Class: HDLRuby::Viz::IC
- Inherits:
-
Object
- Object
- HDLRuby::Viz::IC
- Defined in:
- lib/HDLRuby/hruby_viz.rb
Overview
An IC block
Defined Under Namespace
Constant Summary collapse
- EPSILON =
0.01
Instance Attribute Summary collapse
-
#box ⇒ Object
readonly
Returns the value of attribute box.
-
#branches ⇒ Object
readonly
Returns the value of attribute branches.
-
#children ⇒ Object
readonly
Returns the value of attribute children.
-
#cwidths ⇒ Object
readonly
Returns the value of attribute cwidths.
-
#dports ⇒ Object
readonly
Returns the value of attribute dports.
-
#height ⇒ Object
Returns the value of attribute height.
-
#idC ⇒ Object
readonly
Returns the value of attribute idC.
-
#lports ⇒ Object
readonly
Returns the value of attribute lports.
-
#matrix ⇒ Object
readonly
Returns the value of attribute matrix.
-
#name ⇒ Object
readonly
Returns the value of attribute name.
-
#parent ⇒ Object
readonly
Returns the value of attribute parent.
-
#port_width ⇒ Object
readonly
Returns the value of attribute port_width.
-
#ports ⇒ Object
readonly
Returns the value of attribute ports.
-
#rheights ⇒ Object
readonly
Returns the value of attribute rheights.
-
#route_height ⇒ Object
readonly
Returns the value of attribute route_height.
-
#route_matrix ⇒ Object
readonly
Returns the value of attribute route_matrix.
-
#route_width ⇒ Object
readonly
Returns the value of attribute route_width.
-
#routes ⇒ Object
readonly
Returns the value of attribute routes.
-
#rports ⇒ Object
readonly
Returns the value of attribute rports.
-
#scale ⇒ Object
Returns the value of attribute scale.
-
#system ⇒ Object
readonly
The instanciated system if it is an instance.
-
#type ⇒ Object
readonly
Returns the value of attribute type.
-
#uports ⇒ Object
readonly
Returns the value of attribute uports.
-
#width ⇒ Object
Returns the value of attribute width.
-
#xpos ⇒ Object
Returns the value of attribute xpos.
-
#ypos ⇒ Object
Returns the value of attribute ypos.
Instance Method Summary collapse
-
#[](idx) ⇒ Object
Get a port by index.
-
#add_port(name, direction, type = :signal) ⇒ Object
Add a new port.
-
#adjacents ⇒ Object
Get the adjacent IC.
-
#alu_svg(ic) ⇒ Object
Generate an ALU description SVG text for +ic+.
-
#bounding_children ⇒ Object
Compute the bounding box of the current placement.
-
#center_children ⇒ Object
Centers the global position of the current placement.
-
#clocked_process_svg(ic) ⇒ Object
Generate a clocked process description SVG text for +ic+.
-
#compress_route_tiles ⇒ Object
Compress the route matrix and update the position of the objects accordignly.
-
#connect(p0, p1) ⇒ Object
Connect two ports +p0+ and +p1+.
-
#connection_route(port0, port1) ⇒ Object
Route from +port0+ to +port1.
-
#cost_position(port, pos) ⇒ Object
Compute the cost of a position +pos+ relatively to +port+.
-
#distance(ic0, ic1) ⇒ Object
Compute the distance between to IC.
-
#down_port_svg(name, type, xpos, ypos, width, height) ⇒ Object
Generate a down port description SVG text.
-
#forceX(ic, t = 0.0) ⇒ Object
Compute the X force applied on a (assumed) child +ic+.
-
#forceY(ic, t = 0.0) ⇒ Object
Compute the Y force applied on a (assumed) child +ic+.
-
#free_neighbors(port0, port1, cpos) ⇒ Object
Get the neighbor free positions for port.
-
#height_children ⇒ Object
Compute the global height of the current placement.
-
#ic_port_conflict(port0, port1, pos, side) ⇒ Object
Check if there is a port at location +pos+ in +side+ that conflict with both +port0+ and +port1+.
-
#init_route ⇒ Object
Create the global routing matrix.
-
#initialize(name, type, parent = nil, system = nil) ⇒ IC
constructor
A new instance of IC.
-
#instance_svg(ic) ⇒ Object
Generate an instance description SVG text for +ic+.
-
#left_port_svg(name, type, xpos, ypos, width, height) ⇒ Object
Generate a left port description SVG text.
-
#left_right_port_svg(name, type, xpos, ypos, width, height) ⇒ Object
Generate a left-right port description SVG text.
-
#matrix_children ⇒ Object
Compute the matrix that isolate each children in current placement.
-
#memory_svg(ic) ⇒ Object
Generate a memory description SVG text for +ic+.
-
#minimize_height_children ⇒ Object
Rotate the current placement to minimize its global height.
-
#normalize_size_children ⇒ Object
Normalize the size of the children so than children with same number of statements have the same area, if they are of the same kind, they have the same shape, if the areas of the children are in the same order as their number of statements.
-
#number_statements ⇒ Object
Give the size of the IC in number of statements.
-
#place_and_route ⇒ Object
Do the full place and route.
-
#place_and_route_deep ⇒ Object
Deeply place and route.
-
#place_children ⇒ Object
Place the children.
-
#place_children_matrix ⇒ Object
Tune the placing of the children according to their size and the matrix.
-
#place_children_port_matrix ⇒ Object
Fine-tune the placement of the ICs to increase alignment of connected ports.
-
#place_ports_matrix ⇒ Object
Compute the position of the ports of each children according to the position matrix, and also the ports of current IC.
-
#port?(name) ⇒ Boolean
Tell if the IC has a port named +name+.
-
#port_str(port) ⇒ Object
Generate the string representing a port for display in the SVG.
-
#preplace_children ⇒ Object
Quickly pre-place the children in a diagonal with coordinates < 0.5.
-
#process_svg(ic) ⇒ Object
Generate a process description SVG text for +ic+.
-
#reconstruct_path(port0, port1, from, pos) ⇒ Object
Reconstruct the path and make the connection from +port0+ to +port1+ using the +from+ table for back tracking from position +pos+.
-
#register_svg(ic) ⇒ Object
Generate a register description SVG text for +ic+.
-
#right_port_svg(name, type, xpos, ypos, width, height) ⇒ Object
Generate a right port description SVG text.
-
#rotate_children(t) ⇒ Object
Rotate the current placement by +t+ radiant.
-
#route_children ⇒ Object
Perform the route for the placed children.
-
#side_children ⇒ Object
Select the side of the ports of the children according to the position of their targets.
-
#side_ports ⇒ Object
Select the side of the ports of the current IC according to the position of their targets but limiting the input ports to the left or up and output ports to the right or down.
-
#size_children ⇒ Object
Compute the width and height in number of routes for each children in current placement and ports position.
-
#size_matrix ⇒ Object
Compute the sizes of the matrix cells in number of routes, then update the size of current IC for matching the matrix.
-
#sub_port?(port) ⇒ Boolean
Tell if a port is a sub-port of a register.
-
#system_svg(ic) ⇒ Object
Generate a system description SVG text for +ic+.
-
#taxi_distance(pos0, pos1) ⇒ Object
Compute the taxi cab distance between +pos0+ and +pos1+.
-
#timed_process_svg(ic) ⇒ Object
Generate a timed process description SVG text for +ic+.
-
#to_svg(top = true, tx = 0, ty = 0, width = nil, height = nil) ⇒ Object
Generate in SVG format the graphical representation of the IC.
-
#touch?(pos0, pos1) ⇒ Boolean
Tell if two positions touch each other (diagonal touch is not considered valid).
-
#up_down_port_svg(name, type, xpos, ypos, width, height) ⇒ Object
Generate an up-down port description SVG text.
-
#up_port_svg(name, type, xpos, ypos, width, height) ⇒ Object
Generate an up port description SVG text.
-
#wire_route_tiles ⇒ Object
Generate the wiring and connection content of the tiles.
- #xrate(ic0, ic1) ⇒ Object
- #yrate(ic0, ic1) ⇒ Object
Constructor Details
#initialize(name, type, parent = nil, system = nil) ⇒ IC
Returns a new instance of IC.
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# File 'lib/HDLRuby/hruby_viz.rb', line 54 def initialize(name, type, parent = nil, system = nil) @name = name.to_s @type = type.to_sym @parent = parent @parent.children << self if @parent @system = system @children = [] @branches = [] @ports = [] @lports = []; @uports = []; @rports = []; @dports = [] @xpos = 0 @ypos = 0 @width = 0 # Width in number of routes @height = 0 # Height in number of routes @matrix = [[]] # The matrix separting the children @retries = 100 # Number of resize of matrix and retry of route. @rheigths = [] # The heights of each in number of routes @cwidths = [] # The widths of each column in number of routes # @border = 2 # The IC border size for routing to external ports. @border = 4 # The IC border size for routing to external ports. @cell_border = 4 # The cell border size @routes = [] # The connection routes. @port_width = 3 # The width in tiles for a port @scale = 1.0 # The scale for SVG generation end |
Instance Attribute Details
#box ⇒ Object (readonly)
Returns the value of attribute box.
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# File 'lib/HDLRuby/hruby_viz.rb', line 45 def box @box end |
#branches ⇒ Object (readonly)
Returns the value of attribute branches.
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# File 'lib/HDLRuby/hruby_viz.rb', line 42 def branches @branches end |
#children ⇒ Object (readonly)
Returns the value of attribute children.
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# File 'lib/HDLRuby/hruby_viz.rb', line 42 def children @children end |
#cwidths ⇒ Object (readonly)
Returns the value of attribute cwidths.
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# File 'lib/HDLRuby/hruby_viz.rb', line 46 def cwidths @cwidths end |
#dports ⇒ Object (readonly)
Returns the value of attribute dports.
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# File 'lib/HDLRuby/hruby_viz.rb', line 43 def dports @dports end |
#height ⇒ Object
Returns the value of attribute height.
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# File 'lib/HDLRuby/hruby_viz.rb', line 44 def height @height end |
#idC ⇒ Object (readonly)
Returns the value of attribute idC.
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# File 'lib/HDLRuby/hruby_viz.rb', line 2622 def idC @idC end |
#lports ⇒ Object (readonly)
Returns the value of attribute lports.
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# File 'lib/HDLRuby/hruby_viz.rb', line 43 def lports @lports end |
#matrix ⇒ Object (readonly)
Returns the value of attribute matrix.
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# File 'lib/HDLRuby/hruby_viz.rb', line 46 def matrix @matrix end |
#name ⇒ Object (readonly)
Returns the value of attribute name.
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# File 'lib/HDLRuby/hruby_viz.rb', line 42 def name @name end |
#parent ⇒ Object (readonly)
Returns the value of attribute parent.
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# File 'lib/HDLRuby/hruby_viz.rb', line 42 def parent @parent end |
#port_width ⇒ Object (readonly)
Returns the value of attribute port_width.
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# File 'lib/HDLRuby/hruby_viz.rb', line 49 def port_width @port_width end |
#ports ⇒ Object (readonly)
Returns the value of attribute ports.
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# File 'lib/HDLRuby/hruby_viz.rb', line 43 def ports @ports end |
#rheights ⇒ Object (readonly)
Returns the value of attribute rheights.
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# File 'lib/HDLRuby/hruby_viz.rb', line 46 def rheights @rheights end |
#route_height ⇒ Object (readonly)
Returns the value of attribute route_height.
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# File 'lib/HDLRuby/hruby_viz.rb', line 47 def route_height @route_height end |
#route_matrix ⇒ Object (readonly)
Returns the value of attribute route_matrix.
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# File 'lib/HDLRuby/hruby_viz.rb', line 47 def route_matrix @route_matrix end |
#route_width ⇒ Object (readonly)
Returns the value of attribute route_width.
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# File 'lib/HDLRuby/hruby_viz.rb', line 47 def route_width @route_width end |
#routes ⇒ Object (readonly)
Returns the value of attribute routes.
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# File 'lib/HDLRuby/hruby_viz.rb', line 48 def routes @routes end |
#rports ⇒ Object (readonly)
Returns the value of attribute rports.
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# File 'lib/HDLRuby/hruby_viz.rb', line 43 def rports @rports end |
#scale ⇒ Object
Returns the value of attribute scale.
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# File 'lib/HDLRuby/hruby_viz.rb', line 50 def scale @scale end |
#system ⇒ Object (readonly)
The instanciated system if it is an instance.
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# File 'lib/HDLRuby/hruby_viz.rb', line 52 def system @system end |
#type ⇒ Object (readonly)
Returns the value of attribute type.
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# File 'lib/HDLRuby/hruby_viz.rb', line 42 def type @type end |
#uports ⇒ Object (readonly)
Returns the value of attribute uports.
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# File 'lib/HDLRuby/hruby_viz.rb', line 43 def uports @uports end |
#width ⇒ Object
Returns the value of attribute width.
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# File 'lib/HDLRuby/hruby_viz.rb', line 44 def width @width end |
#xpos ⇒ Object
Returns the value of attribute xpos.
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# File 'lib/HDLRuby/hruby_viz.rb', line 44 def xpos @xpos end |
#ypos ⇒ Object
Returns the value of attribute ypos.
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# File 'lib/HDLRuby/hruby_viz.rb', line 44 def ypos @ypos end |
Instance Method Details
#[](idx) ⇒ Object
Get a port by index.
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# File 'lib/HDLRuby/hruby_viz.rb', line 99 def [](idx) return @ports[idx] end |
#add_port(name, direction, type = :signal) ⇒ Object
Add a new port.
