Module: OpenGL
- Defined in:
- lib/opengl_enum.rb,
lib/opengl_linux.rb,
lib/opengl_common.rb,
lib/opengl_macosx.rb,
lib/opengl_command.rb,
lib/opengl_es_enum.rb,
lib/opengl_windows.rb,
lib/opengl_platform.rb,
lib/opengl_es_command.rb,
lib/opengl_ext_common.rb
Overview
opengl-bindings
- NOTICE
-
This is an automatically generated file.
Constant Summary collapse
- GL_DEPTH_BUFFER_BIT =
0x00000100
- GL_STENCIL_BUFFER_BIT =
0x00000400
- GL_COLOR_BUFFER_BIT =
0x00004000
- GL_FALSE =
0
- GL_TRUE =
1
- GL_POINTS =
0x0000
- GL_LINES =
0x0001
- GL_LINE_LOOP =
0x0002
- GL_LINE_STRIP =
0x0003
- GL_TRIANGLES =
0x0004
- GL_TRIANGLE_STRIP =
0x0005
- GL_TRIANGLE_FAN =
0x0006
- GL_QUADS =
0x0007
- GL_NEVER =
0x0200
- GL_LESS =
0x0201
- GL_EQUAL =
0x0202
- GL_LEQUAL =
0x0203
- GL_GREATER =
0x0204
- GL_NOTEQUAL =
0x0205
- GL_GEQUAL =
0x0206
- GL_ALWAYS =
0x0207
- GL_ZERO =
0
- GL_ONE =
1
- GL_SRC_COLOR =
0x0300
- GL_ONE_MINUS_SRC_COLOR =
0x0301
- GL_SRC_ALPHA =
0x0302
- GL_ONE_MINUS_SRC_ALPHA =
0x0303
- GL_DST_ALPHA =
0x0304
- GL_ONE_MINUS_DST_ALPHA =
0x0305
- GL_DST_COLOR =
0x0306
- GL_ONE_MINUS_DST_COLOR =
0x0307
- GL_SRC_ALPHA_SATURATE =
0x0308
- GL_NONE =
0
- GL_FRONT_LEFT =
0x0400
- GL_FRONT_RIGHT =
0x0401
- GL_BACK_LEFT =
0x0402
- GL_BACK_RIGHT =
0x0403
- GL_FRONT =
0x0404
- GL_BACK =
0x0405
- GL_LEFT =
0x0406
- GL_RIGHT =
0x0407
- GL_FRONT_AND_BACK =
0x0408
- GL_NO_ERROR =
0
- GL_INVALID_ENUM =
0x0500
- GL_INVALID_VALUE =
0x0501
- GL_INVALID_OPERATION =
0x0502
- GL_OUT_OF_MEMORY =
0x0505
- GL_CW =
0x0900
- GL_CCW =
0x0901
- GL_POINT_SIZE =
0x0B11
- GL_POINT_SIZE_RANGE =
0x0B12
- GL_POINT_SIZE_GRANULARITY =
0x0B13
- GL_LINE_SMOOTH =
0x0B20
- GL_LINE_WIDTH =
0x0B21
- GL_LINE_WIDTH_RANGE =
0x0B22
- GL_LINE_WIDTH_GRANULARITY =
0x0B23
- GL_POLYGON_MODE =
0x0B40
- GL_POLYGON_SMOOTH =
0x0B41
- GL_CULL_FACE =
0x0B44
- GL_CULL_FACE_MODE =
0x0B45
- GL_FRONT_FACE =
0x0B46
- GL_DEPTH_RANGE =
0x0B70
- GL_DEPTH_TEST =
0x0B71
- GL_DEPTH_WRITEMASK =
0x0B72
- GL_DEPTH_CLEAR_VALUE =
0x0B73
- GL_DEPTH_FUNC =
0x0B74
- GL_STENCIL_TEST =
0x0B90
- GL_STENCIL_CLEAR_VALUE =
0x0B91
- GL_STENCIL_FUNC =
0x0B92
- GL_STENCIL_VALUE_MASK =
0x0B93
- GL_STENCIL_FAIL =
0x0B94
- GL_STENCIL_PASS_DEPTH_FAIL =
0x0B95
- GL_STENCIL_PASS_DEPTH_PASS =
0x0B96
- GL_STENCIL_REF =
0x0B97
- GL_STENCIL_WRITEMASK =
0x0B98
- GL_VIEWPORT =
0x0BA2
- GL_DITHER =
0x0BD0
- GL_BLEND_DST =
0x0BE0
- GL_BLEND_SRC =
0x0BE1
- GL_BLEND =
0x0BE2
- GL_LOGIC_OP_MODE =
0x0BF0
- GL_COLOR_LOGIC_OP =
0x0BF2
- GL_DRAW_BUFFER =
0x0C01
- GL_READ_BUFFER =
0x0C02
- GL_SCISSOR_BOX =
0x0C10
- GL_SCISSOR_TEST =
0x0C11
- GL_COLOR_CLEAR_VALUE =
0x0C22
- GL_COLOR_WRITEMASK =
0x0C23
- GL_DOUBLEBUFFER =
0x0C32
- GL_STEREO =
0x0C33
- GL_LINE_SMOOTH_HINT =
0x0C52
- GL_POLYGON_SMOOTH_HINT =
0x0C53
- GL_UNPACK_SWAP_BYTES =
0x0CF0
- GL_UNPACK_LSB_FIRST =
0x0CF1
- GL_UNPACK_ROW_LENGTH =
0x0CF2
- GL_UNPACK_SKIP_ROWS =
0x0CF3
- GL_UNPACK_SKIP_PIXELS =
0x0CF4
- GL_UNPACK_ALIGNMENT =
0x0CF5
- GL_PACK_SWAP_BYTES =
0x0D00
- GL_PACK_LSB_FIRST =
0x0D01
- GL_PACK_ROW_LENGTH =
0x0D02
- GL_PACK_SKIP_ROWS =
0x0D03
- GL_PACK_SKIP_PIXELS =
0x0D04
- GL_PACK_ALIGNMENT =
0x0D05
- GL_MAX_TEXTURE_SIZE =
0x0D33
- GL_MAX_VIEWPORT_DIMS =
0x0D3A
- GL_SUBPIXEL_BITS =
0x0D50
- GL_TEXTURE_1D =
0x0DE0
- GL_TEXTURE_2D =
0x0DE1
- GL_POLYGON_OFFSET_UNITS =
0x2A00
- GL_POLYGON_OFFSET_POINT =
0x2A01
- GL_POLYGON_OFFSET_LINE =
0x2A02
- GL_POLYGON_OFFSET_FILL =
0x8037
- GL_POLYGON_OFFSET_FACTOR =
0x8038
- GL_TEXTURE_BINDING_1D =
0x8068
- GL_TEXTURE_BINDING_2D =
0x8069
- GL_TEXTURE_WIDTH =
0x1000
- GL_TEXTURE_HEIGHT =
0x1001
- GL_TEXTURE_INTERNAL_FORMAT =
0x1003
- GL_TEXTURE_BORDER_COLOR =
0x1004
- GL_TEXTURE_RED_SIZE =
0x805C
- GL_TEXTURE_GREEN_SIZE =
0x805D
- GL_TEXTURE_BLUE_SIZE =
0x805E
- GL_TEXTURE_ALPHA_SIZE =
0x805F
- GL_DONT_CARE =
0x1100
- GL_FASTEST =
0x1101
- GL_NICEST =
0x1102
- GL_BYTE =
0x1400
- GL_UNSIGNED_BYTE =
0x1401
- GL_SHORT =
0x1402
- GL_UNSIGNED_SHORT =
0x1403
- GL_INT =
0x1404
- GL_UNSIGNED_INT =
0x1405
- GL_FLOAT =
0x1406
- GL_DOUBLE =
0x140A
- GL_STACK_OVERFLOW =
0x0503
- GL_STACK_UNDERFLOW =
0x0504
- GL_CLEAR =
0x1500
- GL_AND =
0x1501
- GL_AND_REVERSE =
0x1502
- GL_COPY =
0x1503
- GL_AND_INVERTED =
0x1504
- GL_NOOP =
0x1505
- GL_XOR =
0x1506
- GL_OR =
0x1507
- GL_NOR =
0x1508
- GL_EQUIV =
0x1509
- GL_INVERT =
0x150A
- GL_OR_REVERSE =
0x150B
- GL_COPY_INVERTED =
0x150C
- GL_OR_INVERTED =
0x150D
- GL_NAND =
0x150E
- GL_SET =
0x150F
- GL_TEXTURE =
0x1702
- GL_COLOR =
0x1800
- GL_DEPTH =
0x1801
- GL_STENCIL =
0x1802
- GL_STENCIL_INDEX =
0x1901
- GL_DEPTH_COMPONENT =
0x1902
- GL_RED =
0x1903
- GL_GREEN =
0x1904
- GL_BLUE =
0x1905
- GL_ALPHA =
0x1906
- GL_RGB =
0x1907
- GL_RGBA =
0x1908
- GL_POINT =
0x1B00
- GL_LINE =
0x1B01
- GL_FILL =
0x1B02
- GL_KEEP =
0x1E00
- GL_REPLACE =
0x1E01
- GL_INCR =
0x1E02
- GL_DECR =
0x1E03
- GL_VENDOR =
0x1F00
- GL_RENDERER =
0x1F01
- GL_VERSION =
0x1F02
- GL_EXTENSIONS =
0x1F03
- GL_NEAREST =
0x2600
- GL_LINEAR =
0x2601
- GL_NEAREST_MIPMAP_NEAREST =
0x2700
- GL_LINEAR_MIPMAP_NEAREST =
0x2701
- GL_NEAREST_MIPMAP_LINEAR =
0x2702
- GL_LINEAR_MIPMAP_LINEAR =
0x2703
- GL_TEXTURE_MAG_FILTER =
0x2800
- GL_TEXTURE_MIN_FILTER =
0x2801
- GL_TEXTURE_WRAP_S =
0x2802
- GL_TEXTURE_WRAP_T =
0x2803
- GL_PROXY_TEXTURE_1D =
0x8063
- GL_PROXY_TEXTURE_2D =
0x8064
- GL_REPEAT =
0x2901
- GL_R3_G3_B2 =
0x2A10
- GL_RGB4 =
0x804F
- GL_RGB5 =
0x8050
- GL_RGB8 =
0x8051
- GL_RGB10 =
0x8052
- GL_RGB12 =
0x8053
- GL_RGB16 =
0x8054
- GL_RGBA2 =
0x8055
- GL_RGBA4 =
0x8056
- GL_RGB5_A1 =
0x8057
- GL_RGBA8 =
0x8058
- GL_RGB10_A2 =
0x8059
- GL_RGBA12 =
0x805A
- GL_RGBA16 =
0x805B
- GL_CURRENT_BIT =
0x00000001
- GL_POINT_BIT =
0x00000002
- GL_LINE_BIT =
0x00000004
- GL_POLYGON_BIT =
0x00000008
- GL_POLYGON_STIPPLE_BIT =
0x00000010
- GL_PIXEL_MODE_BIT =
0x00000020
- GL_LIGHTING_BIT =
0x00000040
- GL_FOG_BIT =
0x00000080
- GL_ACCUM_BUFFER_BIT =
0x00000200
- GL_VIEWPORT_BIT =
0x00000800
- GL_TRANSFORM_BIT =
0x00001000
- GL_ENABLE_BIT =
0x00002000
- GL_HINT_BIT =
0x00008000
- GL_EVAL_BIT =
0x00010000
- GL_LIST_BIT =
0x00020000
- GL_TEXTURE_BIT =
0x00040000
- GL_SCISSOR_BIT =
0x00080000
- GL_ALL_ATTRIB_BITS =
0xFFFFFFFF
- GL_CLIENT_PIXEL_STORE_BIT =
0x00000001
- GL_CLIENT_VERTEX_ARRAY_BIT =
0x00000002
- GL_CLIENT_ALL_ATTRIB_BITS =
0xFFFFFFFF
- GL_QUAD_STRIP =
0x0008
- GL_POLYGON =
0x0009
- GL_ACCUM =
0x0100
- GL_LOAD =
0x0101
- GL_RETURN =
0x0102
- GL_MULT =
0x0103
- GL_ADD =
0x0104
- GL_AUX0 =
0x0409
- GL_AUX1 =
0x040A
- GL_AUX2 =
0x040B
- GL_AUX3 =
0x040C
- GL_2D =
0x0600
- GL_3D =
0x0601
- GL_3D_COLOR =
0x0602
- GL_3D_COLOR_TEXTURE =
0x0603
- GL_4D_COLOR_TEXTURE =
0x0604
- GL_PASS_THROUGH_TOKEN =
0x0700
- GL_POINT_TOKEN =
0x0701
- GL_LINE_TOKEN =
0x0702
- GL_POLYGON_TOKEN =
0x0703
- GL_BITMAP_TOKEN =
0x0704
- GL_DRAW_PIXEL_TOKEN =
0x0705
- GL_COPY_PIXEL_TOKEN =
0x0706
- GL_LINE_RESET_TOKEN =
0x0707
- GL_EXP =
0x0800
- GL_EXP2 =
0x0801
- GL_COEFF =
0x0A00
- GL_ORDER =
0x0A01
- GL_DOMAIN =
0x0A02
- GL_PIXEL_MAP_I_TO_I =
0x0C70
- GL_PIXEL_MAP_S_TO_S =
0x0C71
- GL_PIXEL_MAP_I_TO_R =
0x0C72
- GL_PIXEL_MAP_I_TO_G =
0x0C73
- GL_PIXEL_MAP_I_TO_B =
0x0C74
- GL_PIXEL_MAP_I_TO_A =
0x0C75
- GL_PIXEL_MAP_R_TO_R =
0x0C76
- GL_PIXEL_MAP_G_TO_G =
0x0C77
- GL_PIXEL_MAP_B_TO_B =
0x0C78
- GL_PIXEL_MAP_A_TO_A =
0x0C79
- GL_VERTEX_ARRAY_POINTER =
0x808E
- GL_NORMAL_ARRAY_POINTER =
0x808F
- GL_COLOR_ARRAY_POINTER =
0x8090
- GL_INDEX_ARRAY_POINTER =
0x8091
- GL_TEXTURE_COORD_ARRAY_POINTER =
0x8092
- GL_EDGE_FLAG_ARRAY_POINTER =
0x8093
- GL_FEEDBACK_BUFFER_POINTER =
0x0DF0
- GL_SELECTION_BUFFER_POINTER =
0x0DF3
- GL_CURRENT_COLOR =
0x0B00
- GL_CURRENT_INDEX =
0x0B01
- GL_CURRENT_NORMAL =
0x0B02
- GL_CURRENT_TEXTURE_COORDS =
0x0B03
- GL_CURRENT_RASTER_COLOR =
0x0B04
- GL_CURRENT_RASTER_INDEX =
0x0B05
- GL_CURRENT_RASTER_TEXTURE_COORDS =
0x0B06
- GL_CURRENT_RASTER_POSITION =
0x0B07
- GL_CURRENT_RASTER_POSITION_VALID =
0x0B08
- GL_CURRENT_RASTER_DISTANCE =
0x0B09
- GL_POINT_SMOOTH =
0x0B10
- GL_LINE_STIPPLE =
0x0B24
- GL_LINE_STIPPLE_PATTERN =
0x0B25
- GL_LINE_STIPPLE_REPEAT =
0x0B26
- GL_LIST_MODE =
0x0B30
- GL_MAX_LIST_NESTING =
0x0B31
- GL_LIST_BASE =
0x0B32
- GL_LIST_INDEX =
0x0B33
- GL_POLYGON_STIPPLE =
0x0B42
- GL_EDGE_FLAG =
0x0B43
- GL_LIGHTING =
0x0B50
- GL_LIGHT_MODEL_LOCAL_VIEWER =
0x0B51
- GL_LIGHT_MODEL_TWO_SIDE =
0x0B52
- GL_LIGHT_MODEL_AMBIENT =
0x0B53
- GL_SHADE_MODEL =
0x0B54
- GL_COLOR_MATERIAL_FACE =
0x0B55
- GL_COLOR_MATERIAL_PARAMETER =
0x0B56
- GL_COLOR_MATERIAL =
0x0B57
- GL_FOG =
0x0B60
- GL_FOG_INDEX =
0x0B61
- GL_FOG_DENSITY =
0x0B62
- GL_FOG_START =
0x0B63
- GL_FOG_END =
0x0B64
- GL_FOG_MODE =
0x0B65
- GL_FOG_COLOR =
0x0B66
- GL_ACCUM_CLEAR_VALUE =
0x0B80
- GL_MATRIX_MODE =
0x0BA0
- GL_NORMALIZE =
0x0BA1
- GL_MODELVIEW_STACK_DEPTH =
0x0BA3
- GL_PROJECTION_STACK_DEPTH =
0x0BA4
- GL_TEXTURE_STACK_DEPTH =
0x0BA5
- GL_MODELVIEW_MATRIX =
0x0BA6
- GL_PROJECTION_MATRIX =
0x0BA7
- GL_TEXTURE_MATRIX =
0x0BA8
- GL_ATTRIB_STACK_DEPTH =
0x0BB0
- GL_CLIENT_ATTRIB_STACK_DEPTH =
0x0BB1
- GL_ALPHA_TEST =
0x0BC0
- GL_ALPHA_TEST_FUNC =
0x0BC1
- GL_ALPHA_TEST_REF =
0x0BC2
- GL_INDEX_LOGIC_OP =
0x0BF1
- GL_LOGIC_OP =
0x0BF1
- GL_AUX_BUFFERS =
0x0C00
- GL_INDEX_CLEAR_VALUE =
0x0C20
- GL_INDEX_WRITEMASK =
0x0C21
- GL_INDEX_MODE =
0x0C30
- GL_RGBA_MODE =
0x0C31
- GL_RENDER_MODE =
0x0C40
- GL_PERSPECTIVE_CORRECTION_HINT =
0x0C50
- GL_POINT_SMOOTH_HINT =
0x0C51
- GL_FOG_HINT =
0x0C54
- GL_TEXTURE_GEN_S =
0x0C60
- GL_TEXTURE_GEN_T =
0x0C61
- GL_TEXTURE_GEN_R =
0x0C62
- GL_TEXTURE_GEN_Q =
0x0C63
- GL_PIXEL_MAP_I_TO_I_SIZE =
0x0CB0
- GL_PIXEL_MAP_S_TO_S_SIZE =
0x0CB1
- GL_PIXEL_MAP_I_TO_R_SIZE =
0x0CB2
- GL_PIXEL_MAP_I_TO_G_SIZE =
0x0CB3
- GL_PIXEL_MAP_I_TO_B_SIZE =
0x0CB4
- GL_PIXEL_MAP_I_TO_A_SIZE =
0x0CB5
- GL_PIXEL_MAP_R_TO_R_SIZE =
0x0CB6
- GL_PIXEL_MAP_G_TO_G_SIZE =
0x0CB7
- GL_PIXEL_MAP_B_TO_B_SIZE =
0x0CB8
- GL_PIXEL_MAP_A_TO_A_SIZE =
0x0CB9
- GL_MAP_COLOR =
0x0D10
- GL_MAP_STENCIL =
0x0D11
- GL_INDEX_SHIFT =
0x0D12
- GL_INDEX_OFFSET =
0x0D13
- GL_RED_SCALE =
0x0D14
- GL_RED_BIAS =
0x0D15
- GL_ZOOM_X =
0x0D16
- GL_ZOOM_Y =
0x0D17
- GL_GREEN_SCALE =
0x0D18
- GL_GREEN_BIAS =
0x0D19
- GL_BLUE_SCALE =
0x0D1A
- GL_BLUE_BIAS =
0x0D1B
- GL_ALPHA_SCALE =
0x0D1C
- GL_ALPHA_BIAS =
0x0D1D
- GL_DEPTH_SCALE =
0x0D1E
- GL_DEPTH_BIAS =
0x0D1F
- GL_MAX_EVAL_ORDER =
0x0D30
- GL_MAX_LIGHTS =
0x0D31
- GL_MAX_CLIP_PLANES =
0x0D32
- GL_MAX_PIXEL_MAP_TABLE =
0x0D34
- GL_MAX_ATTRIB_STACK_DEPTH =
0x0D35
- GL_MAX_MODELVIEW_STACK_DEPTH =
0x0D36
- GL_MAX_NAME_STACK_DEPTH =
0x0D37
- GL_MAX_PROJECTION_STACK_DEPTH =
0x0D38
- GL_MAX_TEXTURE_STACK_DEPTH =
0x0D39
- GL_MAX_CLIENT_ATTRIB_STACK_DEPTH =
0x0D3B
- GL_INDEX_BITS =
0x0D51
- GL_RED_BITS =
0x0D52
- GL_GREEN_BITS =
0x0D53
- GL_BLUE_BITS =
0x0D54
- GL_ALPHA_BITS =
0x0D55
- GL_DEPTH_BITS =
0x0D56
- GL_STENCIL_BITS =
0x0D57
- GL_ACCUM_RED_BITS =
0x0D58
- GL_ACCUM_GREEN_BITS =
0x0D59
- GL_ACCUM_BLUE_BITS =
0x0D5A
- GL_ACCUM_ALPHA_BITS =
0x0D5B
- GL_NAME_STACK_DEPTH =
0x0D70
- GL_AUTO_NORMAL =
0x0D80
- GL_MAP1_COLOR_4 =
0x0D90
- GL_MAP1_INDEX =
0x0D91
- GL_MAP1_NORMAL =
0x0D92
- GL_MAP1_TEXTURE_COORD_1 =
0x0D93
- GL_MAP1_TEXTURE_COORD_2 =
0x0D94
- GL_MAP1_TEXTURE_COORD_3 =
0x0D95
- GL_MAP1_TEXTURE_COORD_4 =
0x0D96
- GL_MAP1_VERTEX_3 =
0x0D97
- GL_MAP1_VERTEX_4 =
0x0D98
- GL_MAP2_COLOR_4 =
0x0DB0
- GL_MAP2_INDEX =
0x0DB1
- GL_MAP2_NORMAL =
0x0DB2
- GL_MAP2_TEXTURE_COORD_1 =
0x0DB3
- GL_MAP2_TEXTURE_COORD_2 =
0x0DB4
- GL_MAP2_TEXTURE_COORD_3 =
0x0DB5
- GL_MAP2_TEXTURE_COORD_4 =
0x0DB6
- GL_MAP2_VERTEX_3 =
0x0DB7
- GL_MAP2_VERTEX_4 =
0x0DB8
- GL_MAP1_GRID_DOMAIN =
0x0DD0
- GL_MAP1_GRID_SEGMENTS =
0x0DD1
- GL_MAP2_GRID_DOMAIN =
0x0DD2
- GL_MAP2_GRID_SEGMENTS =
0x0DD3
- GL_FEEDBACK_BUFFER_SIZE =
0x0DF1
- GL_FEEDBACK_BUFFER_TYPE =
0x0DF2
- GL_SELECTION_BUFFER_SIZE =
0x0DF4
- GL_VERTEX_ARRAY =
0x8074
- GL_NORMAL_ARRAY =
0x8075
- GL_COLOR_ARRAY =
0x8076
- GL_INDEX_ARRAY =
0x8077
- GL_TEXTURE_COORD_ARRAY =
0x8078
- GL_EDGE_FLAG_ARRAY =
0x8079
- GL_VERTEX_ARRAY_SIZE =
0x807A
- GL_VERTEX_ARRAY_TYPE =
0x807B
- GL_VERTEX_ARRAY_STRIDE =
0x807C
- GL_NORMAL_ARRAY_TYPE =
0x807E
- GL_NORMAL_ARRAY_STRIDE =
0x807F
- GL_COLOR_ARRAY_SIZE =
0x8081
- GL_COLOR_ARRAY_TYPE =
0x8082
- GL_COLOR_ARRAY_STRIDE =
0x8083
- GL_INDEX_ARRAY_TYPE =
0x8085
- GL_INDEX_ARRAY_STRIDE =
0x8086
- GL_TEXTURE_COORD_ARRAY_SIZE =
0x8088
- GL_TEXTURE_COORD_ARRAY_TYPE =
0x8089
- GL_TEXTURE_COORD_ARRAY_STRIDE =
0x808A
- GL_EDGE_FLAG_ARRAY_STRIDE =
0x808C
- GL_TEXTURE_COMPONENTS =
0x1003
- GL_TEXTURE_BORDER =
0x1005
- GL_TEXTURE_LUMINANCE_SIZE =
0x8060
- GL_TEXTURE_INTENSITY_SIZE =
0x8061
- GL_TEXTURE_PRIORITY =
0x8066
- GL_TEXTURE_RESIDENT =
0x8067
- GL_AMBIENT =
0x1200
- GL_DIFFUSE =
0x1201
- GL_SPECULAR =
0x1202
- GL_POSITION =
0x1203
- GL_SPOT_DIRECTION =
0x1204
- GL_SPOT_EXPONENT =
0x1205
- GL_SPOT_CUTOFF =
0x1206
- GL_CONSTANT_ATTENUATION =
0x1207
- GL_LINEAR_ATTENUATION =
0x1208
- GL_QUADRATIC_ATTENUATION =
0x1209
- GL_COMPILE =
0x1300
- GL_COMPILE_AND_EXECUTE =
0x1301
- GL_2_BYTES =
0x1407
- GL_3_BYTES =
0x1408
- GL_4_BYTES =
0x1409
- GL_EMISSION =
0x1600
- GL_SHININESS =
0x1601
- GL_AMBIENT_AND_DIFFUSE =
0x1602
- GL_COLOR_INDEXES =
0x1603
- GL_MODELVIEW =
0x1700
- GL_PROJECTION =
0x1701
- GL_COLOR_INDEX =
0x1900
- GL_LUMINANCE =
0x1909
- GL_LUMINANCE_ALPHA =
0x190A
- GL_BITMAP =
0x1A00
- GL_RENDER =
0x1C00
- GL_FEEDBACK =
0x1C01
- GL_SELECT =
0x1C02
- GL_FLAT =
0x1D00
- GL_SMOOTH =
0x1D01
- GL_S =
0x2000
- GL_T =
0x2001
- GL_R =
0x2002
- GL_Q =
0x2003
- GL_MODULATE =
0x2100
- GL_DECAL =
0x2101
- GL_TEXTURE_ENV_MODE =
0x2200
- GL_TEXTURE_ENV_COLOR =
0x2201
- GL_TEXTURE_ENV =
0x2300
- GL_EYE_LINEAR =
0x2400
- GL_OBJECT_LINEAR =
0x2401
- GL_SPHERE_MAP =
0x2402
- GL_TEXTURE_GEN_MODE =
0x2500
- GL_OBJECT_PLANE =
0x2501
- GL_EYE_PLANE =
0x2502
- GL_CLAMP =
0x2900
- GL_ALPHA4 =
0x803B
- GL_ALPHA8 =
0x803C
- GL_ALPHA12 =
0x803D
- GL_ALPHA16 =
0x803E
- GL_LUMINANCE4 =
0x803F
- GL_LUMINANCE8 =
0x8040
- GL_LUMINANCE12 =
0x8041
- GL_LUMINANCE16 =
0x8042
- GL_LUMINANCE4_ALPHA4 =
0x8043
- GL_LUMINANCE6_ALPHA2 =
0x8044
- GL_LUMINANCE8_ALPHA8 =
0x8045
- GL_LUMINANCE12_ALPHA4 =
0x8046
- GL_LUMINANCE12_ALPHA12 =
0x8047
- GL_LUMINANCE16_ALPHA16 =
0x8048
- GL_INTENSITY =
0x8049
- GL_INTENSITY4 =
0x804A
- GL_INTENSITY8 =
0x804B
- GL_INTENSITY12 =
0x804C
- GL_INTENSITY16 =
0x804D
- GL_V2F =
0x2A20
- GL_V3F =
0x2A21
- GL_C4UB_V2F =
0x2A22
- GL_C4UB_V3F =
0x2A23
- GL_C3F_V3F =
0x2A24
- GL_N3F_V3F =
0x2A25
- GL_C4F_N3F_V3F =
0x2A26
- GL_T2F_V3F =
0x2A27
- GL_T4F_V4F =
0x2A28
- GL_T2F_C4UB_V3F =
0x2A29
- GL_T2F_C3F_V3F =
0x2A2A
- GL_T2F_N3F_V3F =
0x2A2B
- GL_T2F_C4F_N3F_V3F =
0x2A2C
- GL_T4F_C4F_N3F_V4F =
0x2A2D
- GL_CLIP_PLANE0 =
0x3000
- GL_CLIP_PLANE1 =
0x3001
- GL_CLIP_PLANE2 =
0x3002
- GL_CLIP_PLANE3 =
0x3003
- GL_CLIP_PLANE4 =
0x3004
- GL_CLIP_PLANE5 =
0x3005
- GL_LIGHT0 =
0x4000
- GL_LIGHT1 =
0x4001
- GL_LIGHT2 =
0x4002
- GL_LIGHT3 =
0x4003
- GL_LIGHT4 =
0x4004
- GL_LIGHT5 =
0x4005
- GL_LIGHT6 =
0x4006
- GL_LIGHT7 =
0x4007
- GL_UNSIGNED_BYTE_3_3_2 =
0x8032
- GL_UNSIGNED_SHORT_4_4_4_4 =
0x8033
- GL_UNSIGNED_SHORT_5_5_5_1 =
0x8034
- GL_UNSIGNED_INT_8_8_8_8 =
0x8035
- GL_UNSIGNED_INT_10_10_10_2 =
0x8036
- GL_TEXTURE_BINDING_3D =
0x806A
- GL_PACK_SKIP_IMAGES =
0x806B
- GL_PACK_IMAGE_HEIGHT =
0x806C
- GL_UNPACK_SKIP_IMAGES =
0x806D
- GL_UNPACK_IMAGE_HEIGHT =
0x806E
- GL_TEXTURE_3D =
0x806F
- GL_PROXY_TEXTURE_3D =
0x8070
- GL_TEXTURE_DEPTH =
0x8071
- GL_TEXTURE_WRAP_R =
0x8072
- GL_MAX_3D_TEXTURE_SIZE =
0x8073
- GL_UNSIGNED_BYTE_2_3_3_REV =
0x8362
- GL_UNSIGNED_SHORT_5_6_5 =
0x8363
- GL_UNSIGNED_SHORT_5_6_5_REV =
0x8364
- GL_UNSIGNED_SHORT_4_4_4_4_REV =
0x8365
- GL_UNSIGNED_SHORT_1_5_5_5_REV =
0x8366
- GL_UNSIGNED_INT_8_8_8_8_REV =
0x8367
- GL_UNSIGNED_INT_2_10_10_10_REV =
0x8368
- GL_BGR =
0x80E0
- GL_BGRA =
0x80E1
- GL_MAX_ELEMENTS_VERTICES =
0x80E8
- GL_MAX_ELEMENTS_INDICES =
0x80E9
- GL_CLAMP_TO_EDGE =
0x812F
- GL_TEXTURE_MIN_LOD =
0x813A
- GL_TEXTURE_MAX_LOD =
0x813B
- GL_TEXTURE_BASE_LEVEL =
0x813C
- GL_TEXTURE_MAX_LEVEL =
0x813D
- GL_SMOOTH_POINT_SIZE_RANGE =
0x0B12
- GL_SMOOTH_POINT_SIZE_GRANULARITY =
0x0B13
- GL_SMOOTH_LINE_WIDTH_RANGE =
0x0B22
- GL_SMOOTH_LINE_WIDTH_GRANULARITY =
0x0B23
- GL_ALIASED_LINE_WIDTH_RANGE =
0x846E
- GL_RESCALE_NORMAL =
0x803A
- GL_LIGHT_MODEL_COLOR_CONTROL =
0x81F8
- GL_SINGLE_COLOR =
0x81F9
- GL_SEPARATE_SPECULAR_COLOR =
0x81FA
- GL_ALIASED_POINT_SIZE_RANGE =
0x846D
- GL_TEXTURE0 =
0x84C0
- GL_TEXTURE1 =
0x84C1
- GL_TEXTURE2 =
0x84C2
- GL_TEXTURE3 =
0x84C3
- GL_TEXTURE4 =
0x84C4
- GL_TEXTURE5 =
0x84C5
- GL_TEXTURE6 =
0x84C6
- GL_TEXTURE7 =
0x84C7
- GL_TEXTURE8 =
0x84C8
- GL_TEXTURE9 =
0x84C9
- GL_TEXTURE10 =
0x84CA
- GL_TEXTURE11 =
0x84CB
- GL_TEXTURE12 =
0x84CC
- GL_TEXTURE13 =
0x84CD
- GL_TEXTURE14 =
0x84CE
- GL_TEXTURE15 =
0x84CF
- GL_TEXTURE16 =
0x84D0
- GL_TEXTURE17 =
0x84D1
- GL_TEXTURE18 =
0x84D2
- GL_TEXTURE19 =
0x84D3
- GL_TEXTURE20 =
0x84D4
- GL_TEXTURE21 =
0x84D5
- GL_TEXTURE22 =
0x84D6
- GL_TEXTURE23 =
0x84D7
- GL_TEXTURE24 =
0x84D8
- GL_TEXTURE25 =
0x84D9
- GL_TEXTURE26 =
0x84DA
- GL_TEXTURE27 =
0x84DB
- GL_TEXTURE28 =
0x84DC
- GL_TEXTURE29 =
0x84DD
- GL_TEXTURE30 =
0x84DE
- GL_TEXTURE31 =
0x84DF
- GL_ACTIVE_TEXTURE =
0x84E0
- GL_MULTISAMPLE =
0x809D
- GL_SAMPLE_ALPHA_TO_COVERAGE =
0x809E
- GL_SAMPLE_ALPHA_TO_ONE =
0x809F
- GL_SAMPLE_COVERAGE =
0x80A0
- GL_SAMPLE_BUFFERS =
0x80A8
- GL_SAMPLES =
0x80A9
- GL_SAMPLE_COVERAGE_VALUE =
0x80AA
- GL_SAMPLE_COVERAGE_INVERT =
0x80AB
- GL_TEXTURE_CUBE_MAP =
0x8513
- GL_TEXTURE_BINDING_CUBE_MAP =
0x8514
- GL_TEXTURE_CUBE_MAP_POSITIVE_X =
0x8515
- GL_TEXTURE_CUBE_MAP_NEGATIVE_X =
0x8516
- GL_TEXTURE_CUBE_MAP_POSITIVE_Y =
0x8517
- GL_TEXTURE_CUBE_MAP_NEGATIVE_Y =
0x8518
- GL_TEXTURE_CUBE_MAP_POSITIVE_Z =
0x8519
- GL_TEXTURE_CUBE_MAP_NEGATIVE_Z =
0x851A
- GL_PROXY_TEXTURE_CUBE_MAP =
0x851B
- GL_MAX_CUBE_MAP_TEXTURE_SIZE =
0x851C
- GL_COMPRESSED_RGB =
0x84ED
- GL_COMPRESSED_RGBA =
0x84EE
- GL_TEXTURE_COMPRESSION_HINT =
0x84EF
- GL_TEXTURE_COMPRESSED_IMAGE_SIZE =
0x86A0
- GL_TEXTURE_COMPRESSED =
0x86A1
- GL_NUM_COMPRESSED_TEXTURE_FORMATS =
0x86A2
- GL_COMPRESSED_TEXTURE_FORMATS =
0x86A3
- GL_CLAMP_TO_BORDER =
0x812D
- GL_CLIENT_ACTIVE_TEXTURE =
0x84E1
- GL_MAX_TEXTURE_UNITS =
0x84E2
- GL_TRANSPOSE_MODELVIEW_MATRIX =
0x84E3
- GL_TRANSPOSE_PROJECTION_MATRIX =
0x84E4
- GL_TRANSPOSE_TEXTURE_MATRIX =
0x84E5
- GL_TRANSPOSE_COLOR_MATRIX =
0x84E6
- GL_MULTISAMPLE_BIT =
0x20000000
- GL_NORMAL_MAP =
0x8511
- GL_REFLECTION_MAP =
0x8512
- GL_COMPRESSED_ALPHA =
0x84E9
- GL_COMPRESSED_LUMINANCE =
0x84EA
- GL_COMPRESSED_LUMINANCE_ALPHA =
0x84EB
- GL_COMPRESSED_INTENSITY =
0x84EC
- GL_COMBINE =
0x8570
- GL_COMBINE_RGB =
0x8571
- GL_COMBINE_ALPHA =
0x8572
- GL_SOURCE0_RGB =
0x8580
- GL_SOURCE1_RGB =
0x8581
- GL_SOURCE2_RGB =
0x8582
- GL_SOURCE0_ALPHA =
0x8588
- GL_SOURCE1_ALPHA =
0x8589
- GL_SOURCE2_ALPHA =
0x858A
- GL_OPERAND0_RGB =
0x8590
- GL_OPERAND1_RGB =
0x8591
- GL_OPERAND2_RGB =
0x8592
- GL_OPERAND0_ALPHA =
0x8598
- GL_OPERAND1_ALPHA =
0x8599
- GL_OPERAND2_ALPHA =
0x859A
- GL_RGB_SCALE =
0x8573
- GL_ADD_SIGNED =
0x8574
- GL_INTERPOLATE =
0x8575
- GL_SUBTRACT =
0x84E7
- GL_CONSTANT =
0x8576
- GL_PRIMARY_COLOR =
0x8577
- GL_PREVIOUS =
0x8578
- GL_DOT3_RGB =
0x86AE
- GL_DOT3_RGBA =
0x86AF
- GL_BLEND_DST_RGB =
0x80C8
- GL_BLEND_SRC_RGB =
0x80C9
- GL_BLEND_DST_ALPHA =
0x80CA
- GL_BLEND_SRC_ALPHA =
0x80CB
- GL_POINT_FADE_THRESHOLD_SIZE =
0x8128
- GL_DEPTH_COMPONENT16 =
0x81A5
- GL_DEPTH_COMPONENT24 =
0x81A6
- GL_DEPTH_COMPONENT32 =
0x81A7
- GL_MIRRORED_REPEAT =
0x8370
- GL_MAX_TEXTURE_LOD_BIAS =
0x84FD
- GL_TEXTURE_LOD_BIAS =
0x8501
- GL_INCR_WRAP =
0x8507
- GL_DECR_WRAP =
0x8508
- GL_TEXTURE_DEPTH_SIZE =
0x884A
- GL_TEXTURE_COMPARE_MODE =
0x884C
- GL_TEXTURE_COMPARE_FUNC =
0x884D
- GL_POINT_SIZE_MIN =
0x8126
- GL_POINT_SIZE_MAX =
0x8127
- GL_POINT_DISTANCE_ATTENUATION =
0x8129
- GL_GENERATE_MIPMAP =
0x8191
- GL_GENERATE_MIPMAP_HINT =
0x8192
- GL_FOG_COORDINATE_SOURCE =
0x8450
- GL_FOG_COORDINATE =
0x8451
- GL_FRAGMENT_DEPTH =
0x8452
- GL_CURRENT_FOG_COORDINATE =
0x8453
- GL_FOG_COORDINATE_ARRAY_TYPE =
0x8454
- GL_FOG_COORDINATE_ARRAY_STRIDE =
0x8455
- GL_FOG_COORDINATE_ARRAY_POINTER =
0x8456
- GL_FOG_COORDINATE_ARRAY =
0x8457
- GL_COLOR_SUM =
0x8458
- GL_CURRENT_SECONDARY_COLOR =
0x8459
- GL_SECONDARY_COLOR_ARRAY_SIZE =
0x845A
- GL_SECONDARY_COLOR_ARRAY_TYPE =
0x845B
- GL_SECONDARY_COLOR_ARRAY_STRIDE =
0x845C
- GL_SECONDARY_COLOR_ARRAY_POINTER =
0x845D
- GL_SECONDARY_COLOR_ARRAY =
0x845E
- GL_TEXTURE_FILTER_CONTROL =
0x8500
- GL_DEPTH_TEXTURE_MODE =
0x884B
- GL_COMPARE_R_TO_TEXTURE =
0x884E
- GL_FUNC_ADD =
0x8006
- GL_FUNC_SUBTRACT =
0x800A
- GL_FUNC_REVERSE_SUBTRACT =
0x800B
- GL_MIN =
0x8007
- GL_MAX =
0x8008
- GL_CONSTANT_COLOR =
0x8001
- GL_ONE_MINUS_CONSTANT_COLOR =
0x8002
- GL_CONSTANT_ALPHA =
0x8003
- GL_ONE_MINUS_CONSTANT_ALPHA =
0x8004
- GL_BUFFER_SIZE =
0x8764
- GL_BUFFER_USAGE =
0x8765
- GL_QUERY_COUNTER_BITS =
0x8864
- GL_CURRENT_QUERY =
0x8865
- GL_QUERY_RESULT =
0x8866
- GL_QUERY_RESULT_AVAILABLE =
0x8867
- GL_ARRAY_BUFFER =
0x8892
- GL_ELEMENT_ARRAY_BUFFER =
0x8893
- GL_ARRAY_BUFFER_BINDING =
0x8894
- GL_ELEMENT_ARRAY_BUFFER_BINDING =
0x8895
- GL_VERTEX_ATTRIB_ARRAY_BUFFER_BINDING =
0x889F
- GL_READ_ONLY =
0x88B8
- GL_WRITE_ONLY =
0x88B9
- GL_READ_WRITE =
0x88BA
- GL_BUFFER_ACCESS =
0x88BB
- GL_BUFFER_MAPPED =
0x88BC
- GL_BUFFER_MAP_POINTER =
0x88BD
- GL_STREAM_DRAW =
0x88E0
- GL_STREAM_READ =
0x88E1
- GL_STREAM_COPY =
0x88E2
- GL_STATIC_DRAW =
0x88E4
- GL_STATIC_READ =
0x88E5
- GL_STATIC_COPY =
0x88E6
- GL_DYNAMIC_DRAW =
0x88E8
- GL_DYNAMIC_READ =
0x88E9
- GL_DYNAMIC_COPY =
0x88EA
- GL_SAMPLES_PASSED =
0x8914
- GL_SRC1_ALPHA =
0x8589
- GL_VERTEX_ARRAY_BUFFER_BINDING =
0x8896
- GL_NORMAL_ARRAY_BUFFER_BINDING =
0x8897
- GL_COLOR_ARRAY_BUFFER_BINDING =
0x8898
- GL_INDEX_ARRAY_BUFFER_BINDING =
0x8899
- GL_TEXTURE_COORD_ARRAY_BUFFER_BINDING =
0x889A
- GL_EDGE_FLAG_ARRAY_BUFFER_BINDING =
0x889B
- GL_SECONDARY_COLOR_ARRAY_BUFFER_BINDING =
0x889C
- GL_FOG_COORDINATE_ARRAY_BUFFER_BINDING =
0x889D
- GL_WEIGHT_ARRAY_BUFFER_BINDING =
0x889E
- GL_FOG_COORD_SRC =
0x8450
- GL_FOG_COORD =
0x8451
- GL_CURRENT_FOG_COORD =
0x8453
- GL_FOG_COORD_ARRAY_TYPE =
0x8454
- GL_FOG_COORD_ARRAY_STRIDE =
0x8455
- GL_FOG_COORD_ARRAY_POINTER =
0x8456
- GL_FOG_COORD_ARRAY =
0x8457
- GL_FOG_COORD_ARRAY_BUFFER_BINDING =
0x889D
- GL_SRC0_RGB =
0x8580
- GL_SRC1_RGB =
0x8581
- GL_SRC2_RGB =
0x8582
- GL_SRC0_ALPHA =
0x8588
- GL_SRC2_ALPHA =
0x858A
- GL_BLEND_EQUATION_RGB =
0x8009
- GL_VERTEX_ATTRIB_ARRAY_ENABLED =
0x8622
- GL_VERTEX_ATTRIB_ARRAY_SIZE =
0x8623
- GL_VERTEX_ATTRIB_ARRAY_STRIDE =
0x8624
- GL_VERTEX_ATTRIB_ARRAY_TYPE =
0x8625
- GL_CURRENT_VERTEX_ATTRIB =
0x8626
- GL_VERTEX_PROGRAM_POINT_SIZE =
0x8642
- GL_VERTEX_ATTRIB_ARRAY_POINTER =
0x8645
- GL_STENCIL_BACK_FUNC =
0x8800
- GL_STENCIL_BACK_FAIL =
0x8801
- GL_STENCIL_BACK_PASS_DEPTH_FAIL =
0x8802
- GL_STENCIL_BACK_PASS_DEPTH_PASS =
0x8803
- GL_MAX_DRAW_BUFFERS =
0x8824
- GL_DRAW_BUFFER0 =
0x8825
- GL_DRAW_BUFFER1 =
0x8826
- GL_DRAW_BUFFER2 =
0x8827
- GL_DRAW_BUFFER3 =
0x8828
- GL_DRAW_BUFFER4 =
0x8829
- GL_DRAW_BUFFER5 =
0x882A
- GL_DRAW_BUFFER6 =
0x882B
- GL_DRAW_BUFFER7 =
0x882C
- GL_DRAW_BUFFER8 =
0x882D
- GL_DRAW_BUFFER9 =
0x882E
- GL_DRAW_BUFFER10 =
0x882F
- GL_DRAW_BUFFER11 =
0x8830
- GL_DRAW_BUFFER12 =
0x8831
- GL_DRAW_BUFFER13 =
0x8832
- GL_DRAW_BUFFER14 =
0x8833
- GL_DRAW_BUFFER15 =
0x8834
- GL_BLEND_EQUATION_ALPHA =
0x883D
- GL_MAX_VERTEX_ATTRIBS =
0x8869
- GL_VERTEX_ATTRIB_ARRAY_NORMALIZED =
0x886A
- GL_MAX_TEXTURE_IMAGE_UNITS =
0x8872
- GL_FRAGMENT_SHADER =
0x8B30
- GL_VERTEX_SHADER =
0x8B31
- GL_MAX_FRAGMENT_UNIFORM_COMPONENTS =
0x8B49
- GL_MAX_VERTEX_UNIFORM_COMPONENTS =
0x8B4A
- GL_MAX_VARYING_FLOATS =
0x8B4B
- GL_MAX_VERTEX_TEXTURE_IMAGE_UNITS =
0x8B4C
- GL_MAX_COMBINED_TEXTURE_IMAGE_UNITS =
0x8B4D
- GL_SHADER_TYPE =
0x8B4F
- GL_FLOAT_VEC2 =
0x8B50
- GL_FLOAT_VEC3 =
0x8B51
- GL_FLOAT_VEC4 =
0x8B52
- GL_INT_VEC2 =
0x8B53
- GL_INT_VEC3 =
0x8B54
- GL_INT_VEC4 =
0x8B55
- GL_BOOL =
0x8B56
- GL_BOOL_VEC2 =
0x8B57
- GL_BOOL_VEC3 =
0x8B58
- GL_BOOL_VEC4 =
0x8B59
- GL_FLOAT_MAT2 =
0x8B5A
- GL_FLOAT_MAT3 =
0x8B5B
- GL_FLOAT_MAT4 =
0x8B5C
- GL_SAMPLER_1D =
0x8B5D
- GL_SAMPLER_2D =
0x8B5E
- GL_SAMPLER_3D =
0x8B5F
- GL_SAMPLER_CUBE =
0x8B60
- GL_SAMPLER_1D_SHADOW =
0x8B61
- GL_SAMPLER_2D_SHADOW =
0x8B62
- GL_DELETE_STATUS =
0x8B80
- GL_COMPILE_STATUS =
0x8B81
- GL_LINK_STATUS =
0x8B82
- GL_VALIDATE_STATUS =
0x8B83
- GL_INFO_LOG_LENGTH =
0x8B84
- GL_ATTACHED_SHADERS =
0x8B85
- GL_ACTIVE_UNIFORMS =
0x8B86
- GL_ACTIVE_UNIFORM_MAX_LENGTH =
0x8B87
- GL_SHADER_SOURCE_LENGTH =
0x8B88
- GL_ACTIVE_ATTRIBUTES =
0x8B89
- GL_ACTIVE_ATTRIBUTE_MAX_LENGTH =
0x8B8A
- GL_FRAGMENT_SHADER_DERIVATIVE_HINT =
0x8B8B
- GL_SHADING_LANGUAGE_VERSION =
0x8B8C
- GL_CURRENT_PROGRAM =
0x8B8D
- GL_POINT_SPRITE_COORD_ORIGIN =
0x8CA0
- GL_LOWER_LEFT =
0x8CA1
- GL_UPPER_LEFT =
0x8CA2
- GL_STENCIL_BACK_REF =
0x8CA3
- GL_STENCIL_BACK_VALUE_MASK =
0x8CA4
- GL_STENCIL_BACK_WRITEMASK =
0x8CA5
- GL_VERTEX_PROGRAM_TWO_SIDE =
0x8643
- GL_POINT_SPRITE =
0x8861
- GL_COORD_REPLACE =
0x8862
- GL_MAX_TEXTURE_COORDS =
0x8871
- GL_PIXEL_PACK_BUFFER =
0x88EB
- GL_PIXEL_UNPACK_BUFFER =
0x88EC
- GL_PIXEL_PACK_BUFFER_BINDING =
0x88ED
- GL_PIXEL_UNPACK_BUFFER_BINDING =
0x88EF
- GL_FLOAT_MAT2x3 =
0x8B65
- GL_FLOAT_MAT2x4 =
0x8B66
- GL_FLOAT_MAT3x2 =
0x8B67
- GL_FLOAT_MAT3x4 =
0x8B68
- GL_FLOAT_MAT4x2 =
0x8B69
- GL_FLOAT_MAT4x3 =
0x8B6A
- GL_SRGB =
0x8C40
- GL_SRGB8 =
0x8C41
- GL_SRGB_ALPHA =
0x8C42
- GL_SRGB8_ALPHA8 =
0x8C43
- GL_COMPRESSED_SRGB =
0x8C48
- GL_COMPRESSED_SRGB_ALPHA =
0x8C49
- GL_CURRENT_RASTER_SECONDARY_COLOR =
0x845F
- GL_SLUMINANCE_ALPHA =
0x8C44
- GL_SLUMINANCE8_ALPHA8 =
0x8C45
- GL_SLUMINANCE =
0x8C46
- GL_SLUMINANCE8 =
0x8C47
- GL_COMPRESSED_SLUMINANCE =
0x8C4A
- GL_COMPRESSED_SLUMINANCE_ALPHA =
0x8C4B
- GL_COMPARE_REF_TO_TEXTURE =
0x884E
- GL_CLIP_DISTANCE0 =
0x3000
- GL_CLIP_DISTANCE1 =
0x3001
- GL_CLIP_DISTANCE2 =
0x3002
- GL_CLIP_DISTANCE3 =
0x3003
- GL_CLIP_DISTANCE4 =
0x3004
- GL_CLIP_DISTANCE5 =
0x3005
- GL_CLIP_DISTANCE6 =
0x3006
- GL_CLIP_DISTANCE7 =
0x3007
- GL_MAX_CLIP_DISTANCES =
0x0D32
- GL_MAJOR_VERSION =
0x821B
- GL_MINOR_VERSION =
0x821C
- GL_NUM_EXTENSIONS =
0x821D
- GL_CONTEXT_FLAGS =
0x821E
- GL_COMPRESSED_RED =
0x8225
- GL_COMPRESSED_RG =
0x8226
- GL_CONTEXT_FLAG_FORWARD_COMPATIBLE_BIT =
0x00000001
- GL_RGBA32F =
0x8814
- GL_RGB32F =
0x8815
- GL_RGBA16F =
0x881A
- GL_RGB16F =
0x881B
- GL_VERTEX_ATTRIB_ARRAY_INTEGER =
0x88FD
- GL_MAX_ARRAY_TEXTURE_LAYERS =
0x88FF
- GL_MIN_PROGRAM_TEXEL_OFFSET =
0x8904
- GL_MAX_PROGRAM_TEXEL_OFFSET =
0x8905
- GL_CLAMP_READ_COLOR =
0x891C
- GL_FIXED_ONLY =
0x891D
- GL_MAX_VARYING_COMPONENTS =
0x8B4B
- GL_TEXTURE_1D_ARRAY =
0x8C18
- GL_PROXY_TEXTURE_1D_ARRAY =
0x8C19
- GL_TEXTURE_2D_ARRAY =
0x8C1A
- GL_PROXY_TEXTURE_2D_ARRAY =
0x8C1B
- GL_TEXTURE_BINDING_1D_ARRAY =
0x8C1C
- GL_TEXTURE_BINDING_2D_ARRAY =
0x8C1D
- GL_R11F_G11F_B10F =
0x8C3A
- GL_UNSIGNED_INT_10F_11F_11F_REV =
0x8C3B
- GL_RGB9_E5 =
0x8C3D
- GL_UNSIGNED_INT_5_9_9_9_REV =
0x8C3E
- GL_TEXTURE_SHARED_SIZE =
0x8C3F
- GL_TRANSFORM_FEEDBACK_VARYING_MAX_LENGTH =
0x8C76
- GL_TRANSFORM_FEEDBACK_BUFFER_MODE =
0x8C7F
- GL_MAX_TRANSFORM_FEEDBACK_SEPARATE_COMPONENTS =
0x8C80
- GL_TRANSFORM_FEEDBACK_VARYINGS =
0x8C83
- GL_TRANSFORM_FEEDBACK_BUFFER_START =
0x8C84
- GL_TRANSFORM_FEEDBACK_BUFFER_SIZE =
0x8C85
- GL_PRIMITIVES_GENERATED =
0x8C87
- GL_TRANSFORM_FEEDBACK_PRIMITIVES_WRITTEN =
0x8C88
- GL_RASTERIZER_DISCARD =
0x8C89
- GL_MAX_TRANSFORM_FEEDBACK_INTERLEAVED_COMPONENTS =
0x8C8A
- GL_MAX_TRANSFORM_FEEDBACK_SEPARATE_ATTRIBS =
0x8C8B
- GL_INTERLEAVED_ATTRIBS =
0x8C8C
- GL_SEPARATE_ATTRIBS =
0x8C8D
- GL_TRANSFORM_FEEDBACK_BUFFER =
0x8C8E
- GL_TRANSFORM_FEEDBACK_BUFFER_BINDING =
0x8C8F
- GL_RGBA32UI =
0x8D70
- GL_RGB32UI =
0x8D71
- GL_RGBA16UI =
0x8D76
- GL_RGB16UI =
0x8D77
- GL_RGBA8UI =
0x8D7C
- GL_RGB8UI =
0x8D7D
- GL_RGBA32I =
0x8D82
- GL_RGB32I =
0x8D83
- GL_RGBA16I =
0x8D88
- GL_RGB16I =
0x8D89
- GL_RGBA8I =
0x8D8E
- GL_RGB8I =
0x8D8F
- GL_RED_INTEGER =
0x8D94
- GL_GREEN_INTEGER =
0x8D95
- GL_BLUE_INTEGER =
0x8D96
- GL_RGB_INTEGER =
0x8D98
- GL_RGBA_INTEGER =
0x8D99
- GL_BGR_INTEGER =
0x8D9A
- GL_BGRA_INTEGER =
0x8D9B
- GL_SAMPLER_1D_ARRAY =
0x8DC0
- GL_SAMPLER_2D_ARRAY =
0x8DC1
- GL_SAMPLER_1D_ARRAY_SHADOW =
0x8DC3
- GL_SAMPLER_2D_ARRAY_SHADOW =
0x8DC4
- GL_SAMPLER_CUBE_SHADOW =
0x8DC5
- GL_UNSIGNED_INT_VEC2 =
0x8DC6
- GL_UNSIGNED_INT_VEC3 =
0x8DC7
- GL_UNSIGNED_INT_VEC4 =
0x8DC8
- GL_INT_SAMPLER_1D =
0x8DC9
- GL_INT_SAMPLER_2D =
0x8DCA
- GL_INT_SAMPLER_3D =
0x8DCB
- GL_INT_SAMPLER_CUBE =
0x8DCC
- GL_INT_SAMPLER_1D_ARRAY =
0x8DCE
- GL_INT_SAMPLER_2D_ARRAY =
0x8DCF
- GL_UNSIGNED_INT_SAMPLER_1D =
0x8DD1
- GL_UNSIGNED_INT_SAMPLER_2D =
0x8DD2
- GL_UNSIGNED_INT_SAMPLER_3D =
0x8DD3
- GL_UNSIGNED_INT_SAMPLER_CUBE =
0x8DD4
- GL_UNSIGNED_INT_SAMPLER_1D_ARRAY =
0x8DD6
- GL_UNSIGNED_INT_SAMPLER_2D_ARRAY =
0x8DD7
- GL_QUERY_WAIT =
0x8E13
- GL_QUERY_NO_WAIT =
0x8E14
- GL_QUERY_BY_REGION_WAIT =
0x8E15
- GL_QUERY_BY_REGION_NO_WAIT =
0x8E16
- GL_BUFFER_ACCESS_FLAGS =
0x911F
- GL_BUFFER_MAP_LENGTH =
0x9120
- GL_BUFFER_MAP_OFFSET =
0x9121
- GL_DEPTH_COMPONENT32F =
0x8CAC
- GL_DEPTH32F_STENCIL8 =
0x8CAD
- GL_FLOAT_32_UNSIGNED_INT_24_8_REV =
0x8DAD
- GL_INVALID_FRAMEBUFFER_OPERATION =
0x0506
- GL_FRAMEBUFFER_ATTACHMENT_COLOR_ENCODING =
0x8210
- GL_FRAMEBUFFER_ATTACHMENT_COMPONENT_TYPE =
0x8211
- GL_FRAMEBUFFER_ATTACHMENT_RED_SIZE =
0x8212
- GL_FRAMEBUFFER_ATTACHMENT_GREEN_SIZE =
0x8213
- GL_FRAMEBUFFER_ATTACHMENT_BLUE_SIZE =
0x8214
- GL_FRAMEBUFFER_ATTACHMENT_ALPHA_SIZE =
0x8215
- GL_FRAMEBUFFER_ATTACHMENT_DEPTH_SIZE =
0x8216
- GL_FRAMEBUFFER_ATTACHMENT_STENCIL_SIZE =
0x8217
- GL_FRAMEBUFFER_DEFAULT =
0x8218
- GL_FRAMEBUFFER_UNDEFINED =
0x8219
- GL_DEPTH_STENCIL_ATTACHMENT =
0x821A
- GL_MAX_RENDERBUFFER_SIZE =
0x84E8
- GL_DEPTH_STENCIL =
0x84F9
- GL_UNSIGNED_INT_24_8 =
0x84FA
- GL_DEPTH24_STENCIL8 =
0x88F0
- GL_TEXTURE_STENCIL_SIZE =
0x88F1
- GL_TEXTURE_RED_TYPE =
0x8C10
- GL_TEXTURE_GREEN_TYPE =
0x8C11
- GL_TEXTURE_BLUE_TYPE =
0x8C12
- GL_TEXTURE_ALPHA_TYPE =
0x8C13
- GL_TEXTURE_DEPTH_TYPE =
0x8C16
- GL_UNSIGNED_NORMALIZED =
0x8C17
- GL_FRAMEBUFFER_BINDING =
0x8CA6
- GL_DRAW_FRAMEBUFFER_BINDING =
0x8CA6
- GL_RENDERBUFFER_BINDING =
0x8CA7
- GL_READ_FRAMEBUFFER =
0x8CA8
- GL_DRAW_FRAMEBUFFER =
0x8CA9
- GL_READ_FRAMEBUFFER_BINDING =
0x8CAA
- GL_RENDERBUFFER_SAMPLES =
0x8CAB
- GL_FRAMEBUFFER_ATTACHMENT_OBJECT_TYPE =
0x8CD0
- GL_FRAMEBUFFER_ATTACHMENT_OBJECT_NAME =
0x8CD1
- GL_FRAMEBUFFER_ATTACHMENT_TEXTURE_LEVEL =
0x8CD2
- GL_FRAMEBUFFER_ATTACHMENT_TEXTURE_CUBE_MAP_FACE =
0x8CD3
- GL_FRAMEBUFFER_ATTACHMENT_TEXTURE_LAYER =
0x8CD4
- GL_FRAMEBUFFER_COMPLETE =
0x8CD5
- GL_FRAMEBUFFER_INCOMPLETE_ATTACHMENT =
0x8CD6
- GL_FRAMEBUFFER_INCOMPLETE_MISSING_ATTACHMENT =
0x8CD7
- GL_FRAMEBUFFER_INCOMPLETE_DRAW_BUFFER =
0x8CDB
- GL_FRAMEBUFFER_INCOMPLETE_READ_BUFFER =
0x8CDC
- GL_FRAMEBUFFER_UNSUPPORTED =
0x8CDD
- GL_MAX_COLOR_ATTACHMENTS =
0x8CDF
- GL_COLOR_ATTACHMENT0 =
0x8CE0
- GL_COLOR_ATTACHMENT1 =
0x8CE1
- GL_COLOR_ATTACHMENT2 =
0x8CE2
- GL_COLOR_ATTACHMENT3 =
0x8CE3
- GL_COLOR_ATTACHMENT4 =
0x8CE4
- GL_COLOR_ATTACHMENT5 =
0x8CE5
- GL_COLOR_ATTACHMENT6 =
0x8CE6
- GL_COLOR_ATTACHMENT7 =
0x8CE7
- GL_COLOR_ATTACHMENT8 =
0x8CE8
- GL_COLOR_ATTACHMENT9 =
0x8CE9
- GL_COLOR_ATTACHMENT10 =
0x8CEA
- GL_COLOR_ATTACHMENT11 =
0x8CEB
- GL_COLOR_ATTACHMENT12 =
0x8CEC
- GL_COLOR_ATTACHMENT13 =
0x8CED
- GL_COLOR_ATTACHMENT14 =
0x8CEE
- GL_COLOR_ATTACHMENT15 =
0x8CEF
- GL_COLOR_ATTACHMENT16 =
0x8CF0
- GL_COLOR_ATTACHMENT17 =
0x8CF1
- GL_COLOR_ATTACHMENT18 =
0x8CF2
- GL_COLOR_ATTACHMENT19 =
0x8CF3
- GL_COLOR_ATTACHMENT20 =
0x8CF4
- GL_COLOR_ATTACHMENT21 =
0x8CF5
- GL_COLOR_ATTACHMENT22 =
0x8CF6
- GL_COLOR_ATTACHMENT23 =
0x8CF7
- GL_COLOR_ATTACHMENT24 =
0x8CF8
- GL_COLOR_ATTACHMENT25 =
0x8CF9
- GL_COLOR_ATTACHMENT26 =
0x8CFA
- GL_COLOR_ATTACHMENT27 =
0x8CFB
- GL_COLOR_ATTACHMENT28 =
0x8CFC
- GL_COLOR_ATTACHMENT29 =
0x8CFD
- GL_COLOR_ATTACHMENT30 =
0x8CFE
- GL_COLOR_ATTACHMENT31 =
0x8CFF
- GL_DEPTH_ATTACHMENT =
0x8D00
- GL_STENCIL_ATTACHMENT =
0x8D20
- GL_FRAMEBUFFER =
0x8D40
- GL_RENDERBUFFER =
0x8D41
- GL_RENDERBUFFER_WIDTH =
0x8D42
- GL_RENDERBUFFER_HEIGHT =
0x8D43
- GL_RENDERBUFFER_INTERNAL_FORMAT =
0x8D44
- GL_STENCIL_INDEX1 =
0x8D46
- GL_STENCIL_INDEX4 =
0x8D47
- GL_STENCIL_INDEX8 =
0x8D48
- GL_STENCIL_INDEX16 =
0x8D49
- GL_RENDERBUFFER_RED_SIZE =
0x8D50
- GL_RENDERBUFFER_GREEN_SIZE =
0x8D51
- GL_RENDERBUFFER_BLUE_SIZE =
0x8D52
- GL_RENDERBUFFER_ALPHA_SIZE =
0x8D53
- GL_RENDERBUFFER_DEPTH_SIZE =
0x8D54
- GL_RENDERBUFFER_STENCIL_SIZE =
0x8D55
- GL_FRAMEBUFFER_INCOMPLETE_MULTISAMPLE =
0x8D56
- GL_MAX_SAMPLES =
0x8D57
- GL_INDEX =
0x8222
- GL_TEXTURE_LUMINANCE_TYPE =
0x8C14
- GL_TEXTURE_INTENSITY_TYPE =
0x8C15
- GL_FRAMEBUFFER_SRGB =
0x8DB9
- GL_HALF_FLOAT =
0x140B
- GL_MAP_READ_BIT =
0x0001
- GL_MAP_WRITE_BIT =
0x0002
- GL_MAP_INVALIDATE_RANGE_BIT =
0x0004
- GL_MAP_INVALIDATE_BUFFER_BIT =
0x0008
- GL_MAP_FLUSH_EXPLICIT_BIT =
0x0010
- GL_MAP_UNSYNCHRONIZED_BIT =
0x0020
- GL_COMPRESSED_RED_RGTC1 =
0x8DBB
- GL_COMPRESSED_SIGNED_RED_RGTC1 =
0x8DBC
- GL_COMPRESSED_RG_RGTC2 =
0x8DBD
- GL_COMPRESSED_SIGNED_RG_RGTC2 =
0x8DBE
- GL_RG =
0x8227
- GL_RG_INTEGER =
0x8228
- GL_R8 =
0x8229
- GL_R16 =
0x822A
- GL_RG8 =
0x822B
- GL_RG16 =
0x822C
- GL_R16F =
0x822D
- GL_R32F =
0x822E
- GL_RG16F =
0x822F
- GL_RG32F =
0x8230
- GL_R8I =
0x8231
- GL_R8UI =
0x8232
- GL_R16I =
0x8233
- GL_R16UI =
0x8234
- GL_R32I =
0x8235
- GL_R32UI =
0x8236
- GL_RG8I =
0x8237
- GL_RG8UI =
0x8238
- GL_RG16I =
0x8239
- GL_RG16UI =
0x823A
- GL_RG32I =
0x823B
- GL_RG32UI =
0x823C
- GL_VERTEX_ARRAY_BINDING =
0x85B5
- GL_CLAMP_VERTEX_COLOR =
0x891A
- GL_CLAMP_FRAGMENT_COLOR =
0x891B
- GL_ALPHA_INTEGER =
0x8D97
- GL_SAMPLER_2D_RECT =
0x8B63
- GL_SAMPLER_2D_RECT_SHADOW =
0x8B64
- GL_SAMPLER_BUFFER =
0x8DC2
- GL_INT_SAMPLER_2D_RECT =
0x8DCD
- GL_INT_SAMPLER_BUFFER =
0x8DD0
- GL_UNSIGNED_INT_SAMPLER_2D_RECT =
0x8DD5
- GL_UNSIGNED_INT_SAMPLER_BUFFER =
0x8DD8
- GL_TEXTURE_BUFFER =
0x8C2A
- GL_MAX_TEXTURE_BUFFER_SIZE =
0x8C2B
- GL_TEXTURE_BINDING_BUFFER =
0x8C2C
- GL_TEXTURE_BUFFER_DATA_STORE_BINDING =
0x8C2D
- GL_TEXTURE_RECTANGLE =
0x84F5
- GL_TEXTURE_BINDING_RECTANGLE =
0x84F6
- GL_PROXY_TEXTURE_RECTANGLE =
0x84F7
- GL_MAX_RECTANGLE_TEXTURE_SIZE =
0x84F8
- GL_R8_SNORM =
0x8F94
- GL_RG8_SNORM =
0x8F95
- GL_RGB8_SNORM =
0x8F96
- GL_RGBA8_SNORM =
0x8F97
- GL_R16_SNORM =
0x8F98
- GL_RG16_SNORM =
0x8F99
- GL_RGB16_SNORM =
0x8F9A
- GL_RGBA16_SNORM =
0x8F9B
- GL_SIGNED_NORMALIZED =
0x8F9C
- GL_PRIMITIVE_RESTART =
0x8F9D
- GL_PRIMITIVE_RESTART_INDEX =
0x8F9E
- GL_COPY_READ_BUFFER =
0x8F36
- GL_COPY_WRITE_BUFFER =
0x8F37
- GL_UNIFORM_BUFFER =
0x8A11
- GL_UNIFORM_BUFFER_BINDING =
0x8A28
- GL_UNIFORM_BUFFER_START =
0x8A29
- GL_UNIFORM_BUFFER_SIZE =
0x8A2A
- GL_MAX_VERTEX_UNIFORM_BLOCKS =
0x8A2B
- GL_MAX_GEOMETRY_UNIFORM_BLOCKS =
0x8A2C
- GL_MAX_FRAGMENT_UNIFORM_BLOCKS =
0x8A2D
- GL_MAX_COMBINED_UNIFORM_BLOCKS =
0x8A2E
- GL_MAX_UNIFORM_BUFFER_BINDINGS =
0x8A2F
- GL_MAX_UNIFORM_BLOCK_SIZE =
0x8A30
- GL_MAX_COMBINED_VERTEX_UNIFORM_COMPONENTS =
0x8A31
- GL_MAX_COMBINED_GEOMETRY_UNIFORM_COMPONENTS =
0x8A32
- GL_MAX_COMBINED_FRAGMENT_UNIFORM_COMPONENTS =
0x8A33
- GL_UNIFORM_BUFFER_OFFSET_ALIGNMENT =
0x8A34
- GL_ACTIVE_UNIFORM_BLOCK_MAX_NAME_LENGTH =
0x8A35
- GL_ACTIVE_UNIFORM_BLOCKS =
0x8A36
- GL_UNIFORM_TYPE =
0x8A37
- GL_UNIFORM_SIZE =
0x8A38
- GL_UNIFORM_NAME_LENGTH =
0x8A39
- GL_UNIFORM_BLOCK_INDEX =
0x8A3A
- GL_UNIFORM_OFFSET =
0x8A3B
- GL_UNIFORM_ARRAY_STRIDE =
0x8A3C
- GL_UNIFORM_MATRIX_STRIDE =
0x8A3D
- GL_UNIFORM_IS_ROW_MAJOR =
0x8A3E
- GL_UNIFORM_BLOCK_BINDING =
0x8A3F
- GL_UNIFORM_BLOCK_DATA_SIZE =
0x8A40
- GL_UNIFORM_BLOCK_NAME_LENGTH =
0x8A41
- GL_UNIFORM_BLOCK_ACTIVE_UNIFORMS =
0x8A42
- GL_UNIFORM_BLOCK_ACTIVE_UNIFORM_INDICES =
0x8A43
- GL_UNIFORM_BLOCK_REFERENCED_BY_VERTEX_SHADER =
0x8A44
- GL_UNIFORM_BLOCK_REFERENCED_BY_GEOMETRY_SHADER =
0x8A45
- GL_UNIFORM_BLOCK_REFERENCED_BY_FRAGMENT_SHADER =
0x8A46
- GL_INVALID_INDEX =
0xFFFFFFFF
- GL_CONTEXT_CORE_PROFILE_BIT =
0x00000001
- GL_CONTEXT_COMPATIBILITY_PROFILE_BIT =
0x00000002
- GL_LINES_ADJACENCY =
0x000A
- GL_LINE_STRIP_ADJACENCY =
0x000B
- GL_TRIANGLES_ADJACENCY =
0x000C
- GL_TRIANGLE_STRIP_ADJACENCY =
0x000D
- GL_PROGRAM_POINT_SIZE =
0x8642
- GL_MAX_GEOMETRY_TEXTURE_IMAGE_UNITS =
0x8C29
- GL_FRAMEBUFFER_ATTACHMENT_LAYERED =
0x8DA7
- GL_FRAMEBUFFER_INCOMPLETE_LAYER_TARGETS =
0x8DA8
- GL_GEOMETRY_SHADER =
0x8DD9
- GL_GEOMETRY_VERTICES_OUT =
0x8916
- GL_GEOMETRY_INPUT_TYPE =
0x8917
- GL_GEOMETRY_OUTPUT_TYPE =
0x8918
- GL_MAX_GEOMETRY_UNIFORM_COMPONENTS =
0x8DDF
- GL_MAX_GEOMETRY_OUTPUT_VERTICES =
0x8DE0
- GL_MAX_GEOMETRY_TOTAL_OUTPUT_COMPONENTS =
0x8DE1
- GL_MAX_VERTEX_OUTPUT_COMPONENTS =
0x9122
- GL_MAX_GEOMETRY_INPUT_COMPONENTS =
0x9123
- GL_MAX_GEOMETRY_OUTPUT_COMPONENTS =
0x9124
- GL_MAX_FRAGMENT_INPUT_COMPONENTS =
0x9125
- GL_CONTEXT_PROFILE_MASK =
0x9126
- GL_DEPTH_CLAMP =
0x864F
- GL_QUADS_FOLLOW_PROVOKING_VERTEX_CONVENTION =
0x8E4C
- GL_FIRST_VERTEX_CONVENTION =
0x8E4D
- GL_LAST_VERTEX_CONVENTION =
0x8E4E
- GL_PROVOKING_VERTEX =
0x8E4F
- GL_TEXTURE_CUBE_MAP_SEAMLESS =
0x884F
- GL_MAX_SERVER_WAIT_TIMEOUT =
0x9111
- GL_OBJECT_TYPE =
0x9112
- GL_SYNC_CONDITION =
0x9113
- GL_SYNC_STATUS =
0x9114
- GL_SYNC_FLAGS =
0x9115
- GL_SYNC_FENCE =
0x9116
- GL_SYNC_GPU_COMMANDS_COMPLETE =
0x9117
- GL_UNSIGNALED =
0x9118
- GL_SIGNALED =
0x9119
- GL_ALREADY_SIGNALED =
0x911A
- GL_TIMEOUT_EXPIRED =
0x911B
- GL_CONDITION_SATISFIED =
0x911C
- GL_WAIT_FAILED =
0x911D
- GL_TIMEOUT_IGNORED =
0xFFFFFFFFFFFFFFFF
- GL_SYNC_FLUSH_COMMANDS_BIT =
0x00000001
- GL_SAMPLE_POSITION =
0x8E50
- GL_SAMPLE_MASK =
0x8E51
- GL_SAMPLE_MASK_VALUE =
0x8E52
- GL_MAX_SAMPLE_MASK_WORDS =
0x8E59
- GL_TEXTURE_2D_MULTISAMPLE =
0x9100
- GL_PROXY_TEXTURE_2D_MULTISAMPLE =
0x9101
- GL_TEXTURE_2D_MULTISAMPLE_ARRAY =
0x9102
- GL_PROXY_TEXTURE_2D_MULTISAMPLE_ARRAY =
0x9103
- GL_TEXTURE_BINDING_2D_MULTISAMPLE =
0x9104
- GL_TEXTURE_BINDING_2D_MULTISAMPLE_ARRAY =
0x9105
- GL_TEXTURE_SAMPLES =
0x9106
- GL_TEXTURE_FIXED_SAMPLE_LOCATIONS =
0x9107
- GL_SAMPLER_2D_MULTISAMPLE =
0x9108
- GL_INT_SAMPLER_2D_MULTISAMPLE =
0x9109
- GL_UNSIGNED_INT_SAMPLER_2D_MULTISAMPLE =
0x910A
- GL_SAMPLER_2D_MULTISAMPLE_ARRAY =
0x910B
- GL_INT_SAMPLER_2D_MULTISAMPLE_ARRAY =
0x910C
- GL_UNSIGNED_INT_SAMPLER_2D_MULTISAMPLE_ARRAY =
0x910D
- GL_MAX_COLOR_TEXTURE_SAMPLES =
0x910E
- GL_MAX_DEPTH_TEXTURE_SAMPLES =
0x910F
- GL_MAX_INTEGER_SAMPLES =
0x9110
- GL_VERTEX_ATTRIB_ARRAY_DIVISOR =
0x88FE
- GL_SRC1_COLOR =
0x88F9
- GL_ONE_MINUS_SRC1_COLOR =
0x88FA
- GL_ONE_MINUS_SRC1_ALPHA =
0x88FB
- GL_MAX_DUAL_SOURCE_DRAW_BUFFERS =
0x88FC
- GL_ANY_SAMPLES_PASSED =
0x8C2F
- GL_SAMPLER_BINDING =
0x8919
- GL_RGB10_A2UI =
0x906F
- GL_TEXTURE_SWIZZLE_R =
0x8E42
- GL_TEXTURE_SWIZZLE_G =
0x8E43
- GL_TEXTURE_SWIZZLE_B =
0x8E44
- GL_TEXTURE_SWIZZLE_A =
0x8E45
- GL_TEXTURE_SWIZZLE_RGBA =
0x8E46
- GL_TIME_ELAPSED =
0x88BF
- GL_TIMESTAMP =
0x8E28
- GL_INT_2_10_10_10_REV =
0x8D9F
- GL_SAMPLE_SHADING =
0x8C36
- GL_MIN_SAMPLE_SHADING_VALUE =
0x8C37
- GL_MIN_PROGRAM_TEXTURE_GATHER_OFFSET =
0x8E5E
- GL_MAX_PROGRAM_TEXTURE_GATHER_OFFSET =
0x8E5F
- GL_TEXTURE_CUBE_MAP_ARRAY =
0x9009
- GL_TEXTURE_BINDING_CUBE_MAP_ARRAY =
0x900A
- GL_PROXY_TEXTURE_CUBE_MAP_ARRAY =
0x900B
- GL_SAMPLER_CUBE_MAP_ARRAY =
0x900C
- GL_SAMPLER_CUBE_MAP_ARRAY_SHADOW =
0x900D
- GL_INT_SAMPLER_CUBE_MAP_ARRAY =
0x900E
- GL_UNSIGNED_INT_SAMPLER_CUBE_MAP_ARRAY =
0x900F
- GL_DRAW_INDIRECT_BUFFER =
0x8F3F
- GL_DRAW_INDIRECT_BUFFER_BINDING =
0x8F43
- GL_GEOMETRY_SHADER_INVOCATIONS =
0x887F
- GL_MAX_GEOMETRY_SHADER_INVOCATIONS =
0x8E5A
- GL_MIN_FRAGMENT_INTERPOLATION_OFFSET =
0x8E5B
- GL_MAX_FRAGMENT_INTERPOLATION_OFFSET =
0x8E5C
- GL_FRAGMENT_INTERPOLATION_OFFSET_BITS =
0x8E5D
- GL_MAX_VERTEX_STREAMS =
0x8E71
- GL_DOUBLE_VEC2 =
0x8FFC
- GL_DOUBLE_VEC3 =
0x8FFD
- GL_DOUBLE_VEC4 =
0x8FFE
- GL_DOUBLE_MAT2 =
0x8F46
- GL_DOUBLE_MAT3 =
0x8F47
- GL_DOUBLE_MAT4 =
0x8F48
- GL_DOUBLE_MAT2x3 =
0x8F49
- GL_DOUBLE_MAT2x4 =
0x8F4A
- GL_DOUBLE_MAT3x2 =
0x8F4B
- GL_DOUBLE_MAT3x4 =
0x8F4C
- GL_DOUBLE_MAT4x2 =
0x8F4D
- GL_DOUBLE_MAT4x3 =
0x8F4E
- GL_ACTIVE_SUBROUTINES =
0x8DE5
- GL_ACTIVE_SUBROUTINE_UNIFORMS =
0x8DE6
- GL_ACTIVE_SUBROUTINE_UNIFORM_LOCATIONS =
0x8E47
- GL_ACTIVE_SUBROUTINE_MAX_LENGTH =
0x8E48
- GL_ACTIVE_SUBROUTINE_UNIFORM_MAX_LENGTH =
0x8E49
- GL_MAX_SUBROUTINES =
0x8DE7
- GL_MAX_SUBROUTINE_UNIFORM_LOCATIONS =
0x8DE8
- GL_NUM_COMPATIBLE_SUBROUTINES =
0x8E4A
- GL_COMPATIBLE_SUBROUTINES =
0x8E4B
- GL_PATCHES =
0x000E
- GL_PATCH_VERTICES =
0x8E72
- GL_PATCH_DEFAULT_INNER_LEVEL =
0x8E73
- GL_PATCH_DEFAULT_OUTER_LEVEL =
0x8E74
- GL_TESS_CONTROL_OUTPUT_VERTICES =
0x8E75
- GL_TESS_GEN_MODE =
0x8E76
- GL_TESS_GEN_SPACING =
0x8E77
- GL_TESS_GEN_VERTEX_ORDER =
0x8E78
- GL_TESS_GEN_POINT_MODE =
0x8E79
- GL_ISOLINES =
0x8E7A
- GL_FRACTIONAL_ODD =
0x8E7B
- GL_FRACTIONAL_EVEN =
0x8E7C
- GL_MAX_PATCH_VERTICES =
0x8E7D
- GL_MAX_TESS_GEN_LEVEL =
0x8E7E
- GL_MAX_TESS_CONTROL_UNIFORM_COMPONENTS =
0x8E7F
- GL_MAX_TESS_EVALUATION_UNIFORM_COMPONENTS =
0x8E80
- GL_MAX_TESS_CONTROL_TEXTURE_IMAGE_UNITS =
0x8E81
- GL_MAX_TESS_EVALUATION_TEXTURE_IMAGE_UNITS =
0x8E82
- GL_MAX_TESS_CONTROL_OUTPUT_COMPONENTS =
0x8E83
- GL_MAX_TESS_PATCH_COMPONENTS =
0x8E84
- GL_MAX_TESS_CONTROL_TOTAL_OUTPUT_COMPONENTS =
0x8E85
- GL_MAX_TESS_EVALUATION_OUTPUT_COMPONENTS =
0x8E86
- GL_MAX_TESS_CONTROL_UNIFORM_BLOCKS =
0x8E89
- GL_MAX_TESS_EVALUATION_UNIFORM_BLOCKS =
0x8E8A
- GL_MAX_TESS_CONTROL_INPUT_COMPONENTS =
0x886C
- GL_MAX_TESS_EVALUATION_INPUT_COMPONENTS =
0x886D
- GL_MAX_COMBINED_TESS_CONTROL_UNIFORM_COMPONENTS =
0x8E1E
- GL_MAX_COMBINED_TESS_EVALUATION_UNIFORM_COMPONENTS =
0x8E1F
- GL_UNIFORM_BLOCK_REFERENCED_BY_TESS_CONTROL_SHADER =
0x84F0
- GL_UNIFORM_BLOCK_REFERENCED_BY_TESS_EVALUATION_SHADER =
0x84F1
- GL_TESS_EVALUATION_SHADER =
0x8E87
- GL_TESS_CONTROL_SHADER =
0x8E88
- GL_TRANSFORM_FEEDBACK =
0x8E22
- GL_TRANSFORM_FEEDBACK_BUFFER_PAUSED =
0x8E23
- GL_TRANSFORM_FEEDBACK_BUFFER_ACTIVE =
0x8E24
- GL_TRANSFORM_FEEDBACK_BINDING =
0x8E25
- GL_MAX_TRANSFORM_FEEDBACK_BUFFERS =
0x8E70
- GL_FIXED =
0x140C
- GL_IMPLEMENTATION_COLOR_READ_TYPE =
0x8B9A
- GL_IMPLEMENTATION_COLOR_READ_FORMAT =
0x8B9B
- GL_LOW_FLOAT =
0x8DF0
- GL_MEDIUM_FLOAT =
0x8DF1
- GL_HIGH_FLOAT =
0x8DF2
- GL_LOW_INT =
0x8DF3
- GL_MEDIUM_INT =
0x8DF4
- GL_HIGH_INT =
0x8DF5
- GL_SHADER_COMPILER =
0x8DFA
- GL_SHADER_BINARY_FORMATS =
0x8DF8
- GL_NUM_SHADER_BINARY_FORMATS =
0x8DF9
- GL_MAX_VERTEX_UNIFORM_VECTORS =
0x8DFB
- GL_MAX_VARYING_VECTORS =
0x8DFC
- GL_MAX_FRAGMENT_UNIFORM_VECTORS =
0x8DFD
- GL_RGB565 =
0x8D62
- GL_PROGRAM_BINARY_RETRIEVABLE_HINT =
0x8257
- GL_PROGRAM_BINARY_LENGTH =
0x8741
- GL_NUM_PROGRAM_BINARY_FORMATS =
0x87FE
- GL_PROGRAM_BINARY_FORMATS =
0x87FF
- GL_VERTEX_SHADER_BIT =
0x00000001
- GL_FRAGMENT_SHADER_BIT =
0x00000002
- GL_GEOMETRY_SHADER_BIT =
0x00000004
- GL_TESS_CONTROL_SHADER_BIT =
0x00000008
- GL_TESS_EVALUATION_SHADER_BIT =
0x00000010
- GL_ALL_SHADER_BITS =
0xFFFFFFFF
- GL_PROGRAM_SEPARABLE =
0x8258
- GL_ACTIVE_PROGRAM =
0x8259
- GL_PROGRAM_PIPELINE_BINDING =
0x825A
- GL_MAX_VIEWPORTS =
0x825B
- GL_VIEWPORT_SUBPIXEL_BITS =
0x825C
- GL_VIEWPORT_BOUNDS_RANGE =
0x825D
- GL_LAYER_PROVOKING_VERTEX =
0x825E
- GL_VIEWPORT_INDEX_PROVOKING_VERTEX =
0x825F
- GL_UNDEFINED_VERTEX =
0x8260
- GL_COPY_READ_BUFFER_BINDING =
0x8F36
- GL_COPY_WRITE_BUFFER_BINDING =
0x8F37
- GL_TRANSFORM_FEEDBACK_ACTIVE =
0x8E24
- GL_TRANSFORM_FEEDBACK_PAUSED =
0x8E23
- GL_UNPACK_COMPRESSED_BLOCK_WIDTH =
0x9127
- GL_UNPACK_COMPRESSED_BLOCK_HEIGHT =
0x9128
- GL_UNPACK_COMPRESSED_BLOCK_DEPTH =
0x9129
- GL_UNPACK_COMPRESSED_BLOCK_SIZE =
0x912A
- GL_PACK_COMPRESSED_BLOCK_WIDTH =
0x912B
- GL_PACK_COMPRESSED_BLOCK_HEIGHT =
0x912C
- GL_PACK_COMPRESSED_BLOCK_DEPTH =
0x912D
- GL_PACK_COMPRESSED_BLOCK_SIZE =
0x912E
- GL_NUM_SAMPLE_COUNTS =
