Class: RNDK::Button

Inherits:
Widget show all
Defined in:
lib/rndk/button.rb

Instance Attribute Summary

Attributes inherited from Widget

#BXAttr, #HZChar, #LLChar, #LRChar, #ULChar, #URChar, #VTChar, #accepts_focus, #binding_list, #border_size, #box, #exit_type, #has_focus, #is_visible, #screen, #screen_index, #supported_signals, #widget_type

Instance Method Summary collapse

Methods inherited from Widget

#Screen_XPOS, #Screen_YPOS, #after_processing, #before_processing, #bind_key, #bind_signal, #bindable_widget, #clean_bindings, #clean_title, #draw_title, #get_box, #getch, #is_bound?, #refresh_data, #run_key_binding, #run_signal_binding, #save_data, #setBXattr, #setHZchar, #setLLchar, #setLRchar, #setULchar, #setURchar, #setVTchar, #set_box, #set_exit_type, #set_title, #unbind_key, #valid?, #valid_type?

Constructor Details

#initialize(screen, config = {}) ⇒ Button

Note:

When binding signals, remember that if you return false it stops executing other signals. So that's a nice idea for a :before_pressing signal that asks the user if he's certain of pressing.

A button with a label attached to a callback.

Settings

  • x is the x position - can be an integer or RNDK::LEFT, RNDK::RIGHT, RNDK::CENTER.
  • y is the y position - can be an integer or RNDK::TOP, RNDK::BOTTOM, RNDK::CENTER.
  • label is the String that will appear on the button.
  • action is a Proc that will execute when the button is pressed.
  • box if the Widget is drawn with a box outside it.
  • shadow turns on/off the shadow around the Widget.

Usage

b = RNDK::Button.new(screen, {
                      :x => 50,
                      :y => 8,
                      :label => "</77>button",
                    })

b.bind_signal(:pressed) do
  screen.popup_label "Button pressed"
end


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# File 'lib/rndk/button.rb', line 38

def initialize(screen, config={})
  super()
  @widget_type = :button
  @supported_signals += [:before_pressing, :pressed]

  x        = 0
  y        = 0
  label    = "button"
  action   = nil
  box      = true
  shadow   = false

  config.each do |key, val|
    x        = val if key == :x
    y        = val if key == :y
    label    = val if key == :label
    action   = val if key == :action
    box      = val if key == :box
    shadow   = val if key == :shadow
  end

  parent_width  = Ncurses.getmaxx screen.window
  parent_height = Ncurses.getmaxy screen.window
  box_width = 0
  x = x
  y = y

  self.set_box box
  box_height = 1 + 2 * @border_size

  # Translate the string to a chtype array.
  info_len = []
  info_pos = []
  @info = RNDK.char2Chtype(label, info_len, info_pos)
  @info_len = info_len[0]
  @info_pos = info_pos[0]
  box_width = [box_width, @info_len].max + 2 * @border_size

  # Create the string alignments.
  @info_pos = RNDK.justifyString(box_width - 2 * @border_size,
                                 @info_len,
                                 @info_pos)

  # Make sure we didn't extend beyond the dimensions of the
  # window.
  box_width = if box_width > parent_width
              then parent_width
              else box_width
              end
  box_height = if box_height > parent_height
               then parent_height
               else box_height
               end

  # Rejustify the x and y positions if we need to.
  xtmp = [x]
  ytmp = [y]
  RNDK.alignxy(screen.window, xtmp, ytmp, box_width, box_height)
  x = xtmp[0]
  y = ytmp[0]

  # Create the button.
  @screen = screen
  # ObjOf (button)->fn = &my_funcs;
  @parent = screen.window
  @win = Ncurses.newwin(box_height, box_width, y, x)
  @shadow_win = nil
  @x = x
  @y = y
  @box_width = box_width
  @box_height = box_height
  @input_window = @win
  @accepts_focus = true
  @shadow = shadow

  if @win.nil?
    self.destroy
    return nil
  end

  Ncurses.keypad(@win, true)

  set_shadow @shadow

  # Register this baby.
  screen.register(@widget_type, self)
end

Instance Method Details

#activate(actions = []) ⇒ Object

Activates the Widget, letting the user interact with it.

actions is an Array of characters. If it's non-null, will #inject each char on it into the Widget.

Returns:

  • true if pressed, false elsewhere.



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# File 'lib/rndk/button.rb', line 283

def activate(actions=[])
  self.draw
  ret = false

  if actions.nil? || actions.size == 0
    while true
      input = self.getch

      # Inject the character into the widget.
      ret = self.inject input

      return ret if @exit_type != :EARLY_EXIT
    end
  else
    # Inject each character one at a time.
    actions.each do |x|
      ret = self.inject action

      return ret if @exit_type == :EARLY_EXIT
    end
  end

  # Set the exit type and exit
  self.set_exit_type(0)
  return false
end

#destroyObject

This destroys the button widget pointer.



