/fit).round(3)}" y="#{(y0+200/fit).round(3)}" > left click on element. </text> <text font-size="#{(25/fit).round(3)}px" font-family="serif" x="#{(x0+25/fit).round(3)}" y="#{(y0+230/fit).round(3)}" > Close element: </text> <text font-size="#{(25/fit).round(3)}px" font-family="serif" x="#{(x0+190/fit).round(3)}" y="#{(y0+230/fit).round(3)}" > left click on the close button at the top right of the element. </text> <text font-size="#{(30/fit).round(3)}px" font-family="serif" font-weight="bold" x="#{(x0+15/fit).round(3)}" y="#{(y0+300/fit).round(3)}" > Types of elements: </text> #{ ic = IC.new("Instance",:instance) ic.scale = 35.0/fit ic.xpos = (x0+15)/fit / ic.scale ic.ypos = 330/fit / ic.scale ic.width = 300/fit / ic.scale ic.height = 100/fit / ic.scale ic.instance_svg(ic) } #{ ic = IC.new("Continuous assignment",:alu) ic.scale = 35.0/fit ic.xpos = (x0+(15+300+15))/fit / ic.scale ic.ypos = 305/fit / ic.scale ic.width = 300/fit / ic.scale ic.height = 150/fit / ic.scale p0 = Port.new("in0",ic,:input) p0.side = LEFT ic.ports << p0 p1 = Port.new("in1",ic,:input) p1.side = LEFT ic.ports << p1 p2 = Port.new("out",ic,:output) p2.side = RIGHT ic.alu_svg(ic) ic.ports << p2 ic.alu_svg(ic) } #{ ic = IC.new("Combinatorial process",:process) ic.scale = 35.0/fit ic.xpos = (x0+15)/fit / ic.scale ic.ypos = 480/fit / ic.scale ic.width = 300/fit / ic.scale ic.height = 100/fit / ic.scale ic.process_svg(ic) } #{ ic = IC.new("Clocked process",:clocked_process) ic.scale = 35.0/fit ic.xpos = (x0+(15+300+15))/fit / ic.scale ic.ypos = 480/fit / ic.scale ic.width = 300/fit / ic.scale ic.height = 100/fit / ic.scale ic.clocked_process_svg(ic) } #{ ic = IC.new("Time process",:timed_process) ic.scale = 35.0/fit ic.xpos = (x0+(15+300+15+300+15))/fit / ic.scale ic.ypos = 480/fit / ic.scale ic.width = 300/fit / ic.scale ic.height = 100/fit / ic.scale ic.timed_process_svg(ic) } #{ ic = IC.new("Signal",:register) ic.scale = 35.0/fit ic.xpos = (x0+15)/fit / ic.scale ic.ypos = 600/fit / ic.scale ic.width = 150/fit / ic.scale ic.height = 75/fit / ic.scale ic.register_svg(ic) } #{ ic = IC.new("Memory",:memory) ic.scale = 35.0/fit ic.xpos = (x0+(15+200+15))/fit / ic.scale ic.ypos = 600/fit / ic.scale ic.width = 200/fit / ic.scale ic.height = 100/fit / ic.scale ic.memory_svg(ic) } <text font-size="#{(30/fit).round(3)}px" font-family="serif" font-weight="bold" x="#{(x0+15/fit).round(3)}" y="#{(y0+800/fit).round(3)}" > Contents of processes and assigments: </text> <text font-size="#{(25/fit).round(3)}px" font-family="serif" x="#{(x0+25/fit).round(3)}" y="#{(y0+840/fit).round(3)}" > Represented as sets of parallel flow charts. </text> // Closing button for the helping panel. #{Viz.closing_svg("$help$_close",20/fit,width-20/fit,0,"")} </g> // Control of the helping panel. <script> diagram.getElementById('$help$_open').addEventListener("click", (e) => { // For the element. let elem = diagram.getElementById('$help$'); elem.setAttribute('visibility','visible'); }); diagram.getElementById('$help$_close').addEventListener("click", (e) => { // For the element. let elem = diagram.getElementById('$help$'); elem.setAttribute('visibility','hidden'); }); </script> SVG end |
.port_base_name(name) ⇒ Object
Get the base name of the port.
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# File 'lib/HDLRuby/hruby_viz.rb', line 16 def self.port_base_name(name) return name.sub(/\[.*\]\z/,"") end |
.port_bit_name(name) ⇒ Object
Get the bit part of the port name if any.
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# File 'lib/HDLRuby/hruby_viz.rb', line 21 def self.port_bit_name(name) return name.match(/\[.*\]\z/)[0] end |
.port_bit_name?(name) ⇒ Boolean
Tell if a port name is for a sub port.
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# File 'lib/HDLRuby/hruby_viz.rb', line 26 def self.port_bit_name?(name) return name =~ /\[.*\]\z/ end |
.reg2input_name(name) ⇒ Object
Generate an input register name from name
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# File 'lib/HDLRuby/hruby_viz.rb', line 4289 def self.reg2input_name(name) return name + "$I" end |
.reg2output_name(name) ⇒ Object
Generate an output register name from name
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# File 'lib/HDLRuby/hruby_viz.rb', line 4294 def self.reg2output_name(name) return name + "$O" end |
.svg_text_fit(name, width, max_size) ⇒ Object
Generate a script for resizing a font to fit width for text object
name, with max font size max_size px.
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# File 'lib/HDLRuby/hruby_viz.rb', line 4581 def self.svg_text_fit(name,width,max_size) return <<~SCRIPT <script> fitWidth=#{width.round(3)}; textNode = document.getElementById("#{self.to_svg_id(name)}"); textBB = textNode.getBBox(); fitSize = fitWidth / textBB.width; if (fitSize > #{max_size.round(3)}) fitSize = #{max_size.round(3)}; textNode.setAttribute("font-size", fitSize + "px") </script> SCRIPT end |
.to_svg_id(name) ⇒ Object
Converts to a SVG-compatible id.
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# File 'lib/HDLRuby/hruby_viz.rb', line 4284 def self.to_svg_id(name) return name.gsub(/ /,"") end |
.to_svg_text(name) ⇒ Object
Converts to a SVG-compatible text.
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# File 'lib/HDLRuby/hruby_viz.rb', line 4279 def self.to_svg_text(name) return name.gsub(/&/,"&").gsub(/</,"<").gsub(/-@/,"-").gsub(/\+@/,"+") end |