Class: Rubygame::KeyDownEvent
Overview
Indicates that a keyboard key was pressed.
This event has these attributes:
- string
-
a human-readable string telling what key was pressed, or nil. See #key2str.
- key
-
the integer keysym for the key. These can be compared with the K_* constants in the Rubygame module, e.g. Rubygame::K_A.
- mods
-
an Array of zero or more keysyms indicating which modifier keys were being pressed when the key was pressed. You can compare with these constants in the Rubygame module:
- K_RSHIFT
-
shift key (right side)
- K_LSHIFT
-
shift key (left side)
- K_RCTRL
-
ctrl key (right side)
- K_LCTRL
-
ctrl key (left side)
- K_RALT
-
alt key (right side)
- K_LALT
-
alt key (left side)
- K_RMETA
-
meta key (right side)
- K_LMETA
-
meta key (left side)
- K_RSUPER
-
super key, aka. Windows key (right side)
- K_LSUPER
-
super key, aka. Windows key (left side)
- K_RALT
-
alt key (right side)
- K_NUMLOCK
-
num lock
- K_CAPSLOCK
-
caps lock
- K_MODE
-
mode key
Instance Attribute Summary collapse
-
#key ⇒ Object
Returns the value of attribute key.
-
#mods ⇒ Object
Returns the value of attribute mods.
-
#string ⇒ Object
Returns the value of attribute string.
Instance Method Summary collapse
-
#initialize(key, mods) ⇒ KeyDownEvent
constructor
Create a new KeyDownEvent.
Constructor Details
#initialize(key, mods) ⇒ KeyDownEvent
Create a new KeyDownEvent.
- key
-
either an integer keysym (e.g. Rubygame::K_A) or string (e.g. “a”)
- mods
-
array of modifier keysyms
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# File 'lib/rubygame/event.rb', line 206 def initialize(key,mods) if key.kind_of? Integer @key = key @string = Rubygame.key2str(key, mods) #a string or nil elsif key.kind_of? String @key = Rubygame::Key::ASCII2KEY[key] if @key != nil @string = key else raise(ArgumentError,"First argument of KeyDownEvent.new() must be an Integer KeySym (like K_A) or a ASCII-like String (like \"a\" or \"A\"). Got %s (%s)"%[key,key.class]) end end @mods = mods end |
Instance Attribute Details
#key ⇒ Object
Returns the value of attribute key.
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# File 'lib/rubygame/event.rb', line 200 def key @key end |
#mods ⇒ Object
Returns the value of attribute mods.
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# File 'lib/rubygame/event.rb', line 200 def mods @mods end |
#string ⇒ Object
Returns the value of attribute string.
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# File 'lib/rubygame/event.rb', line 200 def string @string end |