Class: Timecode
Overview
Timecode is a convenience object for calculating SMPTE timecode natively. The promise is that you only have to store two values to know the timecode - the amount of frames and the framerate. An additional perk might be to save the dropframeness, but we avoid that at this point.
You can calculate in timecode objects ass well as with conventional integers and floats. Timecode is immutable and can be used as a value object. Timecode objects are sortable.
Here’s how to use it with ActiveRecord (your column names will be source_tc_frames_total and tape_fps)
composed_of :source_tc, :class_name => 'Timecode',
:mapping => [%w(source_tc_frames total), %w(tape_fps fps)]
Defined Under Namespace
Classes: CannotParse, Error, RangeError, WrongFramerate
Constant Summary collapse
- VERSION =
'1.1.2'
- DEFAULT_FPS =
25.0
- NTSC_FPS =
:stopdoc:
(30.0 * 1000 / 1001).freeze
- FILMSYNC_FPS =
(24.0 * 1000 / 1001).freeze
- ALLOWED_FPS_DELTA =
(0.001).freeze
- COMPLETE_TC_RE =
/^(\d{2}):(\d{2}):(\d{2}):(\d{2})$/
- COMPLETE_TC_RE_24 =
/^(\d{2}):(\d{2}):(\d{2})\+(\d{2})$/
- DF_TC_RE =
/^(\d{1,2}):(\d{1,2}):(\d{1,2});(\d{2})$/
- FRACTIONAL_TC_RE =
/^(\d{2}):(\d{2}):(\d{2})\.(\d{1,8})$/
- TICKS_TC_RE =
/^(\d{2}):(\d{2}):(\d{2}):(\d{3})$/
- WITH_FRACTIONS_OF_SECOND =
"%02d:%02d:%02d.%02d"
- WITH_FRAMES =
"%02d:%02d:%02d:%02d"
- WITH_FRAMES_24 =
"%02d:%02d:%02d+%02d"
Class Method Summary collapse
-
.at(hrs, mins, secs, frames, with_fps = DEFAULT_FPS) ⇒ Object
Initialize a Timecode object at this specfic timecode.
-
.from_seconds(seconds_float, the_fps = DEFAULT_FPS) ⇒ Object
create a timecode from the number of seconds.
-
.from_uint(uint, fps = DEFAULT_FPS) ⇒ Object
Some systems (like SGIs) and DPX format store timecode as unsigned integer, bit-packed.
-
.new(from, fps = DEFAULT_FPS) ⇒ Object
Use initialize for integers and parsing for strings.
-
.parse(spaced_input, with_fps = DEFAULT_FPS) ⇒ Object
Parse timecode entered by the user.
-
.parse_with_fractional_seconds(tc_with_fractions_of_second, fps = DEFAULT_FPS) ⇒ Object
Parse a timecode with fractional seconds instead of frames.
-
.parse_with_ticks(tc_with_ticks, fps = DEFAULT_FPS) ⇒ Object
Parse a timecode with ticks of a second instead of frames.
-
.soft_parse(input, with_fps = DEFAULT_FPS) ⇒ Object
Parse timecode and return zero if none matched.
-
.validate_atoms!(hrs, mins, secs, frames, with_fps) ⇒ Object
Validate the passed atoms for the concrete framerate.
Instance Method Summary collapse
-
#*(arg) ⇒ Object
Multiply the timecode by a number.
-
#+(arg) ⇒ Object
add number of frames (or another timecode) to this one.
-
#-(arg) ⇒ Object
Subtract a number of frames.
-
#/(arg) ⇒ Object
Get the number of times a passed timecode fits into this time span (if performed with Timecode) or a Timecode that multiplied by arg will give this one.
-
#<=>(other_tc) ⇒ Object
Timecodes can be compared to each other.
-
#adjacent_to?(another) ⇒ Boolean
Tells whether the passes timecode is immediately to the left or to the right of that one with a 1 frame difference.
- #coerce(to) ⇒ Object
-
#convert(new_fps) ⇒ Object
Convert to different framerate based on the total frames.
-
#fps ⇒ Object
get FPS.
-
#frame_interval ⇒ Object
get frame interval in fractions of a second.
-
#framerate_in_delta(one, two) ⇒ Object
Validate that framerates are within a small delta deviation considerable for floats.
-
#frames ⇒ Object
get the number of frames.
-
#hours ⇒ Object
get the number of hours.
-
#initialize(total = 0, fps = DEFAULT_FPS) ⇒ Timecode
constructor
Initialize a new Timecode object with a certain amount of frames and a framerate will be interpreted as the total number of frames.
-
#inspect ⇒ Object
:nodoc:.
-
#minutes ⇒ Object
get the number of minutes.
