Class: Tic
- Inherits:
-
Object
- Object
- Tic
- Defined in:
- lib/ruby-tic-tac-toe.rb
Instance Method Summary collapse
- #ask_to_play_again(user_goes_first) ⇒ Object
- #check_game(next_turn) ⇒ Object
- #cpu_find_move ⇒ Object
- #cpu_turn ⇒ Object
- #draw_game ⇒ Object
- #empty_in_column(arr) ⇒ Object
-
#initialize ⇒ Tic
constructor
A new instance of Tic.
- #moves_left ⇒ Object
- #put_bar ⇒ Object
- #put_line ⇒ Object
- #restart_game(user_goes_first) ⇒ Object
- #start_game(user_goes_first) ⇒ Object
- #times_in_column(arr, item) ⇒ Object
- #user_turn ⇒ Object
- #wrong_input ⇒ Object
- #wrong_move ⇒ Object
Constructor Details
#initialize ⇒ Tic
Returns a new instance of Tic.
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# File 'lib/ruby-tic-tac-toe.rb', line 5 def initialize #map of all places that are possible wins @columns = [ [:a1,:a2,:a3], [:b1,:b2,:b3], [:c1,:c2,:c3], [:a1,:b1,:c1], [:a2,:b2,:c2], [:a3,:b3,:c3], [:a1,:b2,:c3], [:c1,:b2,:a3] ] @cpu = rand() > 0.5 ? 'X' : 'O' @user = @cpu == 'X' ? 'O' : 'X' @cpu_name = "Ruby" put_line puts "\n RUBY TIC TAC TOE".purple print "\n What is your name? ".neon STDOUT.flush @user_name = gets.chomp @user_score = 0 @cpu_score = 0 start_game(@user == 'X') end |
Instance Method Details
#ask_to_play_again(user_goes_first) ⇒ Object
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# File 'lib/ruby-tic-tac-toe.rb', line 241 def ask_to_play_again(user_goes_first) print " Play again? (Yn): " STDOUT.flush response = gets.chomp.downcase case response when "y" then restart_game(user_goes_first) when "yes" then restart_game(user_goes_first) when "n" then #do nothing when "no" then #do nothing else ask_to_play_again(user_goes_first) end end |
#check_game(next_turn) ⇒ Object
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# File 'lib/ruby-tic-tac-toe.rb', line 194 def check_game(next_turn) game_over = nil @columns.each do |column| # see if cpu has won if times_in_column(column, @cpu) == 3 put_line draw_game put_line puts "" puts " Game Over -- #{@cpu_name} WINS!!!\n".blue game_over = true @cpu_score += 1 ask_to_play_again(false) end # see if user has won if times_in_column(column, @user) == 3 put_line draw_game put_line puts "" puts " Game Over -- #{@user_name} WINS!!!\n".blue game_over = true @user_score += 1 ask_to_play_again(true) end end unless game_over if(moves_left > 0) if(next_turn == @user) user_turn else cpu_turn end else put_line draw_game put_line puts "" puts " Game Over -- DRAW!\n".blue ask_to_play_again(rand() > 0.5) end end end |
#cpu_find_move ⇒ Object
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# File 'lib/ruby-tic-tac-toe.rb', line 90 def cpu_find_move # see if cpu can win #see if any columns already have 2 (cpu) @columns.each do |column| if times_in_column(column, @cpu) == 2 return empty_in_column column end end # see if user can win #see if any columns already have 2 (user) @columns.each do |column| if times_in_column(column, @user) == 2 return empty_in_column column end end #see if any columns aready have 1 (cpu) @columns.each do |column| if times_in_column(column, @cpu) == 1 return empty_in_column column end end #no strategic spot found so just find a random empty k = @places.keys; i = rand(k.length) if @places[k[i]] == " " return k[i] else #random selection is taken so just find the first empty slot @places.each { |k,v| return k if v == " " } end end |
#cpu_turn ⇒ Object
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# File 'lib/ruby-tic-tac-toe.rb', line 82 def cpu_turn move = cpu_find_move @places[move] = @cpu put_line puts " #{@cpu_name} marks #{move.to_s.upcase.green}".neon check_game(@user) end |