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# File 'lib/HDLRuby/hruby_viz.rb', line 86 def add_port(name,direction, type=:signal) port = Port.new(name,self,direction,type) @ports << port return port end |
#adjacents ⇒ Object
Get the adjacent IC
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# File 'lib/HDLRuby/hruby_viz.rb', line 145 def adjacents return @ports.map {|p| p.targets.map {|t| t.ic } }.flatten end |
#alu_svg(ic) ⇒ Object
Generate an ALU description SVG text for +ic+
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# File 'lib/HDLRuby/hruby_viz.rb', line 2376 def alu_svg(ic) id = Viz.to_svg_id(ic.name) # Determine the side of the inputs (and consequently of the outputs), # and the number of inputs. iside = LEFT # Default side: left inum = 0 ic.ports.each do |port| if port.direction == :input then iside = port.side inum += 1 end end # NOTE: inum is zero in case of a constant, force at least 1. inum = 1 if inum < 1 # The length of a leg if iside == LEFT or iside == RIGHT then leg = ic.height / inum else leg = ic.width / inum end # Generate the resulting polygon. res = "<polygon id=\"#{id}\" fill=\"#eee\" stroke=\"#000\" " + "stroke-width=\"#{@scale/16.0}\" " + "points=\"" # The result depends on the size of the input. case(iside) when LEFT # The left side res += "#{ic.xpos*@scale} #{(ic.ypos)*@scale} " (inum-1).times do |i| res += "#{(ic.xpos)*@scale} #{(ic.ypos+i*leg+0.25)*@scale} " res += "#{(ic.xpos)*@scale} #{(ic.ypos+(i+1)*leg-0.25)*@scale} " res += "#{(ic.xpos+0.25)*@scale} #{(ic.ypos+(i+1)*leg)*@scale} " res += "#{(ic.xpos)*@scale} #{(ic.ypos+(i+1)*leg+0.25)*@scale} " end res += "#{(ic.xpos)*@scale} #{(ic.ypos+inum*leg)*@scale} " # The up side # res += "#{(ic.xpos+ic.width)*@scale} #{(ic.ypos+inum*leg-1)*@scale} " res += "#{(ic.xpos+ic.width)*@scale} #{(ic.ypos+ic.height*0.7)*@scale} " # The right side. # res += "#{(ic.xpos+ic.width)*@scale} #{(ic.ypos+1)*@scale}" res += "#{(ic.xpos+ic.width)*@scale} #{(ic.ypos+ic.height*0.3)*@scale}" # The down side is not necessary, close the shape. res += "\"/>" when UP # The right side res += "#{(ic.xpos)*@scale} #{(ic.ypos+ic.height)*@scale} " (inum-1).times do |i| res += "#{(ic.xpos+i*leg+0.25)*@scale} #{(ic.ypos+ic.height)*@scale} " res += "#{(ic.xpos+(i+1)*leg-0.25)*@scale} #{(ic.ypos+ic.height)*@scale} " res += "#{(ic.xpos+(i+1)*leg)*@scale} #{(ic.ypos-0.25+ic.height)*@scale} " res += "#{(ic.xpos+(i+1)*leg+0.25)*@scale} #{(ic.ypos+ic.height)*@scale} " end res += "#{(ic.xpos+inum*leg)*@scale} #{(ic.ypos+ic.height)*@scale} " # The up side # res += "#{(ic.xpos+inum*leg-1)*@scale} #{(ic.ypos)*@scale} " res += "#{(ic.xpos+ic.width*0.7)*@scale} #{(ic.ypos)*@scale} " # The right side. # res += "#{(ic.xpos+1)*@scale} #{(ic.ypos)*@scale}" res += "#{(ic.xpos+ic.width*0.3)*@scale} #{(ic.ypos)*@scale}" # The down side is not necessary, close the shape. res += "\"/>" when RIGHT # The right side res += "#{(ic.xpos+ic.width)*@scale} #{(ic.ypos)*@scale} " (inum-1).times do |i| res += "#{(ic.xpos+ic.width)*@scale} #{(ic.ypos+i*leg+0.25)*@scale} " res += "#{(ic.xpos+ic.width)*@scale} #{(ic.ypos+(i+1)*leg-0.25)*@scale} " res += "#{(ic.xpos-0.25+ic.width)*@scale} #{(ic.ypos+(i+1)*leg)*@scale} " res += "#{(ic.xpos+ic.width)*@scale} #{(ic.ypos+(i+1)*leg+0.25)*@scale} " end res += "#{(ic.xpos+ic.width)*@scale} #{(ic.ypos+inum*leg)*@scale} " # The up side # res += "#{(ic.xpos)*@scale} #{(ic.ypos+inum*leg-1)*@scale} " res += "#{(ic.xpos)*@scale} #{(ic.ypos+ic.height*0.7)*@scale} " # The right side. # res += "#{(ic.xpos)*@scale} #{(ic.ypos+1)*@scale}" res += "#{(ic.xpos)*@scale} #{(ic.ypos+ic.height*0.3)*@scale}" # The down side is not necessary, close the shape. res += "\"/>" when DOWN # The down side res += "#{ic.xpos*@scale} #{(ic.ypos)*@scale} " (inum-1).times do |i| res += "#{(ic.xpos+i*leg+0.25)*@scale} #{(ic.ypos)*@scale} " res += "#{(ic.xpos+(i+1)*leg-0.25)*@scale} #{(ic.ypos)*@scale} " res += "#{(ic.xpos+(i+1)*leg)*@scale} #{(ic.ypos+0.25)*@scale} " res += "#{(ic.xpos+(i+1)*leg+0.25)*@scale} #{(ic.ypos)*@scale} " end res += "#{(ic.xpos+inum*leg)*@scale} #{(ic.ypos)*@scale} " # The up side # res += "#{(ic.xpos+inum*leg-1)*@scale} #{(ic.ypos+ic.height)*@scale} " res += "#{(ic.xpos+ic.width*0.7)*@scale} #{(ic.ypos+ic.height)*@scale} " # The right side. # res += "#{(ic.xpos+1)*@scale} #{(ic.ypos+ic.height)*@scale}" res += "#{(ic.xpos+ic.width*0.3)*@scale} #{(ic.ypos+ic.height)*@scale}" # The down side is not necessary, close the shape. res += "\"/>" else raise "Wrong side: #{iside}" end # Its name. # sy = (iside == UP || iside == DOWN) ? 0 : -0.5 # Shift to avoid ports sy = (iside == UP || iside == DOWN || inum.even?) ? 0 : -0.5 # Shift to avoid ports res += "<text id=\"text#{id}\" " + "style=\"text-anchor: middle; dominant-baseline: middle;\" " + "font-family=\"monospace\" font-size=\"1px\" " + "x=\"#{(ic.xpos + ic.width/2.0)*@scale}\" "+ "y=\"#{(ic.ypos + ic.height/2.0 + sy)*@scale}\">" + ic.name + "</text>\n" # Its text resizing. res += Viz.svg_text_fit("text#{id}",(ic.width-0.6)*@scale, 0.6*@scale) return res end |
#bounding_children ⇒ Object
Compute the bounding box of the current placement.
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# File 'lib/HDLRuby/hruby_viz.rb', line 475 def bounding_children x0 = 1/0.0 x1 = -1/0.0 y0 = 1/0.0 y1 = -1/0.0 @children.each do |child| x0 = child.xpos if child.xpos < x0 x1 = child.xpos+child.width if child.xpos+child.width > x1 y0 = child.ypos if child.ypos < y0 y1 = child.ypos+child.height if child.ypos+child.height > y1 end @box = [x0,y0,x1,y1] return @box end |
#center_children ⇒ Object
Centers the global position of the current placement.
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# File 'lib/HDLRuby/hruby_viz.rb', line 491 def center_children x0,y0,x1,y1 = @box if x0 < x1 then dx = -x0 - (x1-x0) / 2.0 else dx = -x1 - (x0-x1) / 2.0 end if y0 < y1 then dy = -y0 - (y1-y0) / 2.0 else dy = -y1 - (y0-y1) / 2.0 end @children.each do |child| child.xpos += dx child.ypos += dy end end |
#clocked_process_svg(ic) ⇒ Object
Generate a clocked process description SVG text for +ic+
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# File 'lib/HDLRuby/hruby_viz.rb', line 2261 def clocked_process_svg(ic) id = Viz.to_svg_id(ic.name) res = "<rect fill=\"#ddd\" stroke=\"#000\" " + "stroke-width=\"#{@scale/32.0}\" " + "x=\"#{(ic.xpos-1/16.0)*@scale}\" y=\"#{(ic.ypos-1/16.0)*@scale}\" " + "rx=\"#{(1+1/16.0)*@scale}\" " + "width=\"#{(ic.width+1/8.0)*@scale}\" "+ "height=\"#{(ic.height+1/8.0)*@scale}\"/>\n" res += "<rect id=\"#{id}\" fill=\"#ddd\" stroke=\"#000\" " + "stroke-width=\"#{@scale/32.0}\" " + "x=\"#{ic.xpos*@scale}\" y=\"#{ic.ypos*@scale}\" " + "rx=\"#{@scale}\" " + "width=\"#{ic.width*@scale}\" "+ "height=\"#{ic.height*@scale}\"/>\n" # Its name. sy = (ic.lports.size.even? and ic.rports.size.even? ) ? 0 : -0.5 # Shift to avoid ports res += "<text id=\"text#{id}\" " + "style=\"text-anchor: middle; dominant-baseline: middle;\" " + "font-family=\"monospace\" font-size=\"1px\" " + "x=\"#{(ic.xpos + ic.width/2.0)*@scale}\" "+ "y=\"#{(ic.ypos + ic.height/2.0 + sy)*@scale}\">" + ic.name + "</text>\n" # Its text resizing. res += Viz.svg_text_fit("text#{id}",(ic.width-0.6)*@scale, 0.6*@scale) return res end |
#compress_route_tiles ⇒ Object
Compress the route matrix and update the position of the objects accordignly.
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# File 'lib/HDLRuby/hruby_viz.rb', line 1902 def compress_route_tiles # First record the position of each port of current IC for # easily updating their position. lports_row = [] self.lports.each {|p| lports_row[p.ypos] = p } uports_col = [] self.uports.each {|p| uports_col[p.xpos] = p } rports_row = [] self.rports.each {|p| rports_row[p.ypos] = p } dports_col = [] self.dports.each {|p| dports_col[p.xpos] = p } # Remove the route matrix lines whose tiles are empty or contain # vertical wires only. dh = 0 # Total height reduction. @route_matrix.size.times do |y| row = @route_matrix[y-dh] # puts "y=#{y} dh=#{dh} y-dh=#{y-dh}, @route_matrix.size=#{@route_matrix.size}" # Check if the row is a canditate for deletion. del = row.none? do |tile| tile && (tile.ic || tile.wires.any? {|d| d!=UP|DOWN } ) end # But maybe some IC will touch is each other or the border if the # row is deleted, # we want to avoid it. if del then if y-dh == 0 then del = false if @route_matrix[y-dh+1].any? { |tile| tile.ic } elsif y-dh == @route_matrix.size - 1 then del = false if @route_matrix[y-dh-1].any? { |tile| tile.ic } else del = false if row.size.times.any? do |x| @route_matrix[y-dh-1][x].ic and @route_matrix[y-dh+1][x].ic end end end # Delete the row if possible. if del then @route_matrix.delete_at(y-dh) # Update the current IC ports array rows. lports_row.delete_at(y-dh) rports_row.delete_at(y-dh) dh += 1 end end # Remove the route matrix column whose tiles are empty or contain # horizontal wires only. dw = 0 self.width.times do |x| del = @route_matrix.none? do |row| tile = row[x-dw] tile && (tile.ic || tile.wires.any? {|d| d!=LEFT|RIGHT } ) end # But maybe some IC will touch is each other or the border if the # row is deleted, # we want to avoid it. if del then if x-dw == 0 then del = false if @route_matrix.any? { |row| row[x-dw+1].ic } elsif x-dw == @route_matrix[0].size - 1 then del = false if @route_matrix.any? { |row| row[x-dw-1].ic } else del = false if @route_matrix.size.times.any? do |y| @route_matrix[y][x-dw-1].ic and @route_matrix[y][x-dw+1].ic end end end if del then # Remove the column. @route_matrix.each {|row| row.delete_at(x-dw) } # Update the current IC ports array columns. uports_col.delete_at(x-dw) dports_col.delete_at(x-dw) dw += 1 end end # # Readd border if an ic is touching a border. # if @route_matrix.any? {|row| row[0] && row[0].ic } then # # An IC touch the left border, add an empty colum. # dw -= 1 # @route_matrix.each { |row| row.unshift(Tile.new) } # end # if @route_matrix.any? {|row| row[-1] && row[-1].ic } then # # An IC touch the right border, add an empty column. # dw -= 1 # @route_matrix.each { |row| row.push(Tile.new) } # end puts "Compressed tiles result: width -#{dw}, height -#{dh}" # Update the position of the IC and their ports according to the # new matrix. For that purpose, scan the matrix for left to right # and down to up update the position of the encountered tile's ic # when encountered first. fixed = Set.new @route_matrix.each_with_index do |row,y| row.each_with_index do |tile,x| # Check if there is an IC to process. next unless (tile and tile.ic and !fixed.include?(tile.ic)) # Yes, update its own and its ports' positions. dx = x - tile.ic.xpos dy = y - tile.ic.ypos tile.ic.xpos += dx tile.ic.ypos += dy tile.ic.ports.each do |port| port.xpos += dx port.ypos += dy end # Tell it is already fixed. fixed.add(tile.ic) end end # Update the size of the current IC and the position of its ports. self.width -= dw self.height -= dh # Position with border (since the IC has been resized). self.rports.each { |port| port.xpos -= dw } self.uports.each { |port| port.ypos -= dh } # Position in border. lports_row.each_with_index { |port,y| port.ypos = y if port } uports_col.each_with_index { |port,x| port.xpos = x if port } rports_row.each_with_index { |port,y| port.ypos = y if port } dports_col.each_with_index { |port,x| port.xpos = x if port } end |
#connect(p0, p1) ⇒ Object
Connect two ports +p0+ and +p1+
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# File 'lib/HDLRuby/hruby_viz.rb', line 104 def connect(p0,p1) puts "connect #{p0.name} of #{p0.ic.name} to #{p1.name} of #{p1.ic.name}" p0.targets << p1 p1.targets << p0 end |
#connection_route(port0, port1) ⇒ Object
Route from +port0+ to +port1. NOTE: uses the A* algorithm with taxi cab distance.