0x9380
- GL_MIN_MAP_BUFFER_ALIGNMENT =
0x90BC
- GL_ATOMIC_COUNTER_BUFFER =
0x92C0
- GL_ATOMIC_COUNTER_BUFFER_BINDING =
0x92C1
- GL_ATOMIC_COUNTER_BUFFER_START =
0x92C2
- GL_ATOMIC_COUNTER_BUFFER_SIZE =
0x92C3
- GL_ATOMIC_COUNTER_BUFFER_DATA_SIZE =
0x92C4
- GL_ATOMIC_COUNTER_BUFFER_ACTIVE_ATOMIC_COUNTERS =
0x92C5
- GL_ATOMIC_COUNTER_BUFFER_ACTIVE_ATOMIC_COUNTER_INDICES =
0x92C6
- GL_ATOMIC_COUNTER_BUFFER_REFERENCED_BY_VERTEX_SHADER =
0x92C7
- GL_ATOMIC_COUNTER_BUFFER_REFERENCED_BY_TESS_CONTROL_SHADER =
0x92C8
- GL_ATOMIC_COUNTER_BUFFER_REFERENCED_BY_TESS_EVALUATION_SHADER =
0x92C9
- GL_ATOMIC_COUNTER_BUFFER_REFERENCED_BY_GEOMETRY_SHADER =
0x92CA
- GL_ATOMIC_COUNTER_BUFFER_REFERENCED_BY_FRAGMENT_SHADER =
0x92CB
- GL_MAX_VERTEX_ATOMIC_COUNTER_BUFFERS =
0x92CC
- GL_MAX_TESS_CONTROL_ATOMIC_COUNTER_BUFFERS =
0x92CD
- GL_MAX_TESS_EVALUATION_ATOMIC_COUNTER_BUFFERS =
0x92CE
- GL_MAX_GEOMETRY_ATOMIC_COUNTER_BUFFERS =
0x92CF
- GL_MAX_FRAGMENT_ATOMIC_COUNTER_BUFFERS =
0x92D0
- GL_MAX_COMBINED_ATOMIC_COUNTER_BUFFERS =
0x92D1
- GL_MAX_VERTEX_ATOMIC_COUNTERS =
0x92D2
- GL_MAX_TESS_CONTROL_ATOMIC_COUNTERS =
0x92D3
- GL_MAX_TESS_EVALUATION_ATOMIC_COUNTERS =
0x92D4
- GL_MAX_GEOMETRY_ATOMIC_COUNTERS =
0x92D5
- GL_MAX_FRAGMENT_ATOMIC_COUNTERS =
0x92D6
- GL_MAX_COMBINED_ATOMIC_COUNTERS =
0x92D7
- GL_MAX_ATOMIC_COUNTER_BUFFER_SIZE =
0x92D8
- GL_MAX_ATOMIC_COUNTER_BUFFER_BINDINGS =
0x92DC
- GL_ACTIVE_ATOMIC_COUNTER_BUFFERS =
0x92D9
- GL_UNIFORM_ATOMIC_COUNTER_BUFFER_INDEX =
0x92DA
- GL_UNSIGNED_INT_ATOMIC_COUNTER =
0x92DB
- GL_VERTEX_ATTRIB_ARRAY_BARRIER_BIT =
0x00000001
- GL_ELEMENT_ARRAY_BARRIER_BIT =
0x00000002
- GL_UNIFORM_BARRIER_BIT =
0x00000004
- GL_TEXTURE_FETCH_BARRIER_BIT =
0x00000008
- GL_SHADER_IMAGE_ACCESS_BARRIER_BIT =
0x00000020
- GL_COMMAND_BARRIER_BIT =
0x00000040
- GL_PIXEL_BUFFER_BARRIER_BIT =
0x00000080
- GL_TEXTURE_UPDATE_BARRIER_BIT =
0x00000100
- GL_BUFFER_UPDATE_BARRIER_BIT =
0x00000200
- GL_FRAMEBUFFER_BARRIER_BIT =
0x00000400
- GL_TRANSFORM_FEEDBACK_BARRIER_BIT =
0x00000800
- GL_ATOMIC_COUNTER_BARRIER_BIT =
0x00001000
- GL_ALL_BARRIER_BITS =
0xFFFFFFFF
- GL_MAX_IMAGE_UNITS =
0x8F38
- GL_MAX_COMBINED_IMAGE_UNITS_AND_FRAGMENT_OUTPUTS =
0x8F39
- GL_IMAGE_BINDING_NAME =
0x8F3A
- GL_IMAGE_BINDING_LEVEL =
0x8F3B
- GL_IMAGE_BINDING_LAYERED =
0x8F3C
- GL_IMAGE_BINDING_LAYER =
0x8F3D
- GL_IMAGE_BINDING_ACCESS =
0x8F3E
- GL_IMAGE_1D =
0x904C
- GL_IMAGE_2D =
0x904D
- GL_IMAGE_3D =
0x904E
- GL_IMAGE_2D_RECT =
0x904F
- GL_IMAGE_CUBE =
0x9050
- GL_IMAGE_BUFFER =
0x9051
- GL_IMAGE_1D_ARRAY =
0x9052
- GL_IMAGE_2D_ARRAY =
0x9053
- GL_IMAGE_CUBE_MAP_ARRAY =
0x9054
- GL_IMAGE_2D_MULTISAMPLE =
0x9055
- GL_IMAGE_2D_MULTISAMPLE_ARRAY =
0x9056
- GL_INT_IMAGE_1D =
0x9057
- GL_INT_IMAGE_2D =
0x9058
- GL_INT_IMAGE_3D =
0x9059
- GL_INT_IMAGE_2D_RECT =
0x905A
- GL_INT_IMAGE_CUBE =
0x905B
- GL_INT_IMAGE_BUFFER =
0x905C
- GL_INT_IMAGE_1D_ARRAY =
0x905D
- GL_INT_IMAGE_2D_ARRAY =
0x905E
- GL_INT_IMAGE_CUBE_MAP_ARRAY =
0x905F
- GL_INT_IMAGE_2D_MULTISAMPLE =
0x9060
- GL_INT_IMAGE_2D_MULTISAMPLE_ARRAY =
0x9061
- GL_UNSIGNED_INT_IMAGE_1D =
0x9062
- GL_UNSIGNED_INT_IMAGE_2D =
0x9063
- GL_UNSIGNED_INT_IMAGE_3D =
0x9064
- GL_UNSIGNED_INT_IMAGE_2D_RECT =
0x9065
- GL_UNSIGNED_INT_IMAGE_CUBE =
0x9066
- GL_UNSIGNED_INT_IMAGE_BUFFER =
0x9067
- GL_UNSIGNED_INT_IMAGE_1D_ARRAY =
0x9068
- GL_UNSIGNED_INT_IMAGE_2D_ARRAY =
0x9069
- GL_UNSIGNED_INT_IMAGE_CUBE_MAP_ARRAY =
0x906A
- GL_UNSIGNED_INT_IMAGE_2D_MULTISAMPLE =
0x906B
- GL_UNSIGNED_INT_IMAGE_2D_MULTISAMPLE_ARRAY =
0x906C
- GL_MAX_IMAGE_SAMPLES =
0x906D
- GL_IMAGE_BINDING_FORMAT =
0x906E
- GL_IMAGE_FORMAT_COMPATIBILITY_TYPE =
0x90C7
- GL_IMAGE_FORMAT_COMPATIBILITY_BY_SIZE =
0x90C8
- GL_IMAGE_FORMAT_COMPATIBILITY_BY_CLASS =
0x90C9
- GL_MAX_VERTEX_IMAGE_UNIFORMS =
0x90CA
- GL_MAX_TESS_CONTROL_IMAGE_UNIFORMS =
0x90CB
- GL_MAX_TESS_EVALUATION_IMAGE_UNIFORMS =
0x90CC
- GL_MAX_GEOMETRY_IMAGE_UNIFORMS =
0x90CD
- GL_MAX_FRAGMENT_IMAGE_UNIFORMS =
0x90CE
- GL_MAX_COMBINED_IMAGE_UNIFORMS =
0x90CF
- GL_COMPRESSED_RGBA_BPTC_UNORM =
0x8E8C
- GL_COMPRESSED_SRGB_ALPHA_BPTC_UNORM =
0x8E8D
- GL_COMPRESSED_RGB_BPTC_SIGNED_FLOAT =
0x8E8E
- GL_COMPRESSED_RGB_BPTC_UNSIGNED_FLOAT =
0x8E8F
- GL_TEXTURE_IMMUTABLE_FORMAT =
0x912F
- GL_NUM_SHADING_LANGUAGE_VERSIONS =
0x82E9
- GL_VERTEX_ATTRIB_ARRAY_LONG =
0x874E
- GL_COMPRESSED_RGB8_ETC2 =
0x9274
- GL_COMPRESSED_SRGB8_ETC2 =
0x9275
- GL_COMPRESSED_RGB8_PUNCHTHROUGH_ALPHA1_ETC2 =
0x9276
- GL_COMPRESSED_SRGB8_PUNCHTHROUGH_ALPHA1_ETC2 =
0x9277
- GL_COMPRESSED_RGBA8_ETC2_EAC =
0x9278
- GL_COMPRESSED_SRGB8_ALPHA8_ETC2_EAC =
0x9279
- GL_COMPRESSED_R11_EAC =
0x9270
- GL_COMPRESSED_SIGNED_R11_EAC =
0x9271
- GL_COMPRESSED_RG11_EAC =
0x9272
- GL_COMPRESSED_SIGNED_RG11_EAC =
0x9273
- GL_PRIMITIVE_RESTART_FIXED_INDEX =
0x8D69
- GL_ANY_SAMPLES_PASSED_CONSERVATIVE =
0x8D6A
- GL_MAX_ELEMENT_INDEX =
0x8D6B
- GL_COMPUTE_SHADER =
0x91B9
- GL_MAX_COMPUTE_UNIFORM_BLOCKS =
0x91BB
- GL_MAX_COMPUTE_TEXTURE_IMAGE_UNITS =
0x91BC
- GL_MAX_COMPUTE_IMAGE_UNIFORMS =
0x91BD
- GL_MAX_COMPUTE_SHARED_MEMORY_SIZE =
0x8262
- GL_MAX_COMPUTE_UNIFORM_COMPONENTS =
0x8263
- GL_MAX_COMPUTE_ATOMIC_COUNTER_BUFFERS =
0x8264
- GL_MAX_COMPUTE_ATOMIC_COUNTERS =
0x8265
- GL_MAX_COMBINED_COMPUTE_UNIFORM_COMPONENTS =
0x8266
- GL_MAX_COMPUTE_WORK_GROUP_INVOCATIONS =
0x90EB
- GL_MAX_COMPUTE_WORK_GROUP_COUNT =
0x91BE
- GL_MAX_COMPUTE_WORK_GROUP_SIZE =
0x91BF
- GL_COMPUTE_WORK_GROUP_SIZE =
0x8267
- GL_UNIFORM_BLOCK_REFERENCED_BY_COMPUTE_SHADER =
0x90EC
- GL_ATOMIC_COUNTER_BUFFER_REFERENCED_BY_COMPUTE_SHADER =
0x90ED
- GL_DISPATCH_INDIRECT_BUFFER =
0x90EE
- GL_DISPATCH_INDIRECT_BUFFER_BINDING =
0x90EF
- GL_COMPUTE_SHADER_BIT =
0x00000020
- GL_DEBUG_OUTPUT_SYNCHRONOUS =
0x8242
- GL_DEBUG_NEXT_LOGGED_MESSAGE_LENGTH =
0x8243
- GL_DEBUG_CALLBACK_FUNCTION =
0x8244
- GL_DEBUG_CALLBACK_USER_PARAM =
0x8245
- GL_DEBUG_SOURCE_API =
0x8246
- GL_DEBUG_SOURCE_WINDOW_SYSTEM =
0x8247
- GL_DEBUG_SOURCE_SHADER_COMPILER =
0x8248
- GL_DEBUG_SOURCE_THIRD_PARTY =
0x8249
- GL_DEBUG_SOURCE_APPLICATION =
0x824A
- GL_DEBUG_SOURCE_OTHER =
0x824B
- GL_DEBUG_TYPE_ERROR =
0x824C
- GL_DEBUG_TYPE_DEPRECATED_BEHAVIOR =
0x824D
- GL_DEBUG_TYPE_UNDEFINED_BEHAVIOR =
0x824E
- GL_DEBUG_TYPE_PORTABILITY =
0x824F
- GL_DEBUG_TYPE_PERFORMANCE =
0x8250
- GL_DEBUG_TYPE_OTHER =
0x8251
- GL_MAX_DEBUG_MESSAGE_LENGTH =
0x9143
- GL_MAX_DEBUG_LOGGED_MESSAGES =
0x9144
- GL_DEBUG_LOGGED_MESSAGES =
0x9145
- GL_DEBUG_SEVERITY_HIGH =
0x9146
- GL_DEBUG_SEVERITY_MEDIUM =
0x9147
- GL_DEBUG_SEVERITY_LOW =
0x9148
- GL_DEBUG_TYPE_MARKER =
0x8268
- GL_DEBUG_TYPE_PUSH_GROUP =
0x8269
- GL_DEBUG_TYPE_POP_GROUP =
0x826A
- GL_DEBUG_SEVERITY_NOTIFICATION =
0x826B
- GL_MAX_DEBUG_GROUP_STACK_DEPTH =
0x826C
- GL_DEBUG_GROUP_STACK_DEPTH =
0x826D
- GL_BUFFER =
0x82E0
- GL_SHADER =
0x82E1
- GL_PROGRAM =
0x82E2
- GL_QUERY =
0x82E3
- GL_PROGRAM_PIPELINE =
0x82E4
- GL_SAMPLER =
0x82E6
- GL_MAX_LABEL_LENGTH =
0x82E8
- GL_DEBUG_OUTPUT =
0x92E0
- GL_CONTEXT_FLAG_DEBUG_BIT =
0x00000002
- GL_MAX_UNIFORM_LOCATIONS =
0x826E
- GL_FRAMEBUFFER_DEFAULT_WIDTH =
0x9310
- GL_FRAMEBUFFER_DEFAULT_HEIGHT =
0x9311
- GL_FRAMEBUFFER_DEFAULT_LAYERS =
0x9312
- GL_FRAMEBUFFER_DEFAULT_SAMPLES =
0x9313
- GL_FRAMEBUFFER_DEFAULT_FIXED_SAMPLE_LOCATIONS =
0x9314
- GL_MAX_FRAMEBUFFER_WIDTH =
0x9315
- GL_MAX_FRAMEBUFFER_HEIGHT =
0x9316
- GL_MAX_FRAMEBUFFER_LAYERS =
0x9317
- GL_MAX_FRAMEBUFFER_SAMPLES =
0x9318
- GL_INTERNALFORMAT_SUPPORTED =
0x826F
- GL_INTERNALFORMAT_PREFERRED =
0x8270
- GL_INTERNALFORMAT_RED_SIZE =
0x8271
- GL_INTERNALFORMAT_GREEN_SIZE =
0x8272
- GL_INTERNALFORMAT_BLUE_SIZE =
0x8273
- GL_INTERNALFORMAT_ALPHA_SIZE =
0x8274
- GL_INTERNALFORMAT_DEPTH_SIZE =
0x8275
- GL_INTERNALFORMAT_STENCIL_SIZE =
0x8276
- GL_INTERNALFORMAT_SHARED_SIZE =
0x8277
- GL_INTERNALFORMAT_RED_TYPE =
0x8278
- GL_INTERNALFORMAT_GREEN_TYPE =
0x8279
- GL_INTERNALFORMAT_BLUE_TYPE =
0x827A
- GL_INTERNALFORMAT_ALPHA_TYPE =
0x827B
- GL_INTERNALFORMAT_DEPTH_TYPE =
0x827C
- GL_INTERNALFORMAT_STENCIL_TYPE =
0x827D
- GL_MAX_WIDTH =
0x827E
- GL_MAX_HEIGHT =
0x827F
- GL_MAX_DEPTH =
0x8280
- GL_MAX_LAYERS =
0x8281
- GL_MAX_COMBINED_DIMENSIONS =
0x8282
- GL_COLOR_COMPONENTS =
0x8283
- GL_DEPTH_COMPONENTS =
0x8284
- GL_STENCIL_COMPONENTS =
0x8285
- GL_COLOR_RENDERABLE =
0x8286
- GL_DEPTH_RENDERABLE =
0x8287
- GL_STENCIL_RENDERABLE =
0x8288
- GL_FRAMEBUFFER_RENDERABLE =
0x8289
- GL_FRAMEBUFFER_RENDERABLE_LAYERED =
0x828A
- GL_FRAMEBUFFER_BLEND =
0x828B
- GL_READ_PIXELS =
0x828C
- GL_READ_PIXELS_FORMAT =
0x828D
- GL_READ_PIXELS_TYPE =
0x828E
- GL_TEXTURE_IMAGE_FORMAT =
0x828F
- GL_TEXTURE_IMAGE_TYPE =
0x8290
- GL_GET_TEXTURE_IMAGE_FORMAT =
0x8291
- GL_GET_TEXTURE_IMAGE_TYPE =
0x8292
- GL_MIPMAP =
0x8293
- GL_MANUAL_GENERATE_MIPMAP =
0x8294
- GL_AUTO_GENERATE_MIPMAP =
0x8295
- GL_COLOR_ENCODING =
0x8296
- GL_SRGB_READ =
0x8297
- GL_SRGB_WRITE =
0x8298
- GL_FILTER =
0x829A
- GL_VERTEX_TEXTURE =
0x829B
- GL_TESS_CONTROL_TEXTURE =
0x829C
- GL_TESS_EVALUATION_TEXTURE =
0x829D
- GL_GEOMETRY_TEXTURE =
0x829E
- GL_FRAGMENT_TEXTURE =
0x829F
- GL_COMPUTE_TEXTURE =
0x82A0
- GL_TEXTURE_SHADOW =
0x82A1
- GL_TEXTURE_GATHER =
0x82A2
- GL_TEXTURE_GATHER_SHADOW =
0x82A3
- GL_SHADER_IMAGE_LOAD =
0x82A4
- GL_SHADER_IMAGE_STORE =
0x82A5
- GL_SHADER_IMAGE_ATOMIC =
0x82A6
- GL_IMAGE_TEXEL_SIZE =
0x82A7
- GL_IMAGE_COMPATIBILITY_CLASS =
0x82A8
- GL_IMAGE_PIXEL_FORMAT =
0x82A9
- GL_IMAGE_PIXEL_TYPE =
0x82AA
- GL_SIMULTANEOUS_TEXTURE_AND_DEPTH_TEST =
0x82AC
- GL_SIMULTANEOUS_TEXTURE_AND_STENCIL_TEST =
0x82AD
- GL_SIMULTANEOUS_TEXTURE_AND_DEPTH_WRITE =
0x82AE
- GL_SIMULTANEOUS_TEXTURE_AND_STENCIL_WRITE =
0x82AF
- GL_TEXTURE_COMPRESSED_BLOCK_WIDTH =
0x82B1
- GL_TEXTURE_COMPRESSED_BLOCK_HEIGHT =
0x82B2
- GL_TEXTURE_COMPRESSED_BLOCK_SIZE =
0x82B3
- GL_CLEAR_BUFFER =
0x82B4
- GL_TEXTURE_VIEW =
0x82B5
- GL_VIEW_COMPATIBILITY_CLASS =
0x82B6
- GL_FULL_SUPPORT =
0x82B7
- GL_CAVEAT_SUPPORT =
0x82B8
- GL_IMAGE_CLASS_4_X_32 =
0x82B9
- GL_IMAGE_CLASS_2_X_32 =
0x82BA
- GL_IMAGE_CLASS_1_X_32 =
0x82BB
- GL_IMAGE_CLASS_4_X_16 =
0x82BC
- GL_IMAGE_CLASS_2_X_16 =
0x82BD
- GL_IMAGE_CLASS_1_X_16 =
0x82BE
- GL_IMAGE_CLASS_4_X_8 =
0x82BF
- GL_IMAGE_CLASS_2_X_8 =
0x82C0
- GL_IMAGE_CLASS_1_X_8 =
0x82C1
- GL_IMAGE_CLASS_11_11_10 =
0x82C2
- GL_IMAGE_CLASS_10_10_10_2 =
0x82C3
- GL_VIEW_CLASS_128_BITS =
0x82C4
- GL_VIEW_CLASS_96_BITS =
0x82C5
- GL_VIEW_CLASS_64_BITS =
0x82C6
- GL_VIEW_CLASS_48_BITS =
0x82C7
- GL_VIEW_CLASS_32_BITS =
0x82C8
- GL_VIEW_CLASS_24_BITS =
0x82C9
- GL_VIEW_CLASS_16_BITS =
0x82CA
- GL_VIEW_CLASS_8_BITS =
0x82CB
- GL_VIEW_CLASS_S3TC_DXT1_RGB =
0x82CC
- GL_VIEW_CLASS_S3TC_DXT1_RGBA =
0x82CD
- GL_VIEW_CLASS_S3TC_DXT3_RGBA =
0x82CE
- GL_VIEW_CLASS_S3TC_DXT5_RGBA =
0x82CF
- GL_VIEW_CLASS_RGTC1_RED =
0x82D0
- GL_VIEW_CLASS_RGTC2_RG =
0x82D1
- GL_VIEW_CLASS_BPTC_UNORM =
0x82D2
- GL_VIEW_CLASS_BPTC_FLOAT =
0x82D3
- GL_UNIFORM =
0x92E1
- GL_UNIFORM_BLOCK =
0x92E2
- GL_PROGRAM_INPUT =
0x92E3
- GL_PROGRAM_OUTPUT =
0x92E4
- GL_BUFFER_VARIABLE =
0x92E5
- GL_SHADER_STORAGE_BLOCK =
0x92E6
- GL_VERTEX_SUBROUTINE =
0x92E8
- GL_TESS_CONTROL_SUBROUTINE =
0x92E9
- GL_TESS_EVALUATION_SUBROUTINE =
0x92EA
- GL_GEOMETRY_SUBROUTINE =
0x92EB
- GL_FRAGMENT_SUBROUTINE =
0x92EC
- GL_COMPUTE_SUBROUTINE =
0x92ED
- GL_VERTEX_SUBROUTINE_UNIFORM =
0x92EE
- GL_TESS_CONTROL_SUBROUTINE_UNIFORM =
0x92EF
- GL_TESS_EVALUATION_SUBROUTINE_UNIFORM =
0x92F0
- GL_GEOMETRY_SUBROUTINE_UNIFORM =
0x92F1
- GL_FRAGMENT_SUBROUTINE_UNIFORM =
0x92F2
- GL_COMPUTE_SUBROUTINE_UNIFORM =
0x92F3
- GL_TRANSFORM_FEEDBACK_VARYING =
0x92F4
- GL_ACTIVE_RESOURCES =
0x92F5
- GL_MAX_NAME_LENGTH =
0x92F6
- GL_MAX_NUM_ACTIVE_VARIABLES =
0x92F7
- GL_MAX_NUM_COMPATIBLE_SUBROUTINES =
0x92F8
- GL_NAME_LENGTH =
0x92F9
- GL_TYPE =
0x92FA
- GL_ARRAY_SIZE =
0x92FB
- GL_OFFSET =
0x92FC
- GL_BLOCK_INDEX =
0x92FD
- GL_ARRAY_STRIDE =
0x92FE
- GL_MATRIX_STRIDE =
0x92FF
- GL_IS_ROW_MAJOR =
0x9300
- GL_ATOMIC_COUNTER_BUFFER_INDEX =
0x9301
- GL_BUFFER_BINDING =
0x9302
- GL_BUFFER_DATA_SIZE =
0x9303
- GL_NUM_ACTIVE_VARIABLES =
0x9304
- GL_ACTIVE_VARIABLES =
0x9305
- GL_REFERENCED_BY_VERTEX_SHADER =
0x9306
- GL_REFERENCED_BY_TESS_CONTROL_SHADER =
0x9307
- GL_REFERENCED_BY_TESS_EVALUATION_SHADER =
0x9308
- GL_REFERENCED_BY_GEOMETRY_SHADER =
0x9309
- GL_REFERENCED_BY_FRAGMENT_SHADER =
0x930A
- GL_REFERENCED_BY_COMPUTE_SHADER =
0x930B
- GL_TOP_LEVEL_ARRAY_SIZE =
0x930C
- GL_TOP_LEVEL_ARRAY_STRIDE =
0x930D
- GL_LOCATION =
0x930E
- GL_LOCATION_INDEX =
0x930F
- GL_IS_PER_PATCH =
0x92E7
- GL_SHADER_STORAGE_BUFFER =
0x90D2
- GL_SHADER_STORAGE_BUFFER_BINDING =
0x90D3
- GL_SHADER_STORAGE_BUFFER_START =
0x90D4
- GL_SHADER_STORAGE_BUFFER_SIZE =
0x90D5
- GL_MAX_VERTEX_SHADER_STORAGE_BLOCKS =
0x90D6
- GL_MAX_GEOMETRY_SHADER_STORAGE_BLOCKS =
0x90D7
- GL_MAX_TESS_CONTROL_SHADER_STORAGE_BLOCKS =
0x90D8
- GL_MAX_TESS_EVALUATION_SHADER_STORAGE_BLOCKS =
0x90D9
- GL_MAX_FRAGMENT_SHADER_STORAGE_BLOCKS =
0x90DA
- GL_MAX_COMPUTE_SHADER_STORAGE_BLOCKS =
0x90DB
- GL_MAX_COMBINED_SHADER_STORAGE_BLOCKS =
0x90DC
- GL_MAX_SHADER_STORAGE_BUFFER_BINDINGS =
0x90DD
- GL_MAX_SHADER_STORAGE_BLOCK_SIZE =
0x90DE
- GL_SHADER_STORAGE_BUFFER_OFFSET_ALIGNMENT =
0x90DF
- GL_SHADER_STORAGE_BARRIER_BIT =
0x00002000
- GL_MAX_COMBINED_SHADER_OUTPUT_RESOURCES =
0x8F39
- GL_DEPTH_STENCIL_TEXTURE_MODE =
0x90EA
- GL_TEXTURE_BUFFER_OFFSET =
0x919D
- GL_TEXTURE_BUFFER_SIZE =
0x919E
- GL_TEXTURE_BUFFER_OFFSET_ALIGNMENT =
0x919F
- GL_TEXTURE_VIEW_MIN_LEVEL =
0x82DB
- GL_TEXTURE_VIEW_NUM_LEVELS =
0x82DC
- GL_TEXTURE_VIEW_MIN_LAYER =
0x82DD
- GL_TEXTURE_VIEW_NUM_LAYERS =
0x82DE
- GL_TEXTURE_IMMUTABLE_LEVELS =
0x82DF
- GL_VERTEX_ATTRIB_BINDING =
0x82D4
- GL_VERTEX_ATTRIB_RELATIVE_OFFSET =
0x82D5
- GL_VERTEX_BINDING_DIVISOR =
0x82D6
- GL_VERTEX_BINDING_OFFSET =
0x82D7
- GL_VERTEX_BINDING_STRIDE =
0x82D8
- GL_MAX_VERTEX_ATTRIB_RELATIVE_OFFSET =
0x82D9
- GL_MAX_VERTEX_ATTRIB_BINDINGS =
0x82DA
- GL_VERTEX_BINDING_BUFFER =
0x8F4F
- GL_DISPLAY_LIST =
0x82E7
- GL_MAX_VERTEX_ATTRIB_STRIDE =
0x82E5
- GL_PRIMITIVE_RESTART_FOR_PATCHES_SUPPORTED =
0x8221
- GL_TEXTURE_BUFFER_BINDING =
0x8C2A
- GL_MAP_PERSISTENT_BIT =
0x0040
- GL_MAP_COHERENT_BIT =
0x0080
- GL_DYNAMIC_STORAGE_BIT =
0x0100
- GL_CLIENT_STORAGE_BIT =
0x0200
- GL_CLIENT_MAPPED_BUFFER_BARRIER_BIT =
0x00004000
- GL_BUFFER_IMMUTABLE_STORAGE =
0x821F
- GL_BUFFER_STORAGE_FLAGS =
0x8220
- GL_CLEAR_TEXTURE =
0x9365
- GL_LOCATION_COMPONENT =
0x934A
- GL_TRANSFORM_FEEDBACK_BUFFER_INDEX =
0x934B
- GL_TRANSFORM_FEEDBACK_BUFFER_STRIDE =
0x934C
- GL_QUERY_BUFFER =
0x9192
- GL_QUERY_BUFFER_BARRIER_BIT =
0x00008000
- GL_QUERY_BUFFER_BINDING =
0x9193
- GL_QUERY_RESULT_NO_WAIT =
0x9194
- GL_MIRROR_CLAMP_TO_EDGE =
0x8743
- GL_CONTEXT_LOST =
0x0507
- GL_NEGATIVE_ONE_TO_ONE =
0x935E
- GL_ZERO_TO_ONE =
0x935F
- GL_CLIP_ORIGIN =
0x935C
- GL_CLIP_DEPTH_MODE =
0x935D
- GL_QUERY_WAIT_INVERTED =
0x8E17
- GL_QUERY_NO_WAIT_INVERTED =
0x8E18
- GL_QUERY_BY_REGION_WAIT_INVERTED =
0x8E19
- GL_QUERY_BY_REGION_NO_WAIT_INVERTED =
0x8E1A
- GL_MAX_CULL_DISTANCES =
0x82F9
- GL_MAX_COMBINED_CLIP_AND_CULL_DISTANCES =
0x82FA
- GL_TEXTURE_TARGET =
0x1006
- GL_QUERY_TARGET =
0x82EA
- GL_GUILTY_CONTEXT_RESET =
0x8253
- GL_INNOCENT_CONTEXT_RESET =
0x8254
- GL_UNKNOWN_CONTEXT_RESET =
0x8255
- GL_RESET_NOTIFICATION_STRATEGY =
0x8256
- GL_LOSE_CONTEXT_ON_RESET =
0x8252
- GL_NO_RESET_NOTIFICATION =
0x8261
- GL_CONTEXT_FLAG_ROBUST_ACCESS_BIT =
0x00000004
- GL_CONTEXT_RELEASE_BEHAVIOR =
0x82FB
- GL_CONTEXT_RELEASE_BEHAVIOR_FLUSH =
0x82FC
- GLX_FUNCTIONS_MAP =
{}
- GLX_FUNCTIONS_ARGS_MAP =
{}
- GLX_FUNCTIONS_RETVAL_MAP =
{}
- GL_FUNCTIONS_MAP =
{}
- GL_FUNCTIONS_ARGS_MAP =
{}
- GL_FUNCTIONS_RETVAL_MAP =
{}
- CGL_FUNCTIONS_MAP =
{}
- CGL_FUNCTIONS_ARGS_MAP =
{}
- CGL_FUNCTIONS_RETVAL_MAP =
{}
- GL_BLEND_EQUATION =
0x8009
- GL_BLEND_COLOR =
0x8005
- GL_FRAMEBUFFER_INCOMPLETE_DIMENSIONS =
0x8CD9
- GL_MULTISAMPLE_LINE_WIDTH_RANGE =
0x9381
- GL_MULTISAMPLE_LINE_WIDTH_GRANULARITY =
0x9382
- GL_MULTIPLY =
0x9294
- GL_SCREEN =
0x9295
- GL_OVERLAY =
0x9296
- GL_DARKEN =
0x9297
- GL_LIGHTEN =
0x9298
- GL_COLORDODGE =
0x9299
- GL_COLORBURN =
0x929A
- GL_HARDLIGHT =
0x929B
- GL_SOFTLIGHT =
0x929C
- GL_DIFFERENCE =
0x929E
- GL_EXCLUSION =
0x92A0
- GL_HSL_HUE =
0x92AD
- GL_HSL_SATURATION =
0x92AE
- GL_HSL_COLOR =
0x92AF
- GL_HSL_LUMINOSITY =
0x92B0
- GL_PRIMITIVE_BOUNDING_BOX =
0x92BE
- GL_COMPRESSED_RGBA_ASTC_4x4 =
0x93B0
- GL_COMPRESSED_RGBA_ASTC_5x4 =
0x93B1
- GL_COMPRESSED_RGBA_ASTC_5x5 =
0x93B2
- GL_COMPRESSED_RGBA_ASTC_6x5 =
0x93B3
- GL_COMPRESSED_RGBA_ASTC_6x6 =
0x93B4
- GL_COMPRESSED_RGBA_ASTC_8x5 =
0x93B5
- GL_COMPRESSED_RGBA_ASTC_8x6 =
0x93B6
- GL_COMPRESSED_RGBA_ASTC_8x8 =
0x93B7
- GL_COMPRESSED_RGBA_ASTC_10x5 =
0x93B8
- GL_COMPRESSED_RGBA_ASTC_10x6 =
0x93B9
- GL_COMPRESSED_RGBA_ASTC_10x8 =
0x93BA
- GL_COMPRESSED_RGBA_ASTC_10x10 =
0x93BB
- GL_COMPRESSED_RGBA_ASTC_12x10 =
0x93BC
- GL_COMPRESSED_RGBA_ASTC_12x12 =
0x93BD
- GL_COMPRESSED_SRGB8_ALPHA8_ASTC_4x4 =
0x93D0
- GL_COMPRESSED_SRGB8_ALPHA8_ASTC_5x4 =
0x93D1
- GL_COMPRESSED_SRGB8_ALPHA8_ASTC_5x5 =
0x93D2
- GL_COMPRESSED_SRGB8_ALPHA8_ASTC_6x5 =
0x93D3
- GL_COMPRESSED_SRGB8_ALPHA8_ASTC_6x6 =
0x93D4
- GL_COMPRESSED_SRGB8_ALPHA8_ASTC_8x5 =
0x93D5
- GL_COMPRESSED_SRGB8_ALPHA8_ASTC_8x6 =
0x93D6
- GL_COMPRESSED_SRGB8_ALPHA8_ASTC_8x8 =
0x93D7
- GL_COMPRESSED_SRGB8_ALPHA8_ASTC_10x5 =
0x93D8
- GL_COMPRESSED_SRGB8_ALPHA8_ASTC_10x6 =
0x93D9
- GL_COMPRESSED_SRGB8_ALPHA8_ASTC_10x8 =
0x93DA
- GL_COMPRESSED_SRGB8_ALPHA8_ASTC_10x10 =
0x93DB
- GL_COMPRESSED_SRGB8_ALPHA8_ASTC_12x10 =
0x93DC
- GL_COMPRESSED_SRGB8_ALPHA8_ASTC_12x12 =
0x93DD
- WGL_FUNCTIONS_MAP =
{}
- WGL_FUNCTIONS_ARGS_MAP =
{}
- WGL_FUNCTIONS_RETVAL_MAP =
{}
- @@gl_dll =
nil
- @@cgl_dll =
nil
- @@opengl_platform =
case RbConfig::CONFIG['host_os'] when /mswin|msys|mingw|cygwin/ :OPENGL_PLATFORM_WINDOWS when /darwin/ :OPENGL_PLATFORM_MACOSX when /linux/ :OPENGL_PLATFORM_LINUX else raise RuntimeError, "OpenGL : Unknown OS: #{host_os.inspect}" end
Class Method Summary collapse
- .bind_cgl_command(sym) ⇒ Object
- .bind_command(sym) ⇒ Object
- .bind_glx_command(sym) ⇒ Object
- .bind_wgl_command(sym) ⇒ Object
- .check_extension(ext_name) ⇒ Object
- .get_cgl_command(sym) ⇒ Object
- .get_command(sym) ⇒ Object
- .get_extension_command_symbols(ext_name) ⇒ Object
- .get_extension_enum_symbols(ext_name) ⇒ Object
- .get_glx_command(sym) ⇒ Object
- .get_platform ⇒ Object
- .get_wgl_command(sym) ⇒ Object
- .load_dll(lib = nil, path = nil) ⇒ Object
- .load_lib(lib = nil, path = nil) ⇒ Object
- .setup_extension(ext_name, skip_check: false) ⇒ Object
- .setup_extension_all(skip_check: false) ⇒ Object
Instance Method Summary collapse
- #CGLGetCurrentContext ⇒ Object
- #CGLGetShareGroup(_cgl_ctxobj_) ⇒ Object
- #glAccum(_op_, _value_) ⇒ Object
- #glActiveShaderProgram(_pipeline_, _program_) ⇒ Object
- #glActiveTexture(_texture_) ⇒ Object
- #glAlphaFunc(_func_, _ref_) ⇒ Object
- #glAreTexturesResident(_n_, _textures_, _residences_) ⇒ Object
- #glArrayElement(_i_) ⇒ Object
- #glAttachShader(_program_, _shader_) ⇒ Object
- #glBegin(_mode_) ⇒ Object
- #glBeginConditionalRender(_id_, _mode_) ⇒ Object
- #glBeginQuery(_target_, _id_) ⇒ Object
- #glBeginQueryIndexed(_target_, _index_, _id_) ⇒ Object
- #glBeginTransformFeedback(_primitiveMode_) ⇒ Object
- #glBindAttribLocation(_program_, _index_, _name_) ⇒ Object
- #glBindBuffer(_target_, _buffer_) ⇒ Object
- #glBindBufferBase(_target_, _index_, _buffer_) ⇒ Object
- #glBindBufferRange(_target_, _index_, _buffer_, _offset_, _size_) ⇒ Object
- #glBindBuffersBase(_target_, _first_, _count_, _buffers_) ⇒ Object
- #glBindBuffersRange(_target_, _first_, _count_, _buffers_, _offsets_, _sizes_) ⇒ Object
- #glBindFragDataLocation(_program_, _color_, _name_) ⇒ Object
- #glBindFragDataLocationIndexed(_program_, _colorNumber_, _index_, _name_) ⇒ Object
- #glBindFramebuffer(_target_, _framebuffer_) ⇒ Object
- #glBindImageTexture(_unit_, _texture_, _level_, _layered_, _layer_, _access_, _format_) ⇒ Object
- #glBindImageTextures(_first_, _count_, _textures_) ⇒ Object
- #glBindProgramPipeline(_pipeline_) ⇒ Object
- #glBindRenderbuffer(_target_, _renderbuffer_) ⇒ Object
- #glBindSampler(_unit_, _sampler_) ⇒ Object
- #glBindSamplers(_first_, _count_, _samplers_) ⇒ Object
- #glBindTexture(_target_, _texture_) ⇒ Object
- #glBindTextures(_first_, _count_, _textures_) ⇒ Object
- #glBindTextureUnit(_unit_, _texture_) ⇒ Object
- #glBindTransformFeedback(_target_, _id_) ⇒ Object
- #glBindVertexArray(_array_) ⇒ Object
- #glBindVertexBuffer(_bindingindex_, _buffer_, _offset_, _stride_) ⇒ Object
- #glBindVertexBuffers(_first_, _count_, _buffers_, _offsets_, _strides_) ⇒ Object
- #glBitmap(_width_, _height_, _xorig_, _yorig_, _xmove_, _ymove_, _bitmap_) ⇒ Object
- #glBlendBarrier ⇒ Object
- #glBlendColor(_red_, _green_, _blue_, _alpha_) ⇒ Object
- #glBlendEquation(_mode_) ⇒ Object
- #glBlendEquationi(_buf_, _mode_) ⇒ Object
- #glBlendEquationSeparate(_modeRGB_, _modeAlpha_) ⇒ Object
- #glBlendEquationSeparatei(_buf_, _modeRGB_, _modeAlpha_) ⇒ Object
- #glBlendFunc(_sfactor_, _dfactor_) ⇒ Object
- #glBlendFunci(_buf_, _src_, _dst_) ⇒ Object
- #glBlendFuncSeparate(_sfactorRGB_, _dfactorRGB_, _sfactorAlpha_, _dfactorAlpha_) ⇒ Object
- #glBlendFuncSeparatei(_buf_, _srcRGB_, _dstRGB_, _srcAlpha_, _dstAlpha_) ⇒ Object
- #glBlitFramebuffer(_srcX0_, _srcY0_, _srcX1_, _srcY1_, _dstX0_, _dstY0_, _dstX1_, _dstY1_, _mask_, _filter_) ⇒ Object
- #glBlitNamedFramebuffer(_readFramebuffer_, _drawFramebuffer_, _srcX0_, _srcY0_, _srcX1_, _srcY1_, _dstX0_, _dstY0_, _dstX1_, _dstY1_, _mask_, _filter_) ⇒ Object
- #glBufferData(_target_, _size_, _data_, _usage_) ⇒ Object
- #glBufferStorage(_target_, _size_, _data_, _flags_) ⇒ Object
- #glBufferSubData(_target_, _offset_, _size_, _data_) ⇒ Object
- #glCallList(_list_) ⇒ Object
- #glCallLists(_n_, _type_, _lists_) ⇒ Object
- #glCheckFramebufferStatus(_target_) ⇒ Object
- #glCheckNamedFramebufferStatus(_framebuffer_, _target_) ⇒ Object
- #glClampColor(_target_, _clamp_) ⇒ Object
- #glClear(_mask_) ⇒ Object
- #glClearAccum(_red_, _green_, _blue_, _alpha_) ⇒ Object
- #glClearBufferData(_target_, _internalformat_, _format_, _type_, _data_) ⇒ Object
- #glClearBufferfi(_buffer_, _drawbuffer_, _depth_, _stencil_) ⇒ Object
- #glClearBufferfv(_buffer_, _drawbuffer_, _value_) ⇒ Object
- #glClearBufferiv(_buffer_, _drawbuffer_, _value_) ⇒ Object
- #glClearBufferSubData(_target_, _internalformat_, _offset_, _size_, _format_, _type_, _data_) ⇒ Object
- #glClearBufferuiv(_buffer_, _drawbuffer_, _value_) ⇒ Object
- #glClearColor(_red_, _green_, _blue_, _alpha_) ⇒ Object
- #glClearDepth(_depth_) ⇒ Object
- #glClearDepthf(_d_) ⇒ Object
- #glClearIndex(_c_) ⇒ Object
- #glClearNamedBufferData(_buffer_, _internalformat_, _format_, _type_, _data_) ⇒ Object
- #glClearNamedBufferSubData(_buffer_, _internalformat_, _offset_, _size_, _format_, _type_, _data_) ⇒ Object
- #glClearNamedFramebufferfi(_framebuffer_, _buffer_, _drawbuffer_, _depth_, _stencil_) ⇒ Object
- #glClearNamedFramebufferfv(_framebuffer_, _buffer_, _drawbuffer_, _value_) ⇒ Object
- #glClearNamedFramebufferiv(_framebuffer_, _buffer_, _drawbuffer_, _value_) ⇒ Object
- #glClearNamedFramebufferuiv(_framebuffer_, _buffer_, _drawbuffer_, _value_) ⇒ Object
- #glClearStencil(_s_) ⇒ Object
- #glClearTexImage(_texture_, _level_, _format_, _type_, _data_) ⇒ Object
- #glClearTexSubImage(_texture_, _level_, _xoffset_, _yoffset_, _zoffset_, _width_, _height_, _depth_, _format_, _type_, _data_) ⇒ Object
- #glClientActiveTexture(_texture_) ⇒ Object
- #glClientWaitSync(_sync_, _flags_, _timeout_) ⇒ Object
- #glClipControl(_origin_, _depth_) ⇒ Object
- #glClipPlane(_plane_, _equation_) ⇒ Object
- #glColor3b(_red_, _green_, _blue_) ⇒ Object
- #glColor3bv(_v_) ⇒ Object
- #glColor3d(_red_, _green_, _blue_) ⇒ Object
- #glColor3dv(_v_) ⇒ Object
- #glColor3f(_red_, _green_, _blue_) ⇒ Object
- #glColor3fv(_v_) ⇒ Object
- #glColor3i(_red_, _green_, _blue_) ⇒ Object
- #glColor3iv(_v_) ⇒ Object
- #glColor3s(_red_, _green_, _blue_) ⇒ Object
- #glColor3sv(_v_) ⇒ Object
- #glColor3ub(_red_, _green_, _blue_) ⇒ Object
- #glColor3ubv(_v_) ⇒ Object
- #glColor3ui(_red_, _green_, _blue_) ⇒ Object
- #glColor3uiv(_v_) ⇒ Object
- #glColor3us(_red_, _green_, _blue_) ⇒ Object
- #glColor3usv(_v_) ⇒ Object
- #glColor4b(_red_, _green_, _blue_, _alpha_) ⇒ Object
- #glColor4bv(_v_) ⇒ Object
- #glColor4d(_red_, _green_, _blue_, _alpha_) ⇒ Object
- #glColor4dv(_v_) ⇒ Object
- #glColor4f(_red_, _green_, _blue_, _alpha_) ⇒ Object
- #glColor4fv(_v_) ⇒ Object
- #glColor4i(_red_, _green_, _blue_, _alpha_) ⇒ Object
- #glColor4iv(_v_) ⇒ Object
- #glColor4s(_red_, _green_, _blue_, _alpha_) ⇒ Object
- #glColor4sv(_v_) ⇒ Object
- #glColor4ub(_red_, _green_, _blue_, _alpha_) ⇒ Object
- #glColor4ubv(_v_) ⇒ Object
- #glColor4ui(_red_, _green_, _blue_, _alpha_) ⇒ Object
- #glColor4uiv(_v_) ⇒ Object
- #glColor4us(_red_, _green_, _blue_, _alpha_) ⇒ Object
- #glColor4usv(_v_) ⇒ Object
- #glColorMask(_red_, _green_, _blue_, _alpha_) ⇒ Object
- #glColorMaski(_index_, _r_, _g_, _b_, _a_) ⇒ Object
- #glColorMaterial(_face_, _mode_) ⇒ Object
- #glColorP3ui(_type_, _color_) ⇒ Object
- #glColorP3uiv(_type_, _color_) ⇒ Object
- #glColorP4ui(_type_, _color_) ⇒ Object
- #glColorP4uiv(_type_, _color_) ⇒ Object
- #glColorPointer(_size_, _type_, _stride_, _pointer_) ⇒ Object
- #glCompileShader(_shader_) ⇒ Object
- #glCompressedTexImage1D(_target_, _level_, _internalformat_, _width_, _border_, _imageSize_, _data_) ⇒ Object
- #glCompressedTexImage2D(_target_, _level_, _internalformat_, _width_, _height_, _border_, _imageSize_, _data_) ⇒ Object
- #glCompressedTexImage3D(_target_, _level_, _internalformat_, _width_, _height_, _depth_, _border_, _imageSize_, _data_) ⇒ Object
- #glCompressedTexSubImage1D(_target_, _level_, _xoffset_, _width_, _format_, _imageSize_, _data_) ⇒ Object
- #glCompressedTexSubImage2D(_target_, _level_, _xoffset_, _yoffset_, _width_, _height_, _format_, _imageSize_, _data_) ⇒ Object
- #glCompressedTexSubImage3D(_target_, _level_, _xoffset_, _yoffset_, _zoffset_, _width_, _height_, _depth_, _format_, _imageSize_, _data_) ⇒ Object
- #glCompressedTextureSubImage1D(_texture_, _level_, _xoffset_, _width_, _format_, _imageSize_, _data_) ⇒ Object
- #glCompressedTextureSubImage2D(_texture_, _level_, _xoffset_, _yoffset_, _width_, _height_, _format_, _imageSize_, _data_) ⇒ Object
- #glCompressedTextureSubImage3D(_texture_, _level_, _xoffset_, _yoffset_, _zoffset_, _width_, _height_, _depth_, _format_, _imageSize_, _data_) ⇒ Object
- #glCopyBufferSubData(_readTarget_, _writeTarget_, _readOffset_, _writeOffset_, _size_) ⇒ Object
- #glCopyImageSubData(_srcName_, _srcTarget_, _srcLevel_, _srcX_, _srcY_, _srcZ_, _dstName_, _dstTarget_, _dstLevel_, _dstX_, _dstY_, _dstZ_, _srcWidth_, _srcHeight_, _srcDepth_) ⇒ Object
- #glCopyNamedBufferSubData(_readBuffer_, _writeBuffer_, _readOffset_, _writeOffset_, _size_) ⇒ Object
- #glCopyPixels(_x_, _y_, _width_, _height_, _type_) ⇒ Object
- #glCopyTexImage1D(_target_, _level_, _internalformat_, _x_, _y_, _width_, _border_) ⇒ Object
- #glCopyTexImage2D(_target_, _level_, _internalformat_, _x_, _y_, _width_, _height_, _border_) ⇒ Object
- #glCopyTexSubImage1D(_target_, _level_, _xoffset_, _x_, _y_, _width_) ⇒ Object
- #glCopyTexSubImage2D(_target_, _level_, _xoffset_, _yoffset_, _x_, _y_, _width_, _height_) ⇒ Object
- #glCopyTexSubImage3D(_target_, _level_, _xoffset_, _yoffset_, _zoffset_, _x_, _y_, _width_, _height_) ⇒ Object
- #glCopyTextureSubImage1D(_texture_, _level_, _xoffset_, _x_, _y_, _width_) ⇒ Object
- #glCopyTextureSubImage2D(_texture_, _level_, _xoffset_, _yoffset_, _x_, _y_, _width_, _height_) ⇒ Object
- #glCopyTextureSubImage3D(_texture_, _level_, _xoffset_, _yoffset_, _zoffset_, _x_, _y_, _width_, _height_) ⇒ Object
- #glCreateBuffers(_n_, _buffers_) ⇒ Object
- #glCreateFramebuffers(_n_, _framebuffers_) ⇒ Object
- #glCreateProgram ⇒ Object
- #glCreateProgramPipelines(_n_, _pipelines_) ⇒ Object
- #glCreateQueries(_target_, _n_, _ids_) ⇒ Object
- #glCreateRenderbuffers(_n_, _renderbuffers_) ⇒ Object
- #glCreateSamplers(_n_, _samplers_) ⇒ Object
- #glCreateShader(_type_) ⇒ Object
- #glCreateShaderProgramv(_type_, _count_, _strings_) ⇒ Object
- #glCreateTextures(_target_, _n_, _textures_) ⇒ Object
- #glCreateTransformFeedbacks(_n_, _ids_) ⇒ Object
- #glCreateVertexArrays(_n_, _arrays_) ⇒ Object
- #glCullFace(_mode_) ⇒ Object
- #glDebugMessageCallback(_callback_, _userParam_) ⇒ Object
- #glDebugMessageControl(_source_, _type_, _severity_, _count_, _ids_, _enabled_) ⇒ Object
- #glDebugMessageInsert(_source_, _type_, _id_, _severity_, _length_, _buf_) ⇒ Object
- #glDeleteBuffers(_n_, _buffers_) ⇒ Object
- #glDeleteFramebuffers(_n_, _framebuffers_) ⇒ Object
- #glDeleteLists(_list_, _range_) ⇒ Object
- #glDeleteProgram(_program_) ⇒ Object
- #glDeleteProgramPipelines(_n_, _pipelines_) ⇒ Object
- #glDeleteQueries(_n_, _ids_) ⇒ Object
- #glDeleteRenderbuffers(_n_, _renderbuffers_) ⇒ Object
- #glDeleteSamplers(_count_, _samplers_) ⇒ Object
- #glDeleteShader(_shader_) ⇒ Object
- #glDeleteSync(_sync_) ⇒ Object
- #glDeleteTextures(_n_, _textures_) ⇒ Object
- #glDeleteTransformFeedbacks(_n_, _ids_) ⇒ Object
- #glDeleteVertexArrays(_n_, _arrays_) ⇒ Object
- #glDepthFunc(_func_) ⇒ Object
- #glDepthMask(_flag_) ⇒ Object
- #glDepthRange(_near_, _far_) ⇒ Object
- #glDepthRangeArrayv(_first_, _count_, _v_) ⇒ Object
- #glDepthRangef(_n_, _f_) ⇒ Object
- #glDepthRangeIndexed(_index_, _n_, _f_) ⇒ Object
- #glDetachShader(_program_, _shader_) ⇒ Object
- #glDisable(_cap_) ⇒ Object
- #glDisableClientState(_array_) ⇒ Object
- #glDisablei(_target_, _index_) ⇒ Object
- #glDisableVertexArrayAttrib(_vaobj_, _index_) ⇒ Object
- #glDisableVertexAttribArray(_index_) ⇒ Object
- #glDispatchCompute(_num_groups_x_, _num_groups_y_, _num_groups_z_) ⇒ Object
- #glDispatchComputeIndirect(_indirect_) ⇒ Object
- #glDrawArrays(_mode_, _first_, _count_) ⇒ Object
- #glDrawArraysIndirect(_mode_, _indirect_) ⇒ Object
- #glDrawArraysInstanced(_mode_, _first_, _count_, _instancecount_) ⇒ Object
- #glDrawArraysInstancedBaseInstance(_mode_, _first_, _count_, _instancecount_, _baseinstance_) ⇒ Object
- #glDrawBuffer(_buf_) ⇒ Object
- #glDrawBuffers(_n_, _bufs_) ⇒ Object
- #glDrawElements(_mode_, _count_, _type_, _indices_) ⇒ Object
- #glDrawElementsBaseVertex(_mode_, _count_, _type_, _indices_, _basevertex_) ⇒ Object
- #glDrawElementsIndirect(_mode_, _type_, _indirect_) ⇒ Object
- #glDrawElementsInstanced(_mode_, _count_, _type_, _indices_, _instancecount_) ⇒ Object
- #glDrawElementsInstancedBaseInstance(_mode_, _count_, _type_, _indices_, _instancecount_, _baseinstance_) ⇒ Object
- #glDrawElementsInstancedBaseVertex(_mode_, _count_, _type_, _indices_, _instancecount_, _basevertex_) ⇒ Object
- #glDrawElementsInstancedBaseVertexBaseInstance(_mode_, _count_, _type_, _indices_, _instancecount_, _basevertex_, _baseinstance_) ⇒ Object
- #glDrawPixels(_width_, _height_, _format_, _type_, _pixels_) ⇒ Object
- #glDrawRangeElements(_mode_, _start_, _end_, _count_, _type_, _indices_) ⇒ Object
- #glDrawRangeElementsBaseVertex(_mode_, _start_, _end_, _count_, _type_, _indices_, _basevertex_) ⇒ Object
- #glDrawTransformFeedback(_mode_, _id_) ⇒ Object
- #glDrawTransformFeedbackInstanced(_mode_, _id_, _instancecount_) ⇒ Object
- #glDrawTransformFeedbackStream(_mode_, _id_, _stream_) ⇒ Object
- #glDrawTransformFeedbackStreamInstanced(_mode_, _id_, _stream_, _instancecount_) ⇒ Object
- #glEdgeFlag(_flag_) ⇒ Object
- #glEdgeFlagPointer(_stride_, _pointer_) ⇒ Object
- #glEdgeFlagv(_flag_) ⇒ Object
- #glEnable(_cap_) ⇒ Object
- #glEnableClientState(_array_) ⇒ Object
- #glEnablei(_target_, _index_) ⇒ Object
- #glEnableVertexArrayAttrib(_vaobj_, _index_) ⇒ Object
- #glEnableVertexAttribArray(_index_) ⇒ Object
- #glEnd ⇒ Object
- #glEndConditionalRender ⇒ Object
- #glEndList ⇒ Object
- #glEndQuery(_target_) ⇒ Object
- #glEndQueryIndexed(_target_, _index_) ⇒ Object
- #glEndTransformFeedback ⇒ Object
- #glEvalCoord1d(_u_) ⇒ Object
- #glEvalCoord1dv(_u_) ⇒ Object
- #glEvalCoord1f(_u_) ⇒ Object
- #glEvalCoord1fv(_u_) ⇒ Object
- #glEvalCoord2d(_u_, _v_) ⇒ Object
- #glEvalCoord2dv(_u_) ⇒ Object
- #glEvalCoord2f(_u_, _v_) ⇒ Object
- #glEvalCoord2fv(_u_) ⇒ Object
- #glEvalMesh1(_mode_, _i1_, _i2_) ⇒ Object
- #glEvalMesh2(_mode_, _i1_, _i2_, _j1_, _j2_) ⇒ Object
- #glEvalPoint1(_i_) ⇒ Object
- #glEvalPoint2(_i_, _j_) ⇒ Object
- #glFeedbackBuffer(_size_, _type_, _buffer_) ⇒ Object
- #glFenceSync(_condition_, _flags_) ⇒ Object
- #glFinish ⇒ Object
- #glFlush ⇒ Object
- #glFlushMappedBufferRange(_target_, _offset_, _length_) ⇒ Object
- #glFlushMappedNamedBufferRange(_buffer_, _offset_, _length_) ⇒ Object
- #glFogCoordd(_coord_) ⇒ Object
- #glFogCoorddv(_coord_) ⇒ Object
- #glFogCoordf(_coord_) ⇒ Object
- #glFogCoordfv(_coord_) ⇒ Object
- #glFogCoordPointer(_type_, _stride_, _pointer_) ⇒ Object
- #glFogf(_pname_, _param_) ⇒ Object
- #glFogfv(_pname_, _params_) ⇒ Object
- #glFogi(_pname_, _param_) ⇒ Object
- #glFogiv(_pname_, _params_) ⇒ Object
- #glFramebufferParameteri(_target_, _pname_, _param_) ⇒ Object
- #glFramebufferRenderbuffer(_target_, _attachment_, _renderbuffertarget_, _renderbuffer_) ⇒ Object
- #glFramebufferTexture(_target_, _attachment_, _texture_, _level_) ⇒ Object
- #glFramebufferTexture1D(_target_, _attachment_, _textarget_, _texture_, _level_) ⇒ Object
- #glFramebufferTexture2D(_target_, _attachment_, _textarget_, _texture_, _level_) ⇒ Object
- #glFramebufferTexture3D(_target_, _attachment_, _textarget_, _texture_, _level_, _zoffset_) ⇒ Object
- #glFramebufferTextureLayer(_target_, _attachment_, _texture_, _level_, _layer_) ⇒ Object
- #glFrontFace(_mode_) ⇒ Object
- #glFrustum(_left_, _right_, _bottom_, _top_, _zNear_, _zFar_) ⇒ Object
- #glGenBuffers(_n_, _buffers_) ⇒ Object
- #glGenerateMipmap(_target_) ⇒ Object
- #glGenerateTextureMipmap(_texture_) ⇒ Object
- #glGenFramebuffers(_n_, _framebuffers_) ⇒ Object
- #glGenLists(_range_) ⇒ Object
- #glGenProgramPipelines(_n_, _pipelines_) ⇒ Object
- #glGenQueries(_n_, _ids_) ⇒ Object
- #glGenRenderbuffers(_n_, _renderbuffers_) ⇒ Object
- #glGenSamplers(_count_, _samplers_) ⇒ Object
- #glGenTextures(_n_, _textures_) ⇒ Object
- #glGenTransformFeedbacks(_n_, _ids_) ⇒ Object
- #glGenVertexArrays(_n_, _arrays_) ⇒ Object
- #glGetActiveAtomicCounterBufferiv(_program_, _bufferIndex_, _pname_, _params_) ⇒ Object
- #glGetActiveAttrib(_program_, _index_, _bufSize_, _length_, _size_, _type_, _name_) ⇒ Object
- #glGetActiveSubroutineName(_program_, _shadertype_, _index_, _bufsize_, _length_, _name_) ⇒ Object
- #glGetActiveSubroutineUniformiv(_program_, _shadertype_, _index_, _pname_, _values_) ⇒ Object
- #glGetActiveSubroutineUniformName(_program_, _shadertype_, _index_, _bufsize_, _length_, _name_) ⇒ Object
- #glGetActiveUniform(_program_, _index_, _bufSize_, _length_, _size_, _type_, _name_) ⇒ Object
- #glGetActiveUniformBlockiv(_program_, _uniformBlockIndex_, _pname_, _params_) ⇒ Object
- #glGetActiveUniformBlockName(_program_, _uniformBlockIndex_, _bufSize_, _length_, _uniformBlockName_) ⇒ Object
- #glGetActiveUniformName(_program_, _uniformIndex_, _bufSize_, _length_, _uniformName_) ⇒ Object
- #glGetActiveUniformsiv(_program_, _uniformCount_, _uniformIndices_, _pname_, _params_) ⇒ Object
- #glGetAttachedShaders(_program_, _maxCount_, _count_, _shaders_) ⇒ Object
- #glGetAttribLocation(_program_, _name_) ⇒ Object
- #glGetBooleani_v(_target_, _index_, _data_) ⇒ Object
- #glGetBooleanv(_pname_, _data_) ⇒ Object
- #glGetBufferParameteri64v(_target_, _pname_, _params_) ⇒ Object
- #glGetBufferParameteriv(_target_, _pname_, _params_) ⇒ Object
- #glGetBufferPointerv(_target_, _pname_, _params_) ⇒ Object
- #glGetBufferSubData(_target_, _offset_, _size_, _data_) ⇒ Object
- #glGetClipPlane(_plane_, _equation_) ⇒ Object
- #glGetCompressedTexImage(_target_, _level_, _img_) ⇒ Object
- #glGetCompressedTextureImage(_texture_, _level_, _bufSize_, _pixels_) ⇒ Object
- #glGetCompressedTextureSubImage(_texture_, _level_, _xoffset_, _yoffset_, _zoffset_, _width_, _height_, _depth_, _bufSize_, _pixels_) ⇒ Object
- #glGetDebugMessageLog(_count_, _bufSize_, _sources_, _types_, _ids_, _severities_, _lengths_, _messageLog_) ⇒ Object
- #glGetDoublei_v(_target_, _index_, _data_) ⇒ Object
- #glGetDoublev(_pname_, _data_) ⇒ Object
- #glGetError ⇒ Object
- #glGetFloati_v(_target_, _index_, _data_) ⇒ Object
- #glGetFloatv(_pname_, _data_) ⇒ Object
- #glGetFragDataIndex(_program_, _name_) ⇒ Object
- #glGetFragDataLocation(_program_, _name_) ⇒ Object
- #glGetFramebufferAttachmentParameteriv(_target_, _attachment_, _pname_, _params_) ⇒ Object
- #glGetFramebufferParameteriv(_target_, _pname_, _params_) ⇒ Object
- #glGetGraphicsResetStatus ⇒ Object
- #glGetInteger64i_v(_target_, _index_, _data_) ⇒ Object
- #glGetInteger64v(_pname_, _data_) ⇒ Object
- #glGetIntegeri_v(_target_, _index_, _data_) ⇒ Object
- #glGetIntegerv(_pname_, _data_) ⇒ Object
- #glGetInternalformati64v(_target_, _internalformat_, _pname_, _bufSize_, _params_) ⇒ Object
- #glGetInternalformativ(_target_, _internalformat_, _pname_, _bufSize_, _params_) ⇒ Object
- #glGetLightfv(_light_, _pname_, _params_) ⇒ Object
- #glGetLightiv(_light_, _pname_, _params_) ⇒ Object
- #glGetMapdv(_target_, _query_, _v_) ⇒ Object
- #glGetMapfv(_target_, _query_, _v_) ⇒ Object
- #glGetMapiv(_target_, _query_, _v_) ⇒ Object
- #glGetMaterialfv(_face_, _pname_, _params_) ⇒ Object
- #glGetMaterialiv(_face_, _pname_, _params_) ⇒ Object
- #glGetMultisamplefv(_pname_, _index_, _val_) ⇒ Object
- #glGetNamedBufferParameteri64v(_buffer_, _pname_, _params_) ⇒ Object
- #glGetNamedBufferParameteriv(_buffer_, _pname_, _params_) ⇒ Object
- #glGetNamedBufferPointerv(_buffer_, _pname_, _params_) ⇒ Object
- #glGetNamedBufferSubData(_buffer_, _offset_, _size_, _data_) ⇒ Object
- #glGetNamedFramebufferAttachmentParameteriv(_framebuffer_, _attachment_, _pname_, _params_) ⇒ Object
- #glGetNamedFramebufferParameteriv(_framebuffer_, _pname_, _param_) ⇒ Object
- #glGetNamedRenderbufferParameteriv(_renderbuffer_, _pname_, _params_) ⇒ Object
- #glGetnColorTable(_target_, _format_, _type_, _bufSize_, _table_) ⇒ Object
- #glGetnCompressedTexImage(_target_, _lod_, _bufSize_, _pixels_) ⇒ Object
- #glGetnConvolutionFilter(_target_, _format_, _type_, _bufSize_, _image_) ⇒ Object
- #glGetnHistogram(_target_, _reset_, _format_, _type_, _bufSize_, _values_) ⇒ Object
- #glGetnMapdv(_target_, _query_, _bufSize_, _v_) ⇒ Object
- #glGetnMapfv(_target_, _query_, _bufSize_, _v_) ⇒ Object
- #glGetnMapiv(_target_, _query_, _bufSize_, _v_) ⇒ Object
- #glGetnMinmax(_target_, _reset_, _format_, _type_, _bufSize_, _values_) ⇒ Object
- #glGetnPixelMapfv(_map_, _bufSize_, _values_) ⇒ Object
- #glGetnPixelMapuiv(_map_, _bufSize_, _values_) ⇒ Object
- #glGetnPixelMapusv(_map_, _bufSize_, _values_) ⇒ Object
- #glGetnPolygonStipple(_bufSize_, _pattern_) ⇒ Object
- #glGetnSeparableFilter(_target_, _format_, _type_, _rowBufSize_, _row_, _columnBufSize_, _column_, _span_) ⇒ Object
- #glGetnTexImage(_target_, _level_, _format_, _type_, _bufSize_, _pixels_) ⇒ Object
- #glGetnUniformdv(_program_, _location_, _bufSize_, _params_) ⇒ Object
- #glGetnUniformfv(_program_, _location_, _bufSize_, _params_) ⇒ Object
- #glGetnUniformiv(_program_, _location_, _bufSize_, _params_) ⇒ Object
- #glGetnUniformuiv(_program_, _location_, _bufSize_, _params_) ⇒ Object
- #glGetObjectLabel(_identifier_, _name_, _bufSize_, _length_, _label_) ⇒ Object
- #glGetObjectPtrLabel(_ptr_, _bufSize_, _length_, _label_) ⇒ Object
- #glGetPixelMapfv(_map_, _values_) ⇒ Object
- #glGetPixelMapuiv(_map_, _values_) ⇒ Object
- #glGetPixelMapusv(_map_, _values_) ⇒ Object
- #glGetPointerv(_pname_, _params_) ⇒ Object
- #glGetPolygonStipple(_mask_) ⇒ Object
- #glGetProgramBinary(_program_, _bufSize_, _length_, _binaryFormat_, _binary_) ⇒ Object
- #glGetProgramInfoLog(_program_, _bufSize_, _length_, _infoLog_) ⇒ Object
- #glGetProgramInterfaceiv(_program_, _programInterface_, _pname_, _params_) ⇒ Object
- #glGetProgramiv(_program_, _pname_, _params_) ⇒ Object
- #glGetProgramPipelineInfoLog(_pipeline_, _bufSize_, _length_, _infoLog_) ⇒ Object
- #glGetProgramPipelineiv(_pipeline_, _pname_, _params_) ⇒ Object
- #glGetProgramResourceIndex(_program_, _programInterface_, _name_) ⇒ Object
- #glGetProgramResourceiv(_program_, _programInterface_, _index_, _propCount_, _props_, _bufSize_, _length_, _params_) ⇒ Object
- #glGetProgramResourceLocation(_program_, _programInterface_, _name_) ⇒ Object
- #glGetProgramResourceLocationIndex(_program_, _programInterface_, _name_) ⇒ Object
- #glGetProgramResourceName(_program_, _programInterface_, _index_, _bufSize_, _length_, _name_) ⇒ Object
- #glGetProgramStageiv(_program_, _shadertype_, _pname_, _values_) ⇒ Object
- #glGetQueryBufferObjecti64v(_id_, _buffer_, _pname_, _offset_) ⇒ Object
- #glGetQueryBufferObjectiv(_id_, _buffer_, _pname_, _offset_) ⇒ Object
- #glGetQueryBufferObjectui64v(_id_, _buffer_, _pname_, _offset_) ⇒ Object
- #glGetQueryBufferObjectuiv(_id_, _buffer_, _pname_, _offset_) ⇒ Object
- #glGetQueryIndexediv(_target_, _index_, _pname_, _params_) ⇒ Object
- #glGetQueryiv(_target_, _pname_, _params_) ⇒ Object
- #glGetQueryObjecti64v(_id_, _pname_, _params_) ⇒ Object
- #glGetQueryObjectiv(_id_, _pname_, _params_) ⇒ Object
- #glGetQueryObjectui64v(_id_, _pname_, _params_) ⇒ Object
- #glGetQueryObjectuiv(_id_, _pname_, _params_) ⇒ Object
- #glGetRenderbufferParameteriv(_target_, _pname_, _params_) ⇒ Object
- #glGetSamplerParameterfv(_sampler_, _pname_, _params_) ⇒ Object
- #glGetSamplerParameterIiv(_sampler_, _pname_, _params_) ⇒ Object
- #glGetSamplerParameterIuiv(_sampler_, _pname_, _params_) ⇒ Object
- #glGetSamplerParameteriv(_sampler_, _pname_, _params_) ⇒ Object
- #glGetShaderInfoLog(_shader_, _bufSize_, _length_, _infoLog_) ⇒ Object
- #glGetShaderiv(_shader_, _pname_, _params_) ⇒ Object
- #glGetShaderPrecisionFormat(_shadertype_, _precisiontype_, _range_, _precision_) ⇒ Object
- #glGetShaderSource(_shader_, _bufSize_, _length_, _source_) ⇒ Object
- #glGetString(_name_) ⇒ Object
- #glGetStringi(_name_, _index_) ⇒ Object
- #glGetSubroutineIndex(_program_, _shadertype_, _name_) ⇒ Object
- #glGetSubroutineUniformLocation(_program_, _shadertype_, _name_) ⇒ Object
- #glGetSynciv(_sync_, _pname_, _bufSize_, _length_, _values_) ⇒ Object
- #glGetTexEnvfv(_target_, _pname_, _params_) ⇒ Object
- #glGetTexEnviv(_target_, _pname_, _params_) ⇒ Object
- #glGetTexGendv(_coord_, _pname_, _params_) ⇒ Object
- #glGetTexGenfv(_coord_, _pname_, _params_) ⇒ Object
- #glGetTexGeniv(_coord_, _pname_, _params_) ⇒ Object
- #glGetTexImage(_target_, _level_, _format_, _type_, _pixels_) ⇒ Object
- #glGetTexLevelParameterfv(_target_, _level_, _pname_, _params_) ⇒ Object
- #glGetTexLevelParameteriv(_target_, _level_, _pname_, _params_) ⇒ Object
- #glGetTexParameterfv(_target_, _pname_, _params_) ⇒ Object
- #glGetTexParameterIiv(_target_, _pname_, _params_) ⇒ Object
- #glGetTexParameterIuiv(_target_, _pname_, _params_) ⇒ Object
- #glGetTexParameteriv(_target_, _pname_, _params_) ⇒ Object
- #glGetTextureImage(_texture_, _level_, _format_, _type_, _bufSize_, _pixels_) ⇒ Object
- #glGetTextureLevelParameterfv(_texture_, _level_, _pname_, _params_) ⇒ Object
- #glGetTextureLevelParameteriv(_texture_, _level_, _pname_, _params_) ⇒ Object
- #glGetTextureParameterfv(_texture_, _pname_, _params_) ⇒ Object
- #glGetTextureParameterIiv(_texture_, _pname_, _params_) ⇒ Object
- #glGetTextureParameterIuiv(_texture_, _pname_, _params_) ⇒ Object
- #glGetTextureParameteriv(_texture_, _pname_, _params_) ⇒ Object
- #glGetTextureSubImage(_texture_, _level_, _xoffset_, _yoffset_, _zoffset_, _width_, _height_, _depth_, _format_, _type_, _bufSize_, _pixels_) ⇒ Object
