Module: TCLog

Defined in:
lib/tclog.rb

Overview

TCLog

Author

Shota Fukumori (sora_h)

Copyright

© Shota Fukumori (sora_h) 2010 w/ mit license

License

MIT License; License terms written in README.mkd

This library helps TC:E stats parsing.

Defined Under Namespace

Classes: Game, Player, Round

Class Method Summary collapse

Class Method Details

.analyze(logfile, gametype = :obj) ⇒ Object

logfile

String or IO. String is filename.

gametype

:obj => “Objective” :ctf => “Capture The Flag” :bc => “BodyCount”

Parses TC:E etconsole.log. You can catch etconsole.log by /set logfile 2 at tc:e console.



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# File 'lib/tclog.rb', line 220

def self.analyze(logfile, gametype = :obj)
  # Load file
  log = case logfile
        when File, IO, StringIO
          logfile.readlines.map(&:chomp)
        when String
          File.readlines(logfile).map(&:chomp)
        else
          raise ArgumentError, "logfile must be kind of String, File or IO"
        end
  # Drop waste lines / Drop waste message
  renames = {}
  orders = log.map do |x|
    next unless /^(\[skipnotify\])(\^.)?(.+renamed|Timelimit hit)/ =~ x ||
                /^(\[skipnotify\])(.+ entered the game)$/          =~ x ||
                /^(\[skipnotify\])?(\^.)?(Specops|Terrorists)/     =~ x ||
                /^(\[skipnotify\])?(\^.)?(Planted|Defused)/        =~ x ||
                /^The .+ have completed the objective!/            =~ x ||
                /^The .+ have completed the objective!/            =~ x ||
                /^(\[skipnotify\])(\^.)(Overall stats for: |)/     =~ x ||
                /^(LOADING\.\.\. maps|Match starting)/             =~ x
    x.gsub!(/\[skipnotify\]/,"") 
    # Player Score
    r = x.scan(/\^.(Terrorists|Specops)\^. *\^.(.+?)\^. *([\d\-]+) +([\d\-]+) +([\d\-]+) +([\d\-]+)\^. *([\d\-]+)\^. *([\d\-]+)\^. *([\d\-]+)\^. *([\d\-]+)\^. *([\d\-]+)\^. *([\d\-]+)/).flatten
    if r.empty? # If the line not player's score
      case x
      when /^LOADING\.\.\. maps\/(.+?)\.bsp$/ # Map Changing?
        m = $~.captures
        ["Map",m[0]]
      when /^Match starting/, /^(.+ entered the game)$/ # Match starting
        ["Match"]
      when /^(Planted) at (.+?) \[(.)\]/, /^The Terrorists have completed the objective!/ # TeroWin
        m = $~.captures
        m[0] = "TerroristsWin"
        m
      when /^(Defused) at (.+?) \[(.)\]/, /^The Specops have completed the objective!/ # Specops Win
        m = $~.captures
        m[0] = "SpecopsWin"
        m
      when /Timelimit hit/
        if gametype == :obj
          ["SpecopsWin"]
        else
          ["UnknownWin"]
        end
      when /^\^7Overall stats for:/ # /^(\[skipnotify\])(\^.)(Overall stats for: |)/
        if [:bc, :obj].include?(gametype) 
          ["UnknownWin"]
        else
          nil
        end
      when /\^.(.+?)\^. \^.(Totals) *([\d\-]+) +([\d\-]+) +([\d\-]+) +([\d\-]+)\^. *([\d\-]+)\^. *([\d\-]+)\^. *([\d\-]+)\^. *([\d\-]+)\^. *([\d\-]+)\^. *([\d\-]+)/ # Team total score?
        r = $~.captures
        r[0] << "Total"
        m = [r[0]]
        m << {
          :name  => r[1],
          :kill  => r[2].to_i,
          :death => r[3].to_i,
          :sui   => r[4].to_i,
          :tk    => r[5].to_i,
          :eff   => r[6].to_i,
          :aa    => r[7].to_i,
          :dg    => r[8].to_i,
          :dr    => r[9].to_i,
          :td    => r[10].to_i,
          :score => r[11].to_i,
          :rate  => (r[8].to_i-r[9].to_i)/100.0,
        }
      when /^(.+) renamed to (.+)/ # nick renamed?
        m = $~.captures
        m.map!{|n|n.gsub(/ +$/,"")[0..14]}
        renames[m[1]] = renames[m[0]] || m[0]
        nil
      end
    else
      # Process player's score
      if r[1].kind_of?(String)
        r[1].gsub!(/ +$/,"")
        r[1] = r[1][0..14]
        r[1] = renames[r[1]] || r[1]
      end
      m = [r[0]]
      m << {
        :name  => r[1],
        :kill  => r[2].to_i,
        :death => r[3].to_i,
        :sui   => r[4].to_i,
        :tk    => r[5].to_i,
        :eff   => r[6].to_i,
        :aa    => r[7].to_i,
        :dg    => r[8].to_i,
        :dr    => r[9].to_i,
        :td    => r[10].to_i,
        :score => r[11].to_i,
        :rate  => (r[8].to_i-r[9].to_i)/100.0,
      }
    end
  end.compact

  #pp orders

  match_flag = false
  game = Game.new(orders, gametype)
  match = [""]
  match_wins = nil
  terrorists_total = nil
  specops_total = nil
  flag2 = false
  include_match = orders.include?("Match")
  vm = Proc.new do |o|
    case o[0]
    when "Match"
      next if match[-1][0] == "Match"
      if match_flag
        if specops_total && match_wins
          game.add_round specops_total, terrorists_total, match_wins
          match_wins = nil
          terrorists_total = nil
          specops_total = nil
          flag2 = false
        end
      else
        match_flag = true
        flag2 = true
      end
      if match[-1][0] == "Map"
        game.add_map match[-1][1]
      end
    when "UnknownWin"
      match_wins = :unknown if match_flag
    when "TerroristsWin"
      match_wins = :terrorists if match_flag
    when "SpecopsWin"
      match_wins = :specops if match_flag
    when "Terrorists", "Specops"
      if match_flag
        unless game.players[o[1][:name]]
          game.add_player(o[1][:name])
        end
        game.players[o[1][:name]].add_result(game.round_r+1,o[1])
        flag2 = true
      end
    when "TerroristsTotal"
      terrorists_total = o[1] if match_flag
    when "SpecopsTotal"
     if match_flag
       specops_total = o[1]
        unless specops_total
          specops_total = {
            :name  => "Totals",
            :kill  => 0,
            :death => 0,
            :sui   => 0,
            :tk    => 0,
            :eff   => 0,
            :aa    => 0,
            :dg    => 0,
            :dr    => 0,
            :td    => 0,
            :score => 0,
            :rate  => 0,
          }
        end
        unless terrorists_total
          terrorists_total = {
            :name  => "Totals",
            :kill  => 0,
            :death => 0,
            :sui   => 0,
            :tk    => 0,
            :eff   => 0,
            :aa    => 0,
            :dg    => 0,
            :dr    => 0,
            :td    => 0,
            :score => 0,
            :rate  => 0,
          }
        end

       match_wins = compare_score(terrorists_total, specops_total) if match_wins == :unknown
     end
    end
    match << o
  end
  orders.each(&vm)

  vm.call(["Match"]) if match_flag
  game
end

.compare_score(terrorists, specops) ⇒ Object

:nodoc:



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# File 'lib/tclog.rb', line 412

def self.compare_score(terrorists, specops) # :nodoc:
  if terrorists[:score] > specops[:score]
    :terrorists
  else
    :specops
  end
end