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# File 'lib/HDLRuby/hruby_viz.rb', line 1648 def connection_route(port0,port1) puts "From port: #{port0.name} (ic: #{port0.ic.name}) " + "to port: #{port1.name} (ic: #{port1.ic.name})" pos0 = [port0.xpos,port0.ypos] pos1 = [port1.xpos,port1.ypos] oset = [pos0] # oset = Set.new oset << pos0 from = { } # gscore = Hash.new(1/0.0) # gscore[pos0] = 0 gscore = Array.new(@route_matrix.size) { Array.new(@route_matrix[0].size) { 1/0.0 } } gscore[pos0[1]][pos0[0]] = 0 # fscore = Hash.new(1/0.0) # fscore[pos0] = taxi_distance(pos0,pos1) fscore = Array.new(@route_matrix.size) { [] } fscore[pos0[1]][pos0[0]] = taxi_distance(pos0,pos1) while oset.any? do # Pick the position from oset with the minimum fscore. cpos = nil # Current position mscore = 1/0.0 # Minimum score # oset.each do |pos| # # score = fscore[pos] # score = fscore[pos[1]][pos[0]] # if score < mscore then # mscore = score # cpos = pos # end # end # The best score is necessily at the end of oset. cpos = oset.pop # puts "cpos=#{cpos}" if touch?(cpos,pos1) then # The goal is reached. from[pos1] = cpos return reconstruct_path(port0,port1,from,pos1) end # oset.delete(cpos) # No need anymore since pop # Get the neighbor positions for port. # poses = free_neighbors(port0,cpos) poses = free_neighbors(port0,port1,cpos) poses.each do |pos| # Try it. # tscore = gscore[cpos] + cost_position(port0,pos) tscore = gscore[cpos[1]][cpos[0]] + cost_position(port0,pos) # if tscore < gscore[pos] then if tscore < gscore[pos[1]][pos[0]] then # This path to neigbor is better than any previous one, keep it. from[pos] = cpos # gscore[pos] = tscore gscore[pos[1]][pos[0]] = tscore # fscore[pos] = tscore + taxi_distance(pos,pos1) fscore[pos[1]][pos[0]] = tscore + taxi_distance(pos,pos1) # oset << pos unless oset.include?(pos) idx = oset.bsearch_index {|p| fscore[p[1]][p[0]] <= fscore[pos[1]][pos[0]] } if idx then oset.insert(idx,pos) else oset << pos end end end end return false end |
#cost_position(port, pos) ⇒ Object
Compute the cost of a position +pos+ relatively to +port+.
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# File 'lib/HDLRuby/hruby_viz.rb', line 1574 def cost_position(port,pos) elem = @route_matrix[pos[1]][pos[0]] return (elem == nil or elem == port) ? 0 : 1 end |
#distance(ic0, ic1) ⇒ Object
Compute the distance between to IC.
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# File 'lib/HDLRuby/hruby_viz.rb', line 155 def distance(ic0,ic1) res = Math.sqrt((ic0.xpos-ic1.xpos)**2+(ic0.ypos-ic1.ypos)**2) # res = (ic0.xpos-ic1.xpos).abs+(ic0.ypos-ic1.ypos).abs return res end |
#down_port_svg(name, type, xpos, ypos, width, height) ⇒ Object
Generate a down port description SVG text.
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# File 'lib/HDLRuby/hruby_viz.rb', line 2567 def down_port_svg(name,type,xpos,ypos,width,height) case type when :posedge res = "<rect fill=\"#88f\" stroke=\"#000\" " when :negedge res = "<rect fill=\"#f88\" stroke=\"#000\" " else res = "<rect fill=\"#ff0\" stroke=\"#000\" " end res += "x=\"#{xpos}\" y=\"#{ypos}\" " + "stroke-width=\"#{@scale/16.0}\" " + "width=\"#{width}\" height=\"#{height}\"/>\n" res += "<polygon fill=\"#000\" stroke=\"none\" " + "points=\"#{xpos+width/2.0},#{ypos} #{xpos},#{ypos+height} " + "#{xpos+width},#{ypos+height}\"/>\n" return res end |
#forceX(ic, t = 0.0) ⇒ Object
Compute the X force applied on a (assumed) child +ic+.
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# File 'lib/HDLRuby/hruby_viz.rb', line 179 def forceX(ic, t=0.0) k = Math.sqrt(1.0/@children.size) # Repulive force. repulsive = @children.reduce(0.0) do |sum,child| # Skip ic as repulsive contribution. next sum if child == ic d = distance(ic,child) # Ensure d is not 0 to avoid infinity. d = EPSILON if d < EPSILON sum + ((k**2) / d) * xrate(ic,child) end # Limit repulsive to avoid explosion. puts "repulsive X=#{repulsive}" # Attractive force. attractive = (ic.adjacents).reduce(0.0) do |sum,adj| # Skip world as adjacent. next sum if adj == self # puts "ic=#{ic.name} adj=#{adj.name}" # Compute the attractive contribution of adj. d = distance(ic,adj) force = -(xrate(ic,adj)*d**2)/k sum + force end puts "attractive X=#{attractive}" # Returns the resulting force. return (repulsive + attractive)*Math.exp(-t) end |
#forceY(ic, t = 0.0) ⇒ Object
Compute the Y force applied on a (assumed) child +ic+.
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# File 'lib/HDLRuby/hruby_viz.rb', line 208 def forceY(ic, t=0.0) k = Math.sqrt(1.0/@children.size) # Repulive force. repulsive = @children.reduce(0.0) do |sum,child| # Skip ic as repulsive contribution next sum if child == ic d = distance(ic,child) # Ensure d is not 0 to avoid infinity. d = EPSILON if d < EPSILON sum + ((k**2) / d) * yrate(ic,child) end puts "repulsive Y=#{repulsive}" # Attractive force. attractive = (ic.adjacents).reduce(0.0) do |sum,adj| # Skip world as adjacent. next sum if adj == self # Compute the attractive contribution of adj. d = distance(ic,adj) force = -(yrate(ic,adj)*d**2)/k sum + force end puts "attractive Y=#{attractive}" # Returns the resulting force. # return (repulsive + attractive).round(@children.size) # return repulsive + attractive return (repulsive + attractive)*Math.exp(-t) end |
#free_neighbors(port0, port1, cpos) ⇒ Object
Get the neighbor free positions for port. def free_neighbors(port,cpos)
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# File 'lib/HDLRuby/hruby_viz.rb', line 1535 def free_neighbors(port0,port1,cpos) res = [] # Left neighbor. lpos = [cpos[0]-1,cpos[1]] if lpos[0] >= 0 then elem = @route_matrix[lpos[1]][lpos[0]] # res << lpos if elem.free_from_right?(port) res << lpos if elem.free_from_right?(port0,port1) and !ic_port_conflict(port0,port1,[lpos[0]-1,lpos[1]],RIGHT) end # Up neighbor. upos = [cpos[0],cpos[1]+1] if upos[1] < @route_height then elem = @route_matrix[upos[1]][upos[0]] # res << upos if elem.free_from_down?(port) res << upos if elem.free_from_down?(port0,port1) and !ic_port_conflict(port0,port1,[upos[0],upos[1]+1],DOWN) end # Right neighbor. rpos = [cpos[0]+1,cpos[1]] if rpos[0] < @route_width then elem = @route_matrix[rpos[1]][rpos[0]] # res << rpos if elem.free_from_left?(port) res << rpos if elem.free_from_left?(port0,port1) and !ic_port_conflict(port0,port1,[rpos[0]+1,rpos[1]],LEFT) end # Down neighbor. dpos = [cpos[0],cpos[1]-1] if dpos[1] >= 0 then elem = @route_matrix[dpos[1]][dpos[0]] # res << dpos if elem.free_from_up?(port) res << dpos if elem.free_from_up?(port0,port1) and !ic_port_conflict(port0,port1,[dpos[0],dpos[1]-1],UP) end # Return the free neigbor positions. return res end |
#height_children ⇒ Object
Compute the global height of the current placement.
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# File 'lib/HDLRuby/hruby_viz.rb', line 510 def height_children y0 = 1/0.0 y1 = -1/0.0 @children.each do |child| y0 = child.ypos if child.ypos < y0 y1 = child.ypos if child.ypos > y1 end return y1-y0 end |
#ic_port_conflict(port0, port1, pos, side) ⇒ Object
Check if there is a port at location +pos+ in +side+ that conflict with both +port0+ and +port1+.
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# File 'lib/HDLRuby/hruby_viz.rb', line 1509 def ic_port_conflict(port0,port1,pos,side) return false unless @route_matrix[pos[1]] return false unless @route_matrix[pos[1]][pos[0]] ic = @route_matrix[pos[1]][pos[0]].ic return false unless ic # No IC here, so not possible port to conflict # There is an IC get the port at pos from side if any. p = nil case side when LEFT port = ic.lports.find {|p| p.xpos==pos[0] && p.ypos==pos[1] } when UP port = ic.uports.find {|p| p.xpos==pos[0] && p.ypos==pos[1] } when RIGHT port = ic.rports.find {|p| p.xpos==pos[0] && p.ypos==pos[1] } when DOWN port = ic.dports.find {|p| p.xpos==pos[0] && p.ypos==pos[1] } end if port and port != port0 and port != port1 then return true else return false end end |
#init_route ⇒ Object
Create the global routing matrix.
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# File 'lib/HDLRuby/hruby_viz.rb', line 1477 def init_route # Build the matrix. @route_height = @rheights.reduce(:+) @route_width = @cwidths.reduce(:+) @route_matrix = [] @route_height.times do row = [] @route_matrix << row @route_width.times { row << Tile.new } end # Fill it with the ic. puts "@route_width=#{@route_width} @route_height=#{@route_height}" @children.each do |child| x0 = child.xpos y0 = child.ypos # puts "child=#{child.name} x0=#{x0} y0=#{y0} child.height=#{child.height} child.width=#{child.width}" child.height.times do |y| child.width.times do |x| @route_matrix[y0+y][x0+x].ic = child end end end end |
#instance_svg(ic) ⇒ Object
Generate an instance description SVG text for +ic+
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# File 'lib/HDLRuby/hruby_viz.rb', line 2215 def instance_svg(ic) id = Viz.to_svg_id(ic.name) # The rectangle representing the instance. res = "<rect id=\"#{id}\" fill=\"#eee\" stroke=\"#000\" " + "stroke-width=\"#{@scale/12.0}\" " + "x=\"#{ic.xpos*@scale}\" y=\"#{ic.ypos*@scale}\" " + "width=\"#{ic.width*@scale}\" "+ "height=\"#{ic.height*@scale}\"/>\n" # Its name. sy = (ic.lports.size.even? and ic.rports.size.even? ) ? 0 : -0.5 # Shift to avoid ports res += "<text id=\"text#{id}\" " + "style=\"text-anchor: middle; dominant-baseline: middle;\" " + "font-family=\"monospace\" font-size=\"1px\" " + "x=\"#{(ic.xpos + ic.width/2.0)*@scale}\" "+ "y=\"#{(ic.ypos + ic.height/2.0 + sy)*@scale}\">" + ic.name + "</text>\n" # Its text resizing. res += Viz.svg_text_fit("text#{id}",(ic.width-0.6)*@scale, 0.6*@scale) return res end |
#left_port_svg(name, type, xpos, ypos, width, height) ⇒ Object
Generate a left port description SVG text.
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# File 'lib/HDLRuby/hruby_viz.rb', line 2493 def left_port_svg(name,type,xpos,ypos,width,height) uX = width/16.0 uY = height/16.0 case type when :posedge res = "<rect fill=\"#88f\" stroke=\"#000\" " when :negedge res = "<rect fill=\"#f88\" stroke=\"#000\" " else res = "<rect fill=\"#ff0\" stroke=\"#000\" " end res += "x=\"#{xpos}\" y=\"#{ypos}\" " + "stroke-width=\"#{@scale/16.0}\" " + "width=\"#{width}\" height=\"#{height}\"/>\n" res += "<polygon fill=\"#000\" stroke=\"none\" " + "points=\"#{xpos},#{ypos+height/2.0} #{xpos+width},#{ypos} " + "#{xpos+width},#{ypos+height}\"/>\n" return res end |
#left_right_port_svg(name, type, xpos, ypos, width, height) ⇒ Object
Generate a left-right port description SVG text.
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# File 'lib/HDLRuby/hruby_viz.rb', line 2533 def left_right_port_svg(name,type,xpos,ypos,width,height) res = "<rect fill=\"#FF0\" stroke=\"#000\" " + "x=\"#{xpos}\" y=\"#{ypos}\" " + "stroke-width=\"#{@scale/16.0}\" " + "width=\"#{width}\" height=\"#{height}\"/>\n" res += "<polygon fill=\"#000\" stroke=\"none\" " + "points=\"#{xpos},#{ypos+height/2} #{xpos+width},#{ypos} " + "#{xpos+width},#{ypos+height}\"/>\n" res += "<polygon fill=\"#000\" stroke=\"none\" " + "points=\"#{xpos},#{ypos} #{xpos+width},#{ypos+height/2.0} " + "#{xpos},#{ypos+height}\"/>\n" return res end |
#matrix_children ⇒ Object
Compute the matrix that isolate each children in current placement.