- #glGetTransformFeedbacki64_v(_xfb_, _pname_, _index_, _param_) ⇒ Object
- #glGetTransformFeedbacki_v(_xfb_, _pname_, _index_, _param_) ⇒ Object
- #glGetTransformFeedbackiv(_xfb_, _pname_, _param_) ⇒ Object
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- #glGetUniformBlockIndex(_program_, _uniformBlockName_) ⇒ Object
- #glGetUniformdv(_program_, _location_, _params_) ⇒ Object
- #glGetUniformfv(_program_, _location_, _params_) ⇒ Object
- #glGetUniformIndices(_program_, _uniformCount_, _uniformNames_, _uniformIndices_) ⇒ Object
- #glGetUniformiv(_program_, _location_, _params_) ⇒ Object
- #glGetUniformLocation(_program_, _name_) ⇒ Object
- #glGetUniformSubroutineuiv(_shadertype_, _location_, _params_) ⇒ Object
- #glGetUniformuiv(_program_, _location_, _params_) ⇒ Object
- #glGetVertexArrayIndexed64iv(_vaobj_, _index_, _pname_, _param_) ⇒ Object
- #glGetVertexArrayIndexediv(_vaobj_, _index_, _pname_, _param_) ⇒ Object
- #glGetVertexArrayiv(_vaobj_, _pname_, _param_) ⇒ Object
- #glGetVertexAttribdv(_index_, _pname_, _params_) ⇒ Object
- #glGetVertexAttribfv(_index_, _pname_, _params_) ⇒ Object
- #glGetVertexAttribIiv(_index_, _pname_, _params_) ⇒ Object
- #glGetVertexAttribIuiv(_index_, _pname_, _params_) ⇒ Object
- #glGetVertexAttribiv(_index_, _pname_, _params_) ⇒ Object
- #glGetVertexAttribLdv(_index_, _pname_, _params_) ⇒ Object
- #glGetVertexAttribPointerv(_index_, _pname_, _pointer_) ⇒ Object
- #glHint(_target_, _mode_) ⇒ Object
- #glIndexd(_c_) ⇒ Object
- #glIndexdv(_c_) ⇒ Object
- #glIndexf(_c_) ⇒ Object
- #glIndexfv(_c_) ⇒ Object
- #glIndexi(_c_) ⇒ Object
- #glIndexiv(_c_) ⇒ Object
- #glIndexMask(_mask_) ⇒ Object
- #glIndexPointer(_type_, _stride_, _pointer_) ⇒ Object
- #glIndexs(_c_) ⇒ Object
- #glIndexsv(_c_) ⇒ Object
- #glIndexub(_c_) ⇒ Object
- #glIndexubv(_c_) ⇒ Object
- #glInitNames ⇒ Object
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- #glInvalidateBufferData(_buffer_) ⇒ Object
- #glInvalidateBufferSubData(_buffer_, _offset_, _length_) ⇒ Object
- #glInvalidateFramebuffer(_target_, _numAttachments_, _attachments_) ⇒ Object
- #glInvalidateNamedFramebufferData(_framebuffer_, _numAttachments_, _attachments_) ⇒ Object
- #glInvalidateNamedFramebufferSubData(_framebuffer_, _numAttachments_, _attachments_, _x_, _y_, _width_, _height_) ⇒ Object
- #glInvalidateSubFramebuffer(_target_, _numAttachments_, _attachments_, _x_, _y_, _width_, _height_) ⇒ Object
- #glInvalidateTexImage(_texture_, _level_) ⇒ Object
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- #glIsBuffer(_buffer_) ⇒ Object
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- #glIsEnabledi(_target_, _index_) ⇒ Object
- #glIsFramebuffer(_framebuffer_) ⇒ Object
- #glIsList(_list_) ⇒ Object
- #glIsProgram(_program_) ⇒ Object
- #glIsProgramPipeline(_pipeline_) ⇒ Object
- #glIsQuery(_id_) ⇒ Object
- #glIsRenderbuffer(_renderbuffer_) ⇒ Object
- #glIsSampler(_sampler_) ⇒ Object
- #glIsShader(_shader_) ⇒ Object
- #glIsSync(_sync_) ⇒ Object
- #glIsTexture(_texture_) ⇒ Object
- #glIsTransformFeedback(_id_) ⇒ Object
- #glIsVertexArray(_array_) ⇒ Object
- #glLightf(_light_, _pname_, _param_) ⇒ Object
- #glLightfv(_light_, _pname_, _params_) ⇒ Object
- #glLighti(_light_, _pname_, _param_) ⇒ Object
- #glLightiv(_light_, _pname_, _params_) ⇒ Object
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- #glLightModeli(_pname_, _param_) ⇒ Object
- #glLightModeliv(_pname_, _params_) ⇒ Object
- #glLineStipple(_factor_, _pattern_) ⇒ Object
- #glLineWidth(_width_) ⇒ Object
- #glLinkProgram(_program_) ⇒ Object
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- #glLoadMatrixd(_m_) ⇒ Object
- #glLoadMatrixf(_m_) ⇒ Object
- #glLoadName(_name_) ⇒ Object
- #glLoadTransposeMatrixd(_m_) ⇒ Object
- #glLoadTransposeMatrixf(_m_) ⇒ Object
- #glLogicOp(_opcode_) ⇒ Object
- #glMap1d(_target_, _u1_, _u2_, _stride_, _order_, _points_) ⇒ Object
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- #glMapBuffer(_target_, _access_) ⇒ Object
- #glMapBufferRange(_target_, _offset_, _length_, _access_) ⇒ Object
- #glMapGrid1d(_un_, _u1_, _u2_) ⇒ Object
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- #glMapGrid2f(_un_, _u1_, _u2_, _vn_, _v1_, _v2_) ⇒ Object
- #glMapNamedBuffer(_buffer_, _access_) ⇒ Object
- #glMapNamedBufferRange(_buffer_, _offset_, _length_, _access_) ⇒ Object
- #glMaterialf(_face_, _pname_, _param_) ⇒ Object
- #glMaterialfv(_face_, _pname_, _params_) ⇒ Object
- #glMateriali(_face_, _pname_, _param_) ⇒ Object
- #glMaterialiv(_face_, _pname_, _params_) ⇒ Object
- #glMatrixMode(_mode_) ⇒ Object
- #glMemoryBarrier(_barriers_) ⇒ Object
- #glMemoryBarrierByRegion(_barriers_) ⇒ Object
- #glMinSampleShading(_value_) ⇒ Object
- #glMultiDrawArrays(_mode_, _first_, _count_, _drawcount_) ⇒ Object
- #glMultiDrawArraysIndirect(_mode_, _indirect_, _drawcount_, _stride_) ⇒ Object
- #glMultiDrawElements(_mode_, _count_, _type_, _indices_, _drawcount_) ⇒ Object
- #glMultiDrawElementsBaseVertex(_mode_, _count_, _type_, _indices_, _drawcount_, _basevertex_) ⇒ Object
- #glMultiDrawElementsIndirect(_mode_, _type_, _indirect_, _drawcount_, _stride_) ⇒ Object
- #glMultiTexCoord1d(_target_, _s_) ⇒ Object
- #glMultiTexCoord1dv(_target_, _v_) ⇒ Object
- #glMultiTexCoord1f(_target_, _s_) ⇒ Object
- #glMultiTexCoord1fv(_target_, _v_) ⇒ Object
- #glMultiTexCoord1i(_target_, _s_) ⇒ Object
- #glMultiTexCoord1iv(_target_, _v_) ⇒ Object
- #glMultiTexCoord1s(_target_, _s_) ⇒ Object
- #glMultiTexCoord1sv(_target_, _v_) ⇒ Object
- #glMultiTexCoord2d(_target_, _s_, _t_) ⇒ Object
- #glMultiTexCoord2dv(_target_, _v_) ⇒ Object
- #glMultiTexCoord2f(_target_, _s_, _t_) ⇒ Object
- #glMultiTexCoord2fv(_target_, _v_) ⇒ Object
- #glMultiTexCoord2i(_target_, _s_, _t_) ⇒ Object
- #glMultiTexCoord2iv(_target_, _v_) ⇒ Object
- #glMultiTexCoord2s(_target_, _s_, _t_) ⇒ Object
- #glMultiTexCoord2sv(_target_, _v_) ⇒ Object
- #glMultiTexCoord3d(_target_, _s_, _t_, _r_) ⇒ Object
- #glMultiTexCoord3dv(_target_, _v_) ⇒ Object
- #glMultiTexCoord3f(_target_, _s_, _t_, _r_) ⇒ Object
- #glMultiTexCoord3fv(_target_, _v_) ⇒ Object
- #glMultiTexCoord3i(_target_, _s_, _t_, _r_) ⇒ Object
- #glMultiTexCoord3iv(_target_, _v_) ⇒ Object
- #glMultiTexCoord3s(_target_, _s_, _t_, _r_) ⇒ Object
- #glMultiTexCoord3sv(_target_, _v_) ⇒ Object
- #glMultiTexCoord4d(_target_, _s_, _t_, _r_, _q_) ⇒ Object
- #glMultiTexCoord4dv(_target_, _v_) ⇒ Object
- #glMultiTexCoord4f(_target_, _s_, _t_, _r_, _q_) ⇒ Object
- #glMultiTexCoord4fv(_target_, _v_) ⇒ Object
- #glMultiTexCoord4i(_target_, _s_, _t_, _r_, _q_) ⇒ Object
- #glMultiTexCoord4iv(_target_, _v_) ⇒ Object
- #glMultiTexCoord4s(_target_, _s_, _t_, _r_, _q_) ⇒ Object
- #glMultiTexCoord4sv(_target_, _v_) ⇒ Object
- #glMultiTexCoordP1ui(_texture_, _type_, _coords_) ⇒ Object
- #glMultiTexCoordP1uiv(_texture_, _type_, _coords_) ⇒ Object
- #glMultiTexCoordP2ui(_texture_, _type_, _coords_) ⇒ Object
- #glMultiTexCoordP2uiv(_texture_, _type_, _coords_) ⇒ Object
- #glMultiTexCoordP3ui(_texture_, _type_, _coords_) ⇒ Object
- #glMultiTexCoordP3uiv(_texture_, _type_, _coords_) ⇒ Object
- #glMultiTexCoordP4ui(_texture_, _type_, _coords_) ⇒ Object
- #glMultiTexCoordP4uiv(_texture_, _type_, _coords_) ⇒ Object
- #glMultMatrixd(_m_) ⇒ Object
- #glMultMatrixf(_m_) ⇒ Object
- #glMultTransposeMatrixd(_m_) ⇒ Object
- #glMultTransposeMatrixf(_m_) ⇒ Object
- #glNamedBufferData(_buffer_, _size_, _data_, _usage_) ⇒ Object
- #glNamedBufferStorage(_buffer_, _size_, _data_, _flags_) ⇒ Object
- #glNamedBufferSubData(_buffer_, _offset_, _size_, _data_) ⇒ Object
- #glNamedFramebufferDrawBuffer(_framebuffer_, _buf_) ⇒ Object
- #glNamedFramebufferDrawBuffers(_framebuffer_, _n_, _bufs_) ⇒ Object
- #glNamedFramebufferParameteri(_framebuffer_, _pname_, _param_) ⇒ Object
- #glNamedFramebufferReadBuffer(_framebuffer_, _src_) ⇒ Object
- #glNamedFramebufferRenderbuffer(_framebuffer_, _attachment_, _renderbuffertarget_, _renderbuffer_) ⇒ Object
- #glNamedFramebufferTexture(_framebuffer_, _attachment_, _texture_, _level_) ⇒ Object
- #glNamedFramebufferTextureLayer(_framebuffer_, _attachment_, _texture_, _level_, _layer_) ⇒ Object
- #glNamedRenderbufferStorage(_renderbuffer_, _internalformat_, _width_, _height_) ⇒ Object
- #glNamedRenderbufferStorageMultisample(_renderbuffer_, _samples_, _internalformat_, _width_, _height_) ⇒ Object
- #glNewList(_list_, _mode_) ⇒ Object
- #glNormal3b(_nx_, _ny_, _nz_) ⇒ Object
- #glNormal3bv(_v_) ⇒ Object
- #glNormal3d(_nx_, _ny_, _nz_) ⇒ Object
- #glNormal3dv(_v_) ⇒ Object
- #glNormal3f(_nx_, _ny_, _nz_) ⇒ Object
- #glNormal3fv(_v_) ⇒ Object
- #glNormal3i(_nx_, _ny_, _nz_) ⇒ Object
- #glNormal3iv(_v_) ⇒ Object
- #glNormal3s(_nx_, _ny_, _nz_) ⇒ Object
- #glNormal3sv(_v_) ⇒ Object
- #glNormalP3ui(_type_, _coords_) ⇒ Object
- #glNormalP3uiv(_type_, _coords_) ⇒ Object
- #glNormalPointer(_type_, _stride_, _pointer_) ⇒ Object
- #glObjectLabel(_identifier_, _name_, _length_, _label_) ⇒ Object
- #glObjectPtrLabel(_ptr_, _length_, _label_) ⇒ Object
- #glOrtho(_left_, _right_, _bottom_, _top_, _zNear_, _zFar_) ⇒ Object
- #glPassThrough(_token_) ⇒ Object
- #glPatchParameterfv(_pname_, _values_) ⇒ Object
- #glPatchParameteri(_pname_, _value_) ⇒ Object
- #glPauseTransformFeedback ⇒ Object
- #glPixelMapfv(_map_, _mapsize_, _values_) ⇒ Object
- #glPixelMapuiv(_map_, _mapsize_, _values_) ⇒ Object
- #glPixelMapusv(_map_, _mapsize_, _values_) ⇒ Object
- #glPixelStoref(_pname_, _param_) ⇒ Object
- #glPixelStorei(_pname_, _param_) ⇒ Object
- #glPixelTransferf(_pname_, _param_) ⇒ Object
- #glPixelTransferi(_pname_, _param_) ⇒ Object
- #glPixelZoom(_xfactor_, _yfactor_) ⇒ Object
- #glPointParameterf(_pname_, _param_) ⇒ Object
- #glPointParameterfv(_pname_, _params_) ⇒ Object
- #glPointParameteri(_pname_, _param_) ⇒ Object
- #glPointParameteriv(_pname_, _params_) ⇒ Object
- #glPointSize(_size_) ⇒ Object
- #glPolygonMode(_face_, _mode_) ⇒ Object
- #glPolygonOffset(_factor_, _units_) ⇒ Object
- #glPolygonStipple(_mask_) ⇒ Object
- #glPopAttrib ⇒ Object
- #glPopClientAttrib ⇒ Object
- #glPopDebugGroup ⇒ Object
- #glPopMatrix ⇒ Object
- #glPopName ⇒ Object
- #glPrimitiveBoundingBox(_minX_, _minY_, _minZ_, _minW_, _maxX_, _maxY_, _maxZ_, _maxW_) ⇒ Object
- #glPrimitiveRestartIndex(_index_) ⇒ Object
- #glPrioritizeTextures(_n_, _textures_, _priorities_) ⇒ Object
- #glProgramBinary(_program_, _binaryFormat_, _binary_, _length_) ⇒ Object
- #glProgramParameteri(_program_, _pname_, _value_) ⇒ Object
- #glProgramUniform1d(_program_, _location_, _v0_) ⇒ Object
- #glProgramUniform1dv(_program_, _location_, _count_, _value_) ⇒ Object
- #glProgramUniform1f(_program_, _location_, _v0_) ⇒ Object
- #glProgramUniform1fv(_program_, _location_, _count_, _value_) ⇒ Object
- #glProgramUniform1i(_program_, _location_, _v0_) ⇒ Object
- #glProgramUniform1iv(_program_, _location_, _count_, _value_) ⇒ Object
- #glProgramUniform1ui(_program_, _location_, _v0_) ⇒ Object
- #glProgramUniform1uiv(_program_, _location_, _count_, _value_) ⇒ Object
- #glProgramUniform2d(_program_, _location_, _v0_, _v1_) ⇒ Object
- #glProgramUniform2dv(_program_, _location_, _count_, _value_) ⇒ Object
- #glProgramUniform2f(_program_, _location_, _v0_, _v1_) ⇒ Object
- #glProgramUniform2fv(_program_, _location_, _count_, _value_) ⇒ Object
- #glProgramUniform2i(_program_, _location_, _v0_, _v1_) ⇒ Object
- #glProgramUniform2iv(_program_, _location_, _count_, _value_) ⇒ Object
- #glProgramUniform2ui(_program_, _location_, _v0_, _v1_) ⇒ Object
- #glProgramUniform2uiv(_program_, _location_, _count_, _value_) ⇒ Object
- #glProgramUniform3d(_program_, _location_, _v0_, _v1_, _v2_) ⇒ Object
- #glProgramUniform3dv(_program_, _location_, _count_, _value_) ⇒ Object
- #glProgramUniform3f(_program_, _location_, _v0_, _v1_, _v2_) ⇒ Object
- #glProgramUniform3fv(_program_, _location_, _count_, _value_) ⇒ Object
- #glProgramUniform3i(_program_, _location_, _v0_, _v1_, _v2_) ⇒ Object
- #glProgramUniform3iv(_program_, _location_, _count_, _value_) ⇒ Object
- #glProgramUniform3ui(_program_, _location_, _v0_, _v1_, _v2_) ⇒ Object
- #glProgramUniform3uiv(_program_, _location_, _count_, _value_) ⇒ Object
- #glProgramUniform4d(_program_, _location_, _v0_, _v1_, _v2_, _v3_) ⇒ Object
- #glProgramUniform4dv(_program_, _location_, _count_, _value_) ⇒ Object
- #glProgramUniform4f(_program_, _location_, _v0_, _v1_, _v2_, _v3_) ⇒ Object
- #glProgramUniform4fv(_program_, _location_, _count_, _value_) ⇒ Object
- #glProgramUniform4i(_program_, _location_, _v0_, _v1_, _v2_, _v3_) ⇒ Object
- #glProgramUniform4iv(_program_, _location_, _count_, _value_) ⇒ Object
- #glProgramUniform4ui(_program_, _location_, _v0_, _v1_, _v2_, _v3_) ⇒ Object
- #glProgramUniform4uiv(_program_, _location_, _count_, _value_) ⇒ Object
- #glProgramUniformMatrix2dv(_program_, _location_, _count_, _transpose_, _value_) ⇒ Object
- #glProgramUniformMatrix2fv(_program_, _location_, _count_, _transpose_, _value_) ⇒ Object
- #glProgramUniformMatrix2x3dv(_program_, _location_, _count_, _transpose_, _value_) ⇒ Object
- #glProgramUniformMatrix2x3fv(_program_, _location_, _count_, _transpose_, _value_) ⇒ Object
- #glProgramUniformMatrix2x4dv(_program_, _location_, _count_, _transpose_, _value_) ⇒ Object
- #glProgramUniformMatrix2x4fv(_program_, _location_, _count_, _transpose_, _value_) ⇒ Object
- #glProgramUniformMatrix3dv(_program_, _location_, _count_, _transpose_, _value_) ⇒ Object
- #glProgramUniformMatrix3fv(_program_, _location_, _count_, _transpose_, _value_) ⇒ Object
- #glProgramUniformMatrix3x2dv(_program_, _location_, _count_, _transpose_, _value_) ⇒ Object
- #glProgramUniformMatrix3x2fv(_program_, _location_, _count_, _transpose_, _value_) ⇒ Object
- #glProgramUniformMatrix3x4dv(_program_, _location_, _count_, _transpose_, _value_) ⇒ Object
- #glProgramUniformMatrix3x4fv(_program_, _location_, _count_, _transpose_, _value_) ⇒ Object
- #glProgramUniformMatrix4dv(_program_, _location_, _count_, _transpose_, _value_) ⇒ Object
- #glProgramUniformMatrix4fv(_program_, _location_, _count_, _transpose_, _value_) ⇒ Object
- #glProgramUniformMatrix4x2dv(_program_, _location_, _count_, _transpose_, _value_) ⇒ Object
- #glProgramUniformMatrix4x2fv(_program_, _location_, _count_, _transpose_, _value_) ⇒ Object
- #glProgramUniformMatrix4x3dv(_program_, _location_, _count_, _transpose_, _value_) ⇒ Object
- #glProgramUniformMatrix4x3fv(_program_, _location_, _count_, _transpose_, _value_) ⇒ Object
- #glProvokingVertex(_mode_) ⇒ Object
- #glPushAttrib(_mask_) ⇒ Object
- #glPushClientAttrib(_mask_) ⇒ Object
- #glPushDebugGroup(_source_, _id_, _length_, _message_) ⇒ Object
- #glPushMatrix ⇒ Object
- #glPushName(_name_) ⇒ Object
- #glQueryCounter(_id_, _target_) ⇒ Object
- #glRasterPos2d(_x_, _y_) ⇒ Object
- #glRasterPos2dv(_v_) ⇒ Object
- #glRasterPos2f(_x_, _y_) ⇒ Object
- #glRasterPos2fv(_v_) ⇒ Object
- #glRasterPos2i(_x_, _y_) ⇒ Object
- #glRasterPos2iv(_v_) ⇒ Object
- #glRasterPos2s(_x_, _y_) ⇒ Object
- #glRasterPos2sv(_v_) ⇒ Object
- #glRasterPos3d(_x_, _y_, _z_) ⇒ Object
- #glRasterPos3dv(_v_) ⇒ Object
- #glRasterPos3f(_x_, _y_, _z_) ⇒ Object
- #glRasterPos3fv(_v_) ⇒ Object
- #glRasterPos3i(_x_, _y_, _z_) ⇒ Object
- #glRasterPos3iv(_v_) ⇒ Object
- #glRasterPos3s(_x_, _y_, _z_) ⇒ Object
- #glRasterPos3sv(_v_) ⇒ Object
- #glRasterPos4d(_x_, _y_, _z_, _w_) ⇒ Object
- #glRasterPos4dv(_v_) ⇒ Object
- #glRasterPos4f(_x_, _y_, _z_, _w_) ⇒ Object
- #glRasterPos4fv(_v_) ⇒ Object
- #glRasterPos4i(_x_, _y_, _z_, _w_) ⇒ Object
- #glRasterPos4iv(_v_) ⇒ Object
- #glRasterPos4s(_x_, _y_, _z_, _w_) ⇒ Object
- #glRasterPos4sv(_v_) ⇒ Object
- #glReadBuffer(_src_) ⇒ Object
- #glReadnPixels(_x_, _y_, _width_, _height_, _format_, _type_, _bufSize_, _data_) ⇒ Object
- #glReadPixels(_x_, _y_, _width_, _height_, _format_, _type_, _pixels_) ⇒ Object
- #glRectd(_x1_, _y1_, _x2_, _y2_) ⇒ Object
- #glRectdv(_v1_, _v2_) ⇒ Object
- #glRectf(_x1_, _y1_, _x2_, _y2_) ⇒ Object
- #glRectfv(_v1_, _v2_) ⇒ Object
- #glRecti(_x1_, _y1_, _x2_, _y2_) ⇒ Object
- #glRectiv(_v1_, _v2_) ⇒ Object
- #glRects(_x1_, _y1_, _x2_, _y2_) ⇒ Object
- #glRectsv(_v1_, _v2_) ⇒ Object
- #glReleaseShaderCompiler ⇒ Object
- #glRenderbufferStorage(_target_, _internalformat_, _width_, _height_) ⇒ Object
- #glRenderbufferStorageMultisample(_target_, _samples_, _internalformat_, _width_, _height_) ⇒ Object
- #glRenderMode(_mode_) ⇒ Object
- #glResumeTransformFeedback ⇒ Object
- #glRotated(_angle_, _x_, _y_, _z_) ⇒ Object
- #glRotatef(_angle_, _x_, _y_, _z_) ⇒ Object
- #glSampleCoverage(_value_, _invert_) ⇒ Object
- #glSampleMaski(_maskNumber_, _mask_) ⇒ Object
- #glSamplerParameterf(_sampler_, _pname_, _param_) ⇒ Object
- #glSamplerParameterfv(_sampler_, _pname_, _param_) ⇒ Object
- #glSamplerParameteri(_sampler_, _pname_, _param_) ⇒ Object
- #glSamplerParameterIiv(_sampler_, _pname_, _param_) ⇒ Object
- #glSamplerParameterIuiv(_sampler_, _pname_, _param_) ⇒ Object
- #glSamplerParameteriv(_sampler_, _pname_, _param_) ⇒ Object
- #glScaled(_x_, _y_, _z_) ⇒ Object
- #glScalef(_x_, _y_, _z_) ⇒ Object
- #glScissor(_x_, _y_, _width_, _height_) ⇒ Object
- #glScissorArrayv(_first_, _count_, _v_) ⇒ Object
- #glScissorIndexed(_index_, _left_, _bottom_, _width_, _height_) ⇒ Object
- #glScissorIndexedv(_index_, _v_) ⇒ Object
- #glSecondaryColor3b(_red_, _green_, _blue_) ⇒ Object
- #glSecondaryColor3bv(_v_) ⇒ Object
- #glSecondaryColor3d(_red_, _green_, _blue_) ⇒ Object
- #glSecondaryColor3dv(_v_) ⇒ Object
- #glSecondaryColor3f(_red_, _green_, _blue_) ⇒ Object
- #glSecondaryColor3fv(_v_) ⇒ Object
- #glSecondaryColor3i(_red_, _green_, _blue_) ⇒ Object
- #glSecondaryColor3iv(_v_) ⇒ Object
- #glSecondaryColor3s(_red_, _green_, _blue_) ⇒ Object
- #glSecondaryColor3sv(_v_) ⇒ Object
- #glSecondaryColor3ub(_red_, _green_, _blue_) ⇒ Object
- #glSecondaryColor3ubv(_v_) ⇒ Object
- #glSecondaryColor3ui(_red_, _green_, _blue_) ⇒ Object
- #glSecondaryColor3uiv(_v_) ⇒ Object
- #glSecondaryColor3us(_red_, _green_, _blue_) ⇒ Object
- #glSecondaryColor3usv(_v_) ⇒ Object
- #glSecondaryColorP3ui(_type_, _color_) ⇒ Object
- #glSecondaryColorP3uiv(_type_, _color_) ⇒ Object
- #glSecondaryColorPointer(_size_, _type_, _stride_, _pointer_) ⇒ Object
- #glSelectBuffer(_size_, _buffer_) ⇒ Object
- #glShadeModel(_mode_) ⇒ Object
- #glShaderBinary(_count_, _shaders_, _binaryformat_, _binary_, _length_) ⇒ Object
- #glShaderSource(_shader_, _count_, _string_, _length_) ⇒ Object
- #glShaderStorageBlockBinding(_program_, _storageBlockIndex_, _storageBlockBinding_) ⇒ Object
- #glStencilFunc(_func_, _ref_, _mask_) ⇒ Object
- #glStencilFuncSeparate(_face_, _func_, _ref_, _mask_) ⇒ Object
- #glStencilMask(_mask_) ⇒ Object
- #glStencilMaskSeparate(_face_, _mask_) ⇒ Object
- #glStencilOp(_fail_, _zfail_, _zpass_) ⇒ Object
- #glStencilOpSeparate(_face_, _sfail_, _dpfail_, _dppass_) ⇒ Object
- #glTexBuffer(_target_, _internalformat_, _buffer_) ⇒ Object
- #glTexBufferRange(_target_, _internalformat_, _buffer_, _offset_, _size_) ⇒ Object
- #glTexCoord1d(_s_) ⇒ Object
- #glTexCoord1dv(_v_) ⇒ Object
- #glTexCoord1f(_s_) ⇒ Object
- #glTexCoord1fv(_v_) ⇒ Object
- #glTexCoord1i(_s_) ⇒ Object
- #glTexCoord1iv(_v_) ⇒ Object
- #glTexCoord1s(_s_) ⇒ Object
- #glTexCoord1sv(_v_) ⇒ Object
- #glTexCoord2d(_s_, _t_) ⇒ Object
- #glTexCoord2dv(_v_) ⇒ Object
- #glTexCoord2f(_s_, _t_) ⇒ Object
- #glTexCoord2fv(_v_) ⇒ Object
- #glTexCoord2i(_s_, _t_) ⇒ Object
- #glTexCoord2iv(_v_) ⇒ Object
- #glTexCoord2s(_s_, _t_) ⇒ Object
- #glTexCoord2sv(_v_) ⇒ Object
- #glTexCoord3d(_s_, _t_, _r_) ⇒ Object
- #glTexCoord3dv(_v_) ⇒ Object
- #glTexCoord3f(_s_, _t_, _r_) ⇒ Object
- #glTexCoord3fv(_v_) ⇒ Object
- #glTexCoord3i(_s_, _t_, _r_) ⇒ Object
- #glTexCoord3iv(_v_) ⇒ Object
- #glTexCoord3s(_s_, _t_, _r_) ⇒ Object
- #glTexCoord3sv(_v_) ⇒ Object
- #glTexCoord4d(_s_, _t_, _r_, _q_) ⇒ Object
- #glTexCoord4dv(_v_) ⇒ Object
- #glTexCoord4f(_s_, _t_, _r_, _q_) ⇒ Object
- #glTexCoord4fv(_v_) ⇒ Object
- #glTexCoord4i(_s_, _t_, _r_, _q_) ⇒ Object
- #glTexCoord4iv(_v_) ⇒ Object
- #glTexCoord4s(_s_, _t_, _r_, _q_) ⇒ Object
- #glTexCoord4sv(_v_) ⇒ Object
- #glTexCoordP1ui(_type_, _coords_) ⇒ Object
- #glTexCoordP1uiv(_type_, _coords_) ⇒ Object
- #glTexCoordP2ui(_type_, _coords_) ⇒ Object
- #glTexCoordP2uiv(_type_, _coords_) ⇒ Object
- #glTexCoordP3ui(_type_, _coords_) ⇒ Object
- #glTexCoordP3uiv(_type_, _coords_) ⇒ Object
- #glTexCoordP4ui(_type_, _coords_) ⇒ Object
- #glTexCoordP4uiv(_type_, _coords_) ⇒ Object
- #glTexCoordPointer(_size_, _type_, _stride_, _pointer_) ⇒ Object
- #glTexEnvf(_target_, _pname_, _param_) ⇒ Object
- #glTexEnvfv(_target_, _pname_, _params_) ⇒ Object
- #glTexEnvi(_target_, _pname_, _param_) ⇒ Object
- #glTexEnviv(_target_, _pname_, _params_) ⇒ Object
- #glTexGend(_coord_, _pname_, _param_) ⇒ Object
- #glTexGendv(_coord_, _pname_, _params_) ⇒ Object
- #glTexGenf(_coord_, _pname_, _param_) ⇒ Object
- #glTexGenfv(_coord_, _pname_, _params_) ⇒ Object
- #glTexGeni(_coord_, _pname_, _param_) ⇒ Object
- #glTexGeniv(_coord_, _pname_, _params_) ⇒ Object
- #glTexImage1D(_target_, _level_, _internalformat_, _width_, _border_, _format_, _type_, _pixels_) ⇒ Object
- #glTexImage2D(_target_, _level_, _internalformat_, _width_, _height_, _border_, _format_, _type_, _pixels_) ⇒ Object
- #glTexImage2DMultisample(_target_, _samples_, _internalformat_, _width_, _height_, _fixedsamplelocations_) ⇒ Object
- #glTexImage3D(_target_, _level_, _internalformat_, _width_, _height_, _depth_, _border_, _format_, _type_, _pixels_) ⇒ Object
- #glTexImage3DMultisample(_target_, _samples_, _internalformat_, _width_, _height_, _depth_, _fixedsamplelocations_) ⇒ Object
- #glTexParameterf(_target_, _pname_, _param_) ⇒ Object
- #glTexParameterfv(_target_, _pname_, _params_) ⇒ Object
- #glTexParameteri(_target_, _pname_, _param_) ⇒ Object
- #glTexParameterIiv(_target_, _pname_, _params_) ⇒ Object
- #glTexParameterIuiv(_target_, _pname_, _params_) ⇒ Object
- #glTexParameteriv(_target_, _pname_, _params_) ⇒ Object
- #glTexStorage1D(_target_, _levels_, _internalformat_, _width_) ⇒ Object
- #glTexStorage2D(_target_, _levels_, _internalformat_, _width_, _height_) ⇒ Object
- #glTexStorage2DMultisample(_target_, _samples_, _internalformat_, _width_, _height_, _fixedsamplelocations_) ⇒ Object
- #glTexStorage3D(_target_, _levels_, _internalformat_, _width_, _height_, _depth_) ⇒ Object
- #glTexStorage3DMultisample(_target_, _samples_, _internalformat_, _width_, _height_, _depth_, _fixedsamplelocations_) ⇒ Object
- #glTexSubImage1D(_target_, _level_, _xoffset_, _width_, _format_, _type_, _pixels_) ⇒ Object
- #glTexSubImage2D(_target_, _level_, _xoffset_, _yoffset_, _width_, _height_, _format_, _type_, _pixels_) ⇒ Object
- #glTexSubImage3D(_target_, _level_, _xoffset_, _yoffset_, _zoffset_, _width_, _height_, _depth_, _format_, _type_, _pixels_) ⇒ Object
- #glTextureBarrier ⇒ Object
- #glTextureBuffer(_texture_, _internalformat_, _buffer_) ⇒ Object
- #glTextureBufferRange(_texture_, _internalformat_, _buffer_, _offset_, _size_) ⇒ Object
- #glTextureParameterf(_texture_, _pname_, _param_) ⇒ Object
- #glTextureParameterfv(_texture_, _pname_, _param_) ⇒ Object
- #glTextureParameteri(_texture_, _pname_, _param_) ⇒ Object
- #glTextureParameterIiv(_texture_, _pname_, _params_) ⇒ Object
- #glTextureParameterIuiv(_texture_, _pname_, _params_) ⇒ Object
- #glTextureParameteriv(_texture_, _pname_, _param_) ⇒ Object
- #glTextureStorage1D(_texture_, _levels_, _internalformat_, _width_) ⇒ Object
- #glTextureStorage2D(_texture_, _levels_, _internalformat_, _width_, _height_) ⇒ Object
- #glTextureStorage2DMultisample(_texture_, _samples_, _internalformat_, _width_, _height_, _fixedsamplelocations_) ⇒ Object
- #glTextureStorage3D(_texture_, _levels_, _internalformat_, _width_, _height_, _depth_) ⇒ Object
- #glTextureStorage3DMultisample(_texture_, _samples_, _internalformat_, _width_, _height_, _depth_, _fixedsamplelocations_) ⇒ Object
- #glTextureSubImage1D(_texture_, _level_, _xoffset_, _width_, _format_, _type_, _pixels_) ⇒ Object
- #glTextureSubImage2D(_texture_, _level_, _xoffset_, _yoffset_, _width_, _height_, _format_, _type_, _pixels_) ⇒ Object
- #glTextureSubImage3D(_texture_, _level_, _xoffset_, _yoffset_, _zoffset_, _width_, _height_, _depth_, _format_, _type_, _pixels_) ⇒ Object
- #glTextureView(_texture_, _target_, _origtexture_, _internalformat_, _minlevel_, _numlevels_, _minlayer_, _numlayers_) ⇒ Object
- #glTransformFeedbackBufferBase(_xfb_, _index_, _buffer_) ⇒ Object
- #glTransformFeedbackBufferRange(_xfb_, _index_, _buffer_, _offset_, _size_) ⇒ Object
- #glTransformFeedbackVaryings(_program_, _count_, _varyings_, _bufferMode_) ⇒ Object
- #glTranslated(_x_, _y_, _z_) ⇒ Object
- #glTranslatef(_x_, _y_, _z_) ⇒ Object
- #glUniform1d(_location_, _x_) ⇒ Object
- #glUniform1dv(_location_, _count_, _value_) ⇒ Object
- #glUniform1f(_location_, _v0_) ⇒ Object
- #glUniform1fv(_location_, _count_, _value_) ⇒ Object
- #glUniform1i(_location_, _v0_) ⇒ Object
- #glUniform1iv(_location_, _count_, _value_) ⇒ Object
- #glUniform1ui(_location_, _v0_) ⇒ Object
- #glUniform1uiv(_location_, _count_, _value_) ⇒ Object
- #glUniform2d(_location_, _x_, _y_) ⇒ Object
- #glUniform2dv(_location_, _count_, _value_) ⇒ Object
- #glUniform2f(_location_, _v0_, _v1_) ⇒ Object
- #glUniform2fv(_location_, _count_, _value_) ⇒ Object
- #glUniform2i(_location_, _v0_, _v1_) ⇒ Object
- #glUniform2iv(_location_, _count_, _value_) ⇒ Object
- #glUniform2ui(_location_, _v0_, _v1_) ⇒ Object
- #glUniform2uiv(_location_, _count_, _value_) ⇒ Object
- #glUniform3d(_location_, _x_, _y_, _z_) ⇒ Object
- #glUniform3dv(_location_, _count_, _value_) ⇒ Object
- #glUniform3f(_location_, _v0_, _v1_, _v2_) ⇒ Object
- #glUniform3fv(_location_, _count_, _value_) ⇒ Object
- #glUniform3i(_location_, _v0_, _v1_, _v2_) ⇒ Object
- #glUniform3iv(_location_, _count_, _value_) ⇒ Object
- #glUniform3ui(_location_, _v0_, _v1_, _v2_) ⇒ Object
- #glUniform3uiv(_location_, _count_, _value_) ⇒ Object
- #glUniform4d(_location_, _x_, _y_, _z_, _w_) ⇒ Object
- #glUniform4dv(_location_, _count_, _value_) ⇒ Object
- #glUniform4f(_location_, _v0_, _v1_, _v2_, _v3_) ⇒ Object
- #glUniform4fv(_location_, _count_, _value_) ⇒ Object
- #glUniform4i(_location_, _v0_, _v1_, _v2_, _v3_) ⇒ Object
- #glUniform4iv(_location_, _count_, _value_) ⇒ Object
- #glUniform4ui(_location_, _v0_, _v1_, _v2_, _v3_) ⇒ Object
- #glUniform4uiv(_location_, _count_, _value_) ⇒ Object
- #glUniformBlockBinding(_program_, _uniformBlockIndex_, _uniformBlockBinding_) ⇒ Object
- #glUniformMatrix2dv(_location_, _count_, _transpose_, _value_) ⇒ Object
- #glUniformMatrix2fv(_location_, _count_, _transpose_, _value_) ⇒ Object
- #glUniformMatrix2x3dv(_location_, _count_, _transpose_, _value_) ⇒ Object
- #glUniformMatrix2x3fv(_location_, _count_, _transpose_, _value_) ⇒ Object
- #glUniformMatrix2x4dv(_location_, _count_, _transpose_, _value_) ⇒ Object
- #glUniformMatrix2x4fv(_location_, _count_, _transpose_, _value_) ⇒ Object
- #glUniformMatrix3dv(_location_, _count_, _transpose_, _value_) ⇒ Object
- #glUniformMatrix3fv(_location_, _count_, _transpose_, _value_) ⇒ Object
- #glUniformMatrix3x2dv(_location_, _count_, _transpose_, _value_) ⇒ Object
- #glUniformMatrix3x2fv(_location_, _count_, _transpose_, _value_) ⇒ Object
- #glUniformMatrix3x4dv(_location_, _count_, _transpose_, _value_) ⇒ Object
- #glUniformMatrix3x4fv(_location_, _count_, _transpose_, _value_) ⇒ Object
- #glUniformMatrix4dv(_location_, _count_, _transpose_, _value_) ⇒ Object
- #glUniformMatrix4fv(_location_, _count_, _transpose_, _value_) ⇒ Object
- #glUniformMatrix4x2dv(_location_, _count_, _transpose_, _value_) ⇒ Object
- #glUniformMatrix4x2fv(_location_, _count_, _transpose_, _value_) ⇒ Object
- #glUniformMatrix4x3dv(_location_, _count_, _transpose_, _value_) ⇒ Object
- #glUniformMatrix4x3fv(_location_, _count_, _transpose_, _value_) ⇒ Object
- #glUniformSubroutinesuiv(_shadertype_, _count_, _indices_) ⇒ Object
- #glUnmapBuffer(_target_) ⇒ Object
- #glUnmapNamedBuffer(_buffer_) ⇒ Object
- #glUseProgram(_program_) ⇒ Object
- #glUseProgramStages(_pipeline_, _stages_, _program_) ⇒ Object
- #glValidateProgram(_program_) ⇒ Object
- #glValidateProgramPipeline(_pipeline_) ⇒ Object
- #glVertex2d(_x_, _y_) ⇒ Object
- #glVertex2dv(_v_) ⇒ Object
- #glVertex2f(_x_, _y_) ⇒ Object
- #glVertex2fv(_v_) ⇒ Object
- #glVertex2i(_x_, _y_) ⇒ Object
- #glVertex2iv(_v_) ⇒ Object
- #glVertex2s(_x_, _y_) ⇒ Object
- #glVertex2sv(_v_) ⇒ Object
- #glVertex3d(_x_, _y_, _z_) ⇒ Object
- #glVertex3dv(_v_) ⇒ Object
- #glVertex3f(_x_, _y_, _z_) ⇒ Object
- #glVertex3fv(_v_) ⇒ Object
- #glVertex3i(_x_, _y_, _z_) ⇒ Object
- #glVertex3iv(_v_) ⇒ Object
- #glVertex3s(_x_, _y_, _z_) ⇒ Object
- #glVertex3sv(_v_) ⇒ Object
- #glVertex4d(_x_, _y_, _z_, _w_) ⇒ Object
- #glVertex4dv(_v_) ⇒ Object
- #glVertex4f(_x_, _y_, _z_, _w_) ⇒ Object
- #glVertex4fv(_v_) ⇒ Object
- #glVertex4i(_x_, _y_, _z_, _w_) ⇒ Object
- #glVertex4iv(_v_) ⇒ Object
- #glVertex4s(_x_, _y_, _z_, _w_) ⇒ Object
- #glVertex4sv(_v_) ⇒ Object
- #glVertexArrayAttribBinding(_vaobj_, _attribindex_, _bindingindex_) ⇒ Object
- #glVertexArrayAttribFormat(_vaobj_, _attribindex_, _size_, _type_, _normalized_, _relativeoffset_) ⇒ Object
- #glVertexArrayAttribIFormat(_vaobj_, _attribindex_, _size_, _type_, _relativeoffset_) ⇒ Object
- #glVertexArrayAttribLFormat(_vaobj_, _attribindex_, _size_, _type_, _relativeoffset_) ⇒ Object
- #glVertexArrayBindingDivisor(_vaobj_, _bindingindex_, _divisor_) ⇒ Object
- #glVertexArrayElementBuffer(_vaobj_, _buffer_) ⇒ Object
- #glVertexArrayVertexBuffer(_vaobj_, _bindingindex_, _buffer_, _offset_, _stride_) ⇒ Object
- #glVertexArrayVertexBuffers(_vaobj_, _first_, _count_, _buffers_, _offsets_, _strides_) ⇒ Object
- #glVertexAttrib1d(_index_, _x_) ⇒ Object
- #glVertexAttrib1dv(_index_, _v_) ⇒ Object
- #glVertexAttrib1f(_index_, _x_) ⇒ Object
- #glVertexAttrib1fv(_index_, _v_) ⇒ Object
- #glVertexAttrib1s(_index_, _x_) ⇒ Object
- #glVertexAttrib1sv(_index_, _v_) ⇒ Object
- #glVertexAttrib2d(_index_, _x_, _y_) ⇒ Object
- #glVertexAttrib2dv(_index_, _v_) ⇒ Object
- #glVertexAttrib2f(_index_, _x_, _y_) ⇒ Object
- #glVertexAttrib2fv(_index_, _v_) ⇒ Object
- #glVertexAttrib2s(_index_, _x_, _y_) ⇒ Object
- #glVertexAttrib2sv(_index_, _v_) ⇒ Object
- #glVertexAttrib3d(_index_, _x_, _y_, _z_) ⇒ Object
- #glVertexAttrib3dv(_index_, _v_) ⇒ Object
- #glVertexAttrib3f(_index_, _x_, _y_, _z_) ⇒ Object
- #glVertexAttrib3fv(_index_, _v_) ⇒ Object
- #glVertexAttrib3s(_index_, _x_, _y_, _z_) ⇒ Object
- #glVertexAttrib3sv(_index_, _v_) ⇒ Object
- #glVertexAttrib4bv(_index_, _v_) ⇒ Object
- #glVertexAttrib4d(_index_, _x_, _y_, _z_, _w_) ⇒ Object
- #glVertexAttrib4dv(_index_, _v_) ⇒ Object
- #glVertexAttrib4f(_index_, _x_, _y_, _z_, _w_) ⇒ Object
- #glVertexAttrib4fv(_index_, _v_) ⇒ Object
- #glVertexAttrib4iv(_index_, _v_) ⇒ Object
- #glVertexAttrib4Nbv(_index_, _v_) ⇒ Object
- #glVertexAttrib4Niv(_index_, _v_) ⇒ Object
- #glVertexAttrib4Nsv(_index_, _v_) ⇒ Object
- #glVertexAttrib4Nub(_index_, _x_, _y_, _z_, _w_) ⇒ Object
- #glVertexAttrib4Nubv(_index_, _v_) ⇒ Object
- #glVertexAttrib4Nuiv(_index_, _v_) ⇒ Object
- #glVertexAttrib4Nusv(_index_, _v_) ⇒ Object
- #glVertexAttrib4s(_index_, _x_, _y_, _z_, _w_) ⇒ Object
- #glVertexAttrib4sv(_index_, _v_) ⇒ Object
- #glVertexAttrib4ubv(_index_, _v_) ⇒ Object
- #glVertexAttrib4uiv(_index_, _v_) ⇒ Object
- #glVertexAttrib4usv(_index_, _v_) ⇒ Object
- #glVertexAttribBinding(_attribindex_, _bindingindex_) ⇒ Object
- #glVertexAttribDivisor(_index_, _divisor_) ⇒ Object
- #glVertexAttribFormat(_attribindex_, _size_, _type_, _normalized_, _relativeoffset_) ⇒ Object
- #glVertexAttribI1i(_index_, _x_) ⇒ Object
- #glVertexAttribI1iv(_index_, _v_) ⇒ Object
- #glVertexAttribI1ui(_index_, _x_) ⇒ Object
- #glVertexAttribI1uiv(_index_, _v_) ⇒ Object
- #glVertexAttribI2i(_index_, _x_, _y_) ⇒ Object
- #glVertexAttribI2iv(_index_, _v_) ⇒ Object
- #glVertexAttribI2ui(_index_, _x_, _y_) ⇒ Object
- #glVertexAttribI2uiv(_index_, _v_) ⇒ Object
- #glVertexAttribI3i(_index_, _x_, _y_, _z_) ⇒ Object
- #glVertexAttribI3iv(_index_, _v_) ⇒ Object
- #glVertexAttribI3ui(_index_, _x_, _y_, _z_) ⇒ Object
- #glVertexAttribI3uiv(_index_, _v_) ⇒ Object
- #glVertexAttribI4bv(_index_, _v_) ⇒ Object
- #glVertexAttribI4i(_index_, _x_, _y_, _z_, _w_) ⇒ Object
- #glVertexAttribI4iv(_index_, _v_) ⇒ Object
- #glVertexAttribI4sv(_index_, _v_) ⇒ Object
- #glVertexAttribI4ubv(_index_, _v_) ⇒ Object
- #glVertexAttribI4ui(_index_, _x_, _y_, _z_, _w_) ⇒ Object
- #glVertexAttribI4uiv(_index_, _v_) ⇒ Object
- #glVertexAttribI4usv(_index_, _v_) ⇒ Object
- #glVertexAttribIFormat(_attribindex_, _size_, _type_, _relativeoffset_) ⇒ Object
- #glVertexAttribIPointer(_index_, _size_, _type_, _stride_, _pointer_) ⇒ Object
- #glVertexAttribL1d(_index_, _x_) ⇒ Object
- #glVertexAttribL1dv(_index_, _v_) ⇒ Object
- #glVertexAttribL2d(_index_, _x_, _y_) ⇒ Object
- #glVertexAttribL2dv(_index_, _v_) ⇒ Object
- #glVertexAttribL3d(_index_, _x_, _y_, _z_) ⇒ Object
- #glVertexAttribL3dv(_index_, _v_) ⇒ Object
- #glVertexAttribL4d(_index_, _x_, _y_, _z_, _w_) ⇒ Object
- #glVertexAttribL4dv(_index_, _v_) ⇒ Object
- #glVertexAttribLFormat(_attribindex_, _size_, _type_, _relativeoffset_) ⇒ Object
- #glVertexAttribLPointer(_index_, _size_, _type_, _stride_, _pointer_) ⇒ Object
- #glVertexAttribP1ui(_index_, _type_, _normalized_, _value_) ⇒ Object
- #glVertexAttribP1uiv(_index_, _type_, _normalized_, _value_) ⇒ Object
- #glVertexAttribP2ui(_index_, _type_, _normalized_, _value_) ⇒ Object
- #glVertexAttribP2uiv(_index_, _type_, _normalized_, _value_) ⇒ Object
- #glVertexAttribP3ui(_index_, _type_, _normalized_, _value_) ⇒ Object
- #glVertexAttribP3uiv(_index_, _type_, _normalized_, _value_) ⇒ Object
- #glVertexAttribP4ui(_index_, _type_, _normalized_, _value_) ⇒ Object
- #glVertexAttribP4uiv(_index_, _type_, _normalized_, _value_) ⇒ Object
- #glVertexAttribPointer(_index_, _size_, _type_, _normalized_, _stride_, _pointer_) ⇒ Object
- #glVertexBindingDivisor(_bindingindex_, _divisor_) ⇒ Object
- #glVertexP2ui(_type_, _value_) ⇒ Object
- #glVertexP2uiv(_type_, _value_) ⇒ Object
- #glVertexP3ui(_type_, _value_) ⇒ Object
- #glVertexP3uiv(_type_, _value_) ⇒ Object
- #glVertexP4ui(_type_, _value_) ⇒ Object
- #glVertexP4uiv(_type_, _value_) ⇒ Object
- #glVertexPointer(_size_, _type_, _stride_, _pointer_) ⇒ Object
- #glViewport(_x_, _y_, _width_, _height_) ⇒ Object
- #glViewportArrayv(_first_, _count_, _v_) ⇒ Object
- #glViewportIndexedf(_index_, _x_, _y_, _w_, _h_) ⇒ Object
- #glViewportIndexedfv(_index_, _v_) ⇒ Object
- #glWaitSync(_sync_, _flags_, _timeout_) ⇒ Object
- #glWindowPos2d(_x_, _y_) ⇒ Object
- #glWindowPos2dv(_v_) ⇒ Object
- #glWindowPos2f(_x_, _y_) ⇒ Object
- #glWindowPos2fv(_v_) ⇒ Object
- #glWindowPos2i(_x_, _y_) ⇒ Object
- #glWindowPos2iv(_v_) ⇒ Object
- #glWindowPos2s(_x_, _y_) ⇒ Object
- #glWindowPos2sv(_v_) ⇒ Object
- #glWindowPos3d(_x_, _y_, _z_) ⇒ Object
- #glWindowPos3dv(_v_) ⇒ Object
- #glWindowPos3f(_x_, _y_, _z_) ⇒ Object
- #glWindowPos3fv(_v_) ⇒ Object
- #glWindowPos3i(_x_, _y_, _z_) ⇒ Object
- #glWindowPos3iv(_v_) ⇒ Object
- #glWindowPos3s(_x_, _y_, _z_) ⇒ Object
- #glWindowPos3sv(_v_) ⇒ Object
- #glXGetCurrentContext ⇒ Object
- #glXGetCurrentDisplay(_glx_ctxobj_) ⇒ Object
- #wglGetCurrentContext ⇒ Object
- #wglGetCurrentDC ⇒ Object
- #wglGetProcAddress(_lpszProc_) ⇒ Object
Class Method Details
.bind_cgl_command(sym) ⇒ Object
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# File 'lib/opengl_macosx.rb', line 21 def self.bind_cgl_command( sym ) CGL_FUNCTIONS_MAP[sym] = Fiddle::Function.new( @@cgl_dll[sym.to_s], CGL_FUNCTIONS_ARGS_MAP[sym], CGL_FUNCTIONS_RETVAL_MAP[sym] ) raise RuntimeError if CGL_FUNCTIONS_RETVAL_MAP[sym] == nil end |
.bind_command(sym) ⇒ Object
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# File 'lib/opengl_common.rb', line 38 def self.bind_command( sym ) begin GL_FUNCTIONS_MAP[sym] = Fiddle::Function.new( @@gl_dll[sym.to_s], GL_FUNCTIONS_ARGS_MAP[sym], GL_FUNCTIONS_RETVAL_MAP[sym] ) rescue Exception => e if self.get_platform == :OPENGL_PLATFORM_WINDOWS func_ptr = wglGetProcAddress(sym.to_s) GL_FUNCTIONS_MAP[sym] = Fiddle::Function.new( func_ptr, GL_FUNCTIONS_ARGS_MAP[sym], GL_FUNCTIONS_RETVAL_MAP[sym] ) end raise RuntimeError if GL_FUNCTIONS_MAP[sym] == nil end end |
.bind_glx_command(sym) ⇒ Object
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# File 'lib/opengl_linux.rb', line 16 def self.bind_glx_command( sym ) GLX_FUNCTIONS_MAP[sym] = Fiddle::Function.new( @@gl_dll[sym.to_s], GLX_FUNCTIONS_ARGS_MAP[sym], GLX_FUNCTIONS_RETVAL_MAP[sym] ) raise RuntimeError if GLX_FUNCTIONS_RETVAL_MAP[sym] == nil end |
.bind_wgl_command(sym) ⇒ Object
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# File 'lib/opengl_windows.rb', line 16 def self.bind_wgl_command( sym ) WGL_FUNCTIONS_MAP[sym] = Fiddle::Function.new( @@gl_dll[sym.to_s], WGL_FUNCTIONS_ARGS_MAP[sym], WGL_FUNCTIONS_RETVAL_MAP[sym] ) raise RuntimeError if WGL_FUNCTIONS_RETVAL_MAP[sym] == nil end |
.check_extension(ext_name) ⇒ Object
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# File 'lib/opengl_ext_common.rb', line 3 def self.check_extension( ext_name ) glGetString = OpenGL.get_command(:glGetString) # [INTERNAL] Shortcut to get pointer without proper user setup. version_number = glGetString.call(GL_VERSION).to_s.split(/\./) if version_number[0].to_i >= 3 # glGetString(GL_EXTENSIONS) was deprecated in OpenGL 3.0 # Ref.: http://sourceforge.net/p/glew/bugs/120/ glGetIntegerv = OpenGL.get_command(:glGetIntegerv) glGetStringi = OpenGL.get_command(:glGetStringi) extensions_count_buf = ' ' glGetIntegerv.call( GL_NUM_EXTENSIONS, extensions_count_buf ) extensions_count = extensions_count_buf.unpack('L')[0] extensions_count.times do |i| supported_ext_name = glGetStringi.call( GL_EXTENSIONS, i ).to_s return true if ext_name == supported_ext_name end return false else ext_strings = glGetString.call(GL_EXTENSIONS).to_s.split(/ /) return ext_strings.include? ext_name end end |
.get_cgl_command(sym) ⇒ Object
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# File 'lib/opengl_macosx.rb', line 11 def self.get_cgl_command( sym ) if @@cgl_dll == nil @@cgl_dll = Fiddle.dlopen('/System/Library/Frameworks/OpenGL.framework/OpenGL') end if CGL_FUNCTIONS_MAP[sym] == nil bind_cgl_command( sym ) end return CGL_FUNCTIONS_MAP[sym] end |
.get_command(sym) ⇒ Object
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# File 'lib/opengl_common.rb', line 31 def self.get_command( sym ) if GL_FUNCTIONS_MAP[sym] == nil bind_command( sym ) end return GL_FUNCTIONS_MAP[sym] end |
.get_extension_command_symbols(ext_name) ⇒ Object
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# File 'lib/opengl_ext_common.rb', line 47 def self.get_extension_command_symbols( ext_name ) get_ext_command = "get_ext_command_#{ext_name}".to_sym OpenGLExt.send( get_ext_command ) end |
.get_extension_enum_symbols(ext_name) ⇒ Object
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# File 'lib/opengl_ext_common.rb', line 42 def self.get_extension_enum_symbols( ext_name ) get_ext_enum = "get_ext_enum_#{ext_name}".to_sym OpenGLExt.send( get_ext_enum ) end |
.get_glx_command(sym) ⇒ Object
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# File 'lib/opengl_linux.rb', line 9 def self.get_glx_command( sym ) if GLX_FUNCTIONS_MAP[sym] == nil bind_glx_command( sym ) end return GLX_FUNCTIONS_MAP[sym] end |
.get_platform ⇒ Object
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# File 'lib/opengl_platform.rb', line 15 def self.get_platform() return @@opengl_platform end |
.get_wgl_command(sym) ⇒ Object
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# File 'lib/opengl_windows.rb', line 9 def self.get_wgl_command( sym ) if WGL_FUNCTIONS_MAP[sym] == nil bind_wgl_command( sym ) end return WGL_FUNCTIONS_MAP[sym] end |
.load_dll(lib = nil, path = nil) ⇒ Object
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# File 'lib/opengl_common.rb', line 26 def self.load_dll(lib = nil, path = nil) puts "Warning OpenGl.load_dll is deprecated, use OpenGL.load_lib instead" self.load_lib(lib, path) end |
.load_lib(lib = nil, path = nil) ⇒ Object
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# File 'lib/opengl_common.rb', line 8 def self.load_lib(lib = nil, path = nil) if lib == nil && path == nil case self.get_platform when :OPENGL_PLATFORM_WINDOWS lib, path = 'opengl32.dll', 'C:/Windows/System32' when :OPENGL_PLATFORM_MACOSX lib, path = 'libGL.dylib','/System/Library/Frameworks/OpenGL.framework/Libraries' else lib = 'libGL.so' end end if path @@gl_dll = Fiddle.dlopen( path + '/' + lib ) else @@gl_dll = Fiddle.dlopen( lib ) end end |
.setup_extension(ext_name, skip_check: false) ⇒ Object
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# File 'lib/opengl_ext_common.rb', line 25 def self.setup_extension( ext_name, skip_check: false ) if skip_check || self.check_extension( ext_name ) define_ext_enum = "define_ext_enum_#{ext_name}".to_sym define_ext_command = "define_ext_command_#{ext_name}".to_sym OpenGLExt.send( define_ext_enum ) OpenGLExt.send( define_ext_command ) end end |
.setup_extension_all(skip_check: false) ⇒ Object
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# File 'lib/opengl_ext_common.rb', line 34 def self.setup_extension_all( skip_check: false ) self.methods.each do |method_name| if method_name =~ /define_ext_command_(.*)/ setup_extension( $1, skip_check ) end end end |
Instance Method Details
#CGLGetCurrentContext ⇒ Object
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# File 'lib/opengl_macosx.rb', line 31 def CGLGetCurrentContext() f = OpenGL::get_cgl_command(:CGLGetCurrentContext) f.call() end |
#CGLGetShareGroup(_cgl_ctxobj_) ⇒ Object
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# File 'lib/opengl_macosx.rb', line 39 def CGLGetShareGroup(_cgl_ctxobj_) f = OpenGL::get_cgl_command(:CGLGetShareGroup) f.call(_cgl_ctxobj_) end |
#glAccum(_op_, _value_) ⇒ Object
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# File 'lib/opengl_command.rb', line 1693 def glAccum(_op_, _value_) f = OpenGL::get_command(:glAccum) f.call(_op_, _value_) end |
#glActiveShaderProgram(_pipeline_, _program_) ⇒ Object
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# File 'lib/opengl_command.rb', line 5466 def glActiveShaderProgram(_pipeline_, _program_) f = OpenGL::get_command(:glActiveShaderProgram) f.call(_pipeline_, _program_) end |
#glActiveTexture(_texture_) ⇒ Object
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# File 'lib/opengl_command.rb', line 2393 def glActiveTexture(_texture_) f = OpenGL::get_command(:glActiveTexture) f.call(_texture_) end |
#glAlphaFunc(_func_, _ref_) ⇒ Object
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# File 'lib/opengl_command.rb', line 1854 def glAlphaFunc(_func_, _ref_) f = OpenGL::get_command(:glAlphaFunc) f.call(_func_, _ref_) end |
#glAreTexturesResident(_n_, _textures_, _residences_) ⇒ Object
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# File 'lib/opengl_command.rb', line 2323 def glAreTexturesResident(_n_, _textures_, _residences_) f = OpenGL::get_command(:glAreTexturesResident) f.call(_n_, _textures_, _residences_) end |
#glArrayElement(_i_) ⇒ Object
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# File 'lib/opengl_command.rb', line 2253 def glArrayElement(_i_) f = OpenGL::get_command(:glArrayElement) f.call(_i_) end |
#glAttachShader(_program_, _shader_) ⇒ Object
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# File 'lib/opengl_command.rb', line 3212 def glAttachShader(_program_, _shader_) f = OpenGL::get_command(:glAttachShader) f.call(_program_, _shader_) end |