-
#seconds ⇒ Object
get the number of seconds.
-
#succ ⇒ Object
Get the next frame.
-
#to_f ⇒ Object
get total frames as float.
-
#to_i ⇒ Object
get total frames as integer.
-
#to_s ⇒ Object
get formatted SMPTE timecode.
-
#to_seconds ⇒ Object
get the timecode as a floating-point number of seconds (used in Quicktime).
-
#to_uint ⇒ Object
get the timecode as bit-packed unsigned 32 bit int (suitable for DPX and SGI).
-
#total ⇒ Object
get total frame count.
-
#with_frames_as_fraction ⇒ Object
(also: #with_fractional_seconds)
FFmpeg expects a fraction of a second as the last element instead of number of frames.
-
#zero? ⇒ Boolean
is the timecode at 00:00:00:00.
Constructor Details
#initialize(total = 0, fps = DEFAULT_FPS) ⇒ Timecode
Initialize a new Timecode object with a certain amount of frames and a framerate will be interpreted as the total number of frames
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# File 'lib/timecode.rb', line 52 def initialize(total = 0, fps = DEFAULT_FPS) raise WrongFramerate, "FPS cannot be zero" if fps.zero? # If total is a string, use parse raise RangeError, "Timecode cannot be negative" if total.to_i < 0 # Always cast framerate to float, and num of rames to integer @total, @fps = total.to_i, fps.to_f @value = validate! freeze end |
Class Method Details
.at(hrs, mins, secs, frames, with_fps = DEFAULT_FPS) ⇒ Object
Initialize a Timecode object at this specfic timecode
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# File 'lib/timecode.rb', line 134 def at(hrs, mins, secs, frames, with_fps = DEFAULT_FPS) validate_atoms!(hrs, mins, secs, frames, with_fps) total = (hrs*(60*60*with_fps) + mins*(60*with_fps) + secs*with_fps + frames).round new(total, with_fps) end |
.from_seconds(seconds_float, the_fps = DEFAULT_FPS) ⇒ Object
create a timecode from the number of seconds. This is how current time is supplied by QuickTime and other systems which have non-frame-based timescales
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# File 'lib/timecode.rb', line 186 def from_seconds(seconds_float, the_fps = DEFAULT_FPS) total_frames = (seconds_float.to_f * the_fps.to_f).to_i new(total_frames, the_fps) end |
.from_uint(uint, fps = DEFAULT_FPS) ⇒ Object
Some systems (like SGIs) and DPX format store timecode as unsigned integer, bit-packed. This method unpacks such an integer into a timecode.
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# File 'lib/timecode.rb', line 193 def from_uint(uint, fps = DEFAULT_FPS) tc_elements = (0..7).to_a.reverse.map do | multiplier | ((uint >> (multiplier * 4)) & 0x0F) end.join.scan(/(\d{2})/).flatten.map{|e| e.to_i} tc_elements << fps at(*tc_elements) end |
.new(from, fps = DEFAULT_FPS) ⇒ Object
Use initialize for integers and parsing for strings
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# File 'lib/timecode.rb', line 70 def new(from, fps = DEFAULT_FPS) from.is_a?(String) ? parse(from, fps) : super(from, fps) end |
.parse(spaced_input, with_fps = DEFAULT_FPS) ⇒ Object
Parse timecode entered by the user. Will raise if the string cannot be parsed. The following formats are supported:
-
10h 20m 10s 1f (or any combination thereof) - will be disassembled to hours, frames, seconds and so on automatically
-
123 - will be parsed as 00:00:01:23
-
00:00:00:00 - will be parsed as zero TC
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# File 'lib/timecode.rb', line 84 def parse(spaced_input, with_fps = DEFAULT_FPS) input = spaced_input.strip # Drop frame goodbye if (input =~ DF_TC_RE) raise Error, "We do not support drop-frame TC" # 00:00:00:00 elsif (input =~ COMPLETE_TC_RE) atoms_and_fps = input.scan(COMPLETE_TC_RE).to_a.flatten.map{|e| e.to_i} + [with_fps] return at(*atoms_and_fps) # 00:00:00+00 elsif (input =~ COMPLETE_TC_RE_24) atoms_and_fps = input.scan(COMPLETE_TC_RE_24).to_a.flatten.map{|e| e.to_i} + [24] return at(*atoms_and_fps) # 00:00:00.0 elsif input =~ FRACTIONAL_TC_RE parse_with_fractional_seconds(input, with_fps) # 00:00:00:000 elsif input =~ TICKS_TC_RE parse_with_ticks(input, with_fps) # 10h 20m 10s 1f 00:00:00:01 - space separated is a sum of parts elsif input =~ /\s/ parts = input.gsub(/\s/, ' ').split.reject{|e| e.strip.empty? } raise CannotParse, "No atoms" if parts.empty? parts.map{|part| parse(part, with_fps) }.inject{|sum, p| sum + p.total } # 10s elsif input =~ /^(\d+)s$/ return new(input.to_i * with_fps, with_fps) # 10h elsif input =~ /^(\d+)h$/i return new(input.to_i * 60 * 60 * with_fps, with_fps) # 20m elsif input =~ /^(\d+)m$/i return new(input.to_i * 60 * with_fps, with_fps) # 60f - 60 frames, or 2 seconds and 10 frames elsif input =~ /^(\d+)f$/i return new(input.to_i, with_fps) # Only a bunch of digits, treat 12345 as 00:01:23:45 elsif (input =~ /^(\d+)$/) atoms_len = 2 * 4 # left-pad input AND truncate if needed padded = input[0..atoms_len].rjust(8, "0") atoms = padded.scan(/(\d{2})/).flatten.map{|e| e.to_i } + [with_fps] return at(*atoms) else raise CannotParse, "Cannot parse #{input} into timecode, unknown format" end end |