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# File 'lib/HDLRuby/hruby_viz.rb', line 552 def matrix_children if @children.size == 1 then # Only one child. @matrix = [ [@children[0]] ] return @matrix end x0,y0,x1,y1 = @box # puts "box=#{@box}" width = x1-x0 height = y1-y0 nrows = 1 ncols = 1 @matrix = nil dir = :x separate = false while !separate do @matrix = [] nrows.times { @matrix << [] } xstep = width / nrows ystep = height / ncols # puts "ncols=#{ncols} nrows=#{nrows} xstep=#{xstep} ystep=#{ystep}" separate = true @children.each do |child| col = ((child.xpos - x0) / xstep).floor col = ncols-1 if col >= ncols row = ((child.ypos - y0) / ystep).floor row = nrows-1 if row >= nrows # puts "xpos=#{child.xpos} ypos=#{child.ypos} col=#{col} row=#{row}" if matrix[row][col] then separate = false break else matrix[row][col] = child end end if dir == :x then ncols += 1 dir = :y else nrows += 1 dir = :x end end # Ensures the matrix rows are of identical size. ncols = @matrix.map {|row| row.size}.max @matrix.each {|row| row[ncols-1] = nil unless row[ncols-1] } # Compress the matrix by mergin colums and rows when possible # (i.e. not more than one children per cell. # For the rows. compressed= [] nrows = @matrix.size ncols = @matrix[0].size puts "Before compression: nrows=#{nrows} ncols=#{ncols}" cidx = 0 while(cidx < nrows) do # Add a new compressed row. compressed << @matrix[cidx].clone # Try to merge following rows to it. nidx = cidx + 1 while (nidx < nrows) do if ncols.times.any? {|i| compressed[-1][i] and @matrix[nidx][i] } then # Cannot merge, stop compression of current row here. # (subtract 1 since cidx is increased after loop). cidx = nidx-1 break else # Can merge, compress, and try to merge again. @matrix[nidx].each.with_index do |child,i| compressed[-1][i] = child if child end nidx += 1 cidx += 1 end end cidx += 1 end # Update the matrix with the compression result. @matrix = compressed # Now compress for the columns. nrows = @matrix.size compressed= [] nrows.times { compressed << [] } cidx = 0 while(cidx < ncols) do # Add a new compressed column. @matrix.each_with_index {|row,i| compressed[i] << row[cidx] } # Try to merge following columns to it. nidx = cidx + 1 while (nidx < ncols) do if nrows.times.any? {|i| compressed[i][-1] and @matrix[i][nidx] } then # Cannot merge, stop compression of current column here. # (subtract 1 since cidx is increased after loop). cidx = nidx-1 break else # Can merge, compress, and try to merge again. @matrix.each.with_index do |row,i| child = row[nidx] compressed[i][-1] = child if child end nidx += 1 cidx += 1 end end cidx += 1 end # Update the matrix with the compression result. @matrix = compressed puts "After compression: nrows=#{nrows} ncols=#{ncols}" # Returns the resulting matrix. return @matrix end |
#memory_svg(ic) ⇒ Object
Generate a memory description SVG text for +ic+
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# File 'lib/HDLRuby/hruby_viz.rb', line 2336 def memory_svg(ic) id = Viz.to_svg_id(ic.name) res = "<rect id=\"#{id}\" fill=\"#fff\" stroke=\"#000\" " + "stroke-width=\"#{@scale/16.0}\" " + "x=\"#{ic.xpos*@scale}\" y=\"#{ic.ypos*@scale}\" " + "rx=\"#{@scale/4}\" " + "width=\"#{ic.width*@scale}\" "+ "height=\"#{ic.height*@scale}\"/>\n" res += "<rect fill=\"#fff\" stroke=\"#333\" " + "stroke-width=\"#{@scale/16.0}\" " + "x=\"#{(ic.xpos+1/4.0)*@scale}\" "+ "y=\"#{(ic.ypos+1/4.0)*@scale}\" " + "width=\"#{(ic.width-1/2.0)*@scale}\" "+ "height=\"#{(ic.height-1/2.0)*@scale}\"/>\n" res += "<line stroke=\"#333\" " + "stroke-width=\"#{@scale/16.0}\" " + "x1=\"#{(ic.xpos+1/4.0+1/8.0)*@scale}\" "+ "y1=\"#{(ic.ypos+1/4.0)*@scale}\" " + "x2=\"#{(ic.xpos+1/4.0+1/8.0)*@scale}\" "+ "y2=\"#{(ic.ypos+ic.height-1/4.0)*@scale}\"/>\n" res += "<line stroke=\"#333\" " + "stroke-width=\"#{@scale/16.0}\" " + "x1=\"#{(ic.xpos+1/4.0)*@scale}\" "+ "y1=\"#{(ic.ypos+1/4.0+1/8.0)*@scale}\" " + "x2=\"#{(ic.xpos+ic.width-1/4.0)*@scale}\" "+ "y2=\"#{(ic.ypos+1/4.0+1/8.0)*@scale}\"/>\n" # Its name. res += "<text id=\"text#{id}\" " + "style=\"text-anchor: middle; dominant-baseline: middle;\" " + "font-family=\"monospace\" font-size=\"1px\" " + "x=\"#{(ic.xpos + ic.width/2.0 + 1/10.0)*@scale}\" "+ "y=\"#{(ic.ypos + ic.height/2.0)*@scale}\">" + ic.name + "</text>\n" # Its text resizing. res += Viz.svg_text_fit("text#{id}",(ic.width-1.0)*@scale, 0.6*@scale) return res end |
#minimize_height_children ⇒ Object
Rotate the current placement to minimize its global height.
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# File 'lib/HDLRuby/hruby_viz.rb', line 533 def minimize_height_children dt = 0.01 t = dt minh = 1/0.0 mint = t while t < 2*Math::PI do h = self.height_children if minh > h then mint = t minh = h end rotate_children(dt) t += dt end rotate_children(mint+dt) end |
#normalize_size_children ⇒ Object
Normalize the size of the children so than children with same number of statements have the same area, if they are of the same kind, they have the same shape, if the areas of the children are in the same order as their number of statements. However, registers and memory are not processed here (yet?).
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# File 'lib/HDLRuby/hruby_viz.rb', line 743 def normalize_size_children # Group the non-register and non-memory children by number of # statements. by_stmnts = Hash.new {|h,k| h[k] = [] } @children.each do |child| if child.type != :register and child.type != :memory then by_stmnts[child.number_statements] << child end end area = 1 # Current area iW, iH = 1,1 # Current width and height of instance. pW, pH = 1,1 # Current width and height of process. # Ensure that these children of a group have the same area greater # than min_area, and the same shape if they are of the same kind. by_stmnts.each_key.sort.each do |num| ics = by_stmnts[num] puts "With number of statements: #{num} are base area=#{area}" # First compute the target area, and width and height of each type. ics.each do |ic| # Update the target area. n_area = ic.width * ic.height area = n_area if n_area > area # Depending on the type, update the target width and height. if ic.type == :instance then iW = ic.width if ic.width > iW iH = ic.height if ic.height > iH # Ensure the target area is reached. while iW*iH < area do # For instances, increase squarely. if iW <= iH then iW += 1 else iH += 1 end end # Reupdate the area. area = iW*iH else pW = ic.width if ic.width > pW pH = ic.height if ic.height > pH # Ensure the target area is reached. if ic.branches[0].type == :par then # For par processes, increase squarely. if pW <= pH then pW += 1 else pH += 1 end else # For non par processes, increase vertically. while pW*pH < area do pH += 1 end end # Reupdate the area. area = pW*pH end end # Update the size of the ics. ics.each do |ic| if ic.type == :instance then ic.width = iW ic.height = iH else puts "For process #{ic.name} setting size from #{ic.width},#{ic.height} to #{pW},#{pH}" ic.width = pW ic.height = pH end end # Ensure the area increase when the number of statements is larger. area += 1 puts "Now area=#{area}" end end |
#number_statements ⇒ Object
Give the size of the IC in number of statements.
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# File 'lib/HDLRuby/hruby_viz.rb', line 112 def number_statements # Get the number from the branches. snum = @branches.reduce(0) do |sum,branch| sum + branch.number_statements end # Recurse on the child IC. snum += @children.reduce(0) do |sum,child| sum + child.number_statements end end |
#place_and_route ⇒ Object
Do the full place and route.
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# File 'lib/HDLRuby/hruby_viz.rb', line 2031 def place_and_route # Nothing to do if no children. if self.children.empty? then @route_matrix = [] return end # Do the pre-placement. self.preplace_children puts "Pre-placement result: " # Display the result. self.children.each_with_index do |child| puts "#{child.name}: x=#{child.xpos} y=#{child.ypos}" end # Do the placement. self.place_children puts "Placement result: " # Display the result. self.children.each_with_index do |child| puts "#{child.name}: x=#{child.xpos} y=#{child.ypos}" end # Centers the result. self.bounding_children self.center_children # Minimize the height. self.bounding_children self.minimize_height_children # Centers the result. self.bounding_children self.center_children puts "Orientation result: " # Display the result. self.children.each do |child| puts "#{child.name}: x=#{child.xpos} y=#{child.ypos}" end # Compute the placement matrix. self.bounding_children matrix = self.matrix_children puts "matrix:" matrix.each { |row| puts "#{row.map{|ic| ic ? ic.name : " " }}" } # Compute the side of the ports. self.bounding_children # For self. self.side_ports puts "Self ports side results:" self.ports.each_with_index do |port,j| if port.targets[0] then puts "#{self.name} port #{port.name} (to #{port.targets[0].ic.name}): #{port.side}" else puts "#{self.name} port #{port.name} (dangling): #{port.side}" end end # For the children. self.side_children puts "Children ports side results: " self.children.each_with_index do |child| child.ports.each_with_index do |port,j| if port.targets[0] then puts "#{child.name} port #{port.name} (to #{port.targets[0].ic.name}): #{port.side}" else puts "#{child.name} port #{port.name} (dangling): #{port.side}" end end end # Compute the size of the ICs. self.size_children self.normalize_size_children puts "Size results: " self.children.each do |child| puts "#{child.name}: width=#{child.width} height=#{child.height}" end routed = false @retries.times do |ret| puts "Route matrix sizing and route: try #{ret} (border=#{@border}, cell border=#{@cell_border})..." # Compute the size of the matrix cells. self.size_matrix puts "Self size: width=#{self.width} height=#{self.height}" puts "Cells sizes: " puts " Columns' widths: #{self.cwidths}" puts " Rows' heights: #{self.rheights}" # Recompute the precise place of the ICs using the size of the matrix cells. self.place_children_matrix puts "Matrix-based placement result: " # Display the result. self.children.each do |child| puts "#{child.name}: x=#{child.xpos} y=#{child.ypos}" end # Place the ports using the matrix cells. self.place_ports_matrix puts "Matrix-base port placement result: " # Display the result. self.children.each do |child| puts "For #{child.name}([#{child.xpos},#{child.ypos}]):" + child.ports.map {|p| "#{p.name}: [#{p.side} #{p.xpos},#{p.ypos}]" }.join(", ") end puts "For self:" + self.ports.map {|p| "#{p.name}: [#{p.side} #{p.xpos},#{p.ypos}]" }.join(", ") # Fine-tune the placement. self.place_children_port_matrix puts "Matrix-base ic-port placement fine tuning result: " # Display the result. self.children.each do |child| puts "For #{child.name}:" + child.ports.map {|p| "#{p.name}: [#{p.side} #{p.xpos},#{p.ypos}]" }.join(", ") end puts "For self:" + self.ports.map {|p| "#{p.name}: [#{p.side} #{p.xpos},#{p.ypos}]" }.join(", ") # Route the ports' connections. routed = self.route_children break if routed # Success # @border *= 2 # @cell_border *= 2 # @port_width += 1 @border *= 4 @cell_border *= 4 @port_width += 2 end raise "Route failure." unless routed puts "Routes:" # Display the result. self.routes.each do |route| puts "#{route.ports.map {|p| p.name}.join(" to ")}: #{route.path}" end # Generate the wiring and connection content of the tiles. self.wire_route_tiles # Compress the route matrix and update the position of the objects # accordignly. self.compress_route_tiles end |
#place_and_route_deep ⇒ Object
Deeply place and route.
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# File 'lib/HDLRuby/hruby_viz.rb', line 2188 def place_and_route_deep # Place and route current IC. self.place_and_route # Recurse the place and route for the instance children. @children.each do |child| if child.type == :instance then # Case on instance: place and route its system. child.system.place_and_route_deep else puts "Place and route node for ic=#{child.name}" # Otherwise recurse on the branches. child.branches.each { |branch| branch.place_and_route_deep } end end end |
#place_children ⇒ Object
Place the children.
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# File 'lib/HDLRuby/hruby_viz.rb', line 237 def place_children # epoch = @children.size*100 epoch = 100 delta = 1.0/@children.size epoch.times do |i| puts "epoch=#{i}" # Move the children according to the forces, # # but make the first one to be on fixed position to avoid drift. # children[1..-1].each do |child| children.each do |child| puts "for child=#{child.name}" dx = delta * forceX(child,i.to_f) dy = delta * forceY(child,i.to_f) dx = 1.0 if dx > 1.0 dx = -1.0 if dx < -1.0 dy = 1.0 if dy > 1.0 dy = -1.0 if dy < -1.0 child.xpos += dx child.ypos += dy puts "Now child.xpos=#{child.xpos}" puts "Now child.ypos=#{child.ypos}" end end end |
#place_children_matrix ⇒ Object
Tune the placing of the children according to their size and the matrix.
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# File 'lib/HDLRuby/hruby_viz.rb', line 852 def place_children_matrix # Auth: place the children in the center of their respective # cells. ypos = 0 @matrix.each_with_index do |row,i| xpos = 0 row.each_with_index do |child,j| if child then child.xpos = xpos + (@cwidths[j]-child.width) / 2 child.ypos = ypos + (@rheights[i]-child.height) / 2 end xpos += @cwidths[j] end ypos += @rheights[i] end end |
#place_children_port_matrix ⇒ Object
Fine-tune the placement of the ICs to increase alignment of connected ports. Also fine-place the ports of the current IC to also increase the aligment of connected ports.