#glBegin(_mode_) ⇒ Object
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# File 'lib/opengl_command.rb', line 398 def glBegin(_mode_) f = OpenGL::get_command(:glBegin) f.call(_mode_) end |
#glBeginConditionalRender(_id_, _mode_) ⇒ Object
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# File 'lib/opengl_command.rb', line 3961 def glBeginConditionalRender(_id_, _mode_) f = OpenGL::get_command(:glBeginConditionalRender) f.call(_id_, _mode_) end |
#glBeginQuery(_target_, _id_) ⇒ Object
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# File 'lib/opengl_command.rb', line 3065 def glBeginQuery(_target_, _id_) f = OpenGL::get_command(:glBeginQuery) f.call(_target_, _id_) end |
#glBeginQueryIndexed(_target_, _index_, _id_) ⇒ Object
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# File 'lib/opengl_command.rb', line 5382 def glBeginQueryIndexed(_target_, _index_, _id_) f = OpenGL::get_command(:glBeginQueryIndexed) f.call(_target_, _index_, _id_) end |
#glBeginTransformFeedback(_primitiveMode_) ⇒ Object
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# File 'lib/opengl_command.rb', line 3912 def glBeginTransformFeedback(_primitiveMode_) f = OpenGL::get_command(:glBeginTransformFeedback) f.call(_primitiveMode_) end |
#glBindAttribLocation(_program_, _index_, _name_) ⇒ Object
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# File 'lib/opengl_command.rb', line 3219 def glBindAttribLocation(_program_, _index_, _name_) f = OpenGL::get_command(:glBindAttribLocation) f.call(_program_, _index_, _name_) end |
#glBindBuffer(_target_, _buffer_) ⇒ Object
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# File 'lib/opengl_command.rb', line 3100 def glBindBuffer(_target_, _buffer_) f = OpenGL::get_command(:glBindBuffer) f.call(_target_, _buffer_) end |
#glBindBufferBase(_target_, _index_, _buffer_) ⇒ Object
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# File 'lib/opengl_command.rb', line 3933 def glBindBufferBase(_target_, _index_, _buffer_) f = OpenGL::get_command(:glBindBufferBase) f.call(_target_, _index_, _buffer_) end |
#glBindBufferRange(_target_, _index_, _buffer_, _offset_, _size_) ⇒ Object
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# File 'lib/opengl_command.rb', line 3926 def glBindBufferRange(_target_, _index_, _buffer_, _offset_, _size_) f = OpenGL::get_command(:glBindBufferRange) f.call(_target_, _index_, _buffer_, _offset_, _size_) end |
#glBindBuffersBase(_target_, _first_, _count_, _buffers_) ⇒ Object
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# File 'lib/opengl_command.rb', line 6425 def glBindBuffersBase(_target_, _first_, _count_, _buffers_) f = OpenGL::get_command(:glBindBuffersBase) f.call(_target_, _first_, _count_, _buffers_) end |
#glBindBuffersRange(_target_, _first_, _count_, _buffers_, _offsets_, _sizes_) ⇒ Object
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# File 'lib/opengl_command.rb', line 6432 def glBindBuffersRange(_target_, _first_, _count_, _buffers_, _offsets_, _sizes_) f = OpenGL::get_command(:glBindBuffersRange) f.call(_target_, _first_, _count_, _buffers_, _offsets_, _sizes_) end |
#glBindFragDataLocation(_program_, _color_, _name_) ⇒ Object
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# File 'lib/opengl_command.rb', line 4143 def glBindFragDataLocation(_program_, _color_, _name_) f = OpenGL::get_command(:glBindFragDataLocation) f.call(_program_, _color_, _name_) end |
#glBindFragDataLocationIndexed(_program_, _colorNumber_, _index_, _name_) ⇒ Object
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# File 'lib/opengl_command.rb', line 4675 def glBindFragDataLocationIndexed(_program_, _colorNumber_, _index_, _name_) f = OpenGL::get_command(:glBindFragDataLocationIndexed) f.call(_program_, _colorNumber_, _index_, _name_) end |
#glBindFramebuffer(_target_, _framebuffer_) ⇒ Object
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# File 'lib/opengl_command.rb', line 4325 def glBindFramebuffer(_target_, _framebuffer_) f = OpenGL::get_command(:glBindFramebuffer) f.call(_target_, _framebuffer_) end |
#glBindImageTexture(_unit_, _texture_, _level_, _layered_, _layer_, _access_, _format_) ⇒ Object
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# File 'lib/opengl_command.rb', line 6054 def glBindImageTexture(_unit_, _texture_, _level_, _layered_, _layer_, _access_, _format_) f = OpenGL::get_command(:glBindImageTexture) f.call(_unit_, _texture_, _level_, _layered_, _layer_, _access_, _format_) end |
#glBindImageTextures(_first_, _count_, _textures_) ⇒ Object
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# File 'lib/opengl_command.rb', line 6453 def glBindImageTextures(_first_, _count_, _textures_) f = OpenGL::get_command(:glBindImageTextures) f.call(_first_, _count_, _textures_) end |
#glBindProgramPipeline(_pipeline_) ⇒ Object
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# File 'lib/opengl_command.rb', line 5480 def glBindProgramPipeline(_pipeline_) f = OpenGL::get_command(:glBindProgramPipeline) f.call(_pipeline_) end |
#glBindRenderbuffer(_target_, _renderbuffer_) ⇒ Object
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# File 'lib/opengl_command.rb', line 4283 def glBindRenderbuffer(_target_, _renderbuffer_) f = OpenGL::get_command(:glBindRenderbuffer) f.call(_target_, _renderbuffer_) end |
#glBindSampler(_unit_, _sampler_) ⇒ Object
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# File 'lib/opengl_command.rb', line 4710 def glBindSampler(_unit_, _sampler_) f = OpenGL::get_command(:glBindSampler) f.call(_unit_, _sampler_) end |
#glBindSamplers(_first_, _count_, _samplers_) ⇒ Object
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# File 'lib/opengl_command.rb', line 6446 def glBindSamplers(_first_, _count_, _samplers_) f = OpenGL::get_command(:glBindSamplers) f.call(_first_, _count_, _samplers_) end |
#glBindTexture(_target_, _texture_) ⇒ Object
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# File 'lib/opengl_command.rb', line 2225 def glBindTexture(_target_, _texture_) f = OpenGL::get_command(:glBindTexture) f.call(_target_, _texture_) end |
#glBindTextures(_first_, _count_, _textures_) ⇒ Object
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# File 'lib/opengl_command.rb', line 6439 def glBindTextures(_first_, _count_, _textures_) f = OpenGL::get_command(:glBindTextures) f.call(_first_, _count_, _textures_) end |
#glBindTextureUnit(_unit_, _texture_) ⇒ Object
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# File 'lib/opengl_command.rb', line 6943 def glBindTextureUnit(_unit_, _texture_) f = OpenGL::get_command(:glBindTextureUnit) f.call(_unit_, _texture_) end |
#glBindTransformFeedback(_target_, _id_) ⇒ Object
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# File 'lib/opengl_command.rb', line 5326 def glBindTransformFeedback(_target_, _id_) f = OpenGL::get_command(:glBindTransformFeedback) f.call(_target_, _id_) end |
#glBindVertexArray(_array_) ⇒ Object
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# File 'lib/opengl_command.rb', line 4430 def glBindVertexArray(_array_) f = OpenGL::get_command(:glBindVertexArray) f.call(_array_) end |
#glBindVertexBuffer(_bindingindex_, _buffer_, _offset_, _stride_) ⇒ Object
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# File 'lib/opengl_command.rb', line 6292 def glBindVertexBuffer(_bindingindex_, _buffer_, _offset_, _stride_) f = OpenGL::get_command(:glBindVertexBuffer) f.call(_bindingindex_, _buffer_, _offset_, _stride_) end |
#glBindVertexBuffers(_first_, _count_, _buffers_, _offsets_, _strides_) ⇒ Object
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# File 'lib/opengl_command.rb', line 6460 def glBindVertexBuffers(_first_, _count_, _buffers_, _offsets_, _strides_) f = OpenGL::get_command(:glBindVertexBuffers) f.call(_first_, _count_, _buffers_, _offsets_, _strides_) end |
#glBitmap(_width_, _height_, _xorig_, _yorig_, _xmove_, _ymove_, _bitmap_) ⇒ Object
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# File 'lib/opengl_command.rb', line 405 def glBitmap(_width_, _height_, _xorig_, _yorig_, _xmove_, _ymove_, _bitmap_) f = OpenGL::get_command(:glBitmap) f.call(_width_, _height_, _xorig_, _yorig_, _xmove_, _ymove_, _bitmap_) end |
#glBlendBarrier ⇒ Object
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# File 'lib/opengl_es_command.rb', line 2211 def glBlendBarrier() f = OpenGL::get_command(:glBlendBarrier) f.call() end |
#glBlendColor(_red_, _green_, _blue_, _alpha_) ⇒ Object
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# File 'lib/opengl_command.rb', line 3030 def glBlendColor(_red_, _green_, _blue_, _alpha_) f = OpenGL::get_command(:glBlendColor) f.call(_red_, _green_, _blue_, _alpha_) end |
#glBlendEquation(_mode_) ⇒ Object
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# File 'lib/opengl_command.rb', line 3037 def glBlendEquation(_mode_) f = OpenGL::get_command(:glBlendEquation) f.call(_mode_) end |
#glBlendEquationi(_buf_, _mode_) ⇒ Object
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# File 'lib/opengl_command.rb', line 5088 def glBlendEquationi(_buf_, _mode_) f = OpenGL::get_command(:glBlendEquationi) f.call(_buf_, _mode_) end |
#glBlendEquationSeparate(_modeRGB_, _modeAlpha_) ⇒ Object
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# File 'lib/opengl_command.rb', line 3177 def glBlendEquationSeparate(_modeRGB_, _modeAlpha_) f = OpenGL::get_command(:glBlendEquationSeparate) f.call(_modeRGB_, _modeAlpha_) end |
#glBlendEquationSeparatei(_buf_, _modeRGB_, _modeAlpha_) ⇒ Object
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# File 'lib/opengl_command.rb', line 5095 def glBlendEquationSeparatei(_buf_, _modeRGB_, _modeAlpha_) f = OpenGL::get_command(:glBlendEquationSeparatei) f.call(_buf_, _modeRGB_, _modeAlpha_) end |
#glBlendFunc(_sfactor_, _dfactor_) ⇒ Object
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# File 'lib/opengl_command.rb', line 188 def glBlendFunc(_sfactor_, _dfactor_) f = OpenGL::get_command(:glBlendFunc) f.call(_sfactor_, _dfactor_) end |
#glBlendFunci(_buf_, _src_, _dst_) ⇒ Object
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# File 'lib/opengl_command.rb', line 5102 def glBlendFunci(_buf_, _src_, _dst_) f = OpenGL::get_command(:glBlendFunci) f.call(_buf_, _src_, _dst_) end |
#glBlendFuncSeparate(_sfactorRGB_, _dfactorRGB_, _sfactorAlpha_, _dfactorAlpha_) ⇒ Object
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# File 'lib/opengl_command.rb', line 2715 def glBlendFuncSeparate(_sfactorRGB_, _dfactorRGB_, _sfactorAlpha_, _dfactorAlpha_) f = OpenGL::get_command(:glBlendFuncSeparate) f.call(_sfactorRGB_, _dfactorRGB_, _sfactorAlpha_, _dfactorAlpha_) end |
#glBlendFuncSeparatei(_buf_, _srcRGB_, _dstRGB_, _srcAlpha_, _dstAlpha_) ⇒ Object
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# File 'lib/opengl_command.rb', line 5109 def glBlendFuncSeparatei(_buf_, _srcRGB_, _dstRGB_, _srcAlpha_, _dstAlpha_) f = OpenGL::get_command(:glBlendFuncSeparatei) f.call(_buf_, _srcRGB_, _dstRGB_, _srcAlpha_, _dstAlpha_) end |
#glBlitFramebuffer(_srcX0_, _srcY0_, _srcX1_, _srcY1_, _dstX0_, _dstY0_, _dstX1_, _dstY1_, _mask_, _filter_) ⇒ Object
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# File 'lib/opengl_command.rb', line 4395 def glBlitFramebuffer(_srcX0_, _srcY0_, _srcX1_, _srcY1_, _dstX0_, _dstY0_, _dstX1_, _dstY1_, _mask_, _filter_) f = OpenGL::get_command(:glBlitFramebuffer) f.call(_srcX0_, _srcY0_, _srcX1_, _srcY1_, _dstX0_, _dstY0_, _dstX1_, _dstY1_, _mask_, _filter_) end |
#glBlitNamedFramebuffer(_readFramebuffer_, _drawFramebuffer_, _srcX0_, _srcY0_, _srcX1_, _srcY1_, _dstX0_, _dstY0_, _dstX1_, _dstY1_, _mask_, _filter_) ⇒ Object
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# File 'lib/opengl_command.rb', line 6719 def glBlitNamedFramebuffer(_readFramebuffer_, _drawFramebuffer_, _srcX0_, _srcY0_, _srcX1_, _srcY1_, _dstX0_, _dstY0_, _dstX1_, _dstY1_, _mask_, _filter_) f = OpenGL::get_command(:glBlitNamedFramebuffer) f.call(_readFramebuffer_, _drawFramebuffer_, _srcX0_, _srcY0_, _srcX1_, _srcY1_, _dstX0_, _dstY0_, _dstX1_, _dstY1_, _mask_, _filter_) end |
#glBufferData(_target_, _size_, _data_, _usage_) ⇒ Object
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# File 'lib/opengl_command.rb', line 3128 def glBufferData(_target_, _size_, _data_, _usage_) f = OpenGL::get_command(:glBufferData) f.call(_target_, _size_, _data_, _usage_) end |
#glBufferStorage(_target_, _size_, _data_, _flags_) ⇒ Object
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# File 'lib/opengl_command.rb', line 6404 def glBufferStorage(_target_, _size_, _data_, _flags_) f = OpenGL::get_command(:glBufferStorage) f.call(_target_, _size_, _data_, _flags_) end |
#glBufferSubData(_target_, _offset_, _size_, _data_) ⇒ Object
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# File 'lib/opengl_command.rb', line 3135 def glBufferSubData(_target_, _offset_, _size_, _data_) f = OpenGL::get_command(:glBufferSubData) f.call(_target_, _offset_, _size_, _data_) end |
#glCallList(_list_) ⇒ Object
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# File 'lib/opengl_command.rb', line 363 def glCallList(_list_) f = OpenGL::get_command(:glCallList) f.call(_list_) end |
#glCallLists(_n_, _type_, _lists_) ⇒ Object
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# File 'lib/opengl_command.rb', line 370 def glCallLists(_n_, _type_, _lists_) f = OpenGL::get_command(:glCallLists) f.call(_n_, _type_, _lists_) end |
#glCheckFramebufferStatus(_target_) ⇒ Object
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# File 'lib/opengl_command.rb', line 4346 def glCheckFramebufferStatus(_target_) f = OpenGL::get_command(:glCheckFramebufferStatus) f.call(_target_) end |
#glCheckNamedFramebufferStatus(_framebuffer_, _target_) ⇒ Object
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# File 'lib/opengl_command.rb', line 6726 def glCheckNamedFramebufferStatus(_framebuffer_, _target_) f = OpenGL::get_command(:glCheckNamedFramebufferStatus) f.call(_framebuffer_, _target_) end |
#glClampColor(_target_, _clamp_) ⇒ Object
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# File 'lib/opengl_command.rb', line 3954 def glClampColor(_target_, _clamp_) f = OpenGL::get_command(:glClampColor) f.call(_target_, _clamp_) end |
#glClear(_mask_) ⇒ Object
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# File 'lib/opengl_command.rb', line 111 def glClear(_mask_) f = OpenGL::get_command(:glClear) f.call(_mask_) end |
#glClearAccum(_red_, _green_, _blue_, _alpha_) ⇒ Object
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# File 'lib/opengl_command.rb', line 1672 def glClearAccum(_red_, _green_, _blue_, _alpha_) f = OpenGL::get_command(:glClearAccum) f.call(_red_, _green_, _blue_, _alpha_) end |
#glClearBufferData(_target_, _internalformat_, _format_, _type_, _data_) ⇒ Object
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# File 'lib/opengl_command.rb', line 6103 def glClearBufferData(_target_, _internalformat_, _format_, _type_, _data_) f = OpenGL::get_command(:glClearBufferData) f.call(_target_, _internalformat_, _format_, _type_, _data_) end |
#glClearBufferfi(_buffer_, _drawbuffer_, _depth_, _stencil_) ⇒ Object
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# File 'lib/opengl_command.rb', line 4262 def glClearBufferfi(_buffer_, _drawbuffer_, _depth_, _stencil_) f = OpenGL::get_command(:glClearBufferfi) f.call(_buffer_, _drawbuffer_, _depth_, _stencil_) end |
#glClearBufferfv(_buffer_, _drawbuffer_, _value_) ⇒ Object
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# File 'lib/opengl_command.rb', line 4255 def glClearBufferfv(_buffer_, _drawbuffer_, _value_) f = OpenGL::get_command(:glClearBufferfv) f.call(_buffer_, _drawbuffer_, _value_) end |
#glClearBufferiv(_buffer_, _drawbuffer_, _value_) ⇒ Object
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# File 'lib/opengl_command.rb', line 4241 def glClearBufferiv(_buffer_, _drawbuffer_, _value_) f = OpenGL::get_command(:glClearBufferiv) f.call(_buffer_, _drawbuffer_, _value_) end |
#glClearBufferSubData(_target_, _internalformat_, _offset_, _size_, _format_, _type_, _data_) ⇒ Object
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# File 'lib/opengl_command.rb', line 6110 def glClearBufferSubData(_target_, _internalformat_, _offset_, _size_, _format_, _type_, _data_) f = OpenGL::get_command(:glClearBufferSubData) f.call(_target_, _internalformat_, _offset_, _size_, _format_, _type_, _data_) end |
#glClearBufferuiv(_buffer_, _drawbuffer_, _value_) ⇒ Object
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# File 'lib/opengl_command.rb', line 4248 def glClearBufferuiv(_buffer_, _drawbuffer_, _value_) f = OpenGL::get_command(:glClearBufferuiv) f.call(_buffer_, _drawbuffer_, _value_) end |
#glClearColor(_red_, _green_, _blue_, _alpha_) ⇒ Object
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# File 'lib/opengl_command.rb', line 118 def glClearColor(_red_, _green_, _blue_, _alpha_) f = OpenGL::get_command(:glClearColor) f.call(_red_, _green_, _blue_, _alpha_) end |
#glClearDepth(_depth_) ⇒ Object
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# File 'lib/opengl_command.rb', line 132 def glClearDepth(_depth_) f = OpenGL::get_command(:glClearDepth) f.call(_depth_) end |
#glClearDepthf(_d_) ⇒ Object
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# File 'lib/opengl_command.rb', line 5431 def glClearDepthf(_d_) f = OpenGL::get_command(:glClearDepthf) f.call(_d_) end |
#glClearIndex(_c_) ⇒ Object
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# File 'lib/opengl_command.rb', line 1679 def glClearIndex(_c_) f = OpenGL::get_command(:glClearIndex) f.call(_c_) end |
#glClearNamedBufferData(_buffer_, _internalformat_, _format_, _type_, _data_) ⇒ Object
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# File 'lib/opengl_command.rb', line 6551 def glClearNamedBufferData(_buffer_, _internalformat_, _format_, _type_, _data_) f = OpenGL::get_command(:glClearNamedBufferData) f.call(_buffer_, _internalformat_, _format_, _type_, _data_) end |
#glClearNamedBufferSubData(_buffer_, _internalformat_, _offset_, _size_, _format_, _type_, _data_) ⇒ Object
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# File 'lib/opengl_command.rb', line 6558 def glClearNamedBufferSubData(_buffer_, _internalformat_, _offset_, _size_, _format_, _type_, _data_) f = OpenGL::get_command(:glClearNamedBufferSubData) f.call(_buffer_, _internalformat_, _offset_, _size_, _format_, _type_, _data_) end |
#glClearNamedFramebufferfi(_framebuffer_, _buffer_, _drawbuffer_, _depth_, _stencil_) ⇒ Object
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# File 'lib/opengl_command.rb', line 6712 def glClearNamedFramebufferfi(_framebuffer_, _buffer_, _drawbuffer_, _depth_, _stencil_) f = OpenGL::get_command(:glClearNamedFramebufferfi) f.call(_framebuffer_, _buffer_, _drawbuffer_, _depth_, _stencil_) end |
#glClearNamedFramebufferfv(_framebuffer_, _buffer_, _drawbuffer_, _value_) ⇒ Object
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# File 'lib/opengl_command.rb', line 6705 def glClearNamedFramebufferfv(_framebuffer_, _buffer_, _drawbuffer_, _value_) f = OpenGL::get_command(:glClearNamedFramebufferfv) f.call(_framebuffer_, _buffer_, _drawbuffer_, _value_) end |
#glClearNamedFramebufferiv(_framebuffer_, _buffer_, _drawbuffer_, _value_) ⇒ Object
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# File 'lib/opengl_command.rb', line 6691 def glClearNamedFramebufferiv(_framebuffer_, _buffer_, _drawbuffer_, _value_) f = OpenGL::get_command(:glClearNamedFramebufferiv) f.call(_framebuffer_, _buffer_, _drawbuffer_, _value_) end |
#glClearNamedFramebufferuiv(_framebuffer_, _buffer_, _drawbuffer_, _value_) ⇒ Object
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# File 'lib/opengl_command.rb', line 6698 def glClearNamedFramebufferuiv(_framebuffer_, _buffer_, _drawbuffer_, _value_) f = OpenGL::get_command(:glClearNamedFramebufferuiv) f.call(_framebuffer_, _buffer_, _drawbuffer_, _value_) end |
#glClearStencil(_s_) ⇒ Object
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# File 'lib/opengl_command.rb', line 125 def glClearStencil(_s_) f = OpenGL::get_command(:glClearStencil) f.call(_s_) end |
#glClearTexImage(_texture_, _level_, _format_, _type_, _data_) ⇒ Object
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# File 'lib/opengl_command.rb', line 6411 def glClearTexImage(_texture_, _level_, _format_, _type_, _data_) f = OpenGL::get_command(:glClearTexImage) f.call(_texture_, _level_, _format_, _type_, _data_) end |
#glClearTexSubImage(_texture_, _level_, _xoffset_, _yoffset_, _zoffset_, _width_, _height_, _depth_, _format_, _type_, _data_) ⇒ Object
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# File 'lib/opengl_command.rb', line 6418 def glClearTexSubImage(_texture_, _level_, _xoffset_, _yoffset_, _zoffset_, _width_, _height_, _depth_, _format_, _type_, _data_) f = OpenGL::get_command(:glClearTexSubImage) f.call(_texture_, _level_, _xoffset_, _yoffset_, _zoffset_, _width_, _height_, _depth_, _format_, _type_, _data_) end |
#glClientActiveTexture(_texture_) ⇒ Object
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# File 'lib/opengl_command.rb', line 2456 def glClientActiveTexture(_texture_) f = OpenGL::get_command(:glClientActiveTexture) f.call(_texture_) end |
#glClientWaitSync(_sync_, _flags_, _timeout_) ⇒ Object
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# File 'lib/opengl_command.rb', line 4598 def glClientWaitSync(_sync_, _flags_, _timeout_) f = OpenGL::get_command(:glClientWaitSync) f.call(_sync_, _flags_, _timeout_) end |
#glClipControl(_origin_, _depth_) ⇒ Object
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# File 'lib/opengl_command.rb', line 6467 def glClipControl(_origin_, _depth_) f = OpenGL::get_command(:glClipControl) f.call(_origin_, _depth_) end |
#glClipPlane(_plane_, _equation_) ⇒ Object
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# File 'lib/opengl_command.rb', line 1399 def glClipPlane(_plane_, _equation_) f = OpenGL::get_command(:glClipPlane) f.call(_plane_, _equation_) end |
#glColor3b(_red_, _green_, _blue_) ⇒ Object
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# File 'lib/opengl_command.rb', line 412 def glColor3b(_red_, _green_, _blue_) f = OpenGL::get_command(:glColor3b) f.call(_red_, _green_, _blue_) end |
#glColor3bv(_v_) ⇒ Object
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# File 'lib/opengl_command.rb', line 419 def glColor3bv(_v_) f = OpenGL::get_command(:glColor3bv) f.call(_v_) end |
#glColor3d(_red_, _green_, _blue_) ⇒ Object
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# File 'lib/opengl_command.rb', line 426 def glColor3d(_red_, _green_, _blue_) f = OpenGL::get_command(:glColor3d) f.call(_red_, _green_, _blue_) end |
#glColor3dv(_v_) ⇒ Object
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# File 'lib/opengl_command.rb', line 433 def glColor3dv(_v_) f = OpenGL::get_command(:glColor3dv) f.call(_v_) end |
#glColor3f(_red_, _green_, _blue_) ⇒ Object
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# File 'lib/opengl_command.rb', line 440 def glColor3f(_red_, _green_, _blue_) f = OpenGL::get_command(:glColor3f) f.call(_red_, _green_, _blue_) end |
#glColor3fv(_v_) ⇒ Object
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# File 'lib/opengl_command.rb', line 447 def glColor3fv(_v_) f = OpenGL::get_command(:glColor3fv) f.call(_v_) end |
#glColor3i(_red_, _green_, _blue_) ⇒ Object
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# File 'lib/opengl_command.rb', line 454 def glColor3i(_red_, _green_, _blue_) f = OpenGL::get_command(:glColor3i) f.call(_red_, _green_, _blue_) end |
#glColor3iv(_v_) ⇒ Object
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# File 'lib/opengl_command.rb', line 461 def glColor3iv(_v_) f = OpenGL::get_command(:glColor3iv) f.call(_v_) end |
#glColor3s(_red_, _green_, _blue_) ⇒ Object
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# File 'lib/opengl_command.rb', line 468 def glColor3s(_red_, _green_, _blue_) f = OpenGL::get_command(:glColor3s) f.call(_red_, _green_, _blue_) end |
#glColor3sv(_v_) ⇒ Object
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# File 'lib/opengl_command.rb', line 475 def glColor3sv(_v_) f = OpenGL::get_command(:glColor3sv) f.call(_v_) end |
#glColor3ub(_red_, _green_, _blue_) ⇒ Object
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# File 'lib/opengl_command.rb', line 482 def glColor3ub(_red_, _green_, _blue_) f = OpenGL::get_command(:glColor3ub) f.call(_red_, _green_, _blue_) end |
#glColor3ubv(_v_) ⇒ Object
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# File 'lib/opengl_command.rb', line 489 def glColor3ubv(_v_) f = OpenGL::get_command(:glColor3ubv) f.call(_v_) end |
#glColor3ui(_red_, _green_, _blue_) ⇒ Object
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# File 'lib/opengl_command.rb', line 496 def glColor3ui(_red_, _green_, _blue_) f = OpenGL::get_command(:glColor3ui) f.call(_red_, _green_, _blue_) end |
#glColor3uiv(_v_) ⇒ Object
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# File 'lib/opengl_command.rb', line 503 def glColor3uiv(_v_) f = OpenGL::get_command(:glColor3uiv) f.call(_v_) end |
#glColor3us(_red_, _green_, _blue_) ⇒ Object
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# File 'lib/opengl_command.rb', line 510 def glColor3us(_red_, _green_, _blue_) f = OpenGL::get_command(:glColor3us) f.call(_red_, _green_, _blue_) end |
#glColor3usv(_v_) ⇒ Object
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# File 'lib/opengl_command.rb', line 517 def glColor3usv(_v_) f = OpenGL::get_command(:glColor3usv) f.call(_v_) end |
#glColor4b(_red_, _green_, _blue_, _alpha_) ⇒ Object
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# File 'lib/opengl_command.rb', line 524 def glColor4b(_red_, _green_, _blue_, _alpha_) f = OpenGL::get_command(:glColor4b) f.call(_red_, _green_, _blue_, _alpha_) end |
#glColor4bv(_v_) ⇒ Object
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# File 'lib/opengl_command.rb', line 531 def glColor4bv(_v_) f = OpenGL::get_command(:glColor4bv) f.call(_v_) end |
#glColor4d(_red_, _green_, _blue_, _alpha_) ⇒ Object
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# File 'lib/opengl_command.rb', line 538 def glColor4d(_red_, _green_, _blue_, _alpha_) f = OpenGL::get_command(:glColor4d) f.call(_red_, _green_, _blue_, _alpha_) end |
#glColor4dv(_v_) ⇒ Object
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# File 'lib/opengl_command.rb', line 545 def glColor4dv(_v_) f = OpenGL::get_command(:glColor4dv) f.call(_v_) end |
#glColor4f(_red_, _green_, _blue_, _alpha_) ⇒ Object
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# File 'lib/opengl_command.rb', line 552 def glColor4f(_red_, _green_, _blue_, _alpha_) f = OpenGL::get_command(:glColor4f) f.call(_red_, _green_, _blue_, _alpha_) end |
#glColor4fv(_v_) ⇒ Object
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# File 'lib/opengl_command.rb', line 559 def glColor4fv(_v_) f = OpenGL::get_command(:glColor4fv) f.call(_v_) end |
#glColor4i(_red_, _green_, _blue_, _alpha_) ⇒ Object
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# File 'lib/opengl_command.rb', line 566 def glColor4i(_red_, _green_, _blue_, _alpha_) f = OpenGL::get_command(:glColor4i) f.call(_red_, _green_, _blue_, _alpha_) end |
#glColor4iv(_v_) ⇒ Object
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# File 'lib/opengl_command.rb', line 573 def glColor4iv(_v_) f = OpenGL::get_command(:glColor4iv) f.call(_v_) end |
#glColor4s(_red_, _green_, _blue_, _alpha_) ⇒ Object
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# File 'lib/opengl_command.rb', line 580 def glColor4s(_red_, _green_, _blue_, _alpha_) f = OpenGL::get_command(:glColor4s) f.call(_red_, _green_, _blue_, _alpha_) end |
#glColor4sv(_v_) ⇒ Object
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# File 'lib/opengl_command.rb', line 587 def glColor4sv(_v_) f = OpenGL::get_command(:glColor4sv) f.call(_v_) end |
#glColor4ub(_red_, _green_, _blue_, _alpha_) ⇒ Object
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# File 'lib/opengl_command.rb', line 594 def glColor4ub(_red_, _green_, _blue_, _alpha_) f = OpenGL::get_command(:glColor4ub) f.call(_red_, _green_, _blue_, _alpha_) end |
#glColor4ubv(_v_) ⇒ Object
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# File 'lib/opengl_command.rb', line 601 def glColor4ubv(_v_) f = OpenGL::get_command(:glColor4ubv) f.call(_v_) end |
#glColor4ui(_red_, _green_, _blue_, _alpha_) ⇒ Object
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# File 'lib/opengl_command.rb', line 608 def glColor4ui(_red_, _green_, _blue_, _alpha_) f = OpenGL::get_command(:glColor4ui) f.call(_red_, _green_, _blue_, _alpha_) end |
#glColor4uiv(_v_) ⇒ Object
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# File 'lib/opengl_command.rb', line 615 def glColor4uiv(_v_) f = OpenGL::get_command(:glColor4uiv) f.call(_v_) end |
#glColor4us(_red_, _green_, _blue_, _alpha_) ⇒ Object
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# File 'lib/opengl_command.rb', line 622 def glColor4us(_red_, _green_, _blue_, _alpha_) f = OpenGL::get_command(:glColor4us) f.call(_red_, _green_, _blue_, _alpha_) end |
#glColor4usv(_v_) ⇒ Object
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# File 'lib/opengl_command.rb', line 629 def glColor4usv(_v_) f = OpenGL::get_command(:glColor4usv) f.call(_v_) end |
#glColorMask(_red_, _green_, _blue_, _alpha_) ⇒ Object
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# File 'lib/opengl_command.rb', line 146 def glColorMask(_red_, _green_, _blue_, _alpha_) f = OpenGL::get_command(:glColorMask) f.call(_red_, _green_, _blue_, _alpha_) end |
#glColorMaski(_index_, _r_, _g_, _b_, _a_) ⇒ Object
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# File 'lib/opengl_command.rb', line 3870 def glColorMaski(_index_, _r_, _g_, _b_, _a_) f = OpenGL::get_command(:glColorMaski) f.call(_index_, _r_, _g_, _b_, _a_) end |
#glColorMaterial(_face_, _mode_) ⇒ Object
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# File 'lib/opengl_command.rb', line 1406 def glColorMaterial(_face_, _mode_) f = OpenGL::get_command(:glColorMaterial) f.call(_face_, _mode_) end |
#glColorP3ui(_type_, _color_) ⇒ Object
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# File 'lib/opengl_command.rb', line 5039 def glColorP3ui(_type_, _color_) f = OpenGL::get_command(:glColorP3ui) f.call(_type_, _color_) end |
#glColorP3uiv(_type_, _color_) ⇒ Object
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# File 'lib/opengl_command.rb', line 5046 def glColorP3uiv(_type_, _color_) f = OpenGL::get_command(:glColorP3uiv) f.call(_type_, _color_) end |
#glColorP4ui(_type_, _color_) ⇒ Object
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# File 'lib/opengl_command.rb', line 5053 def glColorP4ui(_type_, _color_) f = OpenGL::get_command(:glColorP4ui) f.call(_type_, _color_) end |
#glColorP4uiv(_type_, _color_) ⇒ Object
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# File 'lib/opengl_command.rb', line 5060 def glColorP4uiv(_type_, _color_) f = OpenGL::get_command(:glColorP4uiv) f.call(_type_, _color_) end |
#glColorPointer(_size_, _type_, _stride_, _pointer_) ⇒ Object
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# File 'lib/opengl_command.rb', line 2260 def glColorPointer(_size_, _type_, _stride_, _pointer_) f = OpenGL::get_command(:glColorPointer) f.call(_size_, _type_, _stride_, _pointer_) end |
#glCompileShader(_shader_) ⇒ Object
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# File 'lib/opengl_command.rb', line 3226 def glCompileShader(_shader_) f = OpenGL::get_command(:glCompileShader) f.call(_shader_) end |
#glCompressedTexImage1D(_target_, _level_, _internalformat_, _width_, _border_, _imageSize_, _data_) ⇒ Object
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# File 'lib/opengl_command.rb', line 2421 def glCompressedTexImage1D(_target_, _level_, _internalformat_, _width_, _border_, _imageSize_, _data_) f = OpenGL::get_command(:glCompressedTexImage1D) f.call(_target_, _level_, _internalformat_, _width_, _border_, _imageSize_, _data_) end |
#glCompressedTexImage2D(_target_, _level_, _internalformat_, _width_, _height_, _border_, _imageSize_, _data_) ⇒ Object
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# File 'lib/opengl_command.rb', line 2414 def glCompressedTexImage2D(_target_, _level_, _internalformat_, _width_, _height_, _border_, _imageSize_, _data_) f = OpenGL::get_command(:glCompressedTexImage2D) f.call(_target_, _level_, _internalformat_, _width_, _height_, _border_, _imageSize_, _data_) end |
#glCompressedTexImage3D(_target_, _level_, _internalformat_, _width_, _height_, _depth_, _border_, _imageSize_, _data_) ⇒ Object
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# File 'lib/opengl_command.rb', line 2407 def glCompressedTexImage3D(_target_, _level_, _internalformat_, _width_, _height_, _depth_, _border_, _imageSize_, _data_) f = OpenGL::get_command(:glCompressedTexImage3D) f.call(_target_, _level_, _internalformat_, _width_, _height_, _depth_, _border_, _imageSize_, _data_) end |
#glCompressedTexSubImage1D(_target_, _level_, _xoffset_, _width_, _format_, _imageSize_, _data_) ⇒ Object
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# File 'lib/opengl_command.rb', line 2442 def glCompressedTexSubImage1D(_target_, _level_, _xoffset_, _width_, _format_, _imageSize_, _data_) f = OpenGL::get_command(:glCompressedTexSubImage1D) f.call(_target_, _level_, _xoffset_, _width_, _format_, _imageSize_, _data_) end |
#glCompressedTexSubImage2D(_target_, _level_, _xoffset_, _yoffset_, _width_, _height_, _format_, _imageSize_, _data_) ⇒ Object
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# File 'lib/opengl_command.rb', line 2435 def glCompressedTexSubImage2D(_target_, _level_, _xoffset_, _yoffset_, _width_, _height_, _format_, _imageSize_, _data_) f = OpenGL::get_command(:glCompressedTexSubImage2D) f.call(_target_, _level_, _xoffset_, _yoffset_, _width_, _height_, _format_, _imageSize_, _data_) end |
#glCompressedTexSubImage3D(_target_, _level_, _xoffset_, _yoffset_, _zoffset_, _width_, _height_, _depth_, _format_, _imageSize_, _data_) ⇒ Object
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# File 'lib/opengl_command.rb', line 2428 def glCompressedTexSubImage3D(_target_, _level_, _xoffset_, _yoffset_, _zoffset_, _width_, _height_, _depth_, _format_, _imageSize_, _data_) f = OpenGL::get_command(:glCompressedTexSubImage3D) f.call(_target_, _level_, _xoffset_, _yoffset_, _zoffset_, _width_, _height_, _depth_, _format_, _imageSize_, _data_) end |
#glCompressedTextureSubImage1D(_texture_, _level_, _xoffset_, _width_, _format_, _imageSize_, _data_) ⇒ Object
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# File 'lib/opengl_command.rb', line 6852 def glCompressedTextureSubImage1D(_texture_, _level_, _xoffset_, _width_, _format_, _imageSize_, _data_) f = OpenGL::get_command(:glCompressedTextureSubImage1D) f.call(_texture_, _level_, _xoffset_, _width_, _format_, _imageSize_, _data_) end |
#glCompressedTextureSubImage2D(_texture_, _level_, _xoffset_, _yoffset_, _width_, _height_, _format_, _imageSize_, _data_) ⇒ Object
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# File 'lib/opengl_command.rb', line 6859 def glCompressedTextureSubImage2D(_texture_, _level_, _xoffset_, _yoffset_, _width_, _height_, _format_, _imageSize_, _data_) f = OpenGL::get_command(:glCompressedTextureSubImage2D) f.call(_texture_, _level_, _xoffset_, _yoffset_, _width_, _height_, _format_, _imageSize_, _data_) end |
#glCompressedTextureSubImage3D(_texture_, _level_, _xoffset_, _yoffset_, _zoffset_, _width_, _height_, _depth_, _format_, _imageSize_, _data_) ⇒ Object
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# File 'lib/opengl_command.rb', line 6866 def glCompressedTextureSubImage3D(_texture_, _level_, _xoffset_, _yoffset_, _zoffset_, _width_, _height_, _depth_, _format_, _imageSize_, _data_) f = OpenGL::get_command(:glCompressedTextureSubImage3D) f.call(_texture_, _level_, _xoffset_, _yoffset_, _zoffset_, _width_, _height_, _depth_, _format_, _imageSize_, _data_) end |
#glCopyBufferSubData(_readTarget_, _writeTarget_, _readOffset_, _writeOffset_, _size_) ⇒ Object
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# File 'lib/opengl_command.rb', line 4486 def glCopyBufferSubData(_readTarget_, _writeTarget_, _readOffset_, _writeOffset_, _size_) f = OpenGL::get_command(:glCopyBufferSubData) f.call(_readTarget_, _writeTarget_, _readOffset_, _writeOffset_, _size_) end |
#glCopyImageSubData(_srcName_, _srcTarget_, _srcLevel_, _srcX_, _srcY_, _srcZ_, _dstName_, _dstTarget_, _dstLevel_, _dstX_, _dstY_, _dstZ_, _srcWidth_, _srcHeight_, _srcDepth_) ⇒ Object
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# File 'lib/opengl_command.rb', line 6131 def glCopyImageSubData(_srcName_, _srcTarget_, _srcLevel_, _srcX_, _srcY_, _srcZ_, _dstName_, _dstTarget_, _dstLevel_, _dstX_, _dstY_, _dstZ_, _srcWidth_, _srcHeight_, _srcDepth_) f = OpenGL::get_command(:glCopyImageSubData) f.call(_srcName_, _srcTarget_, _srcLevel_, _srcX_, _srcY_, _srcZ_, _dstName_, _dstTarget_, _dstLevel_, _dstX_, _dstY_, _dstZ_, _srcWidth_, _srcHeight_, _srcDepth_) end |
#glCopyNamedBufferSubData(_readBuffer_, _writeBuffer_, _readOffset_, _writeOffset_, _size_) ⇒ Object
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# File 'lib/opengl_command.rb', line 6544 def glCopyNamedBufferSubData(_readBuffer_, _writeBuffer_, _readOffset_, _writeOffset_, _size_) f = OpenGL::get_command(:glCopyNamedBufferSubData) f.call(_readBuffer_, _writeBuffer_, _readOffset_, _writeOffset_, _size_) end |
#glCopyPixels(_x_, _y_, _width_, _height_, _type_) ⇒ Object
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# File 'lib/opengl_command.rb', line 1903 def glCopyPixels(_x_, _y_, _width_, _height_, _type_) f = OpenGL::get_command(:glCopyPixels) f.call(_x_, _y_, _width_, _height_, _type_) end |
#glCopyTexImage1D(_target_, _level_, _internalformat_, _x_, _y_, _width_, _border_) ⇒ Object
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# File 'lib/opengl_command.rb', line 2183 def glCopyTexImage1D(_target_, _level_, _internalformat_, _x_, _y_, _width_, _border_) f = OpenGL::get_command(:glCopyTexImage1D) f.call(_target_, _level_, _internalformat_, _x_, _y_, _width_, _border_) end |
#glCopyTexImage2D(_target_, _level_, _internalformat_, _x_, _y_, _width_, _height_, _border_) ⇒ Object
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# File 'lib/opengl_command.rb', line 2190 def glCopyTexImage2D(_target_, _level_, _internalformat_, _x_, _y_, _width_, _height_, _border_) f = OpenGL::get_command(:glCopyTexImage2D) f.call(_target_, _level_, _internalformat_, _x_, _y_, _width_, _height_, _border_) end |
#glCopyTexSubImage1D(_target_, _level_, _xoffset_, _x_, _y_, _width_) ⇒ Object
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# File 'lib/opengl_command.rb', line 2197 def glCopyTexSubImage1D(_target_, _level_, _xoffset_, _x_, _y_, _width_) f = OpenGL::get_command(:glCopyTexSubImage1D) f.call(_target_, _level_, _xoffset_, _x_, _y_, _width_) end |
#glCopyTexSubImage2D(_target_, _level_, _xoffset_, _yoffset_, _x_, _y_, _width_, _height_) ⇒ Object
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# File 'lib/opengl_command.rb', line 2204 def glCopyTexSubImage2D(_target_, _level_, _xoffset_, _yoffset_, _x_, _y_, _width_, _height_) f = OpenGL::get_command(:glCopyTexSubImage2D) f.call(_target_, _level_, _xoffset_, _yoffset_, _x_, _y_, _width_, _height_) end |
#glCopyTexSubImage3D(_target_, _level_, _xoffset_, _yoffset_, _zoffset_, _x_, _y_, _width_, _height_) ⇒ Object
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# File 'lib/opengl_command.rb', line 2386 def glCopyTexSubImage3D(_target_, _level_, _xoffset_, _yoffset_, _zoffset_, _x_, _y_, _width_, _height_) f = OpenGL::get_command(:glCopyTexSubImage3D) f.call(_target_, _level_, _xoffset_, _yoffset_, _zoffset_, _x_, _y_, _width_, _height_) end |
#glCopyTextureSubImage1D(_texture_, _level_, _xoffset_, _x_, _y_, _width_) ⇒ Object
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# File 'lib/opengl_command.rb', line 6873 def glCopyTextureSubImage1D(_texture_, _level_, _xoffset_, _x_, _y_, _width_) f = OpenGL::get_command(:glCopyTextureSubImage1D) f.call(_texture_, _level_, _xoffset_, _x_, _y_, _width_) end |
#glCopyTextureSubImage2D(_texture_, _level_, _xoffset_, _yoffset_, _x_, _y_, _width_, _height_) ⇒ Object
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# File 'lib/opengl_command.rb', line 6880 def glCopyTextureSubImage2D(_texture_, _level_, _xoffset_, _yoffset_, _x_, _y_, _width_, _height_) f = OpenGL::get_command(:glCopyTextureSubImage2D) f.call(_texture_, _level_, _xoffset_, _yoffset_, _x_, _y_, _width_, _height_) end |
#glCopyTextureSubImage3D(_texture_, _level_, _xoffset_, _yoffset_, _zoffset_, _x_, _y_, _width_, _height_) ⇒ Object
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# File 'lib/opengl_command.rb', line 6887 def glCopyTextureSubImage3D(_texture_, _level_, _xoffset_, _yoffset_, _zoffset_, _x_, _y_, _width_, _height_) f = OpenGL::get_command(:glCopyTextureSubImage3D) f.call(_texture_, _level_, _xoffset_, _yoffset_, _zoffset_, _x_, _y_, _width_, _height_) end |
#glCreateBuffers(_n_, _buffers_) ⇒ Object
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# File 'lib/opengl_command.rb', line 6516 def glCreateBuffers(_n_, _buffers_) f = OpenGL::get_command(:glCreateBuffers) f.call(_n_, _buffers_) end |
#glCreateFramebuffers(_n_, _framebuffers_) ⇒ Object
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# File 'lib/opengl_command.rb', line 6621 def glCreateFramebuffers(_n_, _framebuffers_) f = OpenGL::get_command(:glCreateFramebuffers) f.call(_n_, _framebuffers_) end |
#glCreateProgram ⇒ Object
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# File 'lib/opengl_command.rb', line 3233 def glCreateProgram() f = OpenGL::get_command(:glCreateProgram) f.call() end |
#glCreateProgramPipelines(_n_, _pipelines_) ⇒ Object
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# File 'lib/opengl_command.rb', line 7111 def glCreateProgramPipelines(_n_, _pipelines_) f = OpenGL::get_command(:glCreateProgramPipelines) f.call(_n_, _pipelines_) end |
#glCreateQueries(_target_, _n_, _ids_) ⇒ Object
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# File 'lib/opengl_command.rb', line 7118 def glCreateQueries(_target_, _n_, _ids_) f = OpenGL::get_command(:glCreateQueries) f.call(_target_, _n_, _ids_) end |
#glCreateRenderbuffers(_n_, _renderbuffers_) ⇒ Object
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# File 'lib/opengl_command.rb', line 6747 def glCreateRenderbuffers(_n_, _renderbuffers_) f = OpenGL::get_command(:glCreateRenderbuffers) f.call(_n_, _renderbuffers_) end |
#glCreateSamplers(_n_, _samplers_) ⇒ Object
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# File 'lib/opengl_command.rb', line 7104 def glCreateSamplers(_n_, _samplers_) f = OpenGL::get_command(:glCreateSamplers) f.call(_n_, _samplers_) end |
#glCreateShader(_type_) ⇒ Object
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# File 'lib/opengl_command.rb', line 3240 def glCreateShader(_type_) f = OpenGL::get_command(:glCreateShader) f.call(_type_) end |
#glCreateShaderProgramv(_type_, _count_, _strings_) ⇒ Object
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# File 'lib/opengl_command.rb', line 5473 def glCreateShaderProgramv(_type_, _count_, _strings_) f = OpenGL::get_command(:glCreateShaderProgramv) f.call(_type_, _count_, _strings_) end |
