Class: StudioGame::Game
- Inherits:
-
Object
- Object
- StudioGame::Game
- Defined in:
- lib/studio_game/game.rb
Instance Attribute Summary collapse
-
#title ⇒ Object
readonly
Returns the value of attribute title.
Instance Method Summary collapse
- #add_player(player) ⇒ Object
- #high_score_entry(player) ⇒ Object
-
#initialize(title) ⇒ Game
constructor
A new instance of Game.
- #load_players(filename) ⇒ Object
- #play(num_rounds) ⇒ Object
- #print_name_and_health(player) ⇒ Object
- #print_stats ⇒ Object
- #save_high_scores(filename = "high_scores.txt") ⇒ Object
- #total_points ⇒ Object
Constructor Details
#initialize(title) ⇒ Game
Returns a new instance of Game.
9 10 11 12 |
# File 'lib/studio_game/game.rb', line 9 def initialize(title) @title = title @players = [] end |
Instance Attribute Details
#title ⇒ Object (readonly)
Returns the value of attribute title.
14 15 16 |
# File 'lib/studio_game/game.rb', line 14 def title @title end |
Instance Method Details
#add_player(player) ⇒ Object
20 21 22 |
# File 'lib/studio_game/game.rb', line 20 def add_player(player) @players.push(player) end |
#high_score_entry(player) ⇒ Object
94 95 96 97 |
# File 'lib/studio_game/game.rb', line 94 def high_score_entry(player) formatted_name = player.name.ljust(20,'.') "#{formatted_name} #{player.score}" end |
#load_players(filename) ⇒ Object
79 80 81 82 83 |
# File 'lib/studio_game/game.rb', line 79 def load_players(filename) CSV.foreach(filename) { |line| add_player( Player.new(line[0],line[1].to_i) ) } end |
#play(num_rounds) ⇒ Object
24 25 26 27 28 29 30 31 32 33 34 35 36 37 38 39 40 41 42 43 44 |
# File 'lib/studio_game/game.rb', line 24 def play(num_rounds) puts "There are #{@players.size} players in #{@title}:" puts @players treasures = TreasureTrove::TREASURES puts "\nThere are #{treasures.size} treasures to be found:" treasures.each { |t| puts "A #{t.name} is worth #{t.points} points." } 1.upto(num_rounds) { |n| if block_given? break if yield end puts "\nRound #{n}" @players.each do |player| GameTurn.take_turn(player) end } end |
#print_name_and_health(player) ⇒ Object
75 76 77 |
# File 'lib/studio_game/game.rb', line 75 def print_name_and_health(player) puts "#{player.name} (#{player.health})" end |
#print_stats ⇒ Object
46 47 48 49 50 51 52 53 54 55 56 57 58 59 60 61 62 63 64 65 66 67 68 69 70 71 72 73 |
# File 'lib/studio_game/game.rb', line 46 def print_stats strong_players, wimpy_players = @players.partition {|p| p.strong?} puts "\n#{@title} Statistics:" puts "\n#{strong_players.size} strong players:" strong_players.each { |player| print_name_and_health(player) } puts "\n#{wimpy_players.size} wimpy players:" wimpy_players.each { |player| print_name_and_health(player) } puts "\n#{@title} High Scores:" @players.sort.each { |player| puts high_score_entry(player) } @players.sort.each { |player| puts "\n#{player.name}'s point totals:" player.each_found_treasure {|t| puts "#{t.points} total #{t.name} points"} puts "#{player.points} grand total points" } puts "\n#{total_points} total points from treasures found." end |
#save_high_scores(filename = "high_scores.txt") ⇒ Object
85 86 87 88 89 90 91 92 |
# File 'lib/studio_game/game.rb', line 85 def save_high_scores(filename="high_scores.txt") File.open(filename, "w") { |file| file.puts "#{@title} High Scores:" @players.sort.each { |player| file.puts high_score_entry(player) } } end |
#total_points ⇒ Object
16 17 18 |
# File 'lib/studio_game/game.rb', line 16 def total_points @players.reduce(0) {|sum,n| sum += n.points} end |