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# File 'lib/rndk/button.rb', line 268

def destroy
  RNDK.window_delete @shadow_win
  RNDK.window_delete @win

  self.clean_bindings

  @screen.unregister self
end

#drawObject

This draws the button widget



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# File 'lib/rndk/button.rb', line 208

def draw
  # Is there a shadow?
  unless @shadow_win.nil?
    Draw.drawShadow(@shadow_win)
  end

  # Box the widget if asked.
  Draw.drawObjBox(@win, self) if @box

  self.draw_label
  Ncurses.wrefresh @win
end

#draw_labelObject



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# File 'lib/rndk/button.rb', line 186

def draw_label
  box_width = @box_width

  # Draw in the message.
  (0...(box_width - 2 * @border_size)).each do |i|
    pos = @info_pos
    len = @info_len
    if i >= pos && (i - pos) < len
      c = @info[i - pos]
    else
      c = ' '
    end

    if @has_focus
      c = RNDK::Color[:reverse] | c
    end

    Ncurses.mvwaddch(@win, @border_size, i + @border_size, c)
  end
end

#eraseObject

This erases the button widget.



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# File 'lib/rndk/button.rb', line 222

def erase
  if self.valid?
    RNDK.window_erase(@win)
    RNDK.window_erase(@shadow_win)
  end
end

#focusObject



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# File 'lib/rndk/button.rb', line 356

def focus
  self.draw_label
  Ncurses.wrefresh @win
end

#get_labelObject



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# File 'lib/rndk/button.rb', line 164

def get_label
  return @info
end

#inject(input) ⇒ Object

This injects a single character into the widget.



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# File 'lib/rndk/button.rb', line 311

def inject input
  ret = false
  complete = false

  self.set_exit_type(0)

  # Check a predefined binding.
  if self.is_bound? input
    self.run_key_binding input
    #complete = true

  else
    case input
    when RNDK::KEY_ESC, Ncurses::ERR
      self.set_exit_type(input)
      complete = true

    when ' '.ord, RNDK::KEY_RETURN, Ncurses::KEY_ENTER
      keep_going = self.run_signal_binding(:before_pressing)

      # RUBY DOESN'T HAVE BREAK INSIDE CASE..WHEN BLOCKS
      # AGHGW

      if keep_going
        self.run_signal_binding(:pressed)
        self.set_exit_type(Ncurses::KEY_ENTER)
        ret = true
        complete = true
      end

    when RNDK::REFRESH
      @screen.erase
      @screen.refresh

    else
      RNDK.beep
    end
  end

  self.set_exit_type(0) unless complete

  @result_data = ret
  ret
end

#move(x, y, relative, refresh_flag) ⇒ Object

See Also:



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# File 'lib/rndk/button.rb', line 230

def move(x, y, relative, refresh_flag)
  current_x = Ncurses.getbegx(@win)
  current_y = Ncurses.getbegy(@win)
  x = x
  y = y

  # If this is a relative move, then we will adjust where we want
  # to move to.
  if relative
    x = Ncurses.getbegx(@win) + x
    y = Ncurses.getbegy(@win) + y
  end

  # Adjust the window if we need to.
  xtmp = [x]
  ytmp = [y]
  RNDK.alignxy(@screen.window, xtmp, ytmp, @box_width, @box_height)
  x = xtmp[0]
  y = ytmp[0]

  # Get the difference
  xdiff = current_x - x
  ydiff = current_y - y

  # Move the window to the new location.
  RNDK.window_move(@win, -xdiff, -ydiff)
  RNDK.window_move(@shadow_win, -xdiff, -ydiff)

  # Thouch the windows so they 'move'.
  RNDK.window_refresh(@screen.window)

  # Redraw the window, if they asked for it.
  if refresh_flag
    self.draw
  end
end

#positionObject

See Also:



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# File 'lib/rndk/button.rb', line 367

def position
  # Declare some variables
  orig_x = Ncurses.getbegx(@win)
  orig_y = Ncurses.getbegy(@win)
  key = 0