.parse_with_fractional_seconds(tc_with_fractions_of_second, fps = DEFAULT_FPS) ⇒ Object
Parse a timecode with fractional seconds instead of frames. This is how ffmpeg reports a timecode
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# File 'lib/timecode.rb', line 156 def parse_with_fractional_seconds(tc_with_fractions_of_second, fps = DEFAULT_FPS) fraction_expr = /\.(\d+)$/ fraction_part = ('.' + tc_with_fractions_of_second.scan(fraction_expr)[0][0]).to_f seconds_per_frame = 1.0 / fps.to_f frame_idx = (fraction_part / seconds_per_frame).floor tc_with_frameno = tc_with_fractions_of_second.gsub(fraction_expr, ":%02d" % frame_idx) parse(tc_with_frameno, fps) end |
.parse_with_ticks(tc_with_ticks, fps = DEFAULT_FPS) ⇒ Object
Parse a timecode with ticks of a second instead of frames. A ‘tick’ is defined as 4 msec and has a range of 0 to 249. This format can show up in subtitle files for digital cinema used by CineCanvas systems
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# File 'lib/timecode.rb', line 171 def parse_with_ticks(tc_with_ticks, fps = DEFAULT_FPS) ticks_expr = /(\d{3})$/ num_ticks = tc_with_ticks.scan(ticks_expr).join.to_i raise RangeError, "Invalid tick count #{num_ticks}" if num_ticks > 249 seconds_per_frame = 1.0 / fps frame_idx = ( (num_ticks * 0.004) / seconds_per_frame ).floor tc_with_frameno = tc_with_ticks.gsub(ticks_expr, "%02d" % frame_idx) parse(tc_with_frameno, fps) end |
.soft_parse(input, with_fps = DEFAULT_FPS) ⇒ Object
Parse timecode and return zero if none matched
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# File 'lib/timecode.rb', line 75 def soft_parse(input, with_fps = DEFAULT_FPS) parse(input) rescue new(0, with_fps) end |
.validate_atoms!(hrs, mins, secs, frames, with_fps) ⇒ Object
Validate the passed atoms for the concrete framerate
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# File 'lib/timecode.rb', line 141 def validate_atoms!(hrs, mins, secs, frames, with_fps) case true when hrs > 99 raise RangeError, "There can be no more than 99 hours, got #{hrs}" when mins > 59 raise RangeError, "There can be no more than 59 minutes, got #{mins}" when secs > 59 raise RangeError, "There can be no more than 59 seconds, got #{secs}" when frames > (with_fps - 1) raise RangeError, "There can be no more than #{with_fps - 1} frames @#{with_fps}, got #{frames}" end end |
Instance Method Details
#*(arg) ⇒ Object
Multiply the timecode by a number
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# File 'lib/timecode.rb', line 327 def *(arg) raise RangeError, "Timecode multiplier cannot be negative" if (arg < 0) self.class.new(@total*arg.to_i, @fps) end |
#+(arg) ⇒ Object
add number of frames (or another timecode) to this one
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# File 'lib/timecode.rb', line 299 def +(arg) if (arg.is_a?(Timecode) && framerate_in_delta(arg.fps, @fps)) self.class.new(@total+arg.total, @fps) elsif (arg.is_a?(Timecode)) raise WrongFramerate, "You are calculating timecodes with different framerates" else self.class.new(@total + arg, @fps) end end |
#-(arg) ⇒ Object
Subtract a number of frames
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# File 'lib/timecode.rb', line 316 def -(arg) if (arg.is_a?(Timecode) && framerate_in_delta(arg.fps, @fps)) self.class.new(@total-arg.total, @fps) elsif (arg.is_a?(Timecode)) raise WrongFramerate, "You are calculating timecodes with different framerates" else self.class.new(@total-arg, @fps) end end |
#/(arg) ⇒ Object
Get the number of times a passed timecode fits into this time span (if performed with Timecode) or a Timecode that multiplied by arg will give this one
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# File 'lib/timecode.rb', line 339 def /(arg) arg.is_a?(Timecode) ? (@total / arg.total) : self.class.new(@total / arg, @fps) end |
#<=>(other_tc) ⇒ Object
Timecodes can be compared to each other