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# File 'lib/HDLRuby/hruby_viz.rb', line 1023 def place_children_port_matrix # xpos, ypos = 0, 0 # @matrix.each_with_index do |row,i| # xpos = 0 # mypos = ypos + @rheights[i] # row.each_with_index do |child,j| # mxpos = xpos + @cwidths[j] # if child then # # Tune x position. # # Find the best delta. # bdx = 0 # Best y delta # bcost = 1/0.0 # Best score # xpos_in_cell = child.xpos - xpos # Initial position in cell # xpos_in_cell -= @border if j == 0 # Do not go inside the border # (@cwidths[j]-child.width).times do |dx| # dx = dx - xpos_in_cell # Adjust delta x to the initial position # cost = child.ports.reduce(0) do |sum,port| # pxpos = port.xpos + dx # sum + port.targets.reduce(0) do |subsum,tport| # # There is cost when the port is not align with the target. # if (port.side == LEFT and tport.side == RIGHT) or # (port.side == UP and tport.side == UP) then # # For left to right or up yo up connections, # # the first side should be 2 tiles on the left for # # straight wire or avoiding routing conjestion. # subsum + (pxpos-tport.xpos-2) != 0 ? 1 : 0 # elsif (port.side == RIGHT and tport.side == LEFT) or # (port.side == DOWN and tport.side == DOWN) then # # For right to left or down to down connections, # # the first side should be 2 tiles on the right for # # straight wire or avoiding routing conjestion. # subsum + (pxpos-tport.xpos+2) != 0 ? 1 : 0 # else # # Otherwise, perfect aligment is the best. # subsum + (pxpos-tport.xpos) != 0 ? 1 : 0 # end # end # end # if cost < bcost then # bcost = cost # bdx = dx # end # end # # Ensure the child does not goes out of its cell. # if child.xpos + bdx < xpos then # bdx = xpos - child.xpos # elsif child.xpos + child.width + bdx >= mxpos then # bdx = mxpos - child.xpos - child.width - 1 # end # # Apply the best delta. # child.xpos += bdx # # Update the ports position. # child.ports.each {|port| port.xpos += bdx } # # Tune y position. # puts "for child=#{child.name}" # # Find the best delta. # bdy = 0 # Best x delta # bcost = 1/0.0 # Best score # ypos_in_cell = child.ypos - ypos # Initial position in cell # ypos_in_cell -= @border if i == 0 # Do not go to the outer border # (@rheights[i]-child.height).times do |dy| # dy = dy - ypos_in_cell # Adjust dela y with initial position # cost = child.ports.reduce(0) do |sum,port| # pypos = port.ypos + dy # sum + port.targets.reduce(0) do |subsum,tport| # # There is cost when the port is not align with the target. # if (port.side == UP and tport.side == DOWN) or # (port.side == RIGHT and tport.side == RIGHT) then # # For up to down or right to right connections, # # the first side should be 2 tiles on the right for # # straight wire or avoiding routing conjestion. # subsum + (pypos-tport.ypos+2) != 0 ? 1 : 0 # elsif (port.side == DOWN and tport.side == UP) or # (port.side == LEFT and tport.side == LEFT) then # # For down to up or left to left connections, # # the forst side should be 2 tiles on the down for # # straight wire or avoiding routing conjestion. # subsum + (pypos-tport.ypos-2) != 0 ? 1 : 0 # else # subsum + (pypos-tport.ypos) != 0 ? 1 : 0 # end # end # end # if cost < bcost then # bcost = cost # bdy = dy # end # end # # puts "mypos=#{mypos} child.ypos=#{child.ypos} bdy=#{bdy}" # # Ensure the child does not goes out of its cell. # if child.ypos + bdy < ypos then # bdy = ypos - child.ypos # elsif child.ypos + child.height + bdy >= mypos then # bdy = mypos - child.ypos - child.height - 1 # end # # Apply the best delta. # child.ypos += bdy # # Update the ports position. # child.ports.each {|port| port.ypos += bdy } # end # xpos += @cwidths[j] # end # ypos += @rheights[i] # end # First prepare the algorthims: sort the children for # vertical and horizontal processing and locate their # respective row and column intervals. # Sort the children by decreasing number of left and right ports, # for placing the one with more freedom last. vert_sorted = @children.sort do |c0,c1| ([c1.lports.size,c1.rports.size]).max <=> ([c0.lports.size,c0.rports.size]).max end hori_sorted = @children.sort do |c0,c1| ([c1.uports.size,c1.dports.size]).max <=> ([c0.uports.size,c0.dports.size]).max end # Get the matrix row and column intervals for each children in order. rRange = [] cRange = [] xpos, ypos = 0, 0 @matrix.each_with_index do |row,i| xpos = 0 mypos = ypos + @rheights[i] row.each_with_index do |child,j| mxpos = xpos + @cwidths[j] if child then iV = vert_sorted.index(child) iH = hori_sorted.index(child) fxpos = xpos == 0 ? xpos + @border/2 : xpos + @cell_border/2 fypos = ypos == 0 ? ypos + @border/2 : ypos + @cell_border/2 lxpos = mxpos - @cell_border/2 lypos = mypos - @cell_border/2 rRange[iV] = fypos..lypos cRange[iH] = fxpos..lxpos # puts "For child=#{child.name} iV=#{iV} iH=#{iH} rRange=#{rRange[iV]} cRange=#{cRange[iH]}" end xpos += @cwidths[j] end ypos += @rheights[i] end # Tune the vertical placement of each child. vert_sorted.each_with_index do |child,i| # Tune y position. # puts "for child=#{child.name} child.ypos=#{child.ypos} vertical idx=#{i} rRange[i]=#{rRange[i]}" # Find the best delta. bdy = 0 # Best y delta bcost = 1/0.0 # Best score mypos = rRange[i].last ypos = rRange[i].first ypos_in_cell = child.ypos - ypos # Initial position in cell # ypos_in_cell -= @border if i == 0 # Do not go to the outer border # (@rheights[i]-child.height).times do |dy| (rRange[i].size-child.height).times do |dy| # puts "dy=#{dy}" dy = dy - ypos_in_cell # Adjust detla y with initial position cost = child.ports.reduce(0) do |sum,port| pypos = port.ypos + dy sum + port.targets.reduce(0) do |subsum,tport| # There is cost when the port is not align with the target. if (port.side == UP and tport.side == DOWN) or (port.side == RIGHT and tport.side == RIGHT) then # For up to down or right to right connections, # the first side should be 2 tiles on the right for # straight wire or avoiding routing conjestion. subsum + (pypos-tport.ypos+2) != 0 ? 1 : 0 elsif (port.side == DOWN and tport.side == UP) or (port.side == LEFT and tport.side == LEFT) then # For down to up or left to left connections, # the forst side should be 2 tiles on the down for # straight wire or avoiding routing conjestion. subsum + (pypos-tport.ypos-2) != 0 ? 1 : 0 else subsum + (pypos-tport.ypos) != 0 ? 1 : 0 end end end if cost < bcost then bcost = cost bdy = dy end end # puts "mypos=#{mypos} child.ypos=#{child.ypos} bdy=#{bdy}" # Ensure the child does not goes out of its cell. if child.ypos + bdy < ypos then bdy = ypos - child.ypos elsif child.ypos + child.height + bdy >= mypos then bdy = mypos - child.ypos - child.height - 1 end # Apply the best delta. child.ypos += bdy # puts "child new ypos=#{child.ypos} (bdy=#{bdy})" # Update the ports position. child.ports.each {|port| port.ypos += bdy } end # Tune the horizontal placement of each child. hori_sorted.each_with_index do |child,i| # puts "for child=#{child.name} child.xpos=#{child.ypos} horizontal idx=#{i} cRange[i]=#{cRange[i]}" # Tune x position. # puts "for child=#{child.name}" # Find the best delta. bdx = 0 # Best x delta bcost = 1/0.0 # Best score xpos = cRange[i].first mxpos = cRange[i].last xpos_in_cell = child.xpos - xpos # Initial position in cell xpos_in_cell -= @border if i == 0 # Do not go to the outer border # (@cwidths[i]-child.width).times do |dx| (cRange[i].size-child.width).times do |dx| dx = dx - xpos_in_cell # Adjust dela x with initial position cost = child.ports.reduce(0) do |sum,port| pxpos = port.xpos + dx sum + port.targets.reduce(0) do |subsum,tport| # There is cost when the port is not align with the target. if (port.side == LEFT and tport.side == RIGHT) or (port.side == UP and tport.side == UP) then # For left to right or up yo up connections, # the first side should be 2 tiles on the left for # straight wire or avoiding routing conjestion. subsum + (pxpos-tport.xpos-2) != 0 ? 1 : 0 elsif (port.side == RIGHT and tport.side == LEFT) or (port.side == DOWN and tport.side == DOWN) then # For right to left or down to down connections, # the first side should be 2 tiles on the right for # straight wire or avoiding routing conjestion. subsum + (pxpos-tport.xpos+2) != 0 ? 1 : 0 else # Otherwise, perfect aligment is the best. subsum + (pxpos-tport.xpos) != 0 ? 1 : 0 end end end if cost < bcost then bcost = cost bdx = dx end end # puts "mxpos=#{mxpos} child.xpos=#{child.ypos} bdx=#{bdx}" # Ensure the child does not goes out of its cell. if child.xpos + bdx < xpos then bdx = xpos - child.xpos elsif child.xpos + child.width + bdx >= mxpos then bdx = mxpos - child.xpos - child.width - 1 end # Apply the best delta. child.xpos += bdx # puts "child new xpos=#{child.xpos} (bdx=#{bdx})" # Update the ports position. child.ports.each {|port| port.xpos += bdx } end # Also place the ports of the current IC. poses = [] @lports.each do |lport| lport.ypos = lport.targets[0].ypos lport.ypos += 1 if lport.targets[0].side == UP lport.ypos -= 1 if lport.targets[0].side == DOWN # Ensure ports do not overlap. while poses[lport.ypos] do lport.ypos += 1 lport.ypos = 0 if lport.ypos >= @height end poses[lport.ypos] = lport end poses = [] @uports.each do |uport| uport.xpos = uport.targets[0].xpos uport.xpos -= 1 if uport.targets[0].side == LEFT uport.xpos += 1 if uport.targets[0].side == RIGHT puts "Now uport.xpos=#{uport.xpos}" # Ensure ports do not overlap. while poses[uport.xpos] do uport.xpos += 1 uport.xpos = 0 if uport.xpos >= @width end poses[uport.xpos] = uport end poses = [] @rports.each do |rport| rport.ypos = rport.targets[0].ypos rport.ypos += 1 if rport.targets[0].side == UP rport.ypos -= 1 if rport.targets[0].side == DOWN # Ensure ports do not overlap. while poses[rport.ypos] do rport.ypos += 1 rport.ypos = 0 if rport.ypos >= @height end poses[rport.ypos] = rport end poses = [] @dports.each do |dport| dport.xpos = dport.targets[0].xpos dport.xpos -= 1 if dport.targets[0].side == LEFT dport.xpos += 1 if dport.targets[0].side == RIGHT # Ensure ports do not overlap. while poses[dport.xpos] do dport.xpos += 1 dport.xpos = 0 if dport.xpos >= @width end poses[dport.xpos] = dport end end |
#place_ports_matrix ⇒ Object
Compute the position of the ports of each children according to the position matrix, and also the ports of current IC.