  # Let them move the widget around until they hit return
  while key != Ncurses::KEY_ENTER && key != RNDK::KEY_RETURN
    key = self.getch
    if key == Ncurses::KEY_UP || key == '8'.ord
      if Ncurses.getbegy(@win) > 0
        self.move(0, -1, true, true)
      else
        RNDK.beep
      end
    elsif key == Ncurses::KEY_DOWN || key == '2'.ord
      if Ncurses.getbegy(@win) + Ncurses.getmaxy(@win) < Ncurses.getmaxy(@screen.window) - 1
        self.move(0, 1, true, true)
      else
        RNDK.beep
      end
    elsif key == Ncurses::KEY_LEFT || key == '4'.ord
      if Ncurses.getbegx(@win) > 0
        self.move(-1, 0, true, true)
      else
        RNDK.beep
      end
    elsif key == Ncurses::KEY_RIGHT || key == '6'.ord
      if Ncurses.getbegx(@win) + @win.getmaxx < Ncurses.getmaxx(@screen.window) - 1
        self.move(1, 0, true, true)
      else
        RNDK.beep
      end
    elsif key == '7'.ord
      if Ncurses.getbegy(@win) > 0 && Ncurses.getbegx(@win) > 0
        self.move(-1, -1, true, true)
      else
        RNDK.beep
      end
    elsif key == '9'.ord
      if Ncurses.getbegx(@win) + @win.getmaxx < Ncurses.getmaxx(@screen.window) - 1 &&
          Ncurses.getbegy(@win) > 0
        self.move(1, -1, true, true)
      else
        RNDK.beep
      end
    elsif key == '1'.ord
      if Ncurses.getbegx(@win) > 0 &&
          Ncurses.getbegx(@win) + @win.getmaxx < Ncurses.getmaxx(@screen.window) - 1
        self.move(-1, 1, true, true)
      else
        RNDK.beep
      end
    elsif key == '3'.ord
      if Ncurses.getbegx(@win) + @win.getmaxx < Ncurses.getmaxx(@screen.window) - 1 &&
          Ncurses.getbegy(@win) + Ncurses.getmaxy(@win) < Ncurses.getmaxy(@screen.window) - 1
        self.move(1, 1, true, true)
      else
        RNDK.beep
      end
    elsif key == '5'.ord
      self.move(RNDK::CENTER, RNDK::CENTER, false, true)
    elsif key == 't'.ord
      self.move(Ncurses.getbegx(@win), RNDK::TOP, false, true)
    elsif key == 'b'.ord
      self.move(Ncurses.getbegx(@win), RNDK::BOTTOM, false, true)
    elsif key == 'l'.ord
      self.move(RNDK::LEFT, Ncurses.getbegy(@win), false, true)
    elsif key == 'r'
      self.move(RNDK::RIGHT, Ncurses.getbegy(@win), false, true)
    elsif key == 'c'
      self.move(RNDK::CENTER, Ncurses.getbegy(@win), false, true)
    elsif key == 'C'
      self.move(Ncurses.getbegx(@win), RNDK::CENTER, false, true)
    elsif key == RNDK::REFRESH
      @screen.erase
      @screen.refresh
    elsif key == RNDK::KEY_ESC
      self.move(orig_x, orig_y, false, true)
    elsif key != RNDK::KEY_RETURN && key != Ncurses::KEY_ENTER
      RNDK.beep
    end
  end
end

#set(config) ⇒ Object

Note:

Don't try to change x/y positions here, use Button#move

Note:

Don't try to change action here, use TODO

Sets multiple attributes of the Widget.

See Button#initialize.



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# File 'lib/rndk/button.rb', line 134

def set(config)
  label    = @label
  box      = @box
  shadow   = @shadow

  config.each do |key, val|
    label    = val if key == :label
    box      = val if key == :box
    shadow   = val if key == :shadow
  end

  self.set_label(label)   if label  != @label
  self.set_box(box)       if box    != @box
  self.set_shadow(shadow) if shadow != @shadow
end

#set_bg_color(attrib) ⇒ Object

This sets the background attribute of the widget.



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# File 'lib/rndk/button.rb', line 182

def set_bg_color(attrib)
  Ncurses.wbkgd(@win, attrib)
end

#set_label(label) ⇒ Object

Sets the text within the button.



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# File 'lib/rndk/button.rb', line 151

def set_label label
  label_len = []
  label_pos = []
  @label = RNDK.char2Chtype(label, label_len, label_pos)
  @label_len = label_len[0]
  @label_pos = RNDK.justifyString(@box_width - 2 * @border_size,
                                 label_pos[0])

  # Redraw the button widget.
  self.erase
  self.draw(box)
end

#set_shadow(option) ⇒ Object

Turns on/off the shadow around the window



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# File 'lib/rndk/button.rb', line 169

def set_shadow option
  if option and @shadow_win.nil?
      @shadow_win = Ncurses.newwin(box_height,
                                   box_width,
                                   y + 1,
                                   x + 1)

  elsif (not option) and (not @shadow_win.nil?)
      RNDK::window_delete @shadow_win
  end
end

#unfocusObject



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# File 'lib/rndk/button.rb', line 361

def unfocus
  self.draw_label
  Ncurses.wrefresh @win
end