Class: Wallace::Utility::ScaledArray
- Inherits:
-
Object
- Object
- Wallace::Utility::ScaledArray
- Defined in:
- lib/utility/scaled_array.rb
Instance Method Summary collapse
-
#initialize(items, probabilities) ⇒ ScaledArray
constructor
A new instance of ScaledArray.
- #sample ⇒ Object
- #select(point) ⇒ Object
- #select_old(point) ⇒ Object
Constructor Details
#initialize(items, probabilities) ⇒ ScaledArray
Returns a new instance of ScaledArray.
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# File 'lib/utility/scaled_array.rb', line 3 def initialize(items, probabilities) @items = items @cprob = [] # Convert the probabilities into cumulative probabilities. sum = 0.0 for p in probabilities @cprob << sum sum += p end end |
Instance Method Details
#sample ⇒ Object
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# File 'lib/utility/scaled_array.rb', line 16 def sample point = Random.rand return self.select(point) end |
#select(point) ⇒ Object
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# File 'lib/utility/scaled_array.rb', line 21 def select(point) # Initialise the lower and upper bounds of the binary search # at either end of the distribution. lb = 0 ub = @items.length - 1 # Keep searching until the upper and lower bound converge. until lb == ub # Select the point in between the lower and upper bound # as the pivot. pivot = lb + ((ub - lb) / 2) # If the point is less than the start of the area for # the pivot, move the upper bound back one. if point < @cprob[pivot] ub = pivot - 1 # Check if the point lies within the bounds of the pivot. elsif pivot == ub or point < @cprob[pivot+1] lb = ub = pivot # If it doesn't, then move the lower bound forward. else lb = pivot + 1 end end return @items[lb] end |
#select_old(point) ⇒ Object
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# File 'lib/utility/scaled_array.rb', line 57 def select_old(point) # If there is only a single item in the distribution, # then return that item. return @items[0] if @items.length == 1 # Initialise the lower and upper bounds of the binary search # at either end of the distribution. lb = 0 ub = @items.length - 1 # Keep searching until the upper and lower bound converge. until lb == ub # Select the point in between the lower and upper bound # as the pivot. pivot = lb + ((ub - lb) / 2) if point <= @cprob[pivot] ub = pivot else lb = pivot + 1 end end return @items[pivot] end |