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# File 'lib/HDLRuby/hruby_viz.rb', line 872 def place_ports_matrix # Preplace the ports, without optimization. (@children + [self]).each do |child| xpos = child.xpos ypos = child.ypos width = child.width height = child.height # The left ports. if child.type == :assign and child.lports.size == 1 then port = child.lports[0] # For assign types, the single ports are placed at the center. port.xpos = xpos port.ypos = ypos + height/2 elsif child.lports.any? then step = child.height / child.lports.size child.lports.each_with_index do |port,i| puts "Preplace left port=#{port.name}" port.xpos = xpos port.ypos = ypos + i*step + step/2 end end # The up ports. if child.type == :assign and child.uports.size == 1 then port = child.uports[0] # For assign types, the single ports are placed at the center. port.xpos = xpos + width/2 port.ypos = ypos + height - 1 elsif child.uports.any? then step = child.width / child.uports.size child.uports.each_with_index do |port,i| puts "Preplace up port=#{port.name}" port.xpos = xpos + i*step + step/2 port.ypos = ypos + height - 1 end end # The right ports. if child.type == :assign and child.rports.size == 1 then port = child.rports[0] # For assign types, the single ports are placed at the center. port.xpos = xpos + width - 1 port.ypos = ypos + height/2 elsif child.rports.any? then step = child.height / child.rports.size child.rports.each_with_index do |port,i| puts "Preplace right port=#{port.name}" port.xpos = xpos + width - 1 port.ypos = ypos + i*step + step/2 end end # The down ports. if child.type == :assign and child.dports.size == 1 then port = child.dports[0] # For assign types, the single ports are placed at the center. port.xpos = xpos + width/2 port.ypos = ypos elsif child.dports.any? then step = child.width / child.dports.size child.dports.each_with_index do |port,i| puts "Preplace down port=#{port.name}" port.xpos = xpos + i*step + step/2 port.ypos = ypos end end end # Optimize the place. @children.each do |child| xpos = child.xpos ypos = child.ypos width = child.width height = child.height # The left ports. if child.lports.size > 1 then step = child.height / child.lports.size lefts = child.lports.clone # Sort the ports by reverse order y difference with their # targets. lefts.sort! do |p0,p1| p0.targets.uniq {|t| t.ic }.reduce(0) {|sum,t| sum + t.ypos - p0.ypos } <=> p1.targets.uniq {|t| t.ic }.reduce(0) {|sum,t| sum + t.ypos - p1.ypos } end # Apply the order. lefts.each_with_index do |port,i| port.xpos = xpos port.ypos = ypos + i*step + step/2 end end # The up ports. if child.uports.size > 1 then step = child.width / child.uports.size ups = child.uports.clone # Sort the ports by reverse order x difference with their # targets. ups.sort! do |p0,p1| p0.targets.uniq {|t| t.ic }.reduce(0) {|sum,t| sum + t.xpos - p0.xpos } <=> p1.targets.uniq {|t| t.ic }.reduce(0) {|sum,t| sum + t.xpos - p1.xpos } end # Apply the order. ups.each_with_index do |port,i| port.xpos = xpos + i*step + step/2 port.ypos = ypos + height - 1 end end # The right ports. if child.rports.size > 1 then step = child.height / child.rports.size rights = child.rports.clone # Sort the ports by reverse order y difference with their # targets. rights.sort! do |p0,p1| # puts "p0=#{p0.name} p1=#{p1.name}" p0.targets.uniq {|t| t.ic }.reduce(0) {|sum,t| sum + t.ypos - p0.ypos } <=> p1.targets.uniq {|t| t.ic }.reduce(0) {|sum,t| sum + t.ypos - p1.ypos } end # Apply the order. rights.each_with_index do |port,i| port.xpos = xpos + width - 1 port.ypos = ypos + i*step + step/2 end end # The down ports. if child.dports.size > 1 then step = child.width / child.dports.size downs = child.dports.clone # Sort the ports by reverse order x difference with their # targets. downs.sort! do |p0,p1| p0.targets.uniq {|t| t.ic }.reduce(0) {|sum,t| sum + t.xpos - p0.xpos } <=> p1.targets.uniq {|t| t.ic }.reduce(0) {|sum,t| sum + t.xpos - p1.xpos } end # Apply the order. downs.each_with_index do |port,i| port.xpos = xpos + i*step + step/2 port.ypos = ypos end end end end |
#port?(name) ⇒ Boolean
Tell if the IC has a port named +name+
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# File 'lib/HDLRuby/hruby_viz.rb', line 93 def port?(name) name = name.to_s return @ports.any? {|p| p.name == name } end |
#port_str(port) ⇒ Object
Generate the string representing a port for display in the SVG
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# File 'lib/HDLRuby/hruby_viz.rb', line 2606 def port_str(port) # Generate the port name (strip everything before the last ".") name = port.name.sub(/^.*\./,"") # Strip the suffix $I and $O name = name.sub(/\$(I|O)$/,"") # Add a suffix for edge properties. case port.type when :posedge return name + " \u2197" when :negedge return name + " \u2198" else return name end end |
#preplace_children ⇒ Object
Quickly pre-place the children in a diagonal with coordinates < 0.5
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# File 'lib/HDLRuby/hruby_viz.rb', line 125 def preplace_children # num = @children.size * 2 # @children.each_with_index do |child,i| # child.xpos = i.to_f / num # child.ypos = i.to_f / num # end num = 0 num += 1 while num*num < @children.size idx = 0 num.times do |j| num.times do |i| child = @children[j*num+i] return unless child # The end of the preplacement. child.xpos = i.to_f / num child.ypos = j.to_f / num end end end |
#process_svg(ic) ⇒ Object
Generate a process description SVG text for +ic+
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# File 'lib/HDLRuby/hruby_viz.rb', line 2238 def process_svg(ic) id = Viz.to_svg_id(ic.name) res = "<rect id=\"#{id}\" fill=\"#eee\" stroke=\"#000\" " + "stroke-width=\"#{@scale/16.0}\" " + "x=\"#{ic.xpos*@scale}\" y=\"#{ic.ypos*@scale}\" " + "rx=\"#{@scale}\" " + "width=\"#{ic.width*@scale}\" "+ "height=\"#{ic.height*@scale}\"/>\n" # Its name. sy = (ic.lports.size.even? and ic.rports.size.even? ) ? 0 : -0.5 # Shift to avoid ports res += "<text id=\"text#{id}\" " + "style=\"text-anchor: middle; dominant-baseline: middle;\" " + "font-family=\"monospace\" font-size=\"1px\" " + "x=\"#{(ic.xpos + ic.width/2.0)*@scale}\" "+ "y=\"#{(ic.ypos + ic.height/2.0 + sy)*@scale}\">" + ic.name + "</text>\n" # Its text resizing. res += Viz.svg_text_fit("text#{id}",(ic.width-0.6)*@scale, 0.6*@scale) return res end |
#reconstruct_path(port0, port1, from, pos) ⇒ Object
Reconstruct the path and make the connection from +port0+ to +port1+ using the +from+ table for back tracking from position +pos+
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# File 'lib/HDLRuby/hruby_viz.rb', line 1581 def reconstruct_path(port0,port1,from,pos) # puts "reconstruct_path for #{port0} and #{port1}" # Create the resulting route. route = Route.new(port0,port1) # Reconstruct the path. path = route.path path.unshift(pos) apos = pos while from.key?(pos) do pos = from[pos] if (pos == apos) then puts "Loop detected for path from #{port0.name} of #{port0.ic.name} to #{port1.name} of #{port1.ic.name}" exit break end apos = pos path.unshift(pos) end # Compute previous position: within IC since starting. ppos = [] case port0.side when LEFT ppos = [pos[0]+1,pos[1]] when UP ppos = [pos[0],pos[1]-1] when RIGHT ppos = [pos[0]-1,pos[1]] when DOWN ppos = [pos[0],pos[1]+1] end # Write it into the route matrix. path.each do |pos| # Compute the direction when entering the tile (dir), # and the direction when leaving the previous tile (edir). if pos[0] > ppos[0] then dir = LEFT edir = RIGHT elsif pos[0] < ppos[0] then dir = RIGHT edir = LEFT elsif pos[1] > ppos[1] then dir = UP edir = DOWN else dir = DOWN edir = UP end # Update the route on the tile. @route_matrix[pos[1]][pos[0]].routes << [port0,port1,dir] # And on the previous tile. @route_matrix[ppos[1]][ppos[0]].routes << [port0,port1,edir] # Next step. ppos = pos end # Also return the path, it will be used for speeding up rendering. return route end |
#register_svg(ic) ⇒ Object
Generate a register description SVG text for +ic+
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# File 'lib/HDLRuby/hruby_viz.rb', line 2313 def register_svg(ic) id = Viz.to_svg_id(ic.name) res = "<rect id=\"#{id}\" fill=\"#fff\" stroke=\"#000\" " + "stroke-width=\"#{@scale/16.0}\" " + "x=\"#{ic.xpos*@scale}\" y=\"#{ic.ypos*@scale}\" " + "rx=\"#{@scale/4}\" " + "width=\"#{ic.width*@scale}\" "+ "height=\"#{ic.height*@scale}\"/>\n" # Its name. sy = (ic.lports.size <= 2 or ic.lports.size.even?) ? 0 : -0.5 # Shift to avoid ports (Note: register prots are symetrics, so check left only). res += "<text id=\"text#{id}\" " + "style=\"text-anchor: middle; dominant-baseline: middle;\" " + "font-family=\"monospace\" font-size=\"1px\" " + "x=\"#{(ic.xpos + ic.width/2.0)*@scale}\" "+ "y=\"#{(ic.ypos + ic.height/2.0+sy)*@scale}\">" + ic.name + "</text>\n" # Its text resizing. res += Viz.svg_text_fit("text#{id}",(ic.width-0.6)*@scale, 0.6*@scale) return res end |
#right_port_svg(name, type, xpos, ypos, width, height) ⇒ Object
Generate a right port description SVG text.
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# File 'lib/HDLRuby/hruby_viz.rb', line 2514 def right_port_svg(name,type,xpos,ypos,width,height) case type when :posedge res = "<rect fill=\"#88f\" stroke=\"#000\" " when :negedge res = "<rect fill=\"#f88\" stroke=\"#000\" " else res = "<rect fill=\"#ff0\" stroke=\"#000\" " end res += "x=\"#{xpos}\" y=\"#{ypos}\" " + "stroke-width=\"#{@scale/16.0}\" " + "width=\"#{width}\" height=\"#{height}\"/>\n" res += "<polygon fill=\"#000\" stroke=\"none\" " + "points=\"#{xpos},#{ypos} #{xpos+width},#{ypos+height/2.0} " + "#{xpos},#{ypos+height}\"/>\n" return res end |
#rotate_children(t) ⇒ Object
Rotate the current placement by +t+ radiant
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# File 'lib/HDLRuby/hruby_viz.rb', line 521 def rotate_children(t) c = Math.cos(t) s = Math.sin(t) @children.each do |child| xpos = child.xpos ypos = child.ypos child.xpos = xpos*c + ypos*s child.ypos = -xpos*s + ypos*c end end |
#route_children ⇒ Object
Perform the route for the placed children. Return false in case of failure.
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# File 'lib/HDLRuby/hruby_viz.rb', line 1716 def route_children # Gather the ports to route, in case of failure the list will be # reordered and routing will be tried again. to_route = [] @children.each do |child| child.ports.each do |port| # Route start from output or inout. next if port.direction == :input to_route << port end end # Also for current IC for routes to external, but this time using # input or inout as starting point. @ports.each do |port| # Route start from input or inout. next if port.direction == :output to_route << port end # Also handle the same direction output ports joined together # (Supported by HDLRuby). @ports.each do |port| next if port.direction != :output if port.targets.all? { |p| !to_route.include?(p) } then to_route << port end end # Do the routing. failed = nil retried = Hash.new {|h,k| h[k] = 0 } # The count of already retried ports. # StackProf.run(mode: :cpu, out: 'stackprof-output.dump') do # to_route.size.times do |epoch| (to_route.size/2).times do |epoch| puts "Routing epoch=#{epoch}..." self.init_route # Reinitialize the route matrix. routed_pairs = [] # The list of already routed pair of ports. @routes = [] # The list of created routes. # Do the routing. failed = nil to_route.each.each do |p0| p0.targets.each do |p1| next if routed_pairs.include?([p0,p1]) path = connection_route(p0,p1) unless path failed = p0 puts "Could not route from #{p0.name} (IC: #{p0.ic.name}) to #{p1.name}(IC: #{p1.ic.name})" break end routed_pairs << [p0,p1] @routes << path # And for the case of inouts: routed_pairs << [p1,p0] if p1.direction != :input end break if failed end if failed then # Was it the first port that failed? if to_route.first == failed then # Yes, no need to go on. break end # Put the failed port at the head of the list to route and # try again. to_route.delete(failed) retried[failed] += 1 if retried[failed] > 10 then # The failed port has already been retried twice, # no need to insist. break end to_route.unshift(failed) else # Success. break end end # end #Stackprof # Failure. if failed then return false else return true end end |
#side_children ⇒ Object
Select the side of the ports of the children according to the position of their targets.
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# File 'lib/HDLRuby/hruby_viz.rb', line 330 def side_children @children.each do |child| puts "side_children for child=#{child.name} with #{child.ports.size} ports" # Resets the port sides. child.lports.clear child.uports.clear child.rports.clear child.dports.clear # Tell is a side is specifically used for input or output. # (Information used for certain types of IC). left_for, up_for, right_for, down_for = nil, nil, nil, nil # Recompute the ports sides. cx = child.xpos cy = child.ypos child.ports.each do |port| puts "For port: #{port.name} (of #{port.ic.name})" unless left_for || up_for || right_for || down_for then # The side is not forced. if port.targets.empty? then # Dangling port, put it on the side with the less ports. puts "Dangling port: #{port.name} (of #{port.ic.name})" pside_by_size = [[child.lports,LEFT], [child.uports,UP], [child.rports,RIGHT], [child.dports,DOWN]].sort do |s0,s1| s0[0].size <=> s1[0].size end port.side = pside_by_size[0][1] # pside_by_size[0][0] << port else # For now, use the first target only for deciding. # Note: if the target is the top circuit (self) the the # sides are reversed. this_port = port.targets[0].ic == self if this_port then # Current IC, do not use its position, but the side. case port.targets[0].side when LEFT tx = cx + 1.0 ty = cy when UP tx = cx ty = -cy - 1.0 when RIGHT tx = -cx - 1.0 ty = cy when DOWN tx = cx ty = cy + 1.0 end else tx = port.targets[0].ic.xpos ty = port.targets[0].ic.ypos end dx = cx-tx dy = cy-ty if dx > 0 then if dy > 0 then if dx > dy then port.side = this_port ? RIGHT : LEFT else port.side = this_port ? UP : DOWN end else if dx > -dy then port.side = this_port ? RIGHT : LEFT else port.side = this_port ? DOWN : UP end end else if dy > 0 then if -dx > dy then port.side = this_port ? LEFT : RIGHT else port.side = this_port ? UP : DOWN end else if -dx > -dy then port.side = this_port ? LEFT : RIGHT else port.side = this_port ? DOWN : UP end end end end end # Case of IC of type assign or register if a side is used for # output, the opposite must be used for input, and vice versa. if child.type == :assign or child.type == :register then # puts "left_for=#{left_for} up_for=#{up_for} right_for=#{right_for} down_for=#{down_for}" if left_for then if port.direction == left_for then port.side = LEFT else port.side = RIGHT end elsif up_for then if port.direction == up_for then port.side = UP else port.side = DOWN end elsif right_for then if port.direction == right_for then port.side = RIGHT else port.side = LEFT end elsif down_for then if port.direction == down_for then port.side = DOWN else port.side = UP end end # Indicate a side is decided. case port.side when LEFT left_for = port.direction when UP up_for = port.direction when RIGHT right_for = port.direction when DOWN down_for = port.direction end end puts "Chosen side=#{port.side}" # Update the content of the sides of the children. case port.side when LEFT child.lports << port when UP child.uports << port when RIGHT child.rports << port when DOWN child.dports << port end end end end |
#side_ports ⇒ Object
Select the side of the ports of the current IC according to the position of their targets but limiting the input ports to the left or up and output ports to the right or down.