#glCreateTextures(_target_, _n_, _textures_) ⇒ Object
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# File 'lib/opengl_command.rb', line 6775 def glCreateTextures(_target_, _n_, _textures_) f = OpenGL::get_command(:glCreateTextures) f.call(_target_, _n_, _textures_) end |
#glCreateTransformFeedbacks(_n_, _ids_) ⇒ Object
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# File 'lib/opengl_command.rb', line 6474 def glCreateTransformFeedbacks(_n_, _ids_) f = OpenGL::get_command(:glCreateTransformFeedbacks) f.call(_n_, _ids_) end |
#glCreateVertexArrays(_n_, _arrays_) ⇒ Object
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# File 'lib/opengl_command.rb', line 7006 def glCreateVertexArrays(_n_, _arrays_) f = OpenGL::get_command(:glCreateVertexArrays) f.call(_n_, _arrays_) end |
#glCullFace(_mode_) ⇒ Object
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# File 'lib/opengl_command.rb', line 13 def glCullFace(_mode_) f = OpenGL::get_command(:glCullFace) f.call(_mode_) end |
#glDebugMessageCallback(_callback_, _userParam_) ⇒ Object
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# File 'lib/opengl_command.rb', line 6348 def glDebugMessageCallback(_callback_, _userParam_) f = OpenGL::get_command(:glDebugMessageCallback) f.call(_callback_, _userParam_) end |
#glDebugMessageControl(_source_, _type_, _severity_, _count_, _ids_, _enabled_) ⇒ Object
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# File 'lib/opengl_command.rb', line 6334 def glDebugMessageControl(_source_, _type_, _severity_, _count_, _ids_, _enabled_) f = OpenGL::get_command(:glDebugMessageControl) f.call(_source_, _type_, _severity_, _count_, _ids_, _enabled_) end |
#glDebugMessageInsert(_source_, _type_, _id_, _severity_, _length_, _buf_) ⇒ Object
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# File 'lib/opengl_command.rb', line 6341 def glDebugMessageInsert(_source_, _type_, _id_, _severity_, _length_, _buf_) f = OpenGL::get_command(:glDebugMessageInsert) f.call(_source_, _type_, _id_, _severity_, _length_, _buf_) end |
#glDeleteBuffers(_n_, _buffers_) ⇒ Object
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# File 'lib/opengl_command.rb', line 3107 def glDeleteBuffers(_n_, _buffers_) f = OpenGL::get_command(:glDeleteBuffers) f.call(_n_, _buffers_) end |
#glDeleteFramebuffers(_n_, _framebuffers_) ⇒ Object
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# File 'lib/opengl_command.rb', line 4332 def glDeleteFramebuffers(_n_, _framebuffers_) f = OpenGL::get_command(:glDeleteFramebuffers) f.call(_n_, _framebuffers_) end |
#glDeleteLists(_list_, _range_) ⇒ Object
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# File 'lib/opengl_command.rb', line 377 def glDeleteLists(_list_, _range_) f = OpenGL::get_command(:glDeleteLists) f.call(_list_, _range_) end |
#glDeleteProgram(_program_) ⇒ Object
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# File 'lib/opengl_command.rb', line 3247 def glDeleteProgram(_program_) f = OpenGL::get_command(:glDeleteProgram) f.call(_program_) end |
#glDeleteProgramPipelines(_n_, _pipelines_) ⇒ Object
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# File 'lib/opengl_command.rb', line 5487 def glDeleteProgramPipelines(_n_, _pipelines_) f = OpenGL::get_command(:glDeleteProgramPipelines) f.call(_n_, _pipelines_) end |
#glDeleteQueries(_n_, _ids_) ⇒ Object
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# File 'lib/opengl_command.rb', line 3051 def glDeleteQueries(_n_, _ids_) f = OpenGL::get_command(:glDeleteQueries) f.call(_n_, _ids_) end |
#glDeleteRenderbuffers(_n_, _renderbuffers_) ⇒ Object
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# File 'lib/opengl_command.rb', line 4290 def glDeleteRenderbuffers(_n_, _renderbuffers_) f = OpenGL::get_command(:glDeleteRenderbuffers) f.call(_n_, _renderbuffers_) end |
#glDeleteSamplers(_count_, _samplers_) ⇒ Object
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# File 'lib/opengl_command.rb', line 4696 def glDeleteSamplers(_count_, _samplers_) f = OpenGL::get_command(:glDeleteSamplers) f.call(_count_, _samplers_) end |
#glDeleteShader(_shader_) ⇒ Object
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# File 'lib/opengl_command.rb', line 3254 def glDeleteShader(_shader_) f = OpenGL::get_command(:glDeleteShader) f.call(_shader_) end |
#glDeleteSync(_sync_) ⇒ Object
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# File 'lib/opengl_command.rb', line 4591 def glDeleteSync(_sync_) f = OpenGL::get_command(:glDeleteSync) f.call(_sync_) end |
#glDeleteTextures(_n_, _textures_) ⇒ Object
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# File 'lib/opengl_command.rb', line 2232 def glDeleteTextures(_n_, _textures_) f = OpenGL::get_command(:glDeleteTextures) f.call(_n_, _textures_) end |
#glDeleteTransformFeedbacks(_n_, _ids_) ⇒ Object
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# File 'lib/opengl_command.rb', line 5333 def glDeleteTransformFeedbacks(_n_, _ids_) f = OpenGL::get_command(:glDeleteTransformFeedbacks) f.call(_n_, _ids_) end |
#glDeleteVertexArrays(_n_, _arrays_) ⇒ Object
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# File 'lib/opengl_command.rb', line 4437 def glDeleteVertexArrays(_n_, _arrays_) f = OpenGL::get_command(:glDeleteVertexArrays) f.call(_n_, _arrays_) end |
#glDepthFunc(_func_) ⇒ Object
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# File 'lib/opengl_command.rb', line 216 def glDepthFunc(_func_) f = OpenGL::get_command(:glDepthFunc) f.call(_func_) end |
#glDepthMask(_flag_) ⇒ Object
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# File 'lib/opengl_command.rb', line 153 def glDepthMask(_flag_) f = OpenGL::get_command(:glDepthMask) f.call(_flag_) end |
#glDepthRange(_near_, _far_) ⇒ Object
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# File 'lib/opengl_command.rb', line 335 def glDepthRange(_near_, _far_) f = OpenGL::get_command(:glDepthRange) f.call(_near_, _far_) end |
#glDepthRangeArrayv(_first_, _count_, _v_) ⇒ Object
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# File 'lib/opengl_command.rb', line 5991 def glDepthRangeArrayv(_first_, _count_, _v_) f = OpenGL::get_command(:glDepthRangeArrayv) f.call(_first_, _count_, _v_) end |
#glDepthRangef(_n_, _f_) ⇒ Object
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# File 'lib/opengl_command.rb', line 5424 def glDepthRangef(_n_, _f_) f = OpenGL::get_command(:glDepthRangef) f.call(_n_, _f_) end |
#glDepthRangeIndexed(_index_, _n_, _f_) ⇒ Object
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# File 'lib/opengl_command.rb', line 5998 def glDepthRangeIndexed(_index_, _n_, _f_) f = OpenGL::get_command(:glDepthRangeIndexed) f.call(_index_, _n_, _f_) end |
#glDetachShader(_program_, _shader_) ⇒ Object
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# File 'lib/opengl_command.rb', line 3261 def glDetachShader(_program_, _shader_) f = OpenGL::get_command(:glDetachShader) f.call(_program_, _shader_) end |
#glDisable(_cap_) ⇒ Object
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# File 'lib/opengl_command.rb', line 160 def glDisable(_cap_) f = OpenGL::get_command(:glDisable) f.call(_cap_) end |
#glDisableClientState(_array_) ⇒ Object
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# File 'lib/opengl_command.rb', line 2267 def glDisableClientState(_array_) f = OpenGL::get_command(:glDisableClientState) f.call(_array_) end |
#glDisablei(_target_, _index_) ⇒ Object
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# File 'lib/opengl_command.rb', line 3898 def glDisablei(_target_, _index_) f = OpenGL::get_command(:glDisablei) f.call(_target_, _index_) end |
#glDisableVertexArrayAttrib(_vaobj_, _index_) ⇒ Object
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# File 'lib/opengl_command.rb', line 7013 def glDisableVertexArrayAttrib(_vaobj_, _index_) f = OpenGL::get_command(:glDisableVertexArrayAttrib) f.call(_vaobj_, _index_) end |
#glDisableVertexAttribArray(_index_) ⇒ Object
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# File 'lib/opengl_command.rb', line 3268 def glDisableVertexAttribArray(_index_) f = OpenGL::get_command(:glDisableVertexAttribArray) f.call(_index_) end |
#glDispatchCompute(_num_groups_x_, _num_groups_y_, _num_groups_z_) ⇒ Object
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# File 'lib/opengl_command.rb', line 6117 def glDispatchCompute(_num_groups_x_, _num_groups_y_, _num_groups_z_) f = OpenGL::get_command(:glDispatchCompute) f.call(_num_groups_x_, _num_groups_y_, _num_groups_z_) end |
#glDispatchComputeIndirect(_indirect_) ⇒ Object
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# File 'lib/opengl_command.rb', line 6124 def glDispatchComputeIndirect(_indirect_) f = OpenGL::get_command(:glDispatchComputeIndirect) f.call(_indirect_) end |
#glDrawArrays(_mode_, _first_, _count_) ⇒ Object
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# File 'lib/opengl_command.rb', line 2155 def glDrawArrays(_mode_, _first_, _count_) f = OpenGL::get_command(:glDrawArrays) f.call(_mode_, _first_, _count_) end |
#glDrawArraysIndirect(_mode_, _indirect_) ⇒ Object
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# File 'lib/opengl_command.rb', line 5116 def glDrawArraysIndirect(_mode_, _indirect_) f = OpenGL::get_command(:glDrawArraysIndirect) f.call(_mode_, _indirect_) end |
#glDrawArraysInstanced(_mode_, _first_, _count_, _instancecount_) ⇒ Object
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# File 'lib/opengl_command.rb', line 4458 def glDrawArraysInstanced(_mode_, _first_, _count_, _instancecount_) f = OpenGL::get_command(:glDrawArraysInstanced) f.call(_mode_, _first_, _count_, _instancecount_) end |
#glDrawArraysInstancedBaseInstance(_mode_, _first_, _count_, _instancecount_, _baseinstance_) ⇒ Object
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# File 'lib/opengl_command.rb', line 6019 def glDrawArraysInstancedBaseInstance(_mode_, _first_, _count_, _instancecount_, _baseinstance_) f = OpenGL::get_command(:glDrawArraysInstancedBaseInstance) f.call(_mode_, _first_, _count_, _instancecount_, _baseinstance_) end |
#glDrawBuffer(_buf_) ⇒ Object
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# File 'lib/opengl_command.rb', line 104 def glDrawBuffer(_buf_) f = OpenGL::get_command(:glDrawBuffer) f.call(_buf_) end |
#glDrawBuffers(_n_, _bufs_) ⇒ Object
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# File 'lib/opengl_command.rb', line 3184 def glDrawBuffers(_n_, _bufs_) f = OpenGL::get_command(:glDrawBuffers) f.call(_n_, _bufs_) end |
#glDrawElements(_mode_, _count_, _type_, _indices_) ⇒ Object
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# File 'lib/opengl_command.rb', line 2162 def glDrawElements(_mode_, _count_, _type_, _indices_) f = OpenGL::get_command(:glDrawElements) f.call(_mode_, _count_, _type_, _indices_) end |
#glDrawElementsBaseVertex(_mode_, _count_, _type_, _indices_, _basevertex_) ⇒ Object
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# File 'lib/opengl_command.rb', line 4542 def glDrawElementsBaseVertex(_mode_, _count_, _type_, _indices_, _basevertex_) f = OpenGL::get_command(:glDrawElementsBaseVertex) f.call(_mode_, _count_, _type_, _indices_, _basevertex_) end |
#glDrawElementsIndirect(_mode_, _type_, _indirect_) ⇒ Object
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# File 'lib/opengl_command.rb', line 5123 def glDrawElementsIndirect(_mode_, _type_, _indirect_) f = OpenGL::get_command(:glDrawElementsIndirect) f.call(_mode_, _type_, _indirect_) end |
#glDrawElementsInstanced(_mode_, _count_, _type_, _indices_, _instancecount_) ⇒ Object
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# File 'lib/opengl_command.rb', line 4465 def glDrawElementsInstanced(_mode_, _count_, _type_, _indices_, _instancecount_) f = OpenGL::get_command(:glDrawElementsInstanced) f.call(_mode_, _count_, _type_, _indices_, _instancecount_) end |
#glDrawElementsInstancedBaseInstance(_mode_, _count_, _type_, _indices_, _instancecount_, _baseinstance_) ⇒ Object
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# File 'lib/opengl_command.rb', line 6026 def glDrawElementsInstancedBaseInstance(_mode_, _count_, _type_, _indices_, _instancecount_, _baseinstance_) f = OpenGL::get_command(:glDrawElementsInstancedBaseInstance) f.call(_mode_, _count_, _type_, _indices_, _instancecount_, _baseinstance_) end |
#glDrawElementsInstancedBaseVertex(_mode_, _count_, _type_, _indices_, _instancecount_, _basevertex_) ⇒ Object
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# File 'lib/opengl_command.rb', line 4556 def glDrawElementsInstancedBaseVertex(_mode_, _count_, _type_, _indices_, _instancecount_, _basevertex_) f = OpenGL::get_command(:glDrawElementsInstancedBaseVertex) f.call(_mode_, _count_, _type_, _indices_, _instancecount_, _basevertex_) end |
#glDrawElementsInstancedBaseVertexBaseInstance(_mode_, _count_, _type_, _indices_, _instancecount_, _basevertex_, _baseinstance_) ⇒ Object
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# File 'lib/opengl_command.rb', line 6033 def glDrawElementsInstancedBaseVertexBaseInstance(_mode_, _count_, _type_, _indices_, _instancecount_, _basevertex_, _baseinstance_) f = OpenGL::get_command(:glDrawElementsInstancedBaseVertexBaseInstance) f.call(_mode_, _count_, _type_, _indices_, _instancecount_, _basevertex_, _baseinstance_) end |
#glDrawPixels(_width_, _height_, _format_, _type_, _pixels_) ⇒ Object
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# File 'lib/opengl_command.rb', line 1910 def glDrawPixels(_width_, _height_, _format_, _type_, _pixels_) f = OpenGL::get_command(:glDrawPixels) f.call(_width_, _height_, _format_, _type_, _pixels_) end |
#glDrawRangeElements(_mode_, _start_, _end_, _count_, _type_, _indices_) ⇒ Object
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# File 'lib/opengl_command.rb', line 2365 def glDrawRangeElements(_mode_, _start_, _end_, _count_, _type_, _indices_) f = OpenGL::get_command(:glDrawRangeElements) f.call(_mode_, _start_, _end_, _count_, _type_, _indices_) end |
#glDrawRangeElementsBaseVertex(_mode_, _start_, _end_, _count_, _type_, _indices_, _basevertex_) ⇒ Object
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# File 'lib/opengl_command.rb', line 4549 def glDrawRangeElementsBaseVertex(_mode_, _start_, _end_, _count_, _type_, _indices_, _basevertex_) f = OpenGL::get_command(:glDrawRangeElementsBaseVertex) f.call(_mode_, _start_, _end_, _count_, _type_, _indices_, _basevertex_) end |
#glDrawTransformFeedback(_mode_, _id_) ⇒ Object
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# File 'lib/opengl_command.rb', line 5368 def glDrawTransformFeedback(_mode_, _id_) f = OpenGL::get_command(:glDrawTransformFeedback) f.call(_mode_, _id_) end |
#glDrawTransformFeedbackInstanced(_mode_, _id_, _instancecount_) ⇒ Object
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# File 'lib/opengl_command.rb', line 6089 def glDrawTransformFeedbackInstanced(_mode_, _id_, _instancecount_) f = OpenGL::get_command(:glDrawTransformFeedbackInstanced) f.call(_mode_, _id_, _instancecount_) end |
#glDrawTransformFeedbackStream(_mode_, _id_, _stream_) ⇒ Object
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# File 'lib/opengl_command.rb', line 5375 def glDrawTransformFeedbackStream(_mode_, _id_, _stream_) f = OpenGL::get_command(:glDrawTransformFeedbackStream) f.call(_mode_, _id_, _stream_) end |
#glDrawTransformFeedbackStreamInstanced(_mode_, _id_, _stream_, _instancecount_) ⇒ Object
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# File 'lib/opengl_command.rb', line 6096 def glDrawTransformFeedbackStreamInstanced(_mode_, _id_, _stream_, _instancecount_) f = OpenGL::get_command(:glDrawTransformFeedbackStreamInstanced) f.call(_mode_, _id_, _stream_, _instancecount_) end |
#glEdgeFlag(_flag_) ⇒ Object
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# File 'lib/opengl_command.rb', line 636 def glEdgeFlag(_flag_) f = OpenGL::get_command(:glEdgeFlag) f.call(_flag_) end |
#glEdgeFlagPointer(_stride_, _pointer_) ⇒ Object
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# File 'lib/opengl_command.rb', line 2274 def glEdgeFlagPointer(_stride_, _pointer_) f = OpenGL::get_command(:glEdgeFlagPointer) f.call(_stride_, _pointer_) end |
#glEdgeFlagv(_flag_) ⇒ Object
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# File 'lib/opengl_command.rb', line 643 def glEdgeFlagv(_flag_) f = OpenGL::get_command(:glEdgeFlagv) f.call(_flag_) end |
#glEnable(_cap_) ⇒ Object
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# File 'lib/opengl_command.rb', line 167 def glEnable(_cap_) f = OpenGL::get_command(:glEnable) f.call(_cap_) end |
#glEnableClientState(_array_) ⇒ Object
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# File 'lib/opengl_command.rb', line 2281 def glEnableClientState(_array_) f = OpenGL::get_command(:glEnableClientState) f.call(_array_) end |
#glEnablei(_target_, _index_) ⇒ Object
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# File 'lib/opengl_command.rb', line 3891 def glEnablei(_target_, _index_) f = OpenGL::get_command(:glEnablei) f.call(_target_, _index_) end |
#glEnableVertexArrayAttrib(_vaobj_, _index_) ⇒ Object
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# File 'lib/opengl_command.rb', line 7020 def glEnableVertexArrayAttrib(_vaobj_, _index_) f = OpenGL::get_command(:glEnableVertexArrayAttrib) f.call(_vaobj_, _index_) end |
#glEnableVertexAttribArray(_index_) ⇒ Object
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# File 'lib/opengl_command.rb', line 3275 def glEnableVertexAttribArray(_index_) f = OpenGL::get_command(:glEnableVertexAttribArray) f.call(_index_) end |
#glEnd ⇒ Object
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# File 'lib/opengl_command.rb', line 650 def glEnd() f = OpenGL::get_command(:glEnd) f.call() end |
#glEndConditionalRender ⇒ Object
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# File 'lib/opengl_command.rb', line 3968 def glEndConditionalRender() f = OpenGL::get_command(:glEndConditionalRender) f.call() end |
#glEndList ⇒ Object
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# File 'lib/opengl_command.rb', line 356 def glEndList() f = OpenGL::get_command(:glEndList) f.call() end |
#glEndQuery(_target_) ⇒ Object
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# File 'lib/opengl_command.rb', line 3072 def glEndQuery(_target_) f = OpenGL::get_command(:glEndQuery) f.call(_target_) end |
#glEndQueryIndexed(_target_, _index_) ⇒ Object
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# File 'lib/opengl_command.rb', line 5389 def glEndQueryIndexed(_target_, _index_) f = OpenGL::get_command(:glEndQueryIndexed) f.call(_target_, _index_) end |
#glEndTransformFeedback ⇒ Object
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# File 'lib/opengl_command.rb', line 3919 def glEndTransformFeedback() f = OpenGL::get_command(:glEndTransformFeedback) f.call() end |
#glEvalCoord1d(_u_) ⇒ Object
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# File 'lib/opengl_command.rb', line 1770 def glEvalCoord1d(_u_) f = OpenGL::get_command(:glEvalCoord1d) f.call(_u_) end |
#glEvalCoord1dv(_u_) ⇒ Object
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# File 'lib/opengl_command.rb', line 1777 def glEvalCoord1dv(_u_) f = OpenGL::get_command(:glEvalCoord1dv) f.call(_u_) end |
#glEvalCoord1f(_u_) ⇒ Object
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# File 'lib/opengl_command.rb', line 1784 def glEvalCoord1f(_u_) f = OpenGL::get_command(:glEvalCoord1f) f.call(_u_) end |
#glEvalCoord1fv(_u_) ⇒ Object
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# File 'lib/opengl_command.rb', line 1791 def glEvalCoord1fv(_u_) f = OpenGL::get_command(:glEvalCoord1fv) f.call(_u_) end |
#glEvalCoord2d(_u_, _v_) ⇒ Object
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# File 'lib/opengl_command.rb', line 1798 def glEvalCoord2d(_u_, _v_) f = OpenGL::get_command(:glEvalCoord2d) f.call(_u_, _v_) end |
#glEvalCoord2dv(_u_) ⇒ Object
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# File 'lib/opengl_command.rb', line 1805 def glEvalCoord2dv(_u_) f = OpenGL::get_command(:glEvalCoord2dv) f.call(_u_) end |
#glEvalCoord2f(_u_, _v_) ⇒ Object
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# File 'lib/opengl_command.rb', line 1812 def glEvalCoord2f(_u_, _v_) f = OpenGL::get_command(:glEvalCoord2f) f.call(_u_, _v_) end |
#glEvalCoord2fv(_u_) ⇒ Object
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# File 'lib/opengl_command.rb', line 1819 def glEvalCoord2fv(_u_) f = OpenGL::get_command(:glEvalCoord2fv) f.call(_u_) end |
#glEvalMesh1(_mode_, _i1_, _i2_) ⇒ Object
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# File 'lib/opengl_command.rb', line 1826 def glEvalMesh1(_mode_, _i1_, _i2_) f = OpenGL::get_command(:glEvalMesh1) f.call(_mode_, _i1_, _i2_) end |
#glEvalMesh2(_mode_, _i1_, _i2_, _j1_, _j2_) ⇒ Object
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# File 'lib/opengl_command.rb', line 1840 def glEvalMesh2(_mode_, _i1_, _i2_, _j1_, _j2_) f = OpenGL::get_command(:glEvalMesh2) f.call(_mode_, _i1_, _i2_, _j1_, _j2_) end |
#glEvalPoint1(_i_) ⇒ Object
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# File 'lib/opengl_command.rb', line 1833 def glEvalPoint1(_i_) f = OpenGL::get_command(:glEvalPoint1) f.call(_i_) end |
#glEvalPoint2(_i_, _j_) ⇒ Object
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# File 'lib/opengl_command.rb', line 1847 def glEvalPoint2(_i_, _j_) f = OpenGL::get_command(:glEvalPoint2) f.call(_i_, _j_) end |
#glFeedbackBuffer(_size_, _type_, _buffer_) ⇒ Object
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# File 'lib/opengl_command.rb', line 1616 def glFeedbackBuffer(_size_, _type_, _buffer_) f = OpenGL::get_command(:glFeedbackBuffer) f.call(_size_, _type_, _buffer_) end |
#glFenceSync(_condition_, _flags_) ⇒ Object
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# File 'lib/opengl_command.rb', line 4577 def glFenceSync(_condition_, _flags_) f = OpenGL::get_command(:glFenceSync) f.call(_condition_, _flags_) end |
#glFinish ⇒ Object
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# File 'lib/opengl_command.rb', line 174 def glFinish() f = OpenGL::get_command(:glFinish) f.call() end |
#glFlush ⇒ Object
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# File 'lib/opengl_command.rb', line 181 def glFlush() f = OpenGL::get_command(:glFlush) f.call() end |
#glFlushMappedBufferRange(_target_, _offset_, _length_) ⇒ Object
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# File 'lib/opengl_command.rb', line 4423 def glFlushMappedBufferRange(_target_, _offset_, _length_) f = OpenGL::get_command(:glFlushMappedBufferRange) f.call(_target_, _offset_, _length_) end |
#glFlushMappedNamedBufferRange(_buffer_, _offset_, _length_) ⇒ Object
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# File 'lib/opengl_command.rb', line 6586 def glFlushMappedNamedBufferRange(_buffer_, _offset_, _length_) f = OpenGL::get_command(:glFlushMappedNamedBufferRange) f.call(_buffer_, _offset_, _length_) end |
#glFogCoordd(_coord_) ⇒ Object
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# File 'lib/opengl_command.rb', line 2778 def glFogCoordd(_coord_) f = OpenGL::get_command(:glFogCoordd) f.call(_coord_) end |
#glFogCoorddv(_coord_) ⇒ Object
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# File 'lib/opengl_command.rb', line 2785 def glFogCoorddv(_coord_) f = OpenGL::get_command(:glFogCoorddv) f.call(_coord_) end |
#glFogCoordf(_coord_) ⇒ Object
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# File 'lib/opengl_command.rb', line 2764 def glFogCoordf(_coord_) f = OpenGL::get_command(:glFogCoordf) f.call(_coord_) end |
#glFogCoordfv(_coord_) ⇒ Object
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# File 'lib/opengl_command.rb', line 2771 def glFogCoordfv(_coord_) f = OpenGL::get_command(:glFogCoordfv) f.call(_coord_) end |
#glFogCoordPointer(_type_, _stride_, _pointer_) ⇒ Object
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# File 'lib/opengl_command.rb', line 2792 def glFogCoordPointer(_type_, _stride_, _pointer_) f = OpenGL::get_command(:glFogCoordPointer) f.call(_type_, _stride_, _pointer_) end |
#glFogf(_pname_, _param_) ⇒ Object
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# File 'lib/opengl_command.rb', line 1413 def glFogf(_pname_, _param_) f = OpenGL::get_command(:glFogf) f.call(_pname_, _param_) end |
#glFogfv(_pname_, _params_) ⇒ Object
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# File 'lib/opengl_command.rb', line 1420 def glFogfv(_pname_, _params_) f = OpenGL::get_command(:glFogfv) f.call(_pname_, _params_) end |
#glFogi(_pname_, _param_) ⇒ Object
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# File 'lib/opengl_command.rb', line 1427 def glFogi(_pname_, _param_) f = OpenGL::get_command(:glFogi) f.call(_pname_, _param_) end |
#glFogiv(_pname_, _params_) ⇒ Object
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# File 'lib/opengl_command.rb', line 1434 def glFogiv(_pname_, _params_) f = OpenGL::get_command(:glFogiv) f.call(_pname_, _params_) end |
#glFramebufferParameteri(_target_, _pname_, _param_) ⇒ Object
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# File 'lib/opengl_command.rb', line 6138 def glFramebufferParameteri(_target_, _pname_, _param_) f = OpenGL::get_command(:glFramebufferParameteri) f.call(_target_, _pname_, _param_) end |
#glFramebufferRenderbuffer(_target_, _attachment_, _renderbuffertarget_, _renderbuffer_) ⇒ Object
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# File 'lib/opengl_command.rb', line 4374 def glFramebufferRenderbuffer(_target_, , _renderbuffertarget_, _renderbuffer_) f = OpenGL::get_command(:glFramebufferRenderbuffer) f.call(_target_, , _renderbuffertarget_, _renderbuffer_) end |
#glFramebufferTexture(_target_, _attachment_, _texture_, _level_) ⇒ Object
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# File 'lib/opengl_command.rb', line 4640 def glFramebufferTexture(_target_, , _texture_, _level_) f = OpenGL::get_command(:glFramebufferTexture) f.call(_target_, , _texture_, _level_) end |
#glFramebufferTexture1D(_target_, _attachment_, _textarget_, _texture_, _level_) ⇒ Object
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# File 'lib/opengl_command.rb', line 4353 def glFramebufferTexture1D(_target_, , _textarget_, _texture_, _level_) f = OpenGL::get_command(:glFramebufferTexture1D) f.call(_target_, , _textarget_, _texture_, _level_) end |
#glFramebufferTexture2D(_target_, _attachment_, _textarget_, _texture_, _level_) ⇒ Object
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# File 'lib/opengl_command.rb', line 4360 def glFramebufferTexture2D(_target_, , _textarget_, _texture_, _level_) f = OpenGL::get_command(:glFramebufferTexture2D) f.call(_target_, , _textarget_, _texture_, _level_) end |
#glFramebufferTexture3D(_target_, _attachment_, _textarget_, _texture_, _level_, _zoffset_) ⇒ Object
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# File 'lib/opengl_command.rb', line 4367 def glFramebufferTexture3D(_target_, , _textarget_, _texture_, _level_, _zoffset_) f = OpenGL::get_command(:glFramebufferTexture3D) f.call(_target_, , _textarget_, _texture_, _level_, _zoffset_) end |
#glFramebufferTextureLayer(_target_, _attachment_, _texture_, _level_, _layer_) ⇒ Object
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# File 'lib/opengl_command.rb', line 4409 def glFramebufferTextureLayer(_target_, , _texture_, _level_, _layer_) f = OpenGL::get_command(:glFramebufferTextureLayer) f.call(_target_, , _texture_, _level_, _layer_) end |
#glFrontFace(_mode_) ⇒ Object
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# File 'lib/opengl_command.rb', line 20 def glFrontFace(_mode_) f = OpenGL::get_command(:glFrontFace) f.call(_mode_) end |
#glFrustum(_left_, _right_, _bottom_, _top_, _zNear_, _zFar_) ⇒ Object
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# File 'lib/opengl_command.rb', line 2043 def glFrustum(_left_, _right_, _bottom_, _top_, _zNear_, _zFar_) f = OpenGL::get_command(:glFrustum) f.call(_left_, _right_, _bottom_, _top_, _zNear_, _zFar_) end |
#glGenBuffers(_n_, _buffers_) ⇒ Object
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# File 'lib/opengl_command.rb', line 3114 def glGenBuffers(_n_, _buffers_) f = OpenGL::get_command(:glGenBuffers) f.call(_n_, _buffers_) end |
#glGenerateMipmap(_target_) ⇒ Object
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# File 'lib/opengl_command.rb', line 4388 def glGenerateMipmap(_target_) f = OpenGL::get_command(:glGenerateMipmap) f.call(_target_) end |
#glGenerateTextureMipmap(_texture_) ⇒ Object
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# File 'lib/opengl_command.rb', line 6936 def glGenerateTextureMipmap(_texture_) f = OpenGL::get_command(:glGenerateTextureMipmap) f.call(_texture_) end |
#glGenFramebuffers(_n_, _framebuffers_) ⇒ Object
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# File 'lib/opengl_command.rb', line 4339 def glGenFramebuffers(_n_, _framebuffers_) f = OpenGL::get_command(:glGenFramebuffers) f.call(_n_, _framebuffers_) end |
#glGenLists(_range_) ⇒ Object
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# File 'lib/opengl_command.rb', line 384 def glGenLists(_range_) f = OpenGL::get_command(:glGenLists) f.call(_range_) end |
#glGenProgramPipelines(_n_, _pipelines_) ⇒ Object
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# File 'lib/opengl_command.rb', line 5494 def glGenProgramPipelines(_n_, _pipelines_) f = OpenGL::get_command(:glGenProgramPipelines) f.call(_n_, _pipelines_) end |
#glGenQueries(_n_, _ids_) ⇒ Object
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# File 'lib/opengl_command.rb', line 3044 def glGenQueries(_n_, _ids_) f = OpenGL::get_command(:glGenQueries) f.call(_n_, _ids_) end |
#glGenRenderbuffers(_n_, _renderbuffers_) ⇒ Object
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# File 'lib/opengl_command.rb', line 4297 def glGenRenderbuffers(_n_, _renderbuffers_) f = OpenGL::get_command(:glGenRenderbuffers) f.call(_n_, _renderbuffers_) end |
#glGenSamplers(_count_, _samplers_) ⇒ Object
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# File 'lib/opengl_command.rb', line 4689 def glGenSamplers(_count_, _samplers_) f = OpenGL::get_command(:glGenSamplers) f.call(_count_, _samplers_) end |
#glGenTextures(_n_, _textures_) ⇒ Object
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# File 'lib/opengl_command.rb', line 2239 def glGenTextures(_n_, _textures_) f = OpenGL::get_command(:glGenTextures) f.call(_n_, _textures_) end |
#glGenTransformFeedbacks(_n_, _ids_) ⇒ Object
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# File 'lib/opengl_command.rb', line 5340 def glGenTransformFeedbacks(_n_, _ids_) f = OpenGL::get_command(:glGenTransformFeedbacks) f.call(_n_, _ids_) end |
#glGenVertexArrays(_n_, _arrays_) ⇒ Object
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# File 'lib/opengl_command.rb', line 4444 def glGenVertexArrays(_n_, _arrays_) f = OpenGL::get_command(:glGenVertexArrays) f.call(_n_, _arrays_) end |
#glGetActiveAtomicCounterBufferiv(_program_, _bufferIndex_, _pname_, _params_) ⇒ Object
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# File 'lib/opengl_command.rb', line 6047 def glGetActiveAtomicCounterBufferiv(_program_, _bufferIndex_, _pname_, _params_) f = OpenGL::get_command(:glGetActiveAtomicCounterBufferiv) f.call(_program_, _bufferIndex_, _pname_, _params_) end |
#glGetActiveAttrib(_program_, _index_, _bufSize_, _length_, _size_, _type_, _name_) ⇒ Object
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# File 'lib/opengl_command.rb', line 3282 def glGetActiveAttrib(_program_, _index_, _bufSize_, _length_, _size_, _type_, _name_) f = OpenGL::get_command(:glGetActiveAttrib) f.call(_program_, _index_, _bufSize_, _length_, _size_, _type_, _name_) end |
#glGetActiveSubroutineName(_program_, _shadertype_, _index_, _bufsize_, _length_, _name_) ⇒ Object
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# File 'lib/opengl_command.rb', line 5284 def glGetActiveSubroutineName(_program_, _shadertype_, _index_, _bufsize_, _length_, _name_) f = OpenGL::get_command(:glGetActiveSubroutineName) f.call(_program_, _shadertype_, _index_, _bufsize_, _length_, _name_) end |
#glGetActiveSubroutineUniformiv(_program_, _shadertype_, _index_, _pname_, _values_) ⇒ Object
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# File 'lib/opengl_command.rb', line 5270 def glGetActiveSubroutineUniformiv(_program_, _shadertype_, _index_, _pname_, _values_) f = OpenGL::get_command(:glGetActiveSubroutineUniformiv) f.call(_program_, _shadertype_, _index_, _pname_, _values_) end |
#glGetActiveSubroutineUniformName(_program_, _shadertype_, _index_, _bufsize_, _length_, _name_) ⇒ Object
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# File 'lib/opengl_command.rb', line 5277 def glGetActiveSubroutineUniformName(_program_, _shadertype_, _index_, _bufsize_, _length_, _name_) f = OpenGL::get_command(:glGetActiveSubroutineUniformName) f.call(_program_, _shadertype_, _index_, _bufsize_, _length_, _name_) end |
#glGetActiveUniform(_program_, _index_, _bufSize_, _length_, _size_, _type_, _name_) ⇒ Object
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# File 'lib/opengl_command.rb', line 3289 def glGetActiveUniform(_program_, _index_, _bufSize_, _length_, _size_, _type_, _name_) f = OpenGL::get_command(:glGetActiveUniform) f.call(_program_, _index_, _bufSize_, _length_, _size_, _type_, _name_) end |
#glGetActiveUniformBlockiv(_program_, _uniformBlockIndex_, _pname_, _params_) ⇒ Object
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# File 'lib/opengl_command.rb', line 4521 def glGetActiveUniformBlockiv(_program_, _uniformBlockIndex_, _pname_, _params_) f = OpenGL::get_command(:glGetActiveUniformBlockiv) f.call(_program_, _uniformBlockIndex_, _pname_, _params_) end |
#glGetActiveUniformBlockName(_program_, _uniformBlockIndex_, _bufSize_, _length_, _uniformBlockName_) ⇒ Object
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# File 'lib/opengl_command.rb', line 4528 def glGetActiveUniformBlockName(_program_, _uniformBlockIndex_, _bufSize_, _length_, _uniformBlockName_) f = OpenGL::get_command(:glGetActiveUniformBlockName) f.call(_program_, _uniformBlockIndex_, _bufSize_, _length_, _uniformBlockName_) end |
#glGetActiveUniformName(_program_, _uniformIndex_, _bufSize_, _length_, _uniformName_) ⇒ Object
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# File 'lib/opengl_command.rb', line 4507 def glGetActiveUniformName(_program_, _uniformIndex_, _bufSize_, _length_, _uniformName_) f = OpenGL::get_command(:glGetActiveUniformName) f.call(_program_, _uniformIndex_, _bufSize_, _length_, _uniformName_) end |
#glGetActiveUniformsiv(_program_, _uniformCount_, _uniformIndices_, _pname_, _params_) ⇒ Object
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# File 'lib/opengl_command.rb', line 4500 def glGetActiveUniformsiv(_program_, _uniformCount_, _uniformIndices_, _pname_, _params_) f = OpenGL::get_command(:glGetActiveUniformsiv) f.call(_program_, _uniformCount_, _uniformIndices_, _pname_, _params_) end |
#glGetAttachedShaders(_program_, _maxCount_, _count_, _shaders_) ⇒ Object
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# File 'lib/opengl_command.rb', line 3296 def glGetAttachedShaders(_program_, _maxCount_, _count_, _shaders_) f = OpenGL::get_command(:glGetAttachedShaders) f.call(_program_, _maxCount_, _count_, _shaders_) end |
#glGetAttribLocation(_program_, _name_) ⇒ Object
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# File 'lib/opengl_command.rb', line 3303 def glGetAttribLocation(_program_, _name_) f = OpenGL::get_command(:glGetAttribLocation) f.call(_program_, _name_) end |
#glGetBooleani_v(_target_, _index_, _data_) ⇒ Object
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# File 'lib/opengl_command.rb', line 3877 def glGetBooleani_v(_target_, _index_, _data_) f = OpenGL::get_command(:glGetBooleani_v) f.call(_target_, _index_, _data_) end |
#glGetBooleanv(_pname_, _data_) ⇒ Object
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# File 'lib/opengl_command.rb', line 251 def glGetBooleanv(_pname_, _data_) f = OpenGL::get_command(:glGetBooleanv) f.call(_pname_, _data_) end |
#glGetBufferParameteri64v(_target_, _pname_, _params_) ⇒ Object
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# File 'lib/opengl_command.rb', line 4633 def glGetBufferParameteri64v(_target_, _pname_, _params_) f = OpenGL::get_command(:glGetBufferParameteri64v) f.call(_target_, _pname_, _params_) end |
#glGetBufferParameteriv(_target_, _pname_, _params_) ⇒ Object
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# File 'lib/opengl_command.rb', line 3163 def glGetBufferParameteriv(_target_, _pname_, _params_) f = OpenGL::get_command(:glGetBufferParameteriv) f.call(_target_, _pname_, _params_) end |
#glGetBufferPointerv(_target_, _pname_, _params_) ⇒ Object
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# File 'lib/opengl_command.rb', line 3170 def glGetBufferPointerv(_target_, _pname_, _params_) f = OpenGL::get_command(:glGetBufferPointerv) f.call(_target_, _pname_, _params_) end |
#glGetBufferSubData(_target_, _offset_, _size_, _data_) ⇒ Object
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# File 'lib/opengl_command.rb', line 3142 def glGetBufferSubData(_target_, _offset_, _size_, _data_) f = OpenGL::get_command(:glGetBufferSubData) f.call(_target_, _offset_, _size_, _data_) end |
#glGetClipPlane(_plane_, _equation_) ⇒ Object
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# File 'lib/opengl_command.rb', line 1917 def glGetClipPlane(_plane_, _equation_) f = OpenGL::get_command(:glGetClipPlane) f.call(_plane_, _equation_) end |
#glGetCompressedTexImage(_target_, _level_, _img_) ⇒ Object
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# File 'lib/opengl_command.rb', line 2449 def glGetCompressedTexImage(_target_, _level_, _img_) f = OpenGL::get_command(:glGetCompressedTexImage) f.call(_target_, _level_, _img_) end |
#glGetCompressedTextureImage(_texture_, _level_, _bufSize_, _pixels_) ⇒ Object
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# File 'lib/opengl_command.rb', line 6957 def glGetCompressedTextureImage(_texture_, _level_, _bufSize_, _pixels_) f = OpenGL::get_command(:glGetCompressedTextureImage) f.call(_texture_, _level_, _bufSize_, _pixels_) end |
#glGetCompressedTextureSubImage(_texture_, _level_, _xoffset_, _yoffset_, _zoffset_, _width_, _height_, _depth_, _bufSize_, _pixels_) ⇒ Object
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# File 'lib/opengl_command.rb', line 7167 def glGetCompressedTextureSubImage(_texture_, _level_, _xoffset_, _yoffset_, _zoffset_, _width_, _height_, _depth_, _bufSize_, _pixels_) f = OpenGL::get_command(:glGetCompressedTextureSubImage) f.call(_texture_, _level_, _xoffset_, _yoffset_, _zoffset_, _width_, _height_, _depth_, _bufSize_, _pixels_) end |
#glGetDebugMessageLog(_count_, _bufSize_, _sources_, _types_, _ids_, _severities_, _lengths_, _messageLog_) ⇒ Object
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# File 'lib/opengl_command.rb', line 6355 def glGetDebugMessageLog(_count_, _bufSize_, _sources_, _types_, _ids_, _severities_, _lengths_, ) f = OpenGL::get_command(:glGetDebugMessageLog) f.call(_count_, _bufSize_, _sources_, _types_, _ids_, _severities_, _lengths_, ) end |
#glGetDoublei_v(_target_, _index_, _data_) ⇒ Object
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# File 'lib/opengl_command.rb', line 6012 def glGetDoublei_v(_target_, _index_, _data_) f = OpenGL::get_command(:glGetDoublei_v) f.call(_target_, _index_, _data_) end |
#glGetDoublev(_pname_, _data_) ⇒ Object
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# File 'lib/opengl_command.rb', line 258 def glGetDoublev(_pname_, _data_) f = OpenGL::get_command(:glGetDoublev) f.call(_pname_, _data_) end |
#glGetError ⇒ Object
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# File 'lib/opengl_command.rb', line 265 def glGetError() f = OpenGL::get_command(:glGetError) f.call() end |
#glGetFloati_v(_target_, _index_, _data_) ⇒ Object
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# File 'lib/opengl_command.rb', line 6005 def glGetFloati_v(_target_, _index_, _data_) f = OpenGL::get_command(:glGetFloati_v) f.call(_target_, _index_, _data_) end |
#glGetFloatv(_pname_, _data_) ⇒ Object
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# File 'lib/opengl_command.rb', line 272 def glGetFloatv(_pname_, _data_) f = OpenGL::get_command(:glGetFloatv) f.call(_pname_, _data_) end |
#glGetFragDataIndex(_program_, _name_) ⇒ Object
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# File 'lib/opengl_command.rb', line 4682 def glGetFragDataIndex(_program_, _name_) f = OpenGL::get_command(:glGetFragDataIndex) f.call(_program_, _name_) end |
#glGetFragDataLocation(_program_, _name_) ⇒ Object
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# File 'lib/opengl_command.rb', line 4150 def glGetFragDataLocation(_program_, _name_) f = OpenGL::get_command(:glGetFragDataLocation) f.call(_program_, _name_) end |
#glGetFramebufferAttachmentParameteriv(_target_, _attachment_, _pname_, _params_) ⇒ Object
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# File 'lib/opengl_command.rb', line 4381 def glGetFramebufferAttachmentParameteriv(_target_, , _pname_, _params_) f = OpenGL::get_command(:glGetFramebufferAttachmentParameteriv) f.call(_target_, , _pname_, _params_) end |
#glGetFramebufferParameteriv(_target_, _pname_, _params_) ⇒ Object
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# File 'lib/opengl_command.rb', line 6145 def glGetFramebufferParameteriv(_target_, _pname_, _params_) f = OpenGL::get_command(:glGetFramebufferParameteriv) f.call(_target_, _pname_, _params_) end |
#glGetGraphicsResetStatus ⇒ Object
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# File 'lib/opengl_command.rb', line 7174 def glGetGraphicsResetStatus() f = OpenGL::get_command(:glGetGraphicsResetStatus) f.call() end |
#glGetInteger64i_v(_target_, _index_, _data_) ⇒ Object
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# File 'lib/opengl_command.rb', line 4626 def glGetInteger64i_v(_target_, _index_, _data_) f = OpenGL::get_command(:glGetInteger64i_v) f.call(_target_, _index_, _data_) end |
#glGetInteger64v(_pname_, _data_) ⇒ Object
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# File 'lib/opengl_command.rb', line 4612 def glGetInteger64v(_pname_, _data_) f = OpenGL::get_command(:glGetInteger64v) f.call(_pname_, _data_) end |
#glGetIntegeri_v(_target_, _index_, _data_) ⇒ Object
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# File 'lib/opengl_command.rb', line 3884 def glGetIntegeri_v(_target_, _index_, _data_) f = OpenGL::get_command(:glGetIntegeri_v) f.call(_target_, _index_, _data_) end |
#glGetIntegerv(_pname_, _data_) ⇒ Object
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# File 'lib/opengl_command.rb', line 279 def glGetIntegerv(_pname_, _data_) f = OpenGL::get_command(:glGetIntegerv) f.call(_pname_, _data_) end |
#glGetInternalformati64v(_target_, _internalformat_, _pname_, _bufSize_, _params_) ⇒ Object
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# File 'lib/opengl_command.rb', line 6152 def glGetInternalformati64v(_target_, _internalformat_, _pname_, _bufSize_, _params_) f = OpenGL::get_command(:glGetInternalformati64v) f.call(_target_, _internalformat_, _pname_, _bufSize_, _params_) end |