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# File 'lib/timecode.rb', line 344 def <=>(other_tc) if framerate_in_delta(fps, other_tc.fps) self.total <=> other_tc.total else raise WrongFramerate, "Cannot compare timecodes with different framerates" end end |
#adjacent_to?(another) ⇒ Boolean
Tells whether the passes timecode is immediately to the left or to the right of that one with a 1 frame difference
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# File 'lib/timecode.rb', line 311 def adjacent_to?(another) (self.succ == another) || (another.succ == self) end |
#coerce(to) ⇒ Object
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# File 'lib/timecode.rb', line 203 def coerce(to) me = case to when String to_s when Integer to_i when Float to_f else self end [me, to] end |
#convert(new_fps) ⇒ Object
Convert to different framerate based on the total frames. Therefore, 1 second of PAL video will convert to 25 frames of NTSC (this is suitable for PAL to film TC conversions and back).
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# File 'lib/timecode.rb', line 275 def convert(new_fps) self.class.new(@total, new_fps) end |
#fps ⇒ Object
get FPS
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# File 'lib/timecode.rb', line 228 def fps @fps end |
#frame_interval ⇒ Object
get frame interval in fractions of a second
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# File 'lib/timecode.rb', line 253 def frame_interval 1.0/@fps end |
#framerate_in_delta(one, two) ⇒ Object
Validate that framerates are within a small delta deviation considerable for floats
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# File 'lib/timecode.rb', line 364 def framerate_in_delta(one, two) (one.to_f - two.to_f).abs <= ALLOWED_FPS_DELTA end |
#frames ⇒ Object
get the number of frames
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# File 'lib/timecode.rb', line 233 def frames value_parts[3] end |
#hours ⇒ Object
get the number of hours
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# File 'lib/timecode.rb', line 248 def hours value_parts[0] end |
#inspect ⇒ Object
:nodoc:
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# File 'lib/timecode.rb', line 63 def inspect # :nodoc: "#<Timecode:%s (%dF@%.2f)>" % [to_s, total, fps] end |
#minutes ⇒ Object
get the number of minutes
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# File 'lib/timecode.rb', line 243 def minutes value_parts[1] end |
#seconds ⇒ Object
get the number of seconds
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# File 'lib/timecode.rb', line 238 def seconds value_parts[2] end |
#succ ⇒ Object
Get the next frame
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# File 'lib/timecode.rb', line 333 def succ self.class.new(@total + 1, @fps) end |
#to_f ⇒ Object
get total frames as float
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# File 'lib/timecode.rb', line 289 def to_f @total end |
#to_i ⇒ Object
get total frames as integer
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# File 'lib/timecode.rb', line 294 def to_i @total end |
#to_s ⇒ Object
get formatted SMPTE timecode
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# File 'lib/timecode.rb', line 280 def to_s if (framerate_in_delta(fps, 24)) WITH_FRAMES_24 % value_parts else WITH_FRAMES % value_parts end end |
#to_seconds ⇒ Object
get the timecode as a floating-point number of seconds (used in Quicktime)
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# File 'lib/timecode.rb', line 268 def to_seconds (@total / @fps) end |
#to_uint ⇒ Object
get the timecode as bit-packed unsigned 32 bit int (suitable for DPX and SGI)
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# File 'lib/timecode.rb', line 258 def to_uint elements = (("%02d" * 4) % [hours,minutes,seconds,frames]).split(//).map{|e| e.to_i } uint = 0 elements.reverse.each_with_index do | p, i | uint |= p << 4 * i end uint end |
#total ⇒ Object
get total frame count
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# File 'lib/timecode.rb', line 223 def total to_f end |
#with_frames_as_fraction ⇒ Object Also known as: with_fractional_seconds
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# File 'lib/timecode.rb', line 356 def with_frames_as_fraction vp = value_parts.dup vp[-1] = (100.0 / @fps) * vp[-1] WITH_FRACTIONS_OF_SECOND % vp end |
#zero? ⇒ Boolean
is the timecode at 00:00:00:00
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# File 'lib/timecode.rb', line 218 def zero? @total.zero? end |