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# File 'lib/HDLRuby/hruby_viz.rb', line 266 def side_ports # Resets the port sides. @lports.clear @uports.clear @rports.clear @dports.clear @ports.each do |port| if port.targets.empty? then puts "Dangling port: #{port.name} (of #{port.ic.name})" # Not connected port, put it on the side with the less ports. if port.direction == :input then if lports.size <= uports.size then port.side = LEFT else port.side = UP end else if rports.size <= dports.size then port.side = RIGHT else port.side = DOWN end end else # The port is connected. if port.direction == :input then # For now, use the first target only for deciding. d_left = port.targets[0].ic.xpos - @box[0] d_up = @box[3] - port.targets[0].ic.ypos + port.targets[0].ic.height if d_left <= d_up then port.side = LEFT else port.side = UP end else d_right = @box[2] - port.targets[0].ic.xpos + port.targets[0].ic.width d_down = port.targets[0].ic.ypos - @box[1] if d_right <= d_down then port.side = RIGHT else port.side = DOWN end end end # Update the content of the sides of the children. case port.side when LEFT @lports << port when UP @uports << port when RIGHT @rports << port when DOWN @dports << port end end end |
#size_children ⇒ Object
Compute the width and height in number of routes for each children in current placement and ports position.
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# File 'lib/HDLRuby/hruby_viz.rb', line 670 def size_children @children.each do |child| nl = child.lports.size * @port_width nu = child.uports.size * @port_width nr = child.rports.size * @port_width nd = child.dports.size * @port_width child.height = nl > nr ? nl : nr child.width = nu > nd ? nu : nd puts "First width=#{child.width} height=#{child.height} [#{child.lports.size},#{child.uports.size},#{child.rports.size},#{child.dports.size}]" # Ensure IC have some thickness. if child.type != :register then # For general IC. # First at least one-port wide. child.height = @port_width if child.height < @port_width child.width = @port_width if child.width < @port_width # But enlarge if more than one port horizontally or # vertically for easier routing and readability. if child.lports.size + child.rports.size > 1 and child.height == @port_width and child.width == @port_width then child.width *= 2 end if child.uports.size + child.dports.size > 1 and child.width == @port_width and child.height == @port_width then child.height *= 2 end # Also ensure the chip is wide enough. if child.type == :assign then # For an ALU case. if child.lports.size > 0 and child.height < 5 then child.height = 5 end if child.uports.size > 0 and child.width < 5 then child.width = 5 end elsif child.type == :memory then # For a memory case: it is square (it is a matrix). if child.width > child.height then child.height = child.width else child.width = child.height end else # For the other cases. if child.height + child.width < (@port_width+1)*2 then child.height += @port_width # Also enlarge if area too small. end end else # Register are thinner in their representation if child.ports.size <= 2 then # if they have no sub ports very thin. child.height = 2 if child.height < @port_width child.width = 2 if child.width < @port_width else # Otherwise wide enough to write the sub ports. child.height = 3 if child.height < @port_width child.width = 3 if child.width < @port_width end puts "for register: #{child.name} ports.size=#{child.ports.size}, width=#{child.width} height=#{child.height}" end end end |
#size_matrix ⇒ Object
Compute the sizes of the matrix cells in number of routes, then update the size of current IC for matching the matrix.
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# File 'lib/HDLRuby/hruby_viz.rb', line 821 def size_matrix # Compute the sizes that fits perfectly the children. @rheights = [ 0 ] * @matrix.size @cwidths = [ 0 ] * @matrix[0].size @matrix.each_with_index do |row,i| row.each_with_index do |child,j| next unless child rh = @rheights[i] cw = @cwidths[j] @cwidths[j] = child.width if child.width > cw @rheights[i] = child.height if child.height > rh end end # Increase the space to allow placing the routes. nrows = @matrix.size ncols = @matrix[0].size # @rheights.map! {|h| h + nrows*@cell_border*2 } @rheights.map! {|h| h + @cell_border*2 } @rheights[0] += @border @rheights[-1] += @border # @cwidths.map! {|w| w + ncols*@cell_border*2 } @cwidths.map! {|w| w + @cell_border*2 } @cwidths[0] += @border @cwidths[-1] += @border # Update the size of the current IC. @width = @cwidths.reduce(:+) @height = @rheights.reduce(:+) end |
#sub_port?(port) ⇒ Boolean
Tell if a port is a sub-port of a register.
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# File 'lib/HDLRuby/hruby_viz.rb', line 2601 def sub_port?(port) return !port.name.sub(self.name,"").sub(/\$(I|O)/,"").empty? end |
#system_svg(ic) ⇒ Object
Generate a system description SVG text for +ic+
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# File 'lib/HDLRuby/hruby_viz.rb', line 2206 def system_svg(ic) return "<rect fill=\"#fff\" stroke=\"#000\" " + "stroke-width=\"#{@scale/8.0}\" " + "x=\"#{ic.xpos*@scale}\" y=\"#{ic.ypos*@scale}\" " + "width=\"#{ic.width*@scale}\" "+ "height=\"#{ic.height*@scale}\"/>\n" end |
#taxi_distance(pos0, pos1) ⇒ Object
Compute the taxi cab distance between +pos0+ and +pos1+
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# File 'lib/HDLRuby/hruby_viz.rb', line 1503 def taxi_distance(pos0,pos1) return (pos0[0] - pos1[0]).abs + (pos0[1] - pos1[1]).abs end |
#timed_process_svg(ic) ⇒ Object
Generate a timed process description SVG text for +ic+
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# File 'lib/HDLRuby/hruby_viz.rb', line 2290 def timed_process_svg(ic) id = Viz.to_svg_id(ic.name) res = "<rect id=\"#{id}\" fill=\"#bbb\" stroke=\"#000\" " + "stroke-width=\"#{@scale/8.0}\" " + "x=\"#{ic.xpos*@scale}\" y=\"#{ic.ypos*@scale}\" " + "rx=\"#{@scale}\" " + "width=\"#{ic.width*@scale}\" "+ "height=\"#{ic.height*@scale}\"/>\n" # Its name. sy = (ic.lports.size.even? and ic.rports.size.even? ) ? 0 : -0.5 # Shift to avoid ports res += "<text id=\"text#{id}\" " + "style=\"text-anchor: middle; dominant-baseline: middle;\" " + "font-family=\"monospace\" font-size=\"1px\" " + "x=\"#{(ic.xpos + ic.width/2.0)*@scale}\" "+ "y=\"#{(ic.ypos + ic.height/2.0 + sy)*@scale}\">" + ic.name + "</text>\n" # Its text resizing. res += Viz.svg_text_fit("text#{id}",(ic.width-0.6)*@scale, 0.6*@scale) return res end |
#to_svg(top = true, tx = 0, ty = 0, width = nil, height = nil) ⇒ Object
Generate in SVG format the graphical representation of the IC. +top+ tells if it is the top IC. +tx+ is the x translation of the full description. +ty+ is the y translation of the full description. +width+ is the forced width of the full description if any. +height+ is the forced height of the full description if any.
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# File 'lib/HDLRuby/hruby_viz.rb', line 2631 def to_svg(top = true, tx=0, ty=0, width=nil, height=nil) # Compute the various sizes. x0,y0, x1,y1 = 0,0, @width*@scale, @height*@scale puts "x0,y0, x1,y1 = #{x0},#{y0}, #{x1}, #{y1}" bT = (@scale * 1.5) # Border thickness pT = (bT / 5.0) # Port thickness wT = bT / 30.0 # Wire thickness sF = @scale*0.4 # Small font height mF = @scale*0.6 # Medium font height lF = @scale*1.0 # Large font height width = (x1-x0)+bT*5 unless width height = (y1-y0)+bT*5 unless height stx = (width - (x1-x0)) / 2.0 # X translation of the top system sty = (height - (y1-y0)) / 2.0 # Y translation of the top system puts "bT=#{bT} pT=#{pT} wT=#{wT} width=#{width} height=#{height}" # The initial visibility. visibility = top ? "visible" : "hidden" # The string used as suffix for style class names. @idC = "-" + self.name.gsub(/[:$]/,"-") # Generate the SVG code. if top then # It is the top IC. # Generate the header. res = Viz.header_svg(self.name,x0,y0,width,height) else # It is not the top, no need of initialization. res = "" end # Sets the styles. res += "<style>\n" # Fonts res += ".small#{self.idC} { font: #{sF}px sans-serif; }\n" res += ".medium#{self.idC} { font: #{mF}px sans-serif; }\n" res += ".large#{self.idC} { font: #{lF}px sans-serif; }\n" res += "</style>\n" # Generate the group containing all the IC description. res += "<g id=\"#{self.name}\" visibility=\"#{visibility}\" " + "transform=\"translate(#{tx},#{ty})\">\n" # Generate the rectangle of the bounding box. res += "<rect fill=\"#bbb\" stroke=\"#555\" " + "stroke-width=\"#{@scale/4.0}\" " + # "x=\"#{x0-bT*2.5}\" y=\"#{y0-bT*2.5}\" "+ "x=\"#{x0}\" y=\"#{y0}\" "+ "width=\"#{width}\" height=\"#{height}\"/>\n" # Generate the group containing the top system and its contents. res += "<g transform=\"translate(#{stx},#{sty})\">\n" # Generate current IC's box. # The SVG object representing a system. res += system_svg(self) # Draw the routes and connection points. @route_matrix.each_with_index do |row,y| row.each_with_index do |tile,x| # # Draw the tiles contour for debug. # res += "<rect fill=\"none\" stroke=\"#00F\" " + # "x=\"#{x*@scale}\" " + # "y=\"#{y*@scale}\" " + # "width=\"#{@scale}\" height=\"#{@scale}\"/>\n" # # Draw the wires. tile.wires.each do |wire_dir| # puts "wire_dir=#{wire_dir}" # Draw the wire (as a thin rectangle). case wire_dir when LEFT|RIGHT res += "<line stroke=\"#000\" stroke-width=\"#{wT}\" " + "stroke-linecap=\"round\" " + "x1=\"#{(x)*@scale}\" " + "y1=\"#{(y+0.5)*@scale}\" " + "x2=\"#{(x+1)*@scale}\" " + "y2=\"#{(y+0.5)*@scale}\" />\n" when RIGHT|DOWN res += "<line stroke=\"#000\" stroke-width=\"#{wT}\" " + "stroke-linecap=\"round\" " + "x1=\"#{(x+1)*@scale}\" " + "y1=\"#{(y+0.5)*@scale}\" " + "x2=\"#{(x+0.5)*@scale}\" " + "y2=\"#{(y)*@scale}\" />\n" when RIGHT|UP res += "<line stroke=\"#000\" stroke-width=\"#{wT}\" " + "stroke-linecap=\"round\" " + "x1=\"#{(x+1)*@scale}\" " + "y1=\"#{(y+0.5)*@scale}\" " + "x2=\"#{(x+0.5)*@scale}\" " + "y2=\"#{(y+1)*@scale}\" />\n" when LEFT|DOWN res += "<line stroke=\"#000\" stroke-width=\"#{wT}\" " + "stroke-linecap=\"round\" " + "x1=\"#{(x+0.5)*@scale}\" " + "y1=\"#{(y)*@scale}\" " + "x2=\"#{(x)*@scale}\" " + "y2=\"#{(y+0.5)*@scale}\" />\n" when LEFT|UP res += "<line stroke=\"#000\" stroke-width=\"#{wT}\" " + "stroke-linecap=\"round\" " + "x1=\"#{(x+0.5)*@scale}\" " + "y1=\"#{(y+1)*@scale}\" " + "x2=\"#{(x)*@scale}\" " + "y2=\"#{(y+0.5)*@scale}\" />\n" when UP|DOWN res += "<line stroke=\"#000\" stroke-width=\"#{wT}\" " + "stroke-linecap=\"round\" " + "x1=\"#{(x+0.5)*@scale}\" " + "y1=\"#{(y)*@scale}\" " + "x2=\"#{(x+0.5)*@scale}\" " + "y2=\"#{(y+1)*@scale}\" />\n" end end # Draw the connection points. tile.dots.each do |dot_pos| res += "<rect fill=\"#000\" stroke=\"#000\" " + "stroke-width=\"#{wT}\" " case dot_pos when LEFT res += "x=\"#{(x+0.0)*@scale-wT*2}\" " + "y=\"#{(y+0.5)*@scale-wT*2}\" " when UP res += "x=\"#{(x+0.5)*@scale-wT*2}\" " + "y=\"#{(y+1.0)*@scale-wT*2}\" " when RIGHT res += "x=\"#{(x+1.0)*@scale-wT*2}\" " + "y=\"#{(y+0.5)*@scale-wT*2}\" " when DOWN res += "x=\"#{(x+0.5)*@scale-wT*2}\" " + "y=\"#{(y+0.0)*@scale-wT*2}\" " end res += "width=\"#{wT*4}\" height=\"#{wT*4}\"/>\n" end end end # Generate the children boxes. @children.each do |child| case child.type when :assign # The SVG object representing an ALU is to draw. res += alu_svg(child) when :process # The SVG object representing a process is to draw. res += process_svg(child) when :clocked_process # The SVG object representing a cloked process is to draw. res += clocked_process_svg(child) when :timed_process # The SVG object representing a timed process is to draw. res += timed_process_svg(child) when :register # The SVG object representing a register is to draw. res += register_svg(child) when :memory # The SVG object representing a memory is to draw. res += memory_svg(child) else # The SVG object representing an instance is to draw. res += instance_svg(child) end end # Generate the port boxes. ([ self ] + @children).each do |child| # puts "Drawing port for: #{child.name}" # Left ports child.lports.each_with_index do |port| # Draw the port symbol. case port.direction when :input res += self.right_port_svg(port.name,port.type, port.xpos*@scale-pT/2, (port.ypos+0.5)*@scale-pT/2,pT,pT) when :output res += self.left_port_svg(port.name,port.type, port.xpos*@scale-pT/2, (port.ypos+0.5)*@scale-pT/2,pT,pT) when :inout res += self.left_right_port_svg(port.name,port.type, port.xpos*@scale-pT/2, (port.ypos+0.5)*@scale-pT/2,pT,pT) end # And set its name if it is not a register, memory non-sub port, # or an undirected port. if (child.type != :register and child.type != :memory and port.direction != :none) or child.sub_port?