#glGetInternalformativ(_target_, _internalformat_, _pname_, _bufSize_, _params_) ⇒ Object
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# File 'lib/opengl_command.rb', line 6040 def glGetInternalformativ(_target_, _internalformat_, _pname_, _bufSize_, _params_) f = OpenGL::get_command(:glGetInternalformativ) f.call(_target_, _internalformat_, _pname_, _bufSize_, _params_) end |
#glGetLightfv(_light_, _pname_, _params_) ⇒ Object
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# File 'lib/opengl_command.rb', line 1924 def glGetLightfv(_light_, _pname_, _params_) f = OpenGL::get_command(:glGetLightfv) f.call(_light_, _pname_, _params_) end |
#glGetLightiv(_light_, _pname_, _params_) ⇒ Object
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# File 'lib/opengl_command.rb', line 1931 def glGetLightiv(_light_, _pname_, _params_) f = OpenGL::get_command(:glGetLightiv) f.call(_light_, _pname_, _params_) end |
#glGetMapdv(_target_, _query_, _v_) ⇒ Object
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# File 'lib/opengl_command.rb', line 1938 def glGetMapdv(_target_, _query_, _v_) f = OpenGL::get_command(:glGetMapdv) f.call(_target_, _query_, _v_) end |
#glGetMapfv(_target_, _query_, _v_) ⇒ Object
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# File 'lib/opengl_command.rb', line 1945 def glGetMapfv(_target_, _query_, _v_) f = OpenGL::get_command(:glGetMapfv) f.call(_target_, _query_, _v_) end |
#glGetMapiv(_target_, _query_, _v_) ⇒ Object
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# File 'lib/opengl_command.rb', line 1952 def glGetMapiv(_target_, _query_, _v_) f = OpenGL::get_command(:glGetMapiv) f.call(_target_, _query_, _v_) end |
#glGetMaterialfv(_face_, _pname_, _params_) ⇒ Object
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# File 'lib/opengl_command.rb', line 1959 def glGetMaterialfv(_face_, _pname_, _params_) f = OpenGL::get_command(:glGetMaterialfv) f.call(_face_, _pname_, _params_) end |
#glGetMaterialiv(_face_, _pname_, _params_) ⇒ Object
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# File 'lib/opengl_command.rb', line 1966 def glGetMaterialiv(_face_, _pname_, _params_) f = OpenGL::get_command(:glGetMaterialiv) f.call(_face_, _pname_, _params_) end |
#glGetMultisamplefv(_pname_, _index_, _val_) ⇒ Object
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# File 'lib/opengl_command.rb', line 4661 def glGetMultisamplefv(_pname_, _index_, _val_) f = OpenGL::get_command(:glGetMultisamplefv) f.call(_pname_, _index_, _val_) end |
#glGetNamedBufferParameteri64v(_buffer_, _pname_, _params_) ⇒ Object
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# File 'lib/opengl_command.rb', line 6600 def glGetNamedBufferParameteri64v(_buffer_, _pname_, _params_) f = OpenGL::get_command(:glGetNamedBufferParameteri64v) f.call(_buffer_, _pname_, _params_) end |
#glGetNamedBufferParameteriv(_buffer_, _pname_, _params_) ⇒ Object
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# File 'lib/opengl_command.rb', line 6593 def glGetNamedBufferParameteriv(_buffer_, _pname_, _params_) f = OpenGL::get_command(:glGetNamedBufferParameteriv) f.call(_buffer_, _pname_, _params_) end |
#glGetNamedBufferPointerv(_buffer_, _pname_, _params_) ⇒ Object
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# File 'lib/opengl_command.rb', line 6607 def glGetNamedBufferPointerv(_buffer_, _pname_, _params_) f = OpenGL::get_command(:glGetNamedBufferPointerv) f.call(_buffer_, _pname_, _params_) end |
#glGetNamedBufferSubData(_buffer_, _offset_, _size_, _data_) ⇒ Object
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# File 'lib/opengl_command.rb', line 6614 def glGetNamedBufferSubData(_buffer_, _offset_, _size_, _data_) f = OpenGL::get_command(:glGetNamedBufferSubData) f.call(_buffer_, _offset_, _size_, _data_) end |
#glGetNamedFramebufferAttachmentParameteriv(_framebuffer_, _attachment_, _pname_, _params_) ⇒ Object
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# File 'lib/opengl_command.rb', line 6740 def glGetNamedFramebufferAttachmentParameteriv(_framebuffer_, , _pname_, _params_) f = OpenGL::get_command(:glGetNamedFramebufferAttachmentParameteriv) f.call(_framebuffer_, , _pname_, _params_) end |
#glGetNamedFramebufferParameteriv(_framebuffer_, _pname_, _param_) ⇒ Object
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# File 'lib/opengl_command.rb', line 6733 def glGetNamedFramebufferParameteriv(_framebuffer_, _pname_, _param_) f = OpenGL::get_command(:glGetNamedFramebufferParameteriv) f.call(_framebuffer_, _pname_, _param_) end |
#glGetNamedRenderbufferParameteriv(_renderbuffer_, _pname_, _params_) ⇒ Object
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# File 'lib/opengl_command.rb', line 6768 def glGetNamedRenderbufferParameteriv(_renderbuffer_, _pname_, _params_) f = OpenGL::get_command(:glGetNamedRenderbufferParameteriv) f.call(_renderbuffer_, _pname_, _params_) end |
#glGetnColorTable(_target_, _format_, _type_, _bufSize_, _table_) ⇒ Object
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# File 'lib/opengl_command.rb', line 7279 def glGetnColorTable(_target_, _format_, _type_, _bufSize_, _table_) f = OpenGL::get_command(:glGetnColorTable) f.call(_target_, _format_, _type_, _bufSize_, _table_) end |
#glGetnCompressedTexImage(_target_, _lod_, _bufSize_, _pixels_) ⇒ Object
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# File 'lib/opengl_command.rb', line 7181 def glGetnCompressedTexImage(_target_, _lod_, _bufSize_, _pixels_) f = OpenGL::get_command(:glGetnCompressedTexImage) f.call(_target_, _lod_, _bufSize_, _pixels_) end |
#glGetnConvolutionFilter(_target_, _format_, _type_, _bufSize_, _image_) ⇒ Object
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# File 'lib/opengl_command.rb', line 7286 def glGetnConvolutionFilter(_target_, _format_, _type_, _bufSize_, _image_) f = OpenGL::get_command(:glGetnConvolutionFilter) f.call(_target_, _format_, _type_, _bufSize_, _image_) end |
#glGetnHistogram(_target_, _reset_, _format_, _type_, _bufSize_, _values_) ⇒ Object
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# File 'lib/opengl_command.rb', line 7300 def glGetnHistogram(_target_, _reset_, _format_, _type_, _bufSize_, _values_) f = OpenGL::get_command(:glGetnHistogram) f.call(_target_, _reset_, _format_, _type_, _bufSize_, _values_) end |
#glGetnMapdv(_target_, _query_, _bufSize_, _v_) ⇒ Object
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# File 'lib/opengl_command.rb', line 7230 def glGetnMapdv(_target_, _query_, _bufSize_, _v_) f = OpenGL::get_command(:glGetnMapdv) f.call(_target_, _query_, _bufSize_, _v_) end |
#glGetnMapfv(_target_, _query_, _bufSize_, _v_) ⇒ Object
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# File 'lib/opengl_command.rb', line 7237 def glGetnMapfv(_target_, _query_, _bufSize_, _v_) f = OpenGL::get_command(:glGetnMapfv) f.call(_target_, _query_, _bufSize_, _v_) end |
#glGetnMapiv(_target_, _query_, _bufSize_, _v_) ⇒ Object
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# File 'lib/opengl_command.rb', line 7244 def glGetnMapiv(_target_, _query_, _bufSize_, _v_) f = OpenGL::get_command(:glGetnMapiv) f.call(_target_, _query_, _bufSize_, _v_) end |
#glGetnMinmax(_target_, _reset_, _format_, _type_, _bufSize_, _values_) ⇒ Object
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# File 'lib/opengl_command.rb', line 7307 def glGetnMinmax(_target_, _reset_, _format_, _type_, _bufSize_, _values_) f = OpenGL::get_command(:glGetnMinmax) f.call(_target_, _reset_, _format_, _type_, _bufSize_, _values_) end |
#glGetnPixelMapfv(_map_, _bufSize_, _values_) ⇒ Object
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# File 'lib/opengl_command.rb', line 7251 def glGetnPixelMapfv(_map_, _bufSize_, _values_) f = OpenGL::get_command(:glGetnPixelMapfv) f.call(_map_, _bufSize_, _values_) end |
#glGetnPixelMapuiv(_map_, _bufSize_, _values_) ⇒ Object
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# File 'lib/opengl_command.rb', line 7258 def glGetnPixelMapuiv(_map_, _bufSize_, _values_) f = OpenGL::get_command(:glGetnPixelMapuiv) f.call(_map_, _bufSize_, _values_) end |
#glGetnPixelMapusv(_map_, _bufSize_, _values_) ⇒ Object
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# File 'lib/opengl_command.rb', line 7265 def glGetnPixelMapusv(_map_, _bufSize_, _values_) f = OpenGL::get_command(:glGetnPixelMapusv) f.call(_map_, _bufSize_, _values_) end |
#glGetnPolygonStipple(_bufSize_, _pattern_) ⇒ Object
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# File 'lib/opengl_command.rb', line 7272 def glGetnPolygonStipple(_bufSize_, _pattern_) f = OpenGL::get_command(:glGetnPolygonStipple) f.call(_bufSize_, _pattern_) end |
#glGetnSeparableFilter(_target_, _format_, _type_, _rowBufSize_, _row_, _columnBufSize_, _column_, _span_) ⇒ Object
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# File 'lib/opengl_command.rb', line 7293 def glGetnSeparableFilter(_target_, _format_, _type_, _rowBufSize_, _row_, _columnBufSize_, _column_, _span_) f = OpenGL::get_command(:glGetnSeparableFilter) f.call(_target_, _format_, _type_, _rowBufSize_, _row_, _columnBufSize_, _column_, _span_) end |
#glGetnTexImage(_target_, _level_, _format_, _type_, _bufSize_, _pixels_) ⇒ Object
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# File 'lib/opengl_command.rb', line 7188 def glGetnTexImage(_target_, _level_, _format_, _type_, _bufSize_, _pixels_) f = OpenGL::get_command(:glGetnTexImage) f.call(_target_, _level_, _format_, _type_, _bufSize_, _pixels_) end |
#glGetnUniformdv(_program_, _location_, _bufSize_, _params_) ⇒ Object
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# File 'lib/opengl_command.rb', line 7195 def glGetnUniformdv(_program_, _location_, _bufSize_, _params_) f = OpenGL::get_command(:glGetnUniformdv) f.call(_program_, _location_, _bufSize_, _params_) end |
#glGetnUniformfv(_program_, _location_, _bufSize_, _params_) ⇒ Object
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# File 'lib/opengl_command.rb', line 7202 def glGetnUniformfv(_program_, _location_, _bufSize_, _params_) f = OpenGL::get_command(:glGetnUniformfv) f.call(_program_, _location_, _bufSize_, _params_) end |
#glGetnUniformiv(_program_, _location_, _bufSize_, _params_) ⇒ Object
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# File 'lib/opengl_command.rb', line 7209 def glGetnUniformiv(_program_, _location_, _bufSize_, _params_) f = OpenGL::get_command(:glGetnUniformiv) f.call(_program_, _location_, _bufSize_, _params_) end |
#glGetnUniformuiv(_program_, _location_, _bufSize_, _params_) ⇒ Object
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# File 'lib/opengl_command.rb', line 7216 def glGetnUniformuiv(_program_, _location_, _bufSize_, _params_) f = OpenGL::get_command(:glGetnUniformuiv) f.call(_program_, _location_, _bufSize_, _params_) end |
#glGetObjectLabel(_identifier_, _name_, _bufSize_, _length_, _label_) ⇒ Object
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# File 'lib/opengl_command.rb', line 6383 def glGetObjectLabel(_identifier_, _name_, _bufSize_, _length_, _label_) f = OpenGL::get_command(:glGetObjectLabel) f.call(_identifier_, _name_, _bufSize_, _length_, _label_) end |
#glGetObjectPtrLabel(_ptr_, _bufSize_, _length_, _label_) ⇒ Object
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# File 'lib/opengl_command.rb', line 6397 def glGetObjectPtrLabel(_ptr_, _bufSize_, _length_, _label_) f = OpenGL::get_command(:glGetObjectPtrLabel) f.call(_ptr_, _bufSize_, _length_, _label_) end |
#glGetPixelMapfv(_map_, _values_) ⇒ Object
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# File 'lib/opengl_command.rb', line 1973 def glGetPixelMapfv(_map_, _values_) f = OpenGL::get_command(:glGetPixelMapfv) f.call(_map_, _values_) end |
#glGetPixelMapuiv(_map_, _values_) ⇒ Object
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# File 'lib/opengl_command.rb', line 1980 def glGetPixelMapuiv(_map_, _values_) f = OpenGL::get_command(:glGetPixelMapuiv) f.call(_map_, _values_) end |
#glGetPixelMapusv(_map_, _values_) ⇒ Object
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# File 'lib/opengl_command.rb', line 1987 def glGetPixelMapusv(_map_, _values_) f = OpenGL::get_command(:glGetPixelMapusv) f.call(_map_, _values_) end |
#glGetPointerv(_pname_, _params_) ⇒ Object
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# File 'lib/opengl_command.rb', line 2169 def glGetPointerv(_pname_, _params_) f = OpenGL::get_command(:glGetPointerv) f.call(_pname_, _params_) end |
#glGetPolygonStipple(_mask_) ⇒ Object
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# File 'lib/opengl_command.rb', line 1994 def glGetPolygonStipple(_mask_) f = OpenGL::get_command(:glGetPolygonStipple) f.call(_mask_) end |
#glGetProgramBinary(_program_, _bufSize_, _length_, _binaryFormat_, _binary_) ⇒ Object
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# File 'lib/opengl_command.rb', line 5438 def glGetProgramBinary(_program_, _bufSize_, _length_, _binaryFormat_, _binary_) f = OpenGL::get_command(:glGetProgramBinary) f.call(_program_, _bufSize_, _length_, _binaryFormat_, _binary_) end |
#glGetProgramInfoLog(_program_, _bufSize_, _length_, _infoLog_) ⇒ Object
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# File 'lib/opengl_command.rb', line 3317 def glGetProgramInfoLog(_program_, _bufSize_, _length_, _infoLog_) f = OpenGL::get_command(:glGetProgramInfoLog) f.call(_program_, _bufSize_, _length_, _infoLog_) end |
#glGetProgramInterfaceiv(_program_, _programInterface_, _pname_, _params_) ⇒ Object
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# File 'lib/opengl_command.rb', line 6215 def glGetProgramInterfaceiv(_program_, _programInterface_, _pname_, _params_) f = OpenGL::get_command(:glGetProgramInterfaceiv) f.call(_program_, _programInterface_, _pname_, _params_) end |
#glGetProgramiv(_program_, _pname_, _params_) ⇒ Object
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# File 'lib/opengl_command.rb', line 3310 def glGetProgramiv(_program_, _pname_, _params_) f = OpenGL::get_command(:glGetProgramiv) f.call(_program_, _pname_, _params_) end |
#glGetProgramPipelineInfoLog(_pipeline_, _bufSize_, _length_, _infoLog_) ⇒ Object
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# File 'lib/opengl_command.rb', line 5872 def glGetProgramPipelineInfoLog(_pipeline_, _bufSize_, _length_, _infoLog_) f = OpenGL::get_command(:glGetProgramPipelineInfoLog) f.call(_pipeline_, _bufSize_, _length_, _infoLog_) end |
#glGetProgramPipelineiv(_pipeline_, _pname_, _params_) ⇒ Object
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# File 'lib/opengl_command.rb', line 5508 def glGetProgramPipelineiv(_pipeline_, _pname_, _params_) f = OpenGL::get_command(:glGetProgramPipelineiv) f.call(_pipeline_, _pname_, _params_) end |
#glGetProgramResourceIndex(_program_, _programInterface_, _name_) ⇒ Object
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# File 'lib/opengl_command.rb', line 6222 def glGetProgramResourceIndex(_program_, _programInterface_, _name_) f = OpenGL::get_command(:glGetProgramResourceIndex) f.call(_program_, _programInterface_, _name_) end |
#glGetProgramResourceiv(_program_, _programInterface_, _index_, _propCount_, _props_, _bufSize_, _length_, _params_) ⇒ Object
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# File 'lib/opengl_command.rb', line 6236 def glGetProgramResourceiv(_program_, _programInterface_, _index_, _propCount_, _props_, _bufSize_, _length_, _params_) f = OpenGL::get_command(:glGetProgramResourceiv) f.call(_program_, _programInterface_, _index_, _propCount_, _props_, _bufSize_, _length_, _params_) end |
#glGetProgramResourceLocation(_program_, _programInterface_, _name_) ⇒ Object
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# File 'lib/opengl_command.rb', line 6243 def glGetProgramResourceLocation(_program_, _programInterface_, _name_) f = OpenGL::get_command(:glGetProgramResourceLocation) f.call(_program_, _programInterface_, _name_) end |
#glGetProgramResourceLocationIndex(_program_, _programInterface_, _name_) ⇒ Object
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# File 'lib/opengl_command.rb', line 6250 def glGetProgramResourceLocationIndex(_program_, _programInterface_, _name_) f = OpenGL::get_command(:glGetProgramResourceLocationIndex) f.call(_program_, _programInterface_, _name_) end |
#glGetProgramResourceName(_program_, _programInterface_, _index_, _bufSize_, _length_, _name_) ⇒ Object
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# File 'lib/opengl_command.rb', line 6229 def glGetProgramResourceName(_program_, _programInterface_, _index_, _bufSize_, _length_, _name_) f = OpenGL::get_command(:glGetProgramResourceName) f.call(_program_, _programInterface_, _index_, _bufSize_, _length_, _name_) end |
#glGetProgramStageiv(_program_, _shadertype_, _pname_, _values_) ⇒ Object
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# File 'lib/opengl_command.rb', line 5305 def glGetProgramStageiv(_program_, _shadertype_, _pname_, _values_) f = OpenGL::get_command(:glGetProgramStageiv) f.call(_program_, _shadertype_, _pname_, _values_) end |
#glGetQueryBufferObjecti64v(_id_, _buffer_, _pname_, _offset_) ⇒ Object
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# File 'lib/opengl_command.rb', line 7125 def glGetQueryBufferObjecti64v(_id_, _buffer_, _pname_, _offset_) f = OpenGL::get_command(:glGetQueryBufferObjecti64v) f.call(_id_, _buffer_, _pname_, _offset_) end |
#glGetQueryBufferObjectiv(_id_, _buffer_, _pname_, _offset_) ⇒ Object
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# File 'lib/opengl_command.rb', line 7132 def glGetQueryBufferObjectiv(_id_, _buffer_, _pname_, _offset_) f = OpenGL::get_command(:glGetQueryBufferObjectiv) f.call(_id_, _buffer_, _pname_, _offset_) end |
#glGetQueryBufferObjectui64v(_id_, _buffer_, _pname_, _offset_) ⇒ Object
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# File 'lib/opengl_command.rb', line 7139 def glGetQueryBufferObjectui64v(_id_, _buffer_, _pname_, _offset_) f = OpenGL::get_command(:glGetQueryBufferObjectui64v) f.call(_id_, _buffer_, _pname_, _offset_) end |
#glGetQueryBufferObjectuiv(_id_, _buffer_, _pname_, _offset_) ⇒ Object
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# File 'lib/opengl_command.rb', line 7146 def glGetQueryBufferObjectuiv(_id_, _buffer_, _pname_, _offset_) f = OpenGL::get_command(:glGetQueryBufferObjectuiv) f.call(_id_, _buffer_, _pname_, _offset_) end |
#glGetQueryIndexediv(_target_, _index_, _pname_, _params_) ⇒ Object
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# File 'lib/opengl_command.rb', line 5396 def glGetQueryIndexediv(_target_, _index_, _pname_, _params_) f = OpenGL::get_command(:glGetQueryIndexediv) f.call(_target_, _index_, _pname_, _params_) end |
#glGetQueryiv(_target_, _pname_, _params_) ⇒ Object
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# File 'lib/opengl_command.rb', line 3079 def glGetQueryiv(_target_, _pname_, _params_) f = OpenGL::get_command(:glGetQueryiv) f.call(_target_, _pname_, _params_) end |
#glGetQueryObjecti64v(_id_, _pname_, _params_) ⇒ Object
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# File 'lib/opengl_command.rb', line 4794 def glGetQueryObjecti64v(_id_, _pname_, _params_) f = OpenGL::get_command(:glGetQueryObjecti64v) f.call(_id_, _pname_, _params_) end |
#glGetQueryObjectiv(_id_, _pname_, _params_) ⇒ Object
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# File 'lib/opengl_command.rb', line 3086 def glGetQueryObjectiv(_id_, _pname_, _params_) f = OpenGL::get_command(:glGetQueryObjectiv) f.call(_id_, _pname_, _params_) end |
#glGetQueryObjectui64v(_id_, _pname_, _params_) ⇒ Object
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# File 'lib/opengl_command.rb', line 4801 def glGetQueryObjectui64v(_id_, _pname_, _params_) f = OpenGL::get_command(:glGetQueryObjectui64v) f.call(_id_, _pname_, _params_) end |
#glGetQueryObjectuiv(_id_, _pname_, _params_) ⇒ Object
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# File 'lib/opengl_command.rb', line 3093 def glGetQueryObjectuiv(_id_, _pname_, _params_) f = OpenGL::get_command(:glGetQueryObjectuiv) f.call(_id_, _pname_, _params_) end |
#glGetRenderbufferParameteriv(_target_, _pname_, _params_) ⇒ Object
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# File 'lib/opengl_command.rb', line 4311 def glGetRenderbufferParameteriv(_target_, _pname_, _params_) f = OpenGL::get_command(:glGetRenderbufferParameteriv) f.call(_target_, _pname_, _params_) end |
#glGetSamplerParameterfv(_sampler_, _pname_, _params_) ⇒ Object
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# File 'lib/opengl_command.rb', line 4773 def glGetSamplerParameterfv(_sampler_, _pname_, _params_) f = OpenGL::get_command(:glGetSamplerParameterfv) f.call(_sampler_, _pname_, _params_) end |
#glGetSamplerParameterIiv(_sampler_, _pname_, _params_) ⇒ Object
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# File 'lib/opengl_command.rb', line 4766 def glGetSamplerParameterIiv(_sampler_, _pname_, _params_) f = OpenGL::get_command(:glGetSamplerParameterIiv) f.call(_sampler_, _pname_, _params_) end |
#glGetSamplerParameterIuiv(_sampler_, _pname_, _params_) ⇒ Object
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# File 'lib/opengl_command.rb', line 4780 def glGetSamplerParameterIuiv(_sampler_, _pname_, _params_) f = OpenGL::get_command(:glGetSamplerParameterIuiv) f.call(_sampler_, _pname_, _params_) end |
#glGetSamplerParameteriv(_sampler_, _pname_, _params_) ⇒ Object
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# File 'lib/opengl_command.rb', line 4759 def glGetSamplerParameteriv(_sampler_, _pname_, _params_) f = OpenGL::get_command(:glGetSamplerParameteriv) f.call(_sampler_, _pname_, _params_) end |
#glGetShaderInfoLog(_shader_, _bufSize_, _length_, _infoLog_) ⇒ Object
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# File 'lib/opengl_command.rb', line 3331 def glGetShaderInfoLog(_shader_, _bufSize_, _length_, _infoLog_) f = OpenGL::get_command(:glGetShaderInfoLog) f.call(_shader_, _bufSize_, _length_, _infoLog_) end |
#glGetShaderiv(_shader_, _pname_, _params_) ⇒ Object
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# File 'lib/opengl_command.rb', line 3324 def glGetShaderiv(_shader_, _pname_, _params_) f = OpenGL::get_command(:glGetShaderiv) f.call(_shader_, _pname_, _params_) end |
#glGetShaderPrecisionFormat(_shadertype_, _precisiontype_, _range_, _precision_) ⇒ Object
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# File 'lib/opengl_command.rb', line 5417 def glGetShaderPrecisionFormat(_shadertype_, _precisiontype_, _range_, _precision_) f = OpenGL::get_command(:glGetShaderPrecisionFormat) f.call(_shadertype_, _precisiontype_, _range_, _precision_) end |
#glGetShaderSource(_shader_, _bufSize_, _length_, _source_) ⇒ Object
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# File 'lib/opengl_command.rb', line 3338 def glGetShaderSource(_shader_, _bufSize_, _length_, _source_) f = OpenGL::get_command(:glGetShaderSource) f.call(_shader_, _bufSize_, _length_, _source_) end |
#glGetString(_name_) ⇒ Object
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# File 'lib/opengl_command.rb', line 286 def glGetString(_name_) f = OpenGL::get_command(:glGetString) f.call(_name_) end |
#glGetStringi(_name_, _index_) ⇒ Object
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# File 'lib/opengl_command.rb', line 4269 def glGetStringi(_name_, _index_) f = OpenGL::get_command(:glGetStringi) f.call(_name_, _index_) end |
#glGetSubroutineIndex(_program_, _shadertype_, _name_) ⇒ Object
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# File 'lib/opengl_command.rb', line 5263 def glGetSubroutineIndex(_program_, _shadertype_, _name_) f = OpenGL::get_command(:glGetSubroutineIndex) f.call(_program_, _shadertype_, _name_) end |
#glGetSubroutineUniformLocation(_program_, _shadertype_, _name_) ⇒ Object
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# File 'lib/opengl_command.rb', line 5256 def glGetSubroutineUniformLocation(_program_, _shadertype_, _name_) f = OpenGL::get_command(:glGetSubroutineUniformLocation) f.call(_program_, _shadertype_, _name_) end |
#glGetSynciv(_sync_, _pname_, _bufSize_, _length_, _values_) ⇒ Object
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# File 'lib/opengl_command.rb', line 4619 def glGetSynciv(_sync_, _pname_, _bufSize_, _length_, _values_) f = OpenGL::get_command(:glGetSynciv) f.call(_sync_, _pname_, _bufSize_, _length_, _values_) end |
#glGetTexEnvfv(_target_, _pname_, _params_) ⇒ Object
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# File 'lib/opengl_command.rb', line 2001 def glGetTexEnvfv(_target_, _pname_, _params_) f = OpenGL::get_command(:glGetTexEnvfv) f.call(_target_, _pname_, _params_) end |
#glGetTexEnviv(_target_, _pname_, _params_) ⇒ Object
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# File 'lib/opengl_command.rb', line 2008 def glGetTexEnviv(_target_, _pname_, _params_) f = OpenGL::get_command(:glGetTexEnviv) f.call(_target_, _pname_, _params_) end |
#glGetTexGendv(_coord_, _pname_, _params_) ⇒ Object
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# File 'lib/opengl_command.rb', line 2015 def glGetTexGendv(_coord_, _pname_, _params_) f = OpenGL::get_command(:glGetTexGendv) f.call(_coord_, _pname_, _params_) end |
#glGetTexGenfv(_coord_, _pname_, _params_) ⇒ Object
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# File 'lib/opengl_command.rb', line 2022 def glGetTexGenfv(_coord_, _pname_, _params_) f = OpenGL::get_command(:glGetTexGenfv) f.call(_coord_, _pname_, _params_) end |
#glGetTexGeniv(_coord_, _pname_, _params_) ⇒ Object
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# File 'lib/opengl_command.rb', line 2029 def glGetTexGeniv(_coord_, _pname_, _params_) f = OpenGL::get_command(:glGetTexGeniv) f.call(_coord_, _pname_, _params_) end |
#glGetTexImage(_target_, _level_, _format_, _type_, _pixels_) ⇒ Object
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# File 'lib/opengl_command.rb', line 293 def glGetTexImage(_target_, _level_, _format_, _type_, _pixels_) f = OpenGL::get_command(:glGetTexImage) f.call(_target_, _level_, _format_, _type_, _pixels_) end |
#glGetTexLevelParameterfv(_target_, _level_, _pname_, _params_) ⇒ Object
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# File 'lib/opengl_command.rb', line 314 def glGetTexLevelParameterfv(_target_, _level_, _pname_, _params_) f = OpenGL::get_command(:glGetTexLevelParameterfv) f.call(_target_, _level_, _pname_, _params_) end |
#glGetTexLevelParameteriv(_target_, _level_, _pname_, _params_) ⇒ Object
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# File 'lib/opengl_command.rb', line 321 def glGetTexLevelParameteriv(_target_, _level_, _pname_, _params_) f = OpenGL::get_command(:glGetTexLevelParameteriv) f.call(_target_, _level_, _pname_, _params_) end |
#glGetTexParameterfv(_target_, _pname_, _params_) ⇒ Object
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# File 'lib/opengl_command.rb', line 300 def glGetTexParameterfv(_target_, _pname_, _params_) f = OpenGL::get_command(:glGetTexParameterfv) f.call(_target_, _pname_, _params_) end |
#glGetTexParameterIiv(_target_, _pname_, _params_) ⇒ Object
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# File 'lib/opengl_command.rb', line 4227 def glGetTexParameterIiv(_target_, _pname_, _params_) f = OpenGL::get_command(:glGetTexParameterIiv) f.call(_target_, _pname_, _params_) end |
#glGetTexParameterIuiv(_target_, _pname_, _params_) ⇒ Object
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# File 'lib/opengl_command.rb', line 4234 def glGetTexParameterIuiv(_target_, _pname_, _params_) f = OpenGL::get_command(:glGetTexParameterIuiv) f.call(_target_, _pname_, _params_) end |
#glGetTexParameteriv(_target_, _pname_, _params_) ⇒ Object
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# File 'lib/opengl_command.rb', line 307 def glGetTexParameteriv(_target_, _pname_, _params_) f = OpenGL::get_command(:glGetTexParameteriv) f.call(_target_, _pname_, _params_) end |
#glGetTextureImage(_texture_, _level_, _format_, _type_, _bufSize_, _pixels_) ⇒ Object
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# File 'lib/opengl_command.rb', line 6950 def glGetTextureImage(_texture_, _level_, _format_, _type_, _bufSize_, _pixels_) f = OpenGL::get_command(:glGetTextureImage) f.call(_texture_, _level_, _format_, _type_, _bufSize_, _pixels_) end |
#glGetTextureLevelParameterfv(_texture_, _level_, _pname_, _params_) ⇒ Object
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# File 'lib/opengl_command.rb', line 6964 def glGetTextureLevelParameterfv(_texture_, _level_, _pname_, _params_) f = OpenGL::get_command(:glGetTextureLevelParameterfv) f.call(_texture_, _level_, _pname_, _params_) end |
#glGetTextureLevelParameteriv(_texture_, _level_, _pname_, _params_) ⇒ Object
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# File 'lib/opengl_command.rb', line 6971 def glGetTextureLevelParameteriv(_texture_, _level_, _pname_, _params_) f = OpenGL::get_command(:glGetTextureLevelParameteriv) f.call(_texture_, _level_, _pname_, _params_) end |
#glGetTextureParameterfv(_texture_, _pname_, _params_) ⇒ Object
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# File 'lib/opengl_command.rb', line 6978 def glGetTextureParameterfv(_texture_, _pname_, _params_) f = OpenGL::get_command(:glGetTextureParameterfv) f.call(_texture_, _pname_, _params_) end |
#glGetTextureParameterIiv(_texture_, _pname_, _params_) ⇒ Object
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# File 'lib/opengl_command.rb', line 6985 def glGetTextureParameterIiv(_texture_, _pname_, _params_) f = OpenGL::get_command(:glGetTextureParameterIiv) f.call(_texture_, _pname_, _params_) end |
#glGetTextureParameterIuiv(_texture_, _pname_, _params_) ⇒ Object
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# File 'lib/opengl_command.rb', line 6992 def glGetTextureParameterIuiv(_texture_, _pname_, _params_) f = OpenGL::get_command(:glGetTextureParameterIuiv) f.call(_texture_, _pname_, _params_) end |
#glGetTextureParameteriv(_texture_, _pname_, _params_) ⇒ Object
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# File 'lib/opengl_command.rb', line 6999 def glGetTextureParameteriv(_texture_, _pname_, _params_) f = OpenGL::get_command(:glGetTextureParameteriv) f.call(_texture_, _pname_, _params_) end |
#glGetTextureSubImage(_texture_, _level_, _xoffset_, _yoffset_, _zoffset_, _width_, _height_, _depth_, _format_, _type_, _bufSize_, _pixels_) ⇒ Object
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# File 'lib/opengl_command.rb', line 7160 def glGetTextureSubImage(_texture_, _level_, _xoffset_, _yoffset_, _zoffset_, _width_, _height_, _depth_, _format_, _type_, _bufSize_, _pixels_) f = OpenGL::get_command(:glGetTextureSubImage) f.call(_texture_, _level_, _xoffset_, _yoffset_, _zoffset_, _width_, _height_, _depth_, _format_, _type_, _bufSize_, _pixels_) end |
#glGetTransformFeedbacki64_v(_xfb_, _pname_, _index_, _param_) ⇒ Object
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# File 'lib/opengl_command.rb', line 6509 def glGetTransformFeedbacki64_v(_xfb_, _pname_, _index_, _param_) f = OpenGL::get_command(:glGetTransformFeedbacki64_v) f.call(_xfb_, _pname_, _index_, _param_) end |
#glGetTransformFeedbacki_v(_xfb_, _pname_, _index_, _param_) ⇒ Object
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# File 'lib/opengl_command.rb', line 6502 def glGetTransformFeedbacki_v(_xfb_, _pname_, _index_, _param_) f = OpenGL::get_command(:glGetTransformFeedbacki_v) f.call(_xfb_, _pname_, _index_, _param_) end |
#glGetTransformFeedbackiv(_xfb_, _pname_, _param_) ⇒ Object
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# File 'lib/opengl_command.rb', line 6495 def glGetTransformFeedbackiv(_xfb_, _pname_, _param_) f = OpenGL::get_command(:glGetTransformFeedbackiv) f.call(_xfb_, _pname_, _param_) end |
#glGetTransformFeedbackVarying(_program_, _index_, _bufSize_, _length_, _size_, _type_, _name_) ⇒ Object
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# File 'lib/opengl_command.rb', line 3947 def (_program_, _index_, _bufSize_, _length_, _size_, _type_, _name_) f = OpenGL::get_command(:glGetTransformFeedbackVarying) f.call(_program_, _index_, _bufSize_, _length_, _size_, _type_, _name_) end |
#glGetUniformBlockIndex(_program_, _uniformBlockName_) ⇒ Object
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# File 'lib/opengl_command.rb', line 4514 def glGetUniformBlockIndex(_program_, _uniformBlockName_) f = OpenGL::get_command(:glGetUniformBlockIndex) f.call(_program_, _uniformBlockName_) end |
#glGetUniformdv(_program_, _location_, _params_) ⇒ Object
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# File 'lib/opengl_command.rb', line 5249 def glGetUniformdv(_program_, _location_, _params_) f = OpenGL::get_command(:glGetUniformdv) f.call(_program_, _location_, _params_) end |
#glGetUniformfv(_program_, _location_, _params_) ⇒ Object
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# File 'lib/opengl_command.rb', line 3352 def glGetUniformfv(_program_, _location_, _params_) f = OpenGL::get_command(:glGetUniformfv) f.call(_program_, _location_, _params_) end |
#glGetUniformIndices(_program_, _uniformCount_, _uniformNames_, _uniformIndices_) ⇒ Object
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# File 'lib/opengl_command.rb', line 4493 def glGetUniformIndices(_program_, _uniformCount_, _uniformNames_, _uniformIndices_) f = OpenGL::get_command(:glGetUniformIndices) f.call(_program_, _uniformCount_, _uniformNames_, _uniformIndices_) end |
#glGetUniformiv(_program_, _location_, _params_) ⇒ Object
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# File 'lib/opengl_command.rb', line 3359 def glGetUniformiv(_program_, _location_, _params_) f = OpenGL::get_command(:glGetUniformiv) f.call(_program_, _location_, _params_) end |
#glGetUniformLocation(_program_, _name_) ⇒ Object
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# File 'lib/opengl_command.rb', line 3345 def glGetUniformLocation(_program_, _name_) f = OpenGL::get_command(:glGetUniformLocation) f.call(_program_, _name_) end |
#glGetUniformSubroutineuiv(_shadertype_, _location_, _params_) ⇒ Object
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# File 'lib/opengl_command.rb', line 5298 def glGetUniformSubroutineuiv(_shadertype_, _location_, _params_) f = OpenGL::get_command(:glGetUniformSubroutineuiv) f.call(_shadertype_, _location_, _params_) end |
#glGetUniformuiv(_program_, _location_, _params_) ⇒ Object
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# File 'lib/opengl_command.rb', line 4136 def glGetUniformuiv(_program_, _location_, _params_) f = OpenGL::get_command(:glGetUniformuiv) f.call(_program_, _location_, _params_) end |
#glGetVertexArrayIndexed64iv(_vaobj_, _index_, _pname_, _param_) ⇒ Object
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# File 'lib/opengl_command.rb', line 7097 def glGetVertexArrayIndexed64iv(_vaobj_, _index_, _pname_, _param_) f = OpenGL::get_command(:glGetVertexArrayIndexed64iv) f.call(_vaobj_, _index_, _pname_, _param_) end |
#glGetVertexArrayIndexediv(_vaobj_, _index_, _pname_, _param_) ⇒ Object
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# File 'lib/opengl_command.rb', line 7090 def glGetVertexArrayIndexediv(_vaobj_, _index_, _pname_, _param_) f = OpenGL::get_command(:glGetVertexArrayIndexediv) f.call(_vaobj_, _index_, _pname_, _param_) end |
#glGetVertexArrayiv(_vaobj_, _pname_, _param_) ⇒ Object
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# File 'lib/opengl_command.rb', line 7083 def glGetVertexArrayiv(_vaobj_, _pname_, _param_) f = OpenGL::get_command(:glGetVertexArrayiv) f.call(_vaobj_, _pname_, _param_) end |
#glGetVertexAttribdv(_index_, _pname_, _params_) ⇒ Object
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# File 'lib/opengl_command.rb', line 3366 def glGetVertexAttribdv(_index_, _pname_, _params_) f = OpenGL::get_command(:glGetVertexAttribdv) f.call(_index_, _pname_, _params_) end |
#glGetVertexAttribfv(_index_, _pname_, _params_) ⇒ Object
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# File 'lib/opengl_command.rb', line 3373 def glGetVertexAttribfv(_index_, _pname_, _params_) f = OpenGL::get_command(:glGetVertexAttribfv) f.call(_index_, _pname_, _params_) end |
#glGetVertexAttribIiv(_index_, _pname_, _params_) ⇒ Object
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# File 'lib/opengl_command.rb', line 3982 def glGetVertexAttribIiv(_index_, _pname_, _params_) f = OpenGL::get_command(:glGetVertexAttribIiv) f.call(_index_, _pname_, _params_) end |
#glGetVertexAttribIuiv(_index_, _pname_, _params_) ⇒ Object
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# File 'lib/opengl_command.rb', line 3989 def glGetVertexAttribIuiv(_index_, _pname_, _params_) f = OpenGL::get_command(:glGetVertexAttribIuiv) f.call(_index_, _pname_, _params_) end |
#glGetVertexAttribiv(_index_, _pname_, _params_) ⇒ Object
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# File 'lib/opengl_command.rb', line 3380 def glGetVertexAttribiv(_index_, _pname_, _params_) f = OpenGL::get_command(:glGetVertexAttribiv) f.call(_index_, _pname_, _params_) end |
#glGetVertexAttribLdv(_index_, _pname_, _params_) ⇒ Object
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# File 'lib/opengl_command.rb', line 5942 def glGetVertexAttribLdv(_index_, _pname_, _params_) f = OpenGL::get_command(:glGetVertexAttribLdv) f.call(_index_, _pname_, _params_) end |
#glGetVertexAttribPointerv(_index_, _pname_, _pointer_) ⇒ Object
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# File 'lib/opengl_command.rb', line 3387 def glGetVertexAttribPointerv(_index_, _pname_, _pointer_) f = OpenGL::get_command(:glGetVertexAttribPointerv) f.call(_index_, _pname_, _pointer_) end |
#glHint(_target_, _mode_) ⇒ Object
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# File 'lib/opengl_command.rb', line 27 def glHint(_target_, _mode_) f = OpenGL::get_command(:glHint) f.call(_target_, _mode_) end |
#glIndexd(_c_) ⇒ Object
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# File 'lib/opengl_command.rb', line 657 def glIndexd(_c_) f = OpenGL::get_command(:glIndexd) f.call(_c_) end |
#glIndexdv(_c_) ⇒ Object
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# File 'lib/opengl_command.rb', line 664 def glIndexdv(_c_) f = OpenGL::get_command(:glIndexdv) f.call(_c_) end |
#glIndexf(_c_) ⇒ Object
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# File 'lib/opengl_command.rb', line 671 def glIndexf(_c_) f = OpenGL::get_command(:glIndexf) f.call(_c_) end |
#glIndexfv(_c_) ⇒ Object
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# File 'lib/opengl_command.rb', line 678 def glIndexfv(_c_) f = OpenGL::get_command(:glIndexfv) f.call(_c_) end |
#glIndexi(_c_) ⇒ Object
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# File 'lib/opengl_command.rb', line 685 def glIndexi(_c_) f = OpenGL::get_command(:glIndexi) f.call(_c_) end |
#glIndexiv(_c_) ⇒ Object
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# File 'lib/opengl_command.rb', line 692 def glIndexiv(_c_) f = OpenGL::get_command(:glIndexiv) f.call(_c_) end |
#glIndexMask(_mask_) ⇒ Object
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# File 'lib/opengl_command.rb', line 1686 def glIndexMask(_mask_) f = OpenGL::get_command(:glIndexMask) f.call(_mask_) end |
#glIndexPointer(_type_, _stride_, _pointer_) ⇒ Object
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# File 'lib/opengl_command.rb', line 2288 def glIndexPointer(_type_, _stride_, _pointer_) f = OpenGL::get_command(:glIndexPointer) f.call(_type_, _stride_, _pointer_) end |
#glIndexs(_c_) ⇒ Object
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# File 'lib/opengl_command.rb', line 699 def glIndexs(_c_) f = OpenGL::get_command(:glIndexs) f.call(_c_) end |
#glIndexsv(_c_) ⇒ Object
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# File 'lib/opengl_command.rb', line 706 def glIndexsv(_c_) f = OpenGL::get_command(:glIndexsv) f.call(_c_) end |
#glIndexub(_c_) ⇒ Object
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# File 'lib/opengl_command.rb', line 2337 def glIndexub(_c_) f = OpenGL::get_command(:glIndexub) f.call(_c_) end |
#glIndexubv(_c_) ⇒ Object
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# File 'lib/opengl_command.rb', line 2344 def glIndexubv(_c_) f = OpenGL::get_command(:glIndexubv) f.call(_c_) end |
#glInitNames ⇒ Object
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# File 'lib/opengl_command.rb', line 1637 def glInitNames() f = OpenGL::get_command(:glInitNames) f.call() end |
#glInterleavedArrays(_format_, _stride_, _pointer_) ⇒ Object
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# File 'lib/opengl_command.rb', line 2295 def glInterleavedArrays(_format_, _stride_, _pointer_) f = OpenGL::get_command(:glInterleavedArrays) f.call(_format_, _stride_, _pointer_) end |
#glInvalidateBufferData(_buffer_) ⇒ Object
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# File 'lib/opengl_command.rb', line 6180 def glInvalidateBufferData(_buffer_) f = OpenGL::get_command(:glInvalidateBufferData) f.call(_buffer_) end |
#glInvalidateBufferSubData(_buffer_, _offset_, _length_) ⇒ Object
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# File 'lib/opengl_command.rb', line 6173 def glInvalidateBufferSubData(_buffer_, _offset_, _length_) f = OpenGL::get_command(:glInvalidateBufferSubData) f.call(_buffer_, _offset_, _length_) end |
#glInvalidateFramebuffer(_target_, _numAttachments_, _attachments_) ⇒ Object
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# File 'lib/opengl_command.rb', line 6187 def glInvalidateFramebuffer(_target_, _numAttachments_, ) f = OpenGL::get_command(:glInvalidateFramebuffer) f.call(_target_, _numAttachments_, ) end |
#glInvalidateNamedFramebufferData(_framebuffer_, _numAttachments_, _attachments_) ⇒ Object
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# File 'lib/opengl_command.rb', line 6677 def glInvalidateNamedFramebufferData(_framebuffer_, _numAttachments_, ) f = OpenGL::get_command(:glInvalidateNamedFramebufferData) f.call(_framebuffer_, _numAttachments_, ) end |
#glInvalidateNamedFramebufferSubData(_framebuffer_, _numAttachments_, _attachments_, _x_, _y_, _width_, _height_) ⇒ Object
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# File 'lib/opengl_command.rb', line 6684 def glInvalidateNamedFramebufferSubData(_framebuffer_, _numAttachments_, , _x_, _y_, _width_, _height_) f = OpenGL::get_command(:glInvalidateNamedFramebufferSubData) f.call(_framebuffer_, _numAttachments_, , _x_, _y_, _width_, _height_) end |
#glInvalidateSubFramebuffer(_target_, _numAttachments_, _attachments_, _x_, _y_, _width_, _height_) ⇒ Object
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# File 'lib/opengl_command.rb', line 6194 def glInvalidateSubFramebuffer(_target_, _numAttachments_, , _x_, _y_, _width_, _height_) f = OpenGL::get_command(:glInvalidateSubFramebuffer) f.call(_target_, _numAttachments_, , _x_, _y_, _width_, _height_) end |
#glInvalidateTexImage(_texture_, _level_) ⇒ Object
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# File 'lib/opengl_command.rb', line 6166 def glInvalidateTexImage(_texture_, _level_) f = OpenGL::get_command(:glInvalidateTexImage) f.call(_texture_, _level_) end |
#glInvalidateTexSubImage(_texture_, _level_, _xoffset_, _yoffset_, _zoffset_, _width_, _height_, _depth_) ⇒ Object