#draw_game ⇒ Object
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# File 'lib/ruby-tic-tac-toe.rb', line 66 def draw_game puts "" puts " Wins: #{@cpu_name}:#{@cpu_score} #{@user_name}:#{@user_score}".gray puts "" puts " #{@cpu_name}: #{@cpu.green}" puts " #{@user_name}: #{@user.green}" puts "" puts " a b c".gray puts "" puts " 1 #{@places[:a1].green} | #{@places[:b1].green} | #{@places[:c1].green} ".gray puts " --- --- ---" puts " 2 #{@places[:a2].green} | #{@places[:b2].green} | #{@places[:c2].green} ".gray puts " --- --- ---" puts " 3 #{@places[:a3].green} | #{@places[:b3].green} | #{@places[:c3].green} ".gray end |
#empty_in_column(arr) ⇒ Object
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# File 'lib/ruby-tic-tac-toe.rb', line 139 def empty_in_column arr arr.each do |i| if @places[i] == " " return i end end end |
#moves_left ⇒ Object
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# File 'lib/ruby-tic-tac-toe.rb', line 190 def moves_left @places.values.select{ |v| v == " " }.length end |
#put_bar ⇒ Object
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# File 'lib/ruby-tic-tac-toe.rb', line 61 def puts ("#" * 80).gray puts ("#" * 80).gray end |
#put_line ⇒ Object
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# File 'lib/ruby-tic-tac-toe.rb', line 57 def put_line puts ("-" * 80).gray end |
#restart_game(user_goes_first) ⇒ Object
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# File 'lib/ruby-tic-tac-toe.rb', line 52 def restart_game(user_goes_first) (1...20).each { |i| put_line } start_game(user_goes_first) end |
#start_game(user_goes_first) ⇒ Object
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# File 'lib/ruby-tic-tac-toe.rb', line 37 def start_game(user_goes_first) #the tic tac toe slots @places = { a1:" ",a2:" ",a3:" ", b1:" ",b2:" ",b3:" ", c1:" ",c2:" ",c3:" " } if user_goes_first user_turn else cpu_turn end end |
#times_in_column(arr, item) ⇒ Object
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# File 'lib/ruby-tic-tac-toe.rb', line 126 def times_in_column arr, item times = 0 arr.each do |i| times += 1 if @places[i] == item unless @places[i] == item || @places[i] == " " #oppisite piece is in column so column cannot be used for win. #therefore, the strategic thing to do is choose a dif column so return 0. return 0 end end times end |
#user_turn ⇒ Object
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# File 'lib/ruby-tic-tac-toe.rb', line 147 def user_turn put_line puts "\n RUBY TIC TAC TOE".purple draw_game print "\n #{@user_name}, please make a move or type 'exit' to quit: ".neon STDOUT.flush input = gets.chomp.downcase.to_sym if input.length == 2 a = input.to_s.split("") if(['a','b','c'].include? a[0]) if(['1','2','3'].include? a[1]) if @places[input] == " " @places[input] = @user put_line puts " #{@user_name} marks #{input.to_s.upcase.green}".neon check_game(@cpu) else wrong_move end else wrong_input end else wrong_input end else wrong_input unless input == :exit end end |
#wrong_input ⇒ Object
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# File 'lib/ruby-tic-tac-toe.rb', line 178 def wrong_input put_line puts " Please specify a move with the format 'A1' , 'B3' , 'C2' etc.".red user_turn end |
#wrong_move ⇒ Object
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# File 'lib/ruby-tic-tac-toe.rb', line 184 def wrong_move put_line puts " You must choose an empty slot".red user_turn end |