(port) then if child == self then res += "<text class=\"small#{self.idC}\" style=\"text-anchor: end\" " + "x=\"#{(port.xpos)*@scale-pT}\" "+ "y=\"#{(port.ypos+0.5)*@scale+sF/2.5}\">" + # port.name + self.port_str(port) + "</text>\n" else res += "<text class=\"small#{self.idC}\" x=\"#{(port.xpos)*@scale+pT}\" "+ "y=\"#{(port.ypos+0.5)*@scale+sF/2.5}\">" + # port.name + self.port_str(port) + "</text>\n" end end end # Up ports. child.uports.each_with_index do |port| # puts "uport: #{port.name} xpos=#{port.xpos} ypos=#{port.ypos}" case port.direction when :input res += self.down_port_svg(port.name,port.type, (port.xpos+0.5)*@scale-pT/2, (port.ypos+1)*scale-pT/2,pT,pT) when :output res += self.up_port_svg(port.name,port.type, (port.xpos+0.5)*@scale-pT/2, (port.ypos+1)*scale-pT/2,pT,pT) when :inout res += self.up_down_port_svg(port.name,port.type, (port.xpos+0.5)*@scale-pT/2, (port.ypos+1)*scale-pT/2,pT,pT) end # And set its name if it is not a register, memory non sub-port, # or an undirected port. if (child.type != :register and child.type != :memory and port.direction != :none) or child.sub_port?(port) then if child == self then res += "<text class=\"small#{self.idC}\" style=\"text-anchor: middle\" " + "x=\"#{(port.xpos+0.5)*@scale}\" "+ "y=\"#{(port.ypos+1.0)*@scale+pT+sF/2}\">" + # port.name + self.port_str(port) + "</text>\n" else res += "<text class=\"small#{self.idC}\" style=\"text-anchor: middle\" " + "x=\"#{(port.xpos+0.5)*@scale}\" "+ "y=\"#{(port.ypos+1.0)*@scale-pT}\">" + # port.name + self.port_str(port) + "</text>\n" end end end # Right ports child.rports.each_with_index do |port| case port.direction when :input res += self.left_port_svg(port.name,port.type, (port.xpos+1)*@scale-pT/2, (port.ypos+0.5)*scale-pT/2,pT,pT) when :output res += self.right_port_svg(port.name,port.type, (port.xpos+1)*@scale-pT/2, (port.ypos+0.5)*scale-pT/2,pT,pT) when :inout res += self.left_right_port_svg(port.name,port.type, (port.xpos+1)*@scale-pT/2, (port.ypos+0.5)*scale-pT/2,pT,pT) end # And set its name if it is not a register, memory non sub-port, # or an undirected port. if (child.type != :register and child.type != :memory and port.direction != :none) or child.sub_port?(port) then if child == self then res += "<text class=\"small#{self.idC}\" " + "x=\"#{(port.xpos+1)*@scale+pT}\" " + "y=\"#{(port.ypos+0.5)*@scale+sF/2.5}\">" + # port.name + self.port_str(port) + "</text>\n" else res += "<text class=\"small#{self.idC}\" style=\"text-anchor: end\" " + "x=\"#{(port.xpos+1)*@scale-pT}\" "+ "y=\"#{(port.ypos+0.5)*@scale+sF/2.5}\">" + # port.name + self.port_str(port) + "</text>\n" end end end # Down ports. child.dports.each_with_index do |port| case port.direction when :input res += self.up_port_svg(port.name,port.type, (port.xpos+0.5)*@scale-pT/2, port.ypos*scale-pT/2,pT,pT) when :output res += self.down_port_svg(port.name,port.type, (port.xpos+0.5)*@scale-pT/2, port.ypos*scale-pT/2,pT,pT) when :inout res += self.up_down_port_svg(port.name,port.type, (port.xpos+0.5)*@scale-pT/2, port.ypos*scale-pT/2,pT,pT) end # And set its name if it is not a register, memory non sub-port, # or an undirected port. if (child.type != :register and child.type != :memory and port.direction != :none) or child.sub_port?(port) then if child == self then res += "<text class=\"small#{self.idC}\" style=\"text-anchor: middle\" " + "x=\"#{(port.xpos+0.5)*@scale}\" "+ "y=\"#{(port.ypos)*@scale-pT}\">" + # port.name + self.port_str(port) + "</text>\n" else res += "<text class=\"small#{self.idC}\" style=\"text-anchor: middle\" " + "x=\"#{(port.xpos+0.5)*@scale}\" "+ # "y=\"#{(port.ypos)*@scale+pT+sF}\">" + # port.name + "y=\"#{(port.ypos)*@scale+pT+sF/2.0}\">" + # port.name + self.port_str(port) + "</text>\n" end end end end # Generate the children's inside if any. (@children+@branches).each do |child| target = nil # Determine the target element to represent. case child.type when :instance target = child.system when :assign, :process, :clocked_process, :timed_process target = child.branches[0] else target = child if child.is_a?(Node) end next unless target # No target? Skip. # Compute the child display width. cwidth = child.width-pT/@scale cheight = child.height-pT/@scale # Translate inside the instance. ctx = child.xpos + pT/(@scale*2.0) cty = child.ypos + pT/(@scale*2.0) # For the case of an assign IC (alu), reduce and tranlate a bit # on longer side, to accomodate the diagonal borders. if child.type == :assign then if child.lports.any? then cheight -= 2 cty += 1 else cwidth -= 2 ctx += 1 end end # For the case of a process, reduce and translate a bit on # the largest side to accomodate the round borders and usually long # dataflow represented. if [:process, :clocked_process, :timed_process].include?(child.type) then if cwidth >= cheight then cwidth -= 2 ctx += 1 else cheight -= 2 cty += 1 end end # Leave a space for left or right ports if any. sl = child.ports.any? {|p| p.side == LEFT } ? 1.0 : 0.0 sr = child.ports.any? {|p| p.side == RIGHT } ? 1.0 : 0.0 # Recompute the scale. fit = [ (target.width+sl+sr+(bT/@scale)) / (cwidth), (target.height+(bT/@scale)) / (cheight), 3.0 ].max target.scale = @scale / fit puts "fit=#{fit} target.scale=#{target.scale}" puts "child.xpos=#{child.xpos} child.ypos=#{child.ypos} ctx=#{ctx} cty=#{cty}" res += target.to_svg(false,ctx*@scale,cty*@scale, cwidth*scale,cheight*scale) # Generate the closing button element. res += Viz.closing_svg(target.name + '_close',pT,(ctx+cwidth)*@scale-pT,cty*@scale) end # Close the group containing the top system and its content. res += "</g>\n" # Close the group containing the description of the IC. res += "</g>\n" # Generate the scripts for controlling the appearance of the # children' and contents' inside. (@children+@branches).each do |child| target = nil # Determine the target element to represent. case child.type when :instance target = child.system when :assign, :process, :clocked_process, :timed_process target = child.branches[0] else target = child if child.is_a?(Node) end next unless target # No target? Skip. res += <<~SCRIPT <script> diagram.getElementById('#{child.name}').addEventListener("click", (e) => { // For the element. let elem = diagram.getElementById('#{target.name}'); elem.setAttribute('visibility','visible'); // And its closing button. elem = diagram.getElementById('#{target.name}_close'); elem.setAttribute('visibility','visible'); }); diagram.getElementById('#{target.name}_close').addEventListener("click", (e) => { // For the element. let elem = diagram.getElementById('#{target.name}'); elem.setAttribute('visibility','hidden'); // And its closing button. elem = diagram.getElementById('#{target.name}_close'); elem.setAttribute('visibility','hidden'); }); </script> SCRIPT end if top then # It is the top so generate the help panel and close the SVG. res += Viz.help_svg(x0,y0,width,height) res += "</svg>\n" end return res end |
#touch?(pos0, pos1) ⇒ Boolean
Tell if two positions touch each other (diagonal touch is not considered valid).
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# File 'lib/HDLRuby/hruby_viz.rb', line 1641 def touch?(pos0,pos1) return (((pos0[0]-pos1[0]).abs < 2 and pos0[1] == pos1[1]) or ((pos0[1]-pos1[1]).abs < 2 and pos0[0] == pos1[0])) end |
#up_down_port_svg(name, type, xpos, ypos, width, height) ⇒ Object
Generate an up-down port description SVG text.
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# File 'lib/HDLRuby/hruby_viz.rb', line 2586 def up_down_port_svg(name,type,xpos,ypos,width,height) res = "<rect fill=\"#FF0\" stroke=\"#000\" " + "x=\"#{xpos}\" y=\"#{ypos}\" " + "stroke-width=\"#{@scale/16.0}\" " + "width=\"#{width}\" height=\"#{height}\"/>\n" res += "<polygon fill=\"#000\" stroke=\"none\" " + "points=\"#{xpos},#{ypos} #{xpos+width/2},#{ypos+height} " + "#{xpos+width},#{ypos}\"/>\n" res += "<polygon fill=\"#000\" stroke=\"none\" " + "points=\"#{xpos+width/2.0},#{ypos} #{xpos},#{ypos+height} " + "#{xpos+width},#{ypos+height}\"/>\n" return res end |
#up_port_svg(name, type, xpos, ypos, width, height) ⇒ Object
Generate an up port description SVG text.
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# File 'lib/HDLRuby/hruby_viz.rb', line 2548 def up_port_svg(name,type,xpos,ypos,width,height) case type when :posedge res = "<rect fill=\"#88f\" stroke=\"#000\" " when :negedge res = "<rect fill=\"#f88\" stroke=\"#000\" " else res = "<rect fill=\"#ff0\" stroke=\"#000\" " end res += "x=\"#{xpos}\" y=\"#{ypos}\" " + "stroke-width=\"#{@scale/16.0}\" " + "width=\"#{width}\" height=\"#{height}\"/>\n" res += "<polygon fill=\"#000\" stroke=\"none\" " + "points=\"#{xpos},#{ypos} #{xpos+width/2.0},#{ypos+height} " + "#{xpos+width},#{ypos}\"/>\n" return res end |
#wire_route_tiles ⇒ Object
Generate the wiring and connection content of the tiles.
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# File 'lib/HDLRuby/hruby_viz.rb', line 1802 def wire_route_tiles # The table of route segments per tiles, used for determining the # connection points. tile_segs = Hash.new {|h,k| h[k] = [] } # Wire the routes. @routes.each do |route| port0 = route.ports[0] # The routed start port. port1 = route.ports[1] # The routed end port. # Add the start and end port position to the route. sport,eport = *route.ports if sport.ic != self then route.path.unshift([sport.xpos,sport.ypos]) else case sport.side when LEFT route.path.unshift([sport.xpos-1,sport.ypos]) when UP route.path.unshift([sport.xpos,sport.ypos+1]) when RIGHT route.path.unshift([sport.xpos+1,sport.ypos]) when DOWN route.path.unshift([sport.xpos,sport.ypos-1]) end end if eport.ic != self then route.path.append([eport.xpos,eport.ypos]) else case eport.side when LEFT route.path.append([eport.xpos-1,eport.ypos]) when UP route.path.append([eport.xpos,eport.ypos+1]) when RIGHT route.path.append([eport.xpos+1,eport.ypos]) when DOWN route.path.append([eport.xpos,eport.ypos-1]) end end route.path.each_cons(3).with_index do |((x0,y0),(x1,y1),(x2,y2)),i| # puts "x0,y0=#{x0},#{y0} x1,y1=#{x1},#{y1} x2,y2=#{x2},#{y2}" # puts "i=#{i} dir=#{dir}" dir = 0 dir |= RIGHT if x0 > x1 || x1 < x2 dir |= LEFT if x0 < x1 || x1 > x2 dir |= UP if y0 > y1 || y1 < y2 dir |= DOWN if y0 < y1 || y1 > y2 # Set the wire. @route_matrix[y1][x1].wires << dir # Update the list of segments. It will be used later for # determining the connection points. # NOTE: if it is a head or tail of route, there is no dir. tile_segs[[x1,y1]] << dir if dir end end # Generate the connection points. tile_segs.each do |(x,y),segs| # Keep one uniq element per undirected direction. # segs = segs.map { |dir| UNDIRECTED[dir] }.uniq segs = segs.uniq # Determin the fork position if any. puts "segs=#{segs}" if segs.size > 1 fork_pos = nil if (segs & [ LEFT|RIGHT, LEFT|UP]).size == 2 then fork_pos = LEFT elsif (segs & [ LEFT|RIGHT, LEFT|DOWN]).size == 2 then fork_pos = LEFT elsif (segs & [ LEFT|UP, LEFT|DOWN]).size == 2 then fork_pos = LEFT elsif (segs & [ UP|DOWN, UP|LEFT]).size == 2 then fork_pos = UP elsif (segs & [ UP|DOWN, UP|RIGHT]).size == 2 then fork_pos = UP elsif (segs & [ UP|LEFT, UP|RIGHT]).size == 2 then fork_pos = UP elsif (segs & [ RIGHT|LEFT, RIGHT|UP]).size == 2 then fork_pos = RIGHT elsif (segs & [ RIGHT|LEFT, RIGHT|DOWN]).size == 2 then fork_pos = RIGHT elsif (segs & [ RIGHT|UP, RIGHT|DOWN]).size == 2 then fork_pos = RIGHT elsif (segs & [ DOWN|UP, DOWN|LEFT]).size == 2 then fork_pos = DOWN elsif (segs & [ DOWN|UP, DOWN|RIGHT]).size == 2 then fork_pos = DOWN elsif (segs & [ DOWN|LEFT, DOWN|RIGHT]).size == 2 then fork_pos = DOWN end if fork_pos then puts "x=#{x} y=#{y} segs=#{segs} fork_pos=#{fork_pos}" # Set the connection point. @route_matrix[y][x].dots << fork_pos end end end |
#xrate(ic0, ic1) ⇒ Object
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# File 'lib/HDLRuby/hruby_viz.rb', line 161 def xrate(ic0,ic1) d = distance(ic0,ic1) # Ensure d is not 0 to avoid infinity. d = EPSILON if d < EPSILON res = (ic0.xpos-ic1.xpos)/d # puts "ic0.xpos=#{ic0.xpos} ic1.xpos=#{ic1.xpos} xrate=#{res}" return res end |