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# File 'lib/opengl_command.rb', line 6159 def glInvalidateTexSubImage(_texture_, _level_, _xoffset_, _yoffset_, _zoffset_, _width_, _height_, _depth_) f = OpenGL::get_command(:glInvalidateTexSubImage) f.call(_texture_, _level_, _xoffset_, _yoffset_, _zoffset_, _width_, _height_, _depth_) end |
#glIsBuffer(_buffer_) ⇒ Object
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# File 'lib/opengl_command.rb', line 3121 def glIsBuffer(_buffer_) f = OpenGL::get_command(:glIsBuffer) f.call(_buffer_) end |
#glIsEnabled(_cap_) ⇒ Object
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# File 'lib/opengl_command.rb', line 328 def glIsEnabled(_cap_) f = OpenGL::get_command(:glIsEnabled) f.call(_cap_) end |
#glIsEnabledi(_target_, _index_) ⇒ Object
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# File 'lib/opengl_command.rb', line 3905 def glIsEnabledi(_target_, _index_) f = OpenGL::get_command(:glIsEnabledi) f.call(_target_, _index_) end |
#glIsFramebuffer(_framebuffer_) ⇒ Object
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# File 'lib/opengl_command.rb', line 4318 def glIsFramebuffer(_framebuffer_) f = OpenGL::get_command(:glIsFramebuffer) f.call(_framebuffer_) end |
#glIsList(_list_) ⇒ Object
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# File 'lib/opengl_command.rb', line 2036 def glIsList(_list_) f = OpenGL::get_command(:glIsList) f.call(_list_) end |
#glIsProgram(_program_) ⇒ Object
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# File 'lib/opengl_command.rb', line 3394 def glIsProgram(_program_) f = OpenGL::get_command(:glIsProgram) f.call(_program_) end |
#glIsProgramPipeline(_pipeline_) ⇒ Object
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# File 'lib/opengl_command.rb', line 5501 def glIsProgramPipeline(_pipeline_) f = OpenGL::get_command(:glIsProgramPipeline) f.call(_pipeline_) end |
#glIsQuery(_id_) ⇒ Object
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# File 'lib/opengl_command.rb', line 3058 def glIsQuery(_id_) f = OpenGL::get_command(:glIsQuery) f.call(_id_) end |
#glIsRenderbuffer(_renderbuffer_) ⇒ Object
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# File 'lib/opengl_command.rb', line 4276 def glIsRenderbuffer(_renderbuffer_) f = OpenGL::get_command(:glIsRenderbuffer) f.call(_renderbuffer_) end |
#glIsSampler(_sampler_) ⇒ Object
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# File 'lib/opengl_command.rb', line 4703 def glIsSampler(_sampler_) f = OpenGL::get_command(:glIsSampler) f.call(_sampler_) end |
#glIsShader(_shader_) ⇒ Object
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# File 'lib/opengl_command.rb', line 3401 def glIsShader(_shader_) f = OpenGL::get_command(:glIsShader) f.call(_shader_) end |
#glIsSync(_sync_) ⇒ Object
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# File 'lib/opengl_command.rb', line 4584 def glIsSync(_sync_) f = OpenGL::get_command(:glIsSync) f.call(_sync_) end |
#glIsTexture(_texture_) ⇒ Object
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# File 'lib/opengl_command.rb', line 2246 def glIsTexture(_texture_) f = OpenGL::get_command(:glIsTexture) f.call(_texture_) end |
#glIsTransformFeedback(_id_) ⇒ Object
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# File 'lib/opengl_command.rb', line 5347 def glIsTransformFeedback(_id_) f = OpenGL::get_command(:glIsTransformFeedback) f.call(_id_) end |
#glIsVertexArray(_array_) ⇒ Object
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# File 'lib/opengl_command.rb', line 4451 def glIsVertexArray(_array_) f = OpenGL::get_command(:glIsVertexArray) f.call(_array_) end |
#glLightf(_light_, _pname_, _param_) ⇒ Object
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# File 'lib/opengl_command.rb', line 1441 def glLightf(_light_, _pname_, _param_) f = OpenGL::get_command(:glLightf) f.call(_light_, _pname_, _param_) end |
#glLightfv(_light_, _pname_, _params_) ⇒ Object
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# File 'lib/opengl_command.rb', line 1448 def glLightfv(_light_, _pname_, _params_) f = OpenGL::get_command(:glLightfv) f.call(_light_, _pname_, _params_) end |
#glLighti(_light_, _pname_, _param_) ⇒ Object
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# File 'lib/opengl_command.rb', line 1455 def glLighti(_light_, _pname_, _param_) f = OpenGL::get_command(:glLighti) f.call(_light_, _pname_, _param_) end |
#glLightiv(_light_, _pname_, _params_) ⇒ Object
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# File 'lib/opengl_command.rb', line 1462 def glLightiv(_light_, _pname_, _params_) f = OpenGL::get_command(:glLightiv) f.call(_light_, _pname_, _params_) end |
#glLightModelf(_pname_, _param_) ⇒ Object
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# File 'lib/opengl_command.rb', line 1469 def glLightModelf(_pname_, _param_) f = OpenGL::get_command(:glLightModelf) f.call(_pname_, _param_) end |
#glLightModelfv(_pname_, _params_) ⇒ Object
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# File 'lib/opengl_command.rb', line 1476 def glLightModelfv(_pname_, _params_) f = OpenGL::get_command(:glLightModelfv) f.call(_pname_, _params_) end |
#glLightModeli(_pname_, _param_) ⇒ Object
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# File 'lib/opengl_command.rb', line 1483 def glLightModeli(_pname_, _param_) f = OpenGL::get_command(:glLightModeli) f.call(_pname_, _param_) end |
#glLightModeliv(_pname_, _params_) ⇒ Object
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# File 'lib/opengl_command.rb', line 1490 def glLightModeliv(_pname_, _params_) f = OpenGL::get_command(:glLightModeliv) f.call(_pname_, _params_) end |
#glLineStipple(_factor_, _pattern_) ⇒ Object
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# File 'lib/opengl_command.rb', line 1497 def glLineStipple(_factor_, _pattern_) f = OpenGL::get_command(:glLineStipple) f.call(_factor_, _pattern_) end |
#glLineWidth(_width_) ⇒ Object
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# File 'lib/opengl_command.rb', line 34 def glLineWidth(_width_) f = OpenGL::get_command(:glLineWidth) f.call(_width_) end |
#glLinkProgram(_program_) ⇒ Object
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# File 'lib/opengl_command.rb', line 3408 def glLinkProgram(_program_) f = OpenGL::get_command(:glLinkProgram) f.call(_program_) end |
#glListBase(_base_) ⇒ Object
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# File 'lib/opengl_command.rb', line 391 def glListBase(_base_) f = OpenGL::get_command(:glListBase) f.call(_base_) end |
#glLoadIdentity ⇒ Object
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# File 'lib/opengl_command.rb', line 2050 def glLoadIdentity() f = OpenGL::get_command(:glLoadIdentity) f.call() end |
#glLoadMatrixd(_m_) ⇒ Object
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# File 'lib/opengl_command.rb', line 2064 def glLoadMatrixd(_m_) f = OpenGL::get_command(:glLoadMatrixd) f.call(_m_) end |
#glLoadMatrixf(_m_) ⇒ Object
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# File 'lib/opengl_command.rb', line 2057 def glLoadMatrixf(_m_) f = OpenGL::get_command(:glLoadMatrixf) f.call(_m_) end |
#glLoadName(_name_) ⇒ Object
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# File 'lib/opengl_command.rb', line 1644 def glLoadName(_name_) f = OpenGL::get_command(:glLoadName) f.call(_name_) end |
#glLoadTransposeMatrixd(_m_) ⇒ Object
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# File 'lib/opengl_command.rb', line 2694 def glLoadTransposeMatrixd(_m_) f = OpenGL::get_command(:glLoadTransposeMatrixd) f.call(_m_) end |
#glLoadTransposeMatrixf(_m_) ⇒ Object
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# File 'lib/opengl_command.rb', line 2687 def glLoadTransposeMatrixf(_m_) f = OpenGL::get_command(:glLoadTransposeMatrixf) f.call(_m_) end |
#glLogicOp(_opcode_) ⇒ Object
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# File 'lib/opengl_command.rb', line 195 def glLogicOp(_opcode_) f = OpenGL::get_command(:glLogicOp) f.call(_opcode_) end |
#glMap1d(_target_, _u1_, _u2_, _stride_, _order_, _points_) ⇒ Object
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# File 'lib/opengl_command.rb', line 1714 def glMap1d(_target_, _u1_, _u2_, _stride_, _order_, _points_) f = OpenGL::get_command(:glMap1d) f.call(_target_, _u1_, _u2_, _stride_, _order_, _points_) end |
#glMap1f(_target_, _u1_, _u2_, _stride_, _order_, _points_) ⇒ Object
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# File 'lib/opengl_command.rb', line 1721 def glMap1f(_target_, _u1_, _u2_, _stride_, _order_, _points_) f = OpenGL::get_command(:glMap1f) f.call(_target_, _u1_, _u2_, _stride_, _order_, _points_) end |
#glMap2d(_target_, _u1_, _u2_, _ustride_, _uorder_, _v1_, _v2_, _vstride_, _vorder_, _points_) ⇒ Object
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# File 'lib/opengl_command.rb', line 1728 def glMap2d(_target_, _u1_, _u2_, _ustride_, _uorder_, _v1_, _v2_, _vstride_, _vorder_, _points_) f = OpenGL::get_command(:glMap2d) f.call(_target_, _u1_, _u2_, _ustride_, _uorder_, _v1_, _v2_, _vstride_, _vorder_, _points_) end |
#glMap2f(_target_, _u1_, _u2_, _ustride_, _uorder_, _v1_, _v2_, _vstride_, _vorder_, _points_) ⇒ Object
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# File 'lib/opengl_command.rb', line 1735 def glMap2f(_target_, _u1_, _u2_, _ustride_, _uorder_, _v1_, _v2_, _vstride_, _vorder_, _points_) f = OpenGL::get_command(:glMap2f) f.call(_target_, _u1_, _u2_, _ustride_, _uorder_, _v1_, _v2_, _vstride_, _vorder_, _points_) end |
#glMapBuffer(_target_, _access_) ⇒ Object
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# File 'lib/opengl_command.rb', line 3149 def glMapBuffer(_target_, _access_) f = OpenGL::get_command(:glMapBuffer) f.call(_target_, _access_) end |
#glMapBufferRange(_target_, _offset_, _length_, _access_) ⇒ Object
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# File 'lib/opengl_command.rb', line 4416 def glMapBufferRange(_target_, _offset_, _length_, _access_) f = OpenGL::get_command(:glMapBufferRange) f.call(_target_, _offset_, _length_, _access_) end |
#glMapGrid1d(_un_, _u1_, _u2_) ⇒ Object
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# File 'lib/opengl_command.rb', line 1742 def glMapGrid1d(_un_, _u1_, _u2_) f = OpenGL::get_command(:glMapGrid1d) f.call(_un_, _u1_, _u2_) end |
#glMapGrid1f(_un_, _u1_, _u2_) ⇒ Object
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# File 'lib/opengl_command.rb', line 1749 def glMapGrid1f(_un_, _u1_, _u2_) f = OpenGL::get_command(:glMapGrid1f) f.call(_un_, _u1_, _u2_) end |
#glMapGrid2d(_un_, _u1_, _u2_, _vn_, _v1_, _v2_) ⇒ Object
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# File 'lib/opengl_command.rb', line 1756 def glMapGrid2d(_un_, _u1_, _u2_, _vn_, _v1_, _v2_) f = OpenGL::get_command(:glMapGrid2d) f.call(_un_, _u1_, _u2_, _vn_, _v1_, _v2_) end |
#glMapGrid2f(_un_, _u1_, _u2_, _vn_, _v1_, _v2_) ⇒ Object
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# File 'lib/opengl_command.rb', line 1763 def glMapGrid2f(_un_, _u1_, _u2_, _vn_, _v1_, _v2_) f = OpenGL::get_command(:glMapGrid2f) f.call(_un_, _u1_, _u2_, _vn_, _v1_, _v2_) end |
#glMapNamedBuffer(_buffer_, _access_) ⇒ Object
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# File 'lib/opengl_command.rb', line 6565 def glMapNamedBuffer(_buffer_, _access_) f = OpenGL::get_command(:glMapNamedBuffer) f.call(_buffer_, _access_) end |
#glMapNamedBufferRange(_buffer_, _offset_, _length_, _access_) ⇒ Object
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# File 'lib/opengl_command.rb', line 6572 def glMapNamedBufferRange(_buffer_, _offset_, _length_, _access_) f = OpenGL::get_command(:glMapNamedBufferRange) f.call(_buffer_, _offset_, _length_, _access_) end |
#glMaterialf(_face_, _pname_, _param_) ⇒ Object
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# File 'lib/opengl_command.rb', line 1504 def glMaterialf(_face_, _pname_, _param_) f = OpenGL::get_command(:glMaterialf) f.call(_face_, _pname_, _param_) end |
#glMaterialfv(_face_, _pname_, _params_) ⇒ Object
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# File 'lib/opengl_command.rb', line 1511 def glMaterialfv(_face_, _pname_, _params_) f = OpenGL::get_command(:glMaterialfv) f.call(_face_, _pname_, _params_) end |
#glMateriali(_face_, _pname_, _param_) ⇒ Object
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# File 'lib/opengl_command.rb', line 1518 def glMateriali(_face_, _pname_, _param_) f = OpenGL::get_command(:glMateriali) f.call(_face_, _pname_, _param_) end |
#glMaterialiv(_face_, _pname_, _params_) ⇒ Object
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# File 'lib/opengl_command.rb', line 1525 def glMaterialiv(_face_, _pname_, _params_) f = OpenGL::get_command(:glMaterialiv) f.call(_face_, _pname_, _params_) end |
#glMatrixMode(_mode_) ⇒ Object
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# File 'lib/opengl_command.rb', line 2071 def glMatrixMode(_mode_) f = OpenGL::get_command(:glMatrixMode) f.call(_mode_) end |
#glMemoryBarrier(_barriers_) ⇒ Object
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# File 'lib/opengl_command.rb', line 6061 def glMemoryBarrier() f = OpenGL::get_command(:glMemoryBarrier) f.call() end |
#glMemoryBarrierByRegion(_barriers_) ⇒ Object
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# File 'lib/opengl_command.rb', line 7153 def glMemoryBarrierByRegion() f = OpenGL::get_command(:glMemoryBarrierByRegion) f.call() end |
#glMinSampleShading(_value_) ⇒ Object
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# File 'lib/opengl_command.rb', line 5081 def glMinSampleShading(_value_) f = OpenGL::get_command(:glMinSampleShading) f.call(_value_) end |
#glMultiDrawArrays(_mode_, _first_, _count_, _drawcount_) ⇒ Object
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# File 'lib/opengl_command.rb', line 2722 def glMultiDrawArrays(_mode_, _first_, _count_, _drawcount_) f = OpenGL::get_command(:glMultiDrawArrays) f.call(_mode_, _first_, _count_, _drawcount_) end |
#glMultiDrawArraysIndirect(_mode_, _indirect_, _drawcount_, _stride_) ⇒ Object
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# File 'lib/opengl_command.rb', line 6201 def glMultiDrawArraysIndirect(_mode_, _indirect_, _drawcount_, _stride_) f = OpenGL::get_command(:glMultiDrawArraysIndirect) f.call(_mode_, _indirect_, _drawcount_, _stride_) end |
#glMultiDrawElements(_mode_, _count_, _type_, _indices_, _drawcount_) ⇒ Object
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# File 'lib/opengl_command.rb', line 2729 def glMultiDrawElements(_mode_, _count_, _type_, _indices_, _drawcount_) f = OpenGL::get_command(:glMultiDrawElements) f.call(_mode_, _count_, _type_, _indices_, _drawcount_) end |
#glMultiDrawElementsBaseVertex(_mode_, _count_, _type_, _indices_, _drawcount_, _basevertex_) ⇒ Object
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# File 'lib/opengl_command.rb', line 4563 def glMultiDrawElementsBaseVertex(_mode_, _count_, _type_, _indices_, _drawcount_, _basevertex_) f = OpenGL::get_command(:glMultiDrawElementsBaseVertex) f.call(_mode_, _count_, _type_, _indices_, _drawcount_, _basevertex_) end |
#glMultiDrawElementsIndirect(_mode_, _type_, _indirect_, _drawcount_, _stride_) ⇒ Object
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# File 'lib/opengl_command.rb', line 6208 def glMultiDrawElementsIndirect(_mode_, _type_, _indirect_, _drawcount_, _stride_) f = OpenGL::get_command(:glMultiDrawElementsIndirect) f.call(_mode_, _type_, _indirect_, _drawcount_, _stride_) end |
#glMultiTexCoord1d(_target_, _s_) ⇒ Object
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# File 'lib/opengl_command.rb', line 2463 def glMultiTexCoord1d(_target_, _s_) f = OpenGL::get_command(:glMultiTexCoord1d) f.call(_target_, _s_) end |
#glMultiTexCoord1dv(_target_, _v_) ⇒ Object
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# File 'lib/opengl_command.rb', line 2470 def glMultiTexCoord1dv(_target_, _v_) f = OpenGL::get_command(:glMultiTexCoord1dv) f.call(_target_, _v_) end |
#glMultiTexCoord1f(_target_, _s_) ⇒ Object
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# File 'lib/opengl_command.rb', line 2477 def glMultiTexCoord1f(_target_, _s_) f = OpenGL::get_command(:glMultiTexCoord1f) f.call(_target_, _s_) end |
#glMultiTexCoord1fv(_target_, _v_) ⇒ Object
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# File 'lib/opengl_command.rb', line 2484 def glMultiTexCoord1fv(_target_, _v_) f = OpenGL::get_command(:glMultiTexCoord1fv) f.call(_target_, _v_) end |
#glMultiTexCoord1i(_target_, _s_) ⇒ Object
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# File 'lib/opengl_command.rb', line 2491 def glMultiTexCoord1i(_target_, _s_) f = OpenGL::get_command(:glMultiTexCoord1i) f.call(_target_, _s_) end |
#glMultiTexCoord1iv(_target_, _v_) ⇒ Object
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# File 'lib/opengl_command.rb', line 2498 def glMultiTexCoord1iv(_target_, _v_) f = OpenGL::get_command(:glMultiTexCoord1iv) f.call(_target_, _v_) end |
#glMultiTexCoord1s(_target_, _s_) ⇒ Object
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# File 'lib/opengl_command.rb', line 2505 def glMultiTexCoord1s(_target_, _s_) f = OpenGL::get_command(:glMultiTexCoord1s) f.call(_target_, _s_) end |
#glMultiTexCoord1sv(_target_, _v_) ⇒ Object
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# File 'lib/opengl_command.rb', line 2512 def glMultiTexCoord1sv(_target_, _v_) f = OpenGL::get_command(:glMultiTexCoord1sv) f.call(_target_, _v_) end |
#glMultiTexCoord2d(_target_, _s_, _t_) ⇒ Object
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# File 'lib/opengl_command.rb', line 2519 def glMultiTexCoord2d(_target_, _s_, _t_) f = OpenGL::get_command(:glMultiTexCoord2d) f.call(_target_, _s_, _t_) end |
#glMultiTexCoord2dv(_target_, _v_) ⇒ Object
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# File 'lib/opengl_command.rb', line 2526 def glMultiTexCoord2dv(_target_, _v_) f = OpenGL::get_command(:glMultiTexCoord2dv) f.call(_target_, _v_) end |
#glMultiTexCoord2f(_target_, _s_, _t_) ⇒ Object
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# File 'lib/opengl_command.rb', line 2533 def glMultiTexCoord2f(_target_, _s_, _t_) f = OpenGL::get_command(:glMultiTexCoord2f) f.call(_target_, _s_, _t_) end |
#glMultiTexCoord2fv(_target_, _v_) ⇒ Object
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# File 'lib/opengl_command.rb', line 2540 def glMultiTexCoord2fv(_target_, _v_) f = OpenGL::get_command(:glMultiTexCoord2fv) f.call(_target_, _v_) end |
#glMultiTexCoord2i(_target_, _s_, _t_) ⇒ Object
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# File 'lib/opengl_command.rb', line 2547 def glMultiTexCoord2i(_target_, _s_, _t_) f = OpenGL::get_command(:glMultiTexCoord2i) f.call(_target_, _s_, _t_) end |
#glMultiTexCoord2iv(_target_, _v_) ⇒ Object
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# File 'lib/opengl_command.rb', line 2554 def glMultiTexCoord2iv(_target_, _v_) f = OpenGL::get_command(:glMultiTexCoord2iv) f.call(_target_, _v_) end |
#glMultiTexCoord2s(_target_, _s_, _t_) ⇒ Object
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# File 'lib/opengl_command.rb', line 2561 def glMultiTexCoord2s(_target_, _s_, _t_) f = OpenGL::get_command(:glMultiTexCoord2s) f.call(_target_, _s_, _t_) end |
#glMultiTexCoord2sv(_target_, _v_) ⇒ Object
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# File 'lib/opengl_command.rb', line 2568 def glMultiTexCoord2sv(_target_, _v_) f = OpenGL::get_command(:glMultiTexCoord2sv) f.call(_target_, _v_) end |
#glMultiTexCoord3d(_target_, _s_, _t_, _r_) ⇒ Object
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# File 'lib/opengl_command.rb', line 2575 def glMultiTexCoord3d(_target_, _s_, _t_, _r_) f = OpenGL::get_command(:glMultiTexCoord3d) f.call(_target_, _s_, _t_, _r_) end |
#glMultiTexCoord3dv(_target_, _v_) ⇒ Object
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# File 'lib/opengl_command.rb', line 2582 def glMultiTexCoord3dv(_target_, _v_) f = OpenGL::get_command(:glMultiTexCoord3dv) f.call(_target_, _v_) end |
#glMultiTexCoord3f(_target_, _s_, _t_, _r_) ⇒ Object
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# File 'lib/opengl_command.rb', line 2589 def glMultiTexCoord3f(_target_, _s_, _t_, _r_) f = OpenGL::get_command(:glMultiTexCoord3f) f.call(_target_, _s_, _t_, _r_) end |
#glMultiTexCoord3fv(_target_, _v_) ⇒ Object
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# File 'lib/opengl_command.rb', line 2596 def glMultiTexCoord3fv(_target_, _v_) f = OpenGL::get_command(:glMultiTexCoord3fv) f.call(_target_, _v_) end |
#glMultiTexCoord3i(_target_, _s_, _t_, _r_) ⇒ Object
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# File 'lib/opengl_command.rb', line 2603 def glMultiTexCoord3i(_target_, _s_, _t_, _r_) f = OpenGL::get_command(:glMultiTexCoord3i) f.call(_target_, _s_, _t_, _r_) end |
#glMultiTexCoord3iv(_target_, _v_) ⇒ Object
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# File 'lib/opengl_command.rb', line 2610 def glMultiTexCoord3iv(_target_, _v_) f = OpenGL::get_command(:glMultiTexCoord3iv) f.call(_target_, _v_) end |
#glMultiTexCoord3s(_target_, _s_, _t_, _r_) ⇒ Object
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# File 'lib/opengl_command.rb', line 2617 def glMultiTexCoord3s(_target_, _s_, _t_, _r_) f = OpenGL::get_command(:glMultiTexCoord3s) f.call(_target_, _s_, _t_, _r_) end |
#glMultiTexCoord3sv(_target_, _v_) ⇒ Object
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# File 'lib/opengl_command.rb', line 2624 def glMultiTexCoord3sv(_target_, _v_) f = OpenGL::get_command(:glMultiTexCoord3sv) f.call(_target_, _v_) end |
#glMultiTexCoord4d(_target_, _s_, _t_, _r_, _q_) ⇒ Object
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# File 'lib/opengl_command.rb', line 2631 def glMultiTexCoord4d(_target_, _s_, _t_, _r_, _q_) f = OpenGL::get_command(:glMultiTexCoord4d) f.call(_target_, _s_, _t_, _r_, _q_) end |
#glMultiTexCoord4dv(_target_, _v_) ⇒ Object
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# File 'lib/opengl_command.rb', line 2638 def glMultiTexCoord4dv(_target_, _v_) f = OpenGL::get_command(:glMultiTexCoord4dv) f.call(_target_, _v_) end |
#glMultiTexCoord4f(_target_, _s_, _t_, _r_, _q_) ⇒ Object
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# File 'lib/opengl_command.rb', line 2645 def glMultiTexCoord4f(_target_, _s_, _t_, _r_, _q_) f = OpenGL::get_command(:glMultiTexCoord4f) f.call(_target_, _s_, _t_, _r_, _q_) end |
#glMultiTexCoord4fv(_target_, _v_) ⇒ Object
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# File 'lib/opengl_command.rb', line 2652 def glMultiTexCoord4fv(_target_, _v_) f = OpenGL::get_command(:glMultiTexCoord4fv) f.call(_target_, _v_) end |
#glMultiTexCoord4i(_target_, _s_, _t_, _r_, _q_) ⇒ Object
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# File 'lib/opengl_command.rb', line 2659 def glMultiTexCoord4i(_target_, _s_, _t_, _r_, _q_) f = OpenGL::get_command(:glMultiTexCoord4i) f.call(_target_, _s_, _t_, _r_, _q_) end |
#glMultiTexCoord4iv(_target_, _v_) ⇒ Object
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# File 'lib/opengl_command.rb', line 2666 def glMultiTexCoord4iv(_target_, _v_) f = OpenGL::get_command(:glMultiTexCoord4iv) f.call(_target_, _v_) end |
#glMultiTexCoord4s(_target_, _s_, _t_, _r_, _q_) ⇒ Object
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# File 'lib/opengl_command.rb', line 2673 def glMultiTexCoord4s(_target_, _s_, _t_, _r_, _q_) f = OpenGL::get_command(:glMultiTexCoord4s) f.call(_target_, _s_, _t_, _r_, _q_) end |
#glMultiTexCoord4sv(_target_, _v_) ⇒ Object
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# File 'lib/opengl_command.rb', line 2680 def glMultiTexCoord4sv(_target_, _v_) f = OpenGL::get_command(:glMultiTexCoord4sv) f.call(_target_, _v_) end |
#glMultiTexCoordP1ui(_texture_, _type_, _coords_) ⇒ Object
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# File 'lib/opengl_command.rb', line 4969 def glMultiTexCoordP1ui(_texture_, _type_, _coords_) f = OpenGL::get_command(:glMultiTexCoordP1ui) f.call(_texture_, _type_, _coords_) end |
#glMultiTexCoordP1uiv(_texture_, _type_, _coords_) ⇒ Object
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# File 'lib/opengl_command.rb', line 4976 def glMultiTexCoordP1uiv(_texture_, _type_, _coords_) f = OpenGL::get_command(:glMultiTexCoordP1uiv) f.call(_texture_, _type_, _coords_) end |
#glMultiTexCoordP2ui(_texture_, _type_, _coords_) ⇒ Object
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# File 'lib/opengl_command.rb', line 4983 def glMultiTexCoordP2ui(_texture_, _type_, _coords_) f = OpenGL::get_command(:glMultiTexCoordP2ui) f.call(_texture_, _type_, _coords_) end |
#glMultiTexCoordP2uiv(_texture_, _type_, _coords_) ⇒ Object
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# File 'lib/opengl_command.rb', line 4990 def glMultiTexCoordP2uiv(_texture_, _type_, _coords_) f = OpenGL::get_command(:glMultiTexCoordP2uiv) f.call(_texture_, _type_, _coords_) end |
#glMultiTexCoordP3ui(_texture_, _type_, _coords_) ⇒ Object
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# File 'lib/opengl_command.rb', line 4997 def glMultiTexCoordP3ui(_texture_, _type_, _coords_) f = OpenGL::get_command(:glMultiTexCoordP3ui) f.call(_texture_, _type_, _coords_) end |
#glMultiTexCoordP3uiv(_texture_, _type_, _coords_) ⇒ Object
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# File 'lib/opengl_command.rb', line 5004 def glMultiTexCoordP3uiv(_texture_, _type_, _coords_) f = OpenGL::get_command(:glMultiTexCoordP3uiv) f.call(_texture_, _type_, _coords_) end |
#glMultiTexCoordP4ui(_texture_, _type_, _coords_) ⇒ Object
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# File 'lib/opengl_command.rb', line 5011 def glMultiTexCoordP4ui(_texture_, _type_, _coords_) f = OpenGL::get_command(:glMultiTexCoordP4ui) f.call(_texture_, _type_, _coords_) end |
#glMultiTexCoordP4uiv(_texture_, _type_, _coords_) ⇒ Object
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# File 'lib/opengl_command.rb', line 5018 def glMultiTexCoordP4uiv(_texture_, _type_, _coords_) f = OpenGL::get_command(:glMultiTexCoordP4uiv) f.call(_texture_, _type_, _coords_) end |
#glMultMatrixd(_m_) ⇒ Object
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# File 'lib/opengl_command.rb', line 2085 def glMultMatrixd(_m_) f = OpenGL::get_command(:glMultMatrixd) f.call(_m_) end |
#glMultMatrixf(_m_) ⇒ Object
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# File 'lib/opengl_command.rb', line 2078 def glMultMatrixf(_m_) f = OpenGL::get_command(:glMultMatrixf) f.call(_m_) end |
#glMultTransposeMatrixd(_m_) ⇒ Object
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# File 'lib/opengl_command.rb', line 2708 def glMultTransposeMatrixd(_m_) f = OpenGL::get_command(:glMultTransposeMatrixd) f.call(_m_) end |
#glMultTransposeMatrixf(_m_) ⇒ Object
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# File 'lib/opengl_command.rb', line 2701 def glMultTransposeMatrixf(_m_) f = OpenGL::get_command(:glMultTransposeMatrixf) f.call(_m_) end |
#glNamedBufferData(_buffer_, _size_, _data_, _usage_) ⇒ Object
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# File 'lib/opengl_command.rb', line 6530 def glNamedBufferData(_buffer_, _size_, _data_, _usage_) f = OpenGL::get_command(:glNamedBufferData) f.call(_buffer_, _size_, _data_, _usage_) end |
#glNamedBufferStorage(_buffer_, _size_, _data_, _flags_) ⇒ Object
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# File 'lib/opengl_command.rb', line 6523 def glNamedBufferStorage(_buffer_, _size_, _data_, _flags_) f = OpenGL::get_command(:glNamedBufferStorage) f.call(_buffer_, _size_, _data_, _flags_) end |
#glNamedBufferSubData(_buffer_, _offset_, _size_, _data_) ⇒ Object
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# File 'lib/opengl_command.rb', line 6537 def glNamedBufferSubData(_buffer_, _offset_, _size_, _data_) f = OpenGL::get_command(:glNamedBufferSubData) f.call(_buffer_, _offset_, _size_, _data_) end |
#glNamedFramebufferDrawBuffer(_framebuffer_, _buf_) ⇒ Object
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# File 'lib/opengl_command.rb', line 6656 def glNamedFramebufferDrawBuffer(_framebuffer_, _buf_) f = OpenGL::get_command(:glNamedFramebufferDrawBuffer) f.call(_framebuffer_, _buf_) end |
#glNamedFramebufferDrawBuffers(_framebuffer_, _n_, _bufs_) ⇒ Object
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# File 'lib/opengl_command.rb', line 6663 def glNamedFramebufferDrawBuffers(_framebuffer_, _n_, _bufs_) f = OpenGL::get_command(:glNamedFramebufferDrawBuffers) f.call(_framebuffer_, _n_, _bufs_) end |
#glNamedFramebufferParameteri(_framebuffer_, _pname_, _param_) ⇒ Object
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# File 'lib/opengl_command.rb', line 6635 def glNamedFramebufferParameteri(_framebuffer_, _pname_, _param_) f = OpenGL::get_command(:glNamedFramebufferParameteri) f.call(_framebuffer_, _pname_, _param_) end |
#glNamedFramebufferReadBuffer(_framebuffer_, _src_) ⇒ Object
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# File 'lib/opengl_command.rb', line 6670 def glNamedFramebufferReadBuffer(_framebuffer_, _src_) f = OpenGL::get_command(:glNamedFramebufferReadBuffer) f.call(_framebuffer_, _src_) end |
#glNamedFramebufferRenderbuffer(_framebuffer_, _attachment_, _renderbuffertarget_, _renderbuffer_) ⇒ Object
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# File 'lib/opengl_command.rb', line 6628 def glNamedFramebufferRenderbuffer(_framebuffer_, , _renderbuffertarget_, _renderbuffer_) f = OpenGL::get_command(:glNamedFramebufferRenderbuffer) f.call(_framebuffer_, , _renderbuffertarget_, _renderbuffer_) end |
#glNamedFramebufferTexture(_framebuffer_, _attachment_, _texture_, _level_) ⇒ Object
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# File 'lib/opengl_command.rb', line 6642 def glNamedFramebufferTexture(_framebuffer_, , _texture_, _level_) f = OpenGL::get_command(:glNamedFramebufferTexture) f.call(_framebuffer_, , _texture_, _level_) end |
#glNamedFramebufferTextureLayer(_framebuffer_, _attachment_, _texture_, _level_, _layer_) ⇒ Object
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# File 'lib/opengl_command.rb', line 6649 def glNamedFramebufferTextureLayer(_framebuffer_, , _texture_, _level_, _layer_) f = OpenGL::get_command(:glNamedFramebufferTextureLayer) f.call(_framebuffer_, , _texture_, _level_, _layer_) end |
#glNamedRenderbufferStorage(_renderbuffer_, _internalformat_, _width_, _height_) ⇒ Object
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# File 'lib/opengl_command.rb', line 6754 def glNamedRenderbufferStorage(_renderbuffer_, _internalformat_, _width_, _height_) f = OpenGL::get_command(:glNamedRenderbufferStorage) f.call(_renderbuffer_, _internalformat_, _width_, _height_) end |
#glNamedRenderbufferStorageMultisample(_renderbuffer_, _samples_, _internalformat_, _width_, _height_) ⇒ Object
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# File 'lib/opengl_command.rb', line 6761 def glNamedRenderbufferStorageMultisample(_renderbuffer_, _samples_, _internalformat_, _width_, _height_) f = OpenGL::get_command(:glNamedRenderbufferStorageMultisample) f.call(_renderbuffer_, _samples_, _internalformat_, _width_, _height_) end |
#glNewList(_list_, _mode_) ⇒ Object
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# File 'lib/opengl_command.rb', line 349 def glNewList(_list_, _mode_) f = OpenGL::get_command(:glNewList) f.call(_list_, _mode_) end |
#glNormal3b(_nx_, _ny_, _nz_) ⇒ Object
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# File 'lib/opengl_command.rb', line 713 def glNormal3b(_nx_, _ny_, _nz_) f = OpenGL::get_command(:glNormal3b) f.call(_nx_, _ny_, _nz_) end |
#glNormal3bv(_v_) ⇒ Object
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# File 'lib/opengl_command.rb', line 720 def glNormal3bv(_v_) f = OpenGL::get_command(:glNormal3bv) f.call(_v_) end |
#glNormal3d(_nx_, _ny_, _nz_) ⇒ Object
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# File 'lib/opengl_command.rb', line 727 def glNormal3d(_nx_, _ny_, _nz_) f = OpenGL::get_command(:glNormal3d) f.call(_nx_, _ny_, _nz_) end |
#glNormal3dv(_v_) ⇒ Object
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# File 'lib/opengl_command.rb', line 734 def glNormal3dv(_v_) f = OpenGL::get_command(:glNormal3dv) f.call(_v_) end |
#glNormal3f(_nx_, _ny_, _nz_) ⇒ Object
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# File 'lib/opengl_command.rb', line 741 def glNormal3f(_nx_, _ny_, _nz_) f = OpenGL::get_command(:glNormal3f) f.call(_nx_, _ny_, _nz_) end |
#glNormal3fv(_v_) ⇒ Object
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# File 'lib/opengl_command.rb', line 748 def glNormal3fv(_v_) f = OpenGL::get_command(:glNormal3fv) f.call(_v_) end |
#glNormal3i(_nx_, _ny_, _nz_) ⇒ Object
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# File 'lib/opengl_command.rb', line 755 def glNormal3i(_nx_, _ny_, _nz_) f = OpenGL::get_command(:glNormal3i) f.call(_nx_, _ny_, _nz_) end |
#glNormal3iv(_v_) ⇒ Object
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# File 'lib/opengl_command.rb', line 762 def glNormal3iv(_v_) f = OpenGL::get_command(:glNormal3iv) f.call(_v_) end |
#glNormal3s(_nx_, _ny_, _nz_) ⇒ Object
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# File 'lib/opengl_command.rb', line 769 def glNormal3s(_nx_, _ny_, _nz_) f = OpenGL::get_command(:glNormal3s) f.call(_nx_, _ny_, _nz_) end |
#glNormal3sv(_v_) ⇒ Object
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# File 'lib/opengl_command.rb', line 776 def glNormal3sv(_v_) f = OpenGL::get_command(:glNormal3sv) f.call(_v_) end |
#glNormalP3ui(_type_, _coords_) ⇒ Object
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# File 'lib/opengl_command.rb', line 5025 def glNormalP3ui(_type_, _coords_) f = OpenGL::get_command(:glNormalP3ui) f.call(_type_, _coords_) end |
#glNormalP3uiv(_type_, _coords_) ⇒ Object
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# File 'lib/opengl_command.rb', line 5032 def glNormalP3uiv(_type_, _coords_) f = OpenGL::get_command(:glNormalP3uiv) f.call(_type_, _coords_) end |
#glNormalPointer(_type_, _stride_, _pointer_) ⇒ Object
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# File 'lib/opengl_command.rb', line 2302 def glNormalPointer(_type_, _stride_, _pointer_) f = OpenGL::get_command(:glNormalPointer) f.call(_type_, _stride_, _pointer_) end |
#glObjectLabel(_identifier_, _name_, _length_, _label_) ⇒ Object
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# File 'lib/opengl_command.rb', line 6376 def glObjectLabel(_identifier_, _name_, _length_, _label_) f = OpenGL::get_command(:glObjectLabel) f.call(_identifier_, _name_, _length_, _label_) end |
#glObjectPtrLabel(_ptr_, _length_, _label_) ⇒ Object
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# File 'lib/opengl_command.rb', line 6390 def glObjectPtrLabel(_ptr_, _length_, _label_) f = OpenGL::get_command(:glObjectPtrLabel) f.call(_ptr_, _length_, _label_) end |
#glOrtho(_left_, _right_, _bottom_, _top_, _zNear_, _zFar_) ⇒ Object
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# File 'lib/opengl_command.rb', line 2092 def glOrtho(_left_, _right_, _bottom_, _top_, _zNear_, _zFar_) f = OpenGL::get_command(:glOrtho) f.call(_left_, _right_, _bottom_, _top_, _zNear_, _zFar_) end |
#glPassThrough(_token_) ⇒ Object
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# File 'lib/opengl_command.rb', line 1651 def glPassThrough(_token_) f = OpenGL::get_command(:glPassThrough) f.call(_token_) end |
#glPatchParameterfv(_pname_, _values_) ⇒ Object
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# File 'lib/opengl_command.rb', line 5319 def glPatchParameterfv(_pname_, _values_) f = OpenGL::get_command(:glPatchParameterfv) f.call(_pname_, _values_) end |
#glPatchParameteri(_pname_, _value_) ⇒ Object
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# File 'lib/opengl_command.rb', line 5312 def glPatchParameteri(_pname_, _value_) f = OpenGL::get_command(:glPatchParameteri) f.call(_pname_, _value_) end |
#glPauseTransformFeedback ⇒ Object
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# File 'lib/opengl_command.rb', line 5354 def glPauseTransformFeedback() f = OpenGL::get_command(:glPauseTransformFeedback) f.call() end |
#glPixelMapfv(_map_, _mapsize_, _values_) ⇒ Object
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# File 'lib/opengl_command.rb', line 1882 def glPixelMapfv(_map_, _mapsize_, _values_) f = OpenGL::get_command(:glPixelMapfv) f.call(_map_, _mapsize_, _values_) end |
#glPixelMapuiv(_map_, _mapsize_, _values_) ⇒ Object
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# File 'lib/opengl_command.rb', line 1889 def glPixelMapuiv(_map_, _mapsize_, _values_) f = OpenGL::get_command(:glPixelMapuiv) f.call(_map_, _mapsize_, _values_) end |
#glPixelMapusv(_map_, _mapsize_, _values_) ⇒ Object
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# File 'lib/opengl_command.rb', line 1896 def glPixelMapusv(_map_, _mapsize_, _values_) f = OpenGL::get_command(:glPixelMapusv) f.call(_map_, _mapsize_, _values_) end |
#glPixelStoref(_pname_, _param_) ⇒ Object
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# File 'lib/opengl_command.rb', line 223 def glPixelStoref(_pname_, _param_) f = OpenGL::get_command(:glPixelStoref) f.call(_pname_, _param_) end |
#glPixelStorei(_pname_, _param_) ⇒ Object
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# File 'lib/opengl_command.rb', line 230 def glPixelStorei(_pname_, _param_) f = OpenGL::get_command(:glPixelStorei) f.call(_pname_, _param_) end |
#glPixelTransferf(_pname_, _param_) ⇒ Object
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# File 'lib/opengl_command.rb', line 1868 def glPixelTransferf(_pname_, _param_) f = OpenGL::get_command(:glPixelTransferf) f.call(_pname_, _param_) end |
#glPixelTransferi(_pname_, _param_) ⇒ Object
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# File 'lib/opengl_command.rb', line 1875 def glPixelTransferi(_pname_, _param_) f = OpenGL::get_command(:glPixelTransferi) f.call(_pname_, _param_) end |
#glPixelZoom(_xfactor_, _yfactor_) ⇒ Object
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# File 'lib/opengl_command.rb', line 1861 def glPixelZoom(_xfactor_, _yfactor_) f = OpenGL::get_command(:glPixelZoom) f.call(_xfactor_, _yfactor_) end |
#glPointParameterf(_pname_, _param_) ⇒ Object
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# File 'lib/opengl_command.rb', line 2736 def glPointParameterf(_pname_, _param_) f = OpenGL::get_command(:glPointParameterf) f.call(_pname_, _param_) end |
#glPointParameterfv(_pname_, _params_) ⇒ Object
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# File 'lib/opengl_command.rb', line 2743 def glPointParameterfv(_pname_, _params_) f = OpenGL::get_command(:glPointParameterfv) f.call(_pname_, _params_) end |
#glPointParameteri(_pname_, _param_) ⇒ Object
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# File 'lib/opengl_command.rb', line 2750 def glPointParameteri(_pname_, _param_) f = OpenGL::get_command(:glPointParameteri) f.call(_pname_, _param_) end |
#glPointParameteriv(_pname_, _params_) ⇒ Object
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# File 'lib/opengl_command.rb', line 2757 def glPointParameteriv(_pname_, _params_) f = OpenGL::get_command(:glPointParameteriv) f.call(_pname_, _params_) end |
#glPointSize(_size_) ⇒ Object
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# File 'lib/opengl_command.rb', line 41 def glPointSize(_size_) f = OpenGL::get_command(:glPointSize) f.call(_size_) end |
#glPolygonMode(_face_, _mode_) ⇒ Object
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# File 'lib/opengl_command.rb', line 48 def glPolygonMode(_face_, _mode_) f = OpenGL::get_command(:glPolygonMode) f.call(_face_, _mode_) end |
#glPolygonOffset(_factor_, _units_) ⇒ Object
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# File 'lib/opengl_command.rb', line 2176 def glPolygonOffset(_factor_, _units_) f = OpenGL::get_command(:glPolygonOffset) f.call(_factor_, _units_) end |
#glPolygonStipple(_mask_) ⇒ Object
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# File 'lib/opengl_command.rb', line 1532 def glPolygonStipple(_mask_) f = OpenGL::get_command(:glPolygonStipple) f.call(_mask_) end |
#glPopAttrib ⇒ Object
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# File 'lib/opengl_command.rb', line 1700 def glPopAttrib() f = OpenGL::get_command(:glPopAttrib) f.call() end |
#glPopClientAttrib ⇒ Object
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# File 'lib/opengl_command.rb', line 2351 def glPopClientAttrib() f = OpenGL::get_command(:glPopClientAttrib) f.call() end |
#glPopDebugGroup ⇒ Object
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# File 'lib/opengl_command.rb', line 6369 def glPopDebugGroup() f = OpenGL::get_command(:glPopDebugGroup) f.call() end |
#glPopMatrix ⇒ Object
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# File 'lib/opengl_command.rb', line 2099 def glPopMatrix() f = OpenGL::get_command(:glPopMatrix) f.call() end |
#glPopName ⇒ Object
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# File 'lib/opengl_command.rb', line 1658 def glPopName() f = OpenGL::get_command(:glPopName) f.call() end |
#glPrimitiveBoundingBox(_minX_, _minY_, _minZ_, _minW_, _maxX_, _maxY_, _maxZ_, _maxW_) ⇒ Object
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# File 'lib/opengl_es_command.rb', line 2386 def glPrimitiveBoundingBox(_minX_, _minY_, _minZ_, _minW_, _maxX_, _maxY_, _maxZ_, _maxW_) f = OpenGL::get_command(:glPrimitiveBoundingBox) f.call(_minX_, _minY_, _minZ_, _minW_, _maxX_, _maxY_, _maxZ_, _maxW_) end |
#glPrimitiveRestartIndex(_index_) ⇒ Object
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# File 'lib/opengl_command.rb', line 4479 def glPrimitiveRestartIndex(_index_) f = OpenGL::get_command(:glPrimitiveRestartIndex) f.call(_index_) end |
#glPrioritizeTextures(_n_, _textures_, _priorities_) ⇒ Object
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# File 'lib/opengl_command.rb', line 2330 def glPrioritizeTextures(_n_, _textures_, _priorities_) f = OpenGL::get_command(:glPrioritizeTextures) f.call(_n_, _textures_, _priorities_) end |
#glProgramBinary(_program_, _binaryFormat_, _binary_, _length_) ⇒ Object
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# File 'lib/opengl_command.rb', line 5445 def glProgramBinary(_program_, _binaryFormat_, _binary_, _length_) f = OpenGL::get_command(:glProgramBinary) f.call(_program_, _binaryFormat_, _binary_, _length_) end |
#glProgramParameteri(_program_, _pname_, _value_) ⇒ Object
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# File 'lib/opengl_command.rb', line 5452 def glProgramParameteri(_program_, _pname_, _value_) f = OpenGL::get_command(:glProgramParameteri) f.call(_program_, _pname_, _value_) end |
#glProgramUniform1d(_program_, _location_, _v0_) ⇒ Object
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# File 'lib/opengl_command.rb', line 5543 def glProgramUniform1d(_program_, _location_, _v0_) f = OpenGL::get_command(:glProgramUniform1d) f.call(_program_, _location_, _v0_) end |
#glProgramUniform1dv(_program_, _location_, _count_, _value_) ⇒ Object
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# File 'lib/opengl_command.rb', line 5550 def glProgramUniform1dv(_program_, _location_, _count_, _value_) f = OpenGL::get_command(:glProgramUniform1dv) f.call(_program_, _location_, _count_, _value_) end |
