Class: WizardsCastle::ShoppingTrip
- Inherits:
-
Object
- Object
- WizardsCastle::ShoppingTrip
- Defined in:
- lib/wizards-castle/shopping_trip.rb
Instance Method Summary collapse
- #buy_armor ⇒ Object
- #buy_dex_potions ⇒ Object
- #buy_int_potions ⇒ Object
- #buy_lamp ⇒ Object
- #buy_str_potions ⇒ Object
- #buy_weapon ⇒ Object
-
#initialize(player, printer, prompter) ⇒ ShoppingTrip
constructor
A new instance of ShoppingTrip.
- #random_stat_gain ⇒ Object
- #random_treasure_offer(i) ⇒ Object
- #run ⇒ Object
- #sell_treasures ⇒ Object
Constructor Details
#initialize(player, printer, prompter) ⇒ ShoppingTrip
Returns a new instance of ShoppingTrip.
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# File 'lib/wizards-castle/shopping_trip.rb', line 4 def initialize(player,printer,prompter) @player = player @printer = printer @prompter = prompter end |
Instance Method Details
#buy_armor ⇒ Object
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# File 'lib/wizards-castle/shopping_trip.rb', line 42 def buy_armor return if @player.gp < 1250 @printer.gold_and_armor_report @printer.vendor_armors loop do answer = @prompter.ask(["N","L","C","P"],@printer.prompt_vendor_armor) case answer when "N" return when "L" @player.gp(-1250) @player.set_armor(:leather) return when "C" if @player.gp < 1500 @printer.cannot_afford_chainmail else @player.gp(-1500) @player.set_armor(:chainmail) return end when "P" if @player.gp < 2000 @printer.cannot_afford_plate else @player.gp(-2000) @player.set_armor(:plate) return end end end end |
#buy_dex_potions ⇒ Object
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# File 'lib/wizards-castle/shopping_trip.rb', line 142 def buy_dex_potions loop do return if @player.gp < 1000 answer = @prompter.ask(["Y","N"],@printer.prompt_vendor_dex_potion) if answer=="Y" @player.gp(-1000) @player.dex(+random_stat_gain) @printer.dex_report else return end end end |
#buy_int_potions ⇒ Object
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# File 'lib/wizards-castle/shopping_trip.rb', line 128 def buy_int_potions loop do return if @player.gp < 1000 answer = @prompter.ask(["Y","N"],@printer.prompt_vendor_int_potion) if answer=="Y" @player.gp(-1000) @player.int(+random_stat_gain) @printer.int_report else return end end end |
#buy_lamp ⇒ Object
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# File 'lib/wizards-castle/shopping_trip.rb', line 156 def buy_lamp return if (@player.gp<1000 || @player.lamp?) answer = @prompter.ask(["Y","N"],@printer.prompt_vendor_buy_lamp) if answer=="Y" @player.gp(-1000) @player.set_lamp(true) @printer.you_bought_a_lamp end end |
#buy_str_potions ⇒ Object
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# File 'lib/wizards-castle/shopping_trip.rb', line 114 def buy_str_potions loop do return if @player.gp < 1000 answer = @prompter.ask(["Y","N"],@printer.prompt_vendor_str_potion) if answer=="Y" @player.gp(-1000) @player.str(+random_stat_gain) @printer.str_report else return end end end |
#buy_weapon ⇒ Object
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# File 'lib/wizards-castle/shopping_trip.rb', line 76 def buy_weapon return if @player.gp < 1250 @printer.gold_and_weapon_report @printer.vendor_weapons loop do answer = @prompter.ask(["N","D","M","S"],@printer.prompt_vendor_weapon) case answer when "N" return when "D" @player.gp(-1250) @player.set_weapon(:dagger) return when "M" if @player.gp < 1500 @printer.cannot_afford_a_mace else @player.gp(-1500) @player.set_weapon(:mace) return end when "S" if @player.gp < 2000 @printer.cannot_afford_a_sword else @player.gp(-2000) @player.set_weapon(:sword) return end end end end |
#random_stat_gain ⇒ Object
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# File 'lib/wizards-castle/shopping_trip.rb', line 110 def random_stat_gain Random.rand(6)+1 end |
#random_treasure_offer(i) ⇒ Object
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# File 'lib/wizards-castle/shopping_trip.rb', line 24 def random_treasure_offer(i) Random.rand((i+1)*1500) + 1 end |
#run ⇒ Object
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# File 'lib/wizards-castle/shopping_trip.rb', line 10 def run() sell_treasures if @player.gp < 1000 @printer.too_poor_to_trade return end buy_armor buy_weapon buy_str_potions buy_int_potions buy_dex_potions buy_lamp end |
#sell_treasures ⇒ Object
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# File 'lib/wizards-castle/shopping_trip.rb', line 28 def sell_treasures a = [:ruby_red,:norn_stone,:pale_pearl,:opal_eye,:green_gem,:blue_flame,:palantir,:silmaril] a.each_with_index do |treasure,i| if @player.have_treasure?(treasure) offer = random_treasure_offer(i) answer = @prompter.ask(["Y","N"], @printer.prompt_sell_treasure(treasure,offer)) if answer=="Y" @player.remove_treasure(treasure) @player.gp(+offer) end end end end |