Class: S2A_INFO2_Packet

Inherits:
Object
  • Object
show all
Includes:
S2A_INFO_BasePacket
Defined in:
lib/steam/packets/s2a_info2_packet.rb

Overview

This class represents a S2A_INFO_DETAILED response packet sent by a Source or GoldSrc server

Out-of-date (before 10/24/2008) GoldSrc servers use an older format (see S2A_INFO_DETAILED_Packet).

See Also:

Author:

  • Sebastian Staudt

Constant Summary

Constants included from SteamPacket

SteamPacket::A2M_GET_SERVERS_BATCH2_HEADER, SteamPacket::A2S_INFO_HEADER, SteamPacket::A2S_PLAYER_HEADER, SteamPacket::A2S_RULES_HEADER, SteamPacket::A2S_SERVERQUERY_GETCHALLENGE_HEADER, SteamPacket::C2M_CHECKMD5_HEADER, SteamPacket::M2A_SERVER_BATCH_HEADER, SteamPacket::M2C_ISVALIDMD5_HEADER, SteamPacket::M2S_REQUESTRESTART_HEADER, SteamPacket::RCON_GOLDSRC_CHALLENGE_HEADER, SteamPacket::RCON_GOLDSRC_NO_CHALLENGE_HEADER, SteamPacket::RCON_GOLDSRC_RESPONSE_HEADER, SteamPacket::S2A_INFO2_HEADER, SteamPacket::S2A_INFO_DETAILED_HEADER, SteamPacket::S2A_LOGSTRING_HEADER, SteamPacket::S2A_PLAYER_HEADER, SteamPacket::S2A_RULES_HEADER, SteamPacket::S2C_CHALLENGE_HEADER, SteamPacket::S2C_CONNREJECT_HEADER, SteamPacket::S2M_HEARTBEAT2_HEADER

Instance Attribute Summary

Attributes included from S2A_INFO_BasePacket

#info_hash

Instance Method Summary collapse

Methods included from SteamPacket

#to_s

Constructor Details

#initialize(data) ⇒ S2A_INFO2_Packet

Creates a new S2A_INFO2 response object based on the given data

Parameters:

  • data (String)

    The raw packet data replied from the server

See Also:

  • S2A_INFO_BasePacket#generate_info_hash


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# File 'lib/steam/packets/s2a_info2_packet.rb', line 24

def initialize(data)
  super S2A_INFO2_HEADER, data

  @protocol_version = @content_data.byte
  @server_name = @content_data.cstring
  @map_name = @content_data.cstring
  @game_directory = @content_data.cstring
  @game_description = @content_data.cstring
  @app_id = @content_data.short
  @number_of_players = @content_data.byte
  @max_players = @content_data.byte
  @number_of_bots = @content_data.byte
  @dedicated = @content_data.byte.chr
  @operating_system = @content_data.byte.chr
  @password_needed = @content_data.byte == 1
  @secure = @content_data.byte == 1
  @game_version = @content_data.cstring
  extra_data_flag = @content_data.byte

  @server_port = @content_data.short unless extra_data_flag & 0x80 == 0

  unless extra_data_flag & 0x10 == 0
    @server_id =  @content_data.long | (@content_data.long << 32)
  end

  unless extra_data_flag & 0x40 == 0
    @tv_port = @content_data.short
    @tv_name = @content_data.cstring
  end

  @server_tags = @content_data.cstring unless extra_data_flag & 0x20 == 0

  generate_info_hash
end