Class: Push
Overview
Push the opponent in #direction
Instance Attribute Summary collapse
-
#direction ⇒ Direction
readonly
The direction where to push.
Instance Method Summary collapse
- #==(other) ⇒ Object
-
#initialize(direction) ⇒ Push
constructor
A new instance of Push.
-
#perform!(gamestate, current_player) ⇒ Object
Perform the action.
- #type ⇒ Object
Methods inherited from Action
Constructor Details
#initialize(direction) ⇒ Push
Returns a new instance of Push.
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# File 'lib/software_challenge_client/action.rb', line 230 def initialize(direction) @direction = direction end |
Instance Attribute Details
#direction ⇒ Direction (readonly)
Returns the direction where to push.
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# File 'lib/software_challenge_client/action.rb', line 227 def direction @direction end |
Instance Method Details
#==(other) ⇒ Object
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# File 'lib/software_challenge_client/action.rb', line 275 def ==(other) other.type == type && other.direction == direction end |
#perform!(gamestate, current_player) ⇒ Object
Perform the action.
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# File 'lib/software_challenge_client/action.rb', line 235 def perform!(gamestate, current_player) if gamestate.other_player.x != current_player.x || gamestate.other_player.y != current_player.y invalid 'Abdrängen ist nur auf dem Feld des Gegners möglich.' end other_player_field = gamestate.board.field(gamestate.other_player.x, gamestate.other_player.y) if other_player_field.type == FieldType::SANDBANK invalid 'Abdrängen von einer Sandbank ist nicht erlaubt.' end if direction == Direction.get_turn_direction(current_player.direction, 3) invalid 'Man darf nicht hinter sich abdrängen.' end target_x, target_y = gamestate.board.get_neighbor( gamestate.other_player.x, gamestate.other_player.y, direction ) required_movement = 1 if gamestate.board.field(target_x, target_y).type == FieldType::LOG required_movement += 1 end if required_movement > current_player.movement invalid 'Nicht genug Bewegungspunkte zum abdrängen '\ "(brauche #{required_movement})" end current_player.movement -= required_movement gamestate.other_player.x = target_x gamestate.other_player.y = target_y end |
#type ⇒ Object
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# File 'lib/software_challenge_client/action.rb', line 271 def type :push end |