#glProgramUniform1f(_program_, _location_, _v0_) ⇒ Object
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# File 'lib/opengl_command.rb', line 5529 def glProgramUniform1f(_program_, _location_, _v0_) f = OpenGL::get_command(:glProgramUniform1f) f.call(_program_, _location_, _v0_) end |
#glProgramUniform1fv(_program_, _location_, _count_, _value_) ⇒ Object
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# File 'lib/opengl_command.rb', line 5536 def glProgramUniform1fv(_program_, _location_, _count_, _value_) f = OpenGL::get_command(:glProgramUniform1fv) f.call(_program_, _location_, _count_, _value_) end |
#glProgramUniform1i(_program_, _location_, _v0_) ⇒ Object
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# File 'lib/opengl_command.rb', line 5515 def glProgramUniform1i(_program_, _location_, _v0_) f = OpenGL::get_command(:glProgramUniform1i) f.call(_program_, _location_, _v0_) end |
#glProgramUniform1iv(_program_, _location_, _count_, _value_) ⇒ Object
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# File 'lib/opengl_command.rb', line 5522 def glProgramUniform1iv(_program_, _location_, _count_, _value_) f = OpenGL::get_command(:glProgramUniform1iv) f.call(_program_, _location_, _count_, _value_) end |
#glProgramUniform1ui(_program_, _location_, _v0_) ⇒ Object
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# File 'lib/opengl_command.rb', line 5557 def glProgramUniform1ui(_program_, _location_, _v0_) f = OpenGL::get_command(:glProgramUniform1ui) f.call(_program_, _location_, _v0_) end |
#glProgramUniform1uiv(_program_, _location_, _count_, _value_) ⇒ Object
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# File 'lib/opengl_command.rb', line 5564 def glProgramUniform1uiv(_program_, _location_, _count_, _value_) f = OpenGL::get_command(:glProgramUniform1uiv) f.call(_program_, _location_, _count_, _value_) end |
#glProgramUniform2d(_program_, _location_, _v0_, _v1_) ⇒ Object
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# File 'lib/opengl_command.rb', line 5599 def glProgramUniform2d(_program_, _location_, _v0_, _v1_) f = OpenGL::get_command(:glProgramUniform2d) f.call(_program_, _location_, _v0_, _v1_) end |
#glProgramUniform2dv(_program_, _location_, _count_, _value_) ⇒ Object
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# File 'lib/opengl_command.rb', line 5606 def glProgramUniform2dv(_program_, _location_, _count_, _value_) f = OpenGL::get_command(:glProgramUniform2dv) f.call(_program_, _location_, _count_, _value_) end |
#glProgramUniform2f(_program_, _location_, _v0_, _v1_) ⇒ Object
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# File 'lib/opengl_command.rb', line 5585 def glProgramUniform2f(_program_, _location_, _v0_, _v1_) f = OpenGL::get_command(:glProgramUniform2f) f.call(_program_, _location_, _v0_, _v1_) end |
#glProgramUniform2fv(_program_, _location_, _count_, _value_) ⇒ Object
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# File 'lib/opengl_command.rb', line 5592 def glProgramUniform2fv(_program_, _location_, _count_, _value_) f = OpenGL::get_command(:glProgramUniform2fv) f.call(_program_, _location_, _count_, _value_) end |
#glProgramUniform2i(_program_, _location_, _v0_, _v1_) ⇒ Object
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# File 'lib/opengl_command.rb', line 5571 def glProgramUniform2i(_program_, _location_, _v0_, _v1_) f = OpenGL::get_command(:glProgramUniform2i) f.call(_program_, _location_, _v0_, _v1_) end |
#glProgramUniform2iv(_program_, _location_, _count_, _value_) ⇒ Object
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# File 'lib/opengl_command.rb', line 5578 def glProgramUniform2iv(_program_, _location_, _count_, _value_) f = OpenGL::get_command(:glProgramUniform2iv) f.call(_program_, _location_, _count_, _value_) end |
#glProgramUniform2ui(_program_, _location_, _v0_, _v1_) ⇒ Object
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# File 'lib/opengl_command.rb', line 5613 def glProgramUniform2ui(_program_, _location_, _v0_, _v1_) f = OpenGL::get_command(:glProgramUniform2ui) f.call(_program_, _location_, _v0_, _v1_) end |
#glProgramUniform2uiv(_program_, _location_, _count_, _value_) ⇒ Object
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# File 'lib/opengl_command.rb', line 5620 def glProgramUniform2uiv(_program_, _location_, _count_, _value_) f = OpenGL::get_command(:glProgramUniform2uiv) f.call(_program_, _location_, _count_, _value_) end |
#glProgramUniform3d(_program_, _location_, _v0_, _v1_, _v2_) ⇒ Object
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# File 'lib/opengl_command.rb', line 5655 def glProgramUniform3d(_program_, _location_, _v0_, _v1_, _v2_) f = OpenGL::get_command(:glProgramUniform3d) f.call(_program_, _location_, _v0_, _v1_, _v2_) end |
#glProgramUniform3dv(_program_, _location_, _count_, _value_) ⇒ Object
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# File 'lib/opengl_command.rb', line 5662 def glProgramUniform3dv(_program_, _location_, _count_, _value_) f = OpenGL::get_command(:glProgramUniform3dv) f.call(_program_, _location_, _count_, _value_) end |
#glProgramUniform3f(_program_, _location_, _v0_, _v1_, _v2_) ⇒ Object
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# File 'lib/opengl_command.rb', line 5641 def glProgramUniform3f(_program_, _location_, _v0_, _v1_, _v2_) f = OpenGL::get_command(:glProgramUniform3f) f.call(_program_, _location_, _v0_, _v1_, _v2_) end |
#glProgramUniform3fv(_program_, _location_, _count_, _value_) ⇒ Object
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# File 'lib/opengl_command.rb', line 5648 def glProgramUniform3fv(_program_, _location_, _count_, _value_) f = OpenGL::get_command(:glProgramUniform3fv) f.call(_program_, _location_, _count_, _value_) end |
#glProgramUniform3i(_program_, _location_, _v0_, _v1_, _v2_) ⇒ Object
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# File 'lib/opengl_command.rb', line 5627 def glProgramUniform3i(_program_, _location_, _v0_, _v1_, _v2_) f = OpenGL::get_command(:glProgramUniform3i) f.call(_program_, _location_, _v0_, _v1_, _v2_) end |
#glProgramUniform3iv(_program_, _location_, _count_, _value_) ⇒ Object
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# File 'lib/opengl_command.rb', line 5634 def glProgramUniform3iv(_program_, _location_, _count_, _value_) f = OpenGL::get_command(:glProgramUniform3iv) f.call(_program_, _location_, _count_, _value_) end |
#glProgramUniform3ui(_program_, _location_, _v0_, _v1_, _v2_) ⇒ Object
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# File 'lib/opengl_command.rb', line 5669 def glProgramUniform3ui(_program_, _location_, _v0_, _v1_, _v2_) f = OpenGL::get_command(:glProgramUniform3ui) f.call(_program_, _location_, _v0_, _v1_, _v2_) end |
#glProgramUniform3uiv(_program_, _location_, _count_, _value_) ⇒ Object
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# File 'lib/opengl_command.rb', line 5676 def glProgramUniform3uiv(_program_, _location_, _count_, _value_) f = OpenGL::get_command(:glProgramUniform3uiv) f.call(_program_, _location_, _count_, _value_) end |
#glProgramUniform4d(_program_, _location_, _v0_, _v1_, _v2_, _v3_) ⇒ Object
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# File 'lib/opengl_command.rb', line 5711 def glProgramUniform4d(_program_, _location_, _v0_, _v1_, _v2_, _v3_) f = OpenGL::get_command(:glProgramUniform4d) f.call(_program_, _location_, _v0_, _v1_, _v2_, _v3_) end |
#glProgramUniform4dv(_program_, _location_, _count_, _value_) ⇒ Object
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# File 'lib/opengl_command.rb', line 5718 def glProgramUniform4dv(_program_, _location_, _count_, _value_) f = OpenGL::get_command(:glProgramUniform4dv) f.call(_program_, _location_, _count_, _value_) end |
#glProgramUniform4f(_program_, _location_, _v0_, _v1_, _v2_, _v3_) ⇒ Object
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# File 'lib/opengl_command.rb', line 5697 def glProgramUniform4f(_program_, _location_, _v0_, _v1_, _v2_, _v3_) f = OpenGL::get_command(:glProgramUniform4f) f.call(_program_, _location_, _v0_, _v1_, _v2_, _v3_) end |
#glProgramUniform4fv(_program_, _location_, _count_, _value_) ⇒ Object
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# File 'lib/opengl_command.rb', line 5704 def glProgramUniform4fv(_program_, _location_, _count_, _value_) f = OpenGL::get_command(:glProgramUniform4fv) f.call(_program_, _location_, _count_, _value_) end |
#glProgramUniform4i(_program_, _location_, _v0_, _v1_, _v2_, _v3_) ⇒ Object
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# File 'lib/opengl_command.rb', line 5683 def glProgramUniform4i(_program_, _location_, _v0_, _v1_, _v2_, _v3_) f = OpenGL::get_command(:glProgramUniform4i) f.call(_program_, _location_, _v0_, _v1_, _v2_, _v3_) end |
#glProgramUniform4iv(_program_, _location_, _count_, _value_) ⇒ Object
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# File 'lib/opengl_command.rb', line 5690 def glProgramUniform4iv(_program_, _location_, _count_, _value_) f = OpenGL::get_command(:glProgramUniform4iv) f.call(_program_, _location_, _count_, _value_) end |
#glProgramUniform4ui(_program_, _location_, _v0_, _v1_, _v2_, _v3_) ⇒ Object
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# File 'lib/opengl_command.rb', line 5725 def glProgramUniform4ui(_program_, _location_, _v0_, _v1_, _v2_, _v3_) f = OpenGL::get_command(:glProgramUniform4ui) f.call(_program_, _location_, _v0_, _v1_, _v2_, _v3_) end |
#glProgramUniform4uiv(_program_, _location_, _count_, _value_) ⇒ Object
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# File 'lib/opengl_command.rb', line 5732 def glProgramUniform4uiv(_program_, _location_, _count_, _value_) f = OpenGL::get_command(:glProgramUniform4uiv) f.call(_program_, _location_, _count_, _value_) end |
#glProgramUniformMatrix2dv(_program_, _location_, _count_, _transpose_, _value_) ⇒ Object
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# File 'lib/opengl_command.rb', line 5760 def glProgramUniformMatrix2dv(_program_, _location_, _count_, _transpose_, _value_) f = OpenGL::get_command(:glProgramUniformMatrix2dv) f.call(_program_, _location_, _count_, _transpose_, _value_) end |
#glProgramUniformMatrix2fv(_program_, _location_, _count_, _transpose_, _value_) ⇒ Object
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# File 'lib/opengl_command.rb', line 5739 def glProgramUniformMatrix2fv(_program_, _location_, _count_, _transpose_, _value_) f = OpenGL::get_command(:glProgramUniformMatrix2fv) f.call(_program_, _location_, _count_, _transpose_, _value_) end |
#glProgramUniformMatrix2x3dv(_program_, _location_, _count_, _transpose_, _value_) ⇒ Object
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# File 'lib/opengl_command.rb', line 5823 def glProgramUniformMatrix2x3dv(_program_, _location_, _count_, _transpose_, _value_) f = OpenGL::get_command(:glProgramUniformMatrix2x3dv) f.call(_program_, _location_, _count_, _transpose_, _value_) end |
#glProgramUniformMatrix2x3fv(_program_, _location_, _count_, _transpose_, _value_) ⇒ Object
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# File 'lib/opengl_command.rb', line 5781 def glProgramUniformMatrix2x3fv(_program_, _location_, _count_, _transpose_, _value_) f = OpenGL::get_command(:glProgramUniformMatrix2x3fv) f.call(_program_, _location_, _count_, _transpose_, _value_) end |
#glProgramUniformMatrix2x4dv(_program_, _location_, _count_, _transpose_, _value_) ⇒ Object
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# File 'lib/opengl_command.rb', line 5837 def glProgramUniformMatrix2x4dv(_program_, _location_, _count_, _transpose_, _value_) f = OpenGL::get_command(:glProgramUniformMatrix2x4dv) f.call(_program_, _location_, _count_, _transpose_, _value_) end |
#glProgramUniformMatrix2x4fv(_program_, _location_, _count_, _transpose_, _value_) ⇒ Object
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# File 'lib/opengl_command.rb', line 5795 def glProgramUniformMatrix2x4fv(_program_, _location_, _count_, _transpose_, _value_) f = OpenGL::get_command(:glProgramUniformMatrix2x4fv) f.call(_program_, _location_, _count_, _transpose_, _value_) end |
#glProgramUniformMatrix3dv(_program_, _location_, _count_, _transpose_, _value_) ⇒ Object
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# File 'lib/opengl_command.rb', line 5767 def glProgramUniformMatrix3dv(_program_, _location_, _count_, _transpose_, _value_) f = OpenGL::get_command(:glProgramUniformMatrix3dv) f.call(_program_, _location_, _count_, _transpose_, _value_) end |
#glProgramUniformMatrix3fv(_program_, _location_, _count_, _transpose_, _value_) ⇒ Object
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# File 'lib/opengl_command.rb', line 5746 def glProgramUniformMatrix3fv(_program_, _location_, _count_, _transpose_, _value_) f = OpenGL::get_command(:glProgramUniformMatrix3fv) f.call(_program_, _location_, _count_, _transpose_, _value_) end |
#glProgramUniformMatrix3x2dv(_program_, _location_, _count_, _transpose_, _value_) ⇒ Object
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# File 'lib/opengl_command.rb', line 5830 def glProgramUniformMatrix3x2dv(_program_, _location_, _count_, _transpose_, _value_) f = OpenGL::get_command(:glProgramUniformMatrix3x2dv) f.call(_program_, _location_, _count_, _transpose_, _value_) end |
#glProgramUniformMatrix3x2fv(_program_, _location_, _count_, _transpose_, _value_) ⇒ Object
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# File 'lib/opengl_command.rb', line 5788 def glProgramUniformMatrix3x2fv(_program_, _location_, _count_, _transpose_, _value_) f = OpenGL::get_command(:glProgramUniformMatrix3x2fv) f.call(_program_, _location_, _count_, _transpose_, _value_) end |
#glProgramUniformMatrix3x4dv(_program_, _location_, _count_, _transpose_, _value_) ⇒ Object
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# File 'lib/opengl_command.rb', line 5851 def glProgramUniformMatrix3x4dv(_program_, _location_, _count_, _transpose_, _value_) f = OpenGL::get_command(:glProgramUniformMatrix3x4dv) f.call(_program_, _location_, _count_, _transpose_, _value_) end |
#glProgramUniformMatrix3x4fv(_program_, _location_, _count_, _transpose_, _value_) ⇒ Object
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# File 'lib/opengl_command.rb', line 5809 def glProgramUniformMatrix3x4fv(_program_, _location_, _count_, _transpose_, _value_) f = OpenGL::get_command(:glProgramUniformMatrix3x4fv) f.call(_program_, _location_, _count_, _transpose_, _value_) end |
#glProgramUniformMatrix4dv(_program_, _location_, _count_, _transpose_, _value_) ⇒ Object
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# File 'lib/opengl_command.rb', line 5774 def glProgramUniformMatrix4dv(_program_, _location_, _count_, _transpose_, _value_) f = OpenGL::get_command(:glProgramUniformMatrix4dv) f.call(_program_, _location_, _count_, _transpose_, _value_) end |
#glProgramUniformMatrix4fv(_program_, _location_, _count_, _transpose_, _value_) ⇒ Object
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# File 'lib/opengl_command.rb', line 5753 def glProgramUniformMatrix4fv(_program_, _location_, _count_, _transpose_, _value_) f = OpenGL::get_command(:glProgramUniformMatrix4fv) f.call(_program_, _location_, _count_, _transpose_, _value_) end |
#glProgramUniformMatrix4x2dv(_program_, _location_, _count_, _transpose_, _value_) ⇒ Object
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# File 'lib/opengl_command.rb', line 5844 def glProgramUniformMatrix4x2dv(_program_, _location_, _count_, _transpose_, _value_) f = OpenGL::get_command(:glProgramUniformMatrix4x2dv) f.call(_program_, _location_, _count_, _transpose_, _value_) end |
#glProgramUniformMatrix4x2fv(_program_, _location_, _count_, _transpose_, _value_) ⇒ Object
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# File 'lib/opengl_command.rb', line 5802 def glProgramUniformMatrix4x2fv(_program_, _location_, _count_, _transpose_, _value_) f = OpenGL::get_command(:glProgramUniformMatrix4x2fv) f.call(_program_, _location_, _count_, _transpose_, _value_) end |
#glProgramUniformMatrix4x3dv(_program_, _location_, _count_, _transpose_, _value_) ⇒ Object
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# File 'lib/opengl_command.rb', line 5858 def glProgramUniformMatrix4x3dv(_program_, _location_, _count_, _transpose_, _value_) f = OpenGL::get_command(:glProgramUniformMatrix4x3dv) f.call(_program_, _location_, _count_, _transpose_, _value_) end |
#glProgramUniformMatrix4x3fv(_program_, _location_, _count_, _transpose_, _value_) ⇒ Object
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# File 'lib/opengl_command.rb', line 5816 def glProgramUniformMatrix4x3fv(_program_, _location_, _count_, _transpose_, _value_) f = OpenGL::get_command(:glProgramUniformMatrix4x3fv) f.call(_program_, _location_, _count_, _transpose_, _value_) end |
#glProvokingVertex(_mode_) ⇒ Object
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# File 'lib/opengl_command.rb', line 4570 def glProvokingVertex(_mode_) f = OpenGL::get_command(:glProvokingVertex) f.call(_mode_) end |
#glPushAttrib(_mask_) ⇒ Object
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# File 'lib/opengl_command.rb', line 1707 def glPushAttrib(_mask_) f = OpenGL::get_command(:glPushAttrib) f.call(_mask_) end |
#glPushClientAttrib(_mask_) ⇒ Object
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# File 'lib/opengl_command.rb', line 2358 def glPushClientAttrib(_mask_) f = OpenGL::get_command(:glPushClientAttrib) f.call(_mask_) end |
#glPushDebugGroup(_source_, _id_, _length_, _message_) ⇒ Object
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# File 'lib/opengl_command.rb', line 6362 def glPushDebugGroup(_source_, _id_, _length_, ) f = OpenGL::get_command(:glPushDebugGroup) f.call(_source_, _id_, _length_, ) end |
#glPushMatrix ⇒ Object
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# File 'lib/opengl_command.rb', line 2106 def glPushMatrix() f = OpenGL::get_command(:glPushMatrix) f.call() end |
#glPushName(_name_) ⇒ Object
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# File 'lib/opengl_command.rb', line 1665 def glPushName(_name_) f = OpenGL::get_command(:glPushName) f.call(_name_) end |
#glQueryCounter(_id_, _target_) ⇒ Object
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# File 'lib/opengl_command.rb', line 4787 def glQueryCounter(_id_, _target_) f = OpenGL::get_command(:glQueryCounter) f.call(_id_, _target_) end |
#glRasterPos2d(_x_, _y_) ⇒ Object
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# File 'lib/opengl_command.rb', line 783 def glRasterPos2d(_x_, _y_) f = OpenGL::get_command(:glRasterPos2d) f.call(_x_, _y_) end |
#glRasterPos2dv(_v_) ⇒ Object
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# File 'lib/opengl_command.rb', line 790 def glRasterPos2dv(_v_) f = OpenGL::get_command(:glRasterPos2dv) f.call(_v_) end |
#glRasterPos2f(_x_, _y_) ⇒ Object
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# File 'lib/opengl_command.rb', line 797 def glRasterPos2f(_x_, _y_) f = OpenGL::get_command(:glRasterPos2f) f.call(_x_, _y_) end |
#glRasterPos2fv(_v_) ⇒ Object
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# File 'lib/opengl_command.rb', line 804 def glRasterPos2fv(_v_) f = OpenGL::get_command(:glRasterPos2fv) f.call(_v_) end |
#glRasterPos2i(_x_, _y_) ⇒ Object
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# File 'lib/opengl_command.rb', line 811 def glRasterPos2i(_x_, _y_) f = OpenGL::get_command(:glRasterPos2i) f.call(_x_, _y_) end |
#glRasterPos2iv(_v_) ⇒ Object
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# File 'lib/opengl_command.rb', line 818 def glRasterPos2iv(_v_) f = OpenGL::get_command(:glRasterPos2iv) f.call(_v_) end |
#glRasterPos2s(_x_, _y_) ⇒ Object
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# File 'lib/opengl_command.rb', line 825 def glRasterPos2s(_x_, _y_) f = OpenGL::get_command(:glRasterPos2s) f.call(_x_, _y_) end |
#glRasterPos2sv(_v_) ⇒ Object
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# File 'lib/opengl_command.rb', line 832 def glRasterPos2sv(_v_) f = OpenGL::get_command(:glRasterPos2sv) f.call(_v_) end |
#glRasterPos3d(_x_, _y_, _z_) ⇒ Object
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# File 'lib/opengl_command.rb', line 839 def glRasterPos3d(_x_, _y_, _z_) f = OpenGL::get_command(:glRasterPos3d) f.call(_x_, _y_, _z_) end |
#glRasterPos3dv(_v_) ⇒ Object
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# File 'lib/opengl_command.rb', line 846 def glRasterPos3dv(_v_) f = OpenGL::get_command(:glRasterPos3dv) f.call(_v_) end |
#glRasterPos3f(_x_, _y_, _z_) ⇒ Object
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# File 'lib/opengl_command.rb', line 853 def glRasterPos3f(_x_, _y_, _z_) f = OpenGL::get_command(:glRasterPos3f) f.call(_x_, _y_, _z_) end |
#glRasterPos3fv(_v_) ⇒ Object
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# File 'lib/opengl_command.rb', line 860 def glRasterPos3fv(_v_) f = OpenGL::get_command(:glRasterPos3fv) f.call(_v_) end |
#glRasterPos3i(_x_, _y_, _z_) ⇒ Object
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# File 'lib/opengl_command.rb', line 867 def glRasterPos3i(_x_, _y_, _z_) f = OpenGL::get_command(:glRasterPos3i) f.call(_x_, _y_, _z_) end |
#glRasterPos3iv(_v_) ⇒ Object
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# File 'lib/opengl_command.rb', line 874 def glRasterPos3iv(_v_) f = OpenGL::get_command(:glRasterPos3iv) f.call(_v_) end |
#glRasterPos3s(_x_, _y_, _z_) ⇒ Object
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# File 'lib/opengl_command.rb', line 881 def glRasterPos3s(_x_, _y_, _z_) f = OpenGL::get_command(:glRasterPos3s) f.call(_x_, _y_, _z_) end |
#glRasterPos3sv(_v_) ⇒ Object
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# File 'lib/opengl_command.rb', line 888 def glRasterPos3sv(_v_) f = OpenGL::get_command(:glRasterPos3sv) f.call(_v_) end |
#glRasterPos4d(_x_, _y_, _z_, _w_) ⇒ Object
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# File 'lib/opengl_command.rb', line 895 def glRasterPos4d(_x_, _y_, _z_, _w_) f = OpenGL::get_command(:glRasterPos4d) f.call(_x_, _y_, _z_, _w_) end |
#glRasterPos4dv(_v_) ⇒ Object
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# File 'lib/opengl_command.rb', line 902 def glRasterPos4dv(_v_) f = OpenGL::get_command(:glRasterPos4dv) f.call(_v_) end |
#glRasterPos4f(_x_, _y_, _z_, _w_) ⇒ Object
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# File 'lib/opengl_command.rb', line 909 def glRasterPos4f(_x_, _y_, _z_, _w_) f = OpenGL::get_command(:glRasterPos4f) f.call(_x_, _y_, _z_, _w_) end |
#glRasterPos4fv(_v_) ⇒ Object
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# File 'lib/opengl_command.rb', line 916 def glRasterPos4fv(_v_) f = OpenGL::get_command(:glRasterPos4fv) f.call(_v_) end |
#glRasterPos4i(_x_, _y_, _z_, _w_) ⇒ Object
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# File 'lib/opengl_command.rb', line 923 def glRasterPos4i(_x_, _y_, _z_, _w_) f = OpenGL::get_command(:glRasterPos4i) f.call(_x_, _y_, _z_, _w_) end |
#glRasterPos4iv(_v_) ⇒ Object
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# File 'lib/opengl_command.rb', line 930 def glRasterPos4iv(_v_) f = OpenGL::get_command(:glRasterPos4iv) f.call(_v_) end |
#glRasterPos4s(_x_, _y_, _z_, _w_) ⇒ Object
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# File 'lib/opengl_command.rb', line 937 def glRasterPos4s(_x_, _y_, _z_, _w_) f = OpenGL::get_command(:glRasterPos4s) f.call(_x_, _y_, _z_, _w_) end |
#glRasterPos4sv(_v_) ⇒ Object
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# File 'lib/opengl_command.rb', line 944 def glRasterPos4sv(_v_) f = OpenGL::get_command(:glRasterPos4sv) f.call(_v_) end |
#glReadBuffer(_src_) ⇒ Object
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# File 'lib/opengl_command.rb', line 237 def glReadBuffer(_src_) f = OpenGL::get_command(:glReadBuffer) f.call(_src_) end |
#glReadnPixels(_x_, _y_, _width_, _height_, _format_, _type_, _bufSize_, _data_) ⇒ Object
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# File 'lib/opengl_command.rb', line 7223 def glReadnPixels(_x_, _y_, _width_, _height_, _format_, _type_, _bufSize_, _data_) f = OpenGL::get_command(:glReadnPixels) f.call(_x_, _y_, _width_, _height_, _format_, _type_, _bufSize_, _data_) end |
#glReadPixels(_x_, _y_, _width_, _height_, _format_, _type_, _pixels_) ⇒ Object
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# File 'lib/opengl_command.rb', line 244 def glReadPixels(_x_, _y_, _width_, _height_, _format_, _type_, _pixels_) f = OpenGL::get_command(:glReadPixels) f.call(_x_, _y_, _width_, _height_, _format_, _type_, _pixels_) end |
#glRectd(_x1_, _y1_, _x2_, _y2_) ⇒ Object
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# File 'lib/opengl_command.rb', line 951 def glRectd(_x1_, _y1_, _x2_, _y2_) f = OpenGL::get_command(:glRectd) f.call(_x1_, _y1_, _x2_, _y2_) end |
#glRectdv(_v1_, _v2_) ⇒ Object
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# File 'lib/opengl_command.rb', line 958 def glRectdv(_v1_, _v2_) f = OpenGL::get_command(:glRectdv) f.call(_v1_, _v2_) end |
#glRectf(_x1_, _y1_, _x2_, _y2_) ⇒ Object
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# File 'lib/opengl_command.rb', line 965 def glRectf(_x1_, _y1_, _x2_, _y2_) f = OpenGL::get_command(:glRectf) f.call(_x1_, _y1_, _x2_, _y2_) end |
#glRectfv(_v1_, _v2_) ⇒ Object
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# File 'lib/opengl_command.rb', line 972 def glRectfv(_v1_, _v2_) f = OpenGL::get_command(:glRectfv) f.call(_v1_, _v2_) end |
#glRecti(_x1_, _y1_, _x2_, _y2_) ⇒ Object
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# File 'lib/opengl_command.rb', line 979 def glRecti(_x1_, _y1_, _x2_, _y2_) f = OpenGL::get_command(:glRecti) f.call(_x1_, _y1_, _x2_, _y2_) end |
#glRectiv(_v1_, _v2_) ⇒ Object
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# File 'lib/opengl_command.rb', line 986 def glRectiv(_v1_, _v2_) f = OpenGL::get_command(:glRectiv) f.call(_v1_, _v2_) end |
#glRects(_x1_, _y1_, _x2_, _y2_) ⇒ Object
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# File 'lib/opengl_command.rb', line 993 def glRects(_x1_, _y1_, _x2_, _y2_) f = OpenGL::get_command(:glRects) f.call(_x1_, _y1_, _x2_, _y2_) end |
#glRectsv(_v1_, _v2_) ⇒ Object
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# File 'lib/opengl_command.rb', line 1000 def glRectsv(_v1_, _v2_) f = OpenGL::get_command(:glRectsv) f.call(_v1_, _v2_) end |
#glReleaseShaderCompiler ⇒ Object
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# File 'lib/opengl_command.rb', line 5403 def glReleaseShaderCompiler() f = OpenGL::get_command(:glReleaseShaderCompiler) f.call() end |
#glRenderbufferStorage(_target_, _internalformat_, _width_, _height_) ⇒ Object
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# File 'lib/opengl_command.rb', line 4304 def glRenderbufferStorage(_target_, _internalformat_, _width_, _height_) f = OpenGL::get_command(:glRenderbufferStorage) f.call(_target_, _internalformat_, _width_, _height_) end |
#glRenderbufferStorageMultisample(_target_, _samples_, _internalformat_, _width_, _height_) ⇒ Object
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# File 'lib/opengl_command.rb', line 4402 def glRenderbufferStorageMultisample(_target_, _samples_, _internalformat_, _width_, _height_) f = OpenGL::get_command(:glRenderbufferStorageMultisample) f.call(_target_, _samples_, _internalformat_, _width_, _height_) end |
#glRenderMode(_mode_) ⇒ Object
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# File 'lib/opengl_command.rb', line 1630 def glRenderMode(_mode_) f = OpenGL::get_command(:glRenderMode) f.call(_mode_) end |
#glResumeTransformFeedback ⇒ Object
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# File 'lib/opengl_command.rb', line 5361 def glResumeTransformFeedback() f = OpenGL::get_command(:glResumeTransformFeedback) f.call() end |
#glRotated(_angle_, _x_, _y_, _z_) ⇒ Object
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# File 'lib/opengl_command.rb', line 2113 def glRotated(_angle_, _x_, _y_, _z_) f = OpenGL::get_command(:glRotated) f.call(_angle_, _x_, _y_, _z_) end |
#glRotatef(_angle_, _x_, _y_, _z_) ⇒ Object
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# File 'lib/opengl_command.rb', line 2120 def glRotatef(_angle_, _x_, _y_, _z_) f = OpenGL::get_command(:glRotatef) f.call(_angle_, _x_, _y_, _z_) end |
#glSampleCoverage(_value_, _invert_) ⇒ Object
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# File 'lib/opengl_command.rb', line 2400 def glSampleCoverage(_value_, _invert_) f = OpenGL::get_command(:glSampleCoverage) f.call(_value_, _invert_) end |
#glSampleMaski(_maskNumber_, _mask_) ⇒ Object
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# File 'lib/opengl_command.rb', line 4668 def glSampleMaski(_maskNumber_, _mask_) f = OpenGL::get_command(:glSampleMaski) f.call(_maskNumber_, _mask_) end |
#glSamplerParameterf(_sampler_, _pname_, _param_) ⇒ Object
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# File 'lib/opengl_command.rb', line 4731 def glSamplerParameterf(_sampler_, _pname_, _param_) f = OpenGL::get_command(:glSamplerParameterf) f.call(_sampler_, _pname_, _param_) end |
#glSamplerParameterfv(_sampler_, _pname_, _param_) ⇒ Object
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# File 'lib/opengl_command.rb', line 4738 def glSamplerParameterfv(_sampler_, _pname_, _param_) f = OpenGL::get_command(:glSamplerParameterfv) f.call(_sampler_, _pname_, _param_) end |
#glSamplerParameteri(_sampler_, _pname_, _param_) ⇒ Object
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# File 'lib/opengl_command.rb', line 4717 def glSamplerParameteri(_sampler_, _pname_, _param_) f = OpenGL::get_command(:glSamplerParameteri) f.call(_sampler_, _pname_, _param_) end |
#glSamplerParameterIiv(_sampler_, _pname_, _param_) ⇒ Object
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# File 'lib/opengl_command.rb', line 4745 def glSamplerParameterIiv(_sampler_, _pname_, _param_) f = OpenGL::get_command(:glSamplerParameterIiv) f.call(_sampler_, _pname_, _param_) end |
#glSamplerParameterIuiv(_sampler_, _pname_, _param_) ⇒ Object
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# File 'lib/opengl_command.rb', line 4752 def glSamplerParameterIuiv(_sampler_, _pname_, _param_) f = OpenGL::get_command(:glSamplerParameterIuiv) f.call(_sampler_, _pname_, _param_) end |
#glSamplerParameteriv(_sampler_, _pname_, _param_) ⇒ Object
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# File 'lib/opengl_command.rb', line 4724 def glSamplerParameteriv(_sampler_, _pname_, _param_) f = OpenGL::get_command(:glSamplerParameteriv) f.call(_sampler_, _pname_, _param_) end |
#glScaled(_x_, _y_, _z_) ⇒ Object
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# File 'lib/opengl_command.rb', line 2127 def glScaled(_x_, _y_, _z_) f = OpenGL::get_command(:glScaled) f.call(_x_, _y_, _z_) end |
#glScalef(_x_, _y_, _z_) ⇒ Object
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# File 'lib/opengl_command.rb', line 2134 def glScalef(_x_, _y_, _z_) f = OpenGL::get_command(:glScalef) f.call(_x_, _y_, _z_) end |
#glScissor(_x_, _y_, _width_, _height_) ⇒ Object
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# File 'lib/opengl_command.rb', line 55 def glScissor(_x_, _y_, _width_, _height_) f = OpenGL::get_command(:glScissor) f.call(_x_, _y_, _width_, _height_) end |
#glScissorArrayv(_first_, _count_, _v_) ⇒ Object
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# File 'lib/opengl_command.rb', line 5970 def glScissorArrayv(_first_, _count_, _v_) f = OpenGL::get_command(:glScissorArrayv) f.call(_first_, _count_, _v_) end |
#glScissorIndexed(_index_, _left_, _bottom_, _width_, _height_) ⇒ Object
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# File 'lib/opengl_command.rb', line 5977 def glScissorIndexed(_index_, _left_, _bottom_, _width_, _height_) f = OpenGL::get_command(:glScissorIndexed) f.call(_index_, _left_, _bottom_, _width_, _height_) end |
#glScissorIndexedv(_index_, _v_) ⇒ Object
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# File 'lib/opengl_command.rb', line 5984 def glScissorIndexedv(_index_, _v_) f = OpenGL::get_command(:glScissorIndexedv) f.call(_index_, _v_) end |
#glSecondaryColor3b(_red_, _green_, _blue_) ⇒ Object
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# File 'lib/opengl_command.rb', line 2799 def glSecondaryColor3b(_red_, _green_, _blue_) f = OpenGL::get_command(:glSecondaryColor3b) f.call(_red_, _green_, _blue_) end |
#glSecondaryColor3bv(_v_) ⇒ Object
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# File 'lib/opengl_command.rb', line 2806 def glSecondaryColor3bv(_v_) f = OpenGL::get_command(:glSecondaryColor3bv) f.call(_v_) end |
#glSecondaryColor3d(_red_, _green_, _blue_) ⇒ Object
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# File 'lib/opengl_command.rb', line 2813 def glSecondaryColor3d(_red_, _green_, _blue_) f = OpenGL::get_command(:glSecondaryColor3d) f.call(_red_, _green_, _blue_) end |
#glSecondaryColor3dv(_v_) ⇒ Object
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# File 'lib/opengl_command.rb', line 2820 def glSecondaryColor3dv(_v_) f = OpenGL::get_command(:glSecondaryColor3dv) f.call(_v_) end |
#glSecondaryColor3f(_red_, _green_, _blue_) ⇒ Object
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# File 'lib/opengl_command.rb', line 2827 def glSecondaryColor3f(_red_, _green_, _blue_) f = OpenGL::get_command(:glSecondaryColor3f) f.call(_red_, _green_, _blue_) end |
#glSecondaryColor3fv(_v_) ⇒ Object
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# File 'lib/opengl_command.rb', line 2834 def glSecondaryColor3fv(_v_) f = OpenGL::get_command(:glSecondaryColor3fv) f.call(_v_) end |
#glSecondaryColor3i(_red_, _green_, _blue_) ⇒ Object
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# File 'lib/opengl_command.rb', line 2841 def glSecondaryColor3i(_red_, _green_, _blue_) f = OpenGL::get_command(:glSecondaryColor3i) f.call(_red_, _green_, _blue_) end |
#glSecondaryColor3iv(_v_) ⇒ Object
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# File 'lib/opengl_command.rb', line 2848 def glSecondaryColor3iv(_v_) f = OpenGL::get_command(:glSecondaryColor3iv) f.call(_v_) end |
#glSecondaryColor3s(_red_, _green_, _blue_) ⇒ Object
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# File 'lib/opengl_command.rb', line 2855 def glSecondaryColor3s(_red_, _green_, _blue_) f = OpenGL::get_command(:glSecondaryColor3s) f.call(_red_, _green_, _blue_) end |
#glSecondaryColor3sv(_v_) ⇒ Object
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# File 'lib/opengl_command.rb', line 2862 def glSecondaryColor3sv(_v_) f = OpenGL::get_command(:glSecondaryColor3sv) f.call(_v_) end |
#glSecondaryColor3ub(_red_, _green_, _blue_) ⇒ Object
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# File 'lib/opengl_command.rb', line 2869 def glSecondaryColor3ub(_red_, _green_, _blue_) f = OpenGL::get_command(:glSecondaryColor3ub) f.call(_red_, _green_, _blue_) end |
#glSecondaryColor3ubv(_v_) ⇒ Object
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# File 'lib/opengl_command.rb', line 2876 def glSecondaryColor3ubv(_v_) f = OpenGL::get_command(:glSecondaryColor3ubv) f.call(_v_) end |
#glSecondaryColor3ui(_red_, _green_, _blue_) ⇒ Object
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# File 'lib/opengl_command.rb', line 2883 def glSecondaryColor3ui(_red_, _green_, _blue_) f = OpenGL::get_command(:glSecondaryColor3ui) f.call(_red_, _green_, _blue_) end |
#glSecondaryColor3uiv(_v_) ⇒ Object
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# File 'lib/opengl_command.rb', line 2890 def glSecondaryColor3uiv(_v_) f = OpenGL::get_command(:glSecondaryColor3uiv) f.call(_v_) end |
#glSecondaryColor3us(_red_, _green_, _blue_) ⇒ Object
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# File 'lib/opengl_command.rb', line 2897 def glSecondaryColor3us(_red_, _green_, _blue_) f = OpenGL::get_command(:glSecondaryColor3us) f.call(_red_, _green_, _blue_) end |
#glSecondaryColor3usv(_v_) ⇒ Object
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# File 'lib/opengl_command.rb', line 2904 def glSecondaryColor3usv(_v_) f = OpenGL::get_command(:glSecondaryColor3usv) f.call(_v_) end |
#glSecondaryColorP3ui(_type_, _color_) ⇒ Object
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# File 'lib/opengl_command.rb', line 5067 def glSecondaryColorP3ui(_type_, _color_) f = OpenGL::get_command(:glSecondaryColorP3ui) f.call(_type_, _color_) end |
#glSecondaryColorP3uiv(_type_, _color_) ⇒ Object
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# File 'lib/opengl_command.rb', line 5074 def glSecondaryColorP3uiv(_type_, _color_) f = OpenGL::get_command(:glSecondaryColorP3uiv) f.call(_type_, _color_) end |
#glSecondaryColorPointer(_size_, _type_, _stride_, _pointer_) ⇒ Object
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# File 'lib/opengl_command.rb', line 2911 def glSecondaryColorPointer(_size_, _type_, _stride_, _pointer_) f = OpenGL::get_command(:glSecondaryColorPointer) f.call(_size_, _type_, _stride_, _pointer_) end |
#glSelectBuffer(_size_, _buffer_) ⇒ Object
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# File 'lib/opengl_command.rb', line 1623 def glSelectBuffer(_size_, _buffer_) f = OpenGL::get_command(:glSelectBuffer) f.call(_size_, _buffer_) end |
#glShadeModel(_mode_) ⇒ Object
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# File 'lib/opengl_command.rb', line 1539 def glShadeModel(_mode_) f = OpenGL::get_command(:glShadeModel) f.call(_mode_) end |
#glShaderBinary(_count_, _shaders_, _binaryformat_, _binary_, _length_) ⇒ Object
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# File 'lib/opengl_command.rb', line 5410 def glShaderBinary(_count_, _shaders_, _binaryformat_, _binary_, _length_) f = OpenGL::get_command(:glShaderBinary) f.call(_count_, _shaders_, _binaryformat_, _binary_, _length_) end |
#glShaderSource(_shader_, _count_, _string_, _length_) ⇒ Object
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# File 'lib/opengl_command.rb', line 3415 def glShaderSource(_shader_, _count_, _string_, _length_) f = OpenGL::get_command(:glShaderSource) f.call(_shader_, _count_, _string_, _length_) end |
#glShaderStorageBlockBinding(_program_, _storageBlockIndex_, _storageBlockBinding_) ⇒ Object
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# File 'lib/opengl_command.rb', line 6257 def glShaderStorageBlockBinding(_program_, _storageBlockIndex_, _storageBlockBinding_) f = OpenGL::get_command(:glShaderStorageBlockBinding) f.call(_program_, _storageBlockIndex_, _storageBlockBinding_) end |
#glStencilFunc(_func_, _ref_, _mask_) ⇒ Object
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# File 'lib/opengl_command.rb', line 202 def glStencilFunc(_func_, _ref_, _mask_) f = OpenGL::get_command(:glStencilFunc) f.call(_func_, _ref_, _mask_) end |
#glStencilFuncSeparate(_face_, _func_, _ref_, _mask_) ⇒ Object
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# File 'lib/opengl_command.rb', line 3198 def glStencilFuncSeparate(_face_, _func_, _ref_, _mask_) f = OpenGL::get_command(:glStencilFuncSeparate) f.call(_face_, _func_, _ref_, _mask_) end |
#glStencilMask(_mask_) ⇒ Object
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# File 'lib/opengl_command.rb', line 139 def glStencilMask(_mask_) f = OpenGL::get_command(:glStencilMask) f.call(_mask_) end |
#glStencilMaskSeparate(_face_, _mask_) ⇒ Object
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# File 'lib/opengl_command.rb', line 3205 def glStencilMaskSeparate(_face_, _mask_) f = OpenGL::get_command(:glStencilMaskSeparate) f.call(_face_, _mask_) end |
#glStencilOp(_fail_, _zfail_, _zpass_) ⇒ Object
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# File 'lib/opengl_command.rb', line 209 def glStencilOp(_fail_, _zfail_, _zpass_) f = OpenGL::get_command(:glStencilOp) f.call(_fail_, _zfail_, _zpass_) end |
#glStencilOpSeparate(_face_, _sfail_, _dpfail_, _dppass_) ⇒ Object
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# File 'lib/opengl_command.rb', line 3191 def glStencilOpSeparate(_face_, _sfail_, _dpfail_, _dppass_) f = OpenGL::get_command(:glStencilOpSeparate) f.call(_face_, _sfail_, _dpfail_, _dppass_) end |
#glTexBuffer(_target_, _internalformat_, _buffer_) ⇒ Object
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# File 'lib/opengl_command.rb', line 4472 def glTexBuffer(_target_, _internalformat_, _buffer_) f = OpenGL::get_command(:glTexBuffer) f.call(_target_, _internalformat_, _buffer_) end |
#glTexBufferRange(_target_, _internalformat_, _buffer_, _offset_, _size_) ⇒ Object
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# File 'lib/opengl_command.rb', line 6264 def glTexBufferRange(_target_, _internalformat_, _buffer_, _offset_, _size_) f = OpenGL::get_command(:glTexBufferRange) f.call(_target_, _internalformat_, _buffer_, _offset_, _size_) end |
#glTexCoord1d(_s_) ⇒ Object
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# File 'lib/opengl_command.rb', line 1007 def glTexCoord1d(_s_) f = OpenGL::get_command(:glTexCoord1d) f.call(_s_) end |
#glTexCoord1dv(_v_) ⇒ Object
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# File 'lib/opengl_command.rb', line 1014 def glTexCoord1dv(_v_) f = OpenGL::get_command(:glTexCoord1dv) f.call(_v_) end |
#glTexCoord1f(_s_) ⇒ Object
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# File 'lib/opengl_command.rb', line 1021 def glTexCoord1f(_s_) f = OpenGL::get_command(:glTexCoord1f) f.call(_s_) end |
#glTexCoord1fv(_v_) ⇒ Object
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# File 'lib/opengl_command.rb', line 1028 def glTexCoord1fv(_v_) f = OpenGL::get_command(:glTexCoord1fv) f.call(_v_) end |
#glTexCoord1i(_s_) ⇒ Object
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# File 'lib/opengl_command.rb', line 1035 def glTexCoord1i(_s_) f = OpenGL::get_command(:glTexCoord1i) f.call(_s_) end |
#glTexCoord1iv(_v_) ⇒ Object
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# File 'lib/opengl_command.rb', line 1042 def glTexCoord1iv(_v_) f = OpenGL::get_command(:glTexCoord1iv) f.call(_v_) end |
#glTexCoord1s(_s_) ⇒ Object
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# File 'lib/opengl_command.rb', line 1049 def glTexCoord1s(_s_) f = OpenGL::get_command(:glTexCoord1s) f.call(_s_) end |
#glTexCoord1sv(_v_) ⇒ Object
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# File 'lib/opengl_command.rb', line 1056 def glTexCoord1sv(_v_) f = OpenGL::get_command(:glTexCoord1sv) f.call(_v_) end |
#glTexCoord2d(_s_, _t_) ⇒ Object
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# File 'lib/opengl_command.rb', line 1063 def glTexCoord2d(_s_, _t_) f = OpenGL::get_command(:glTexCoord2d) f.call(_s_, _t_) end |
#glTexCoord2dv(_v_) ⇒ Object
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# File 'lib/opengl_command.rb', line 1070 def glTexCoord2dv(_v_) f = OpenGL::get_command(:glTexCoord2dv) f.call(_v_) end |
#glTexCoord2f(_s_, _t_) ⇒ Object
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# File 'lib/opengl_command.rb', line 1077 def glTexCoord2f(_s_, _t_) f = OpenGL::get_command(:glTexCoord2f) f.call(_s_, _t_) end |
#glTexCoord2fv(_v_) ⇒ Object
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# File 'lib/opengl_command.rb', line 1084 def glTexCoord2fv(_v_) f = OpenGL::get_command(:glTexCoord2fv) f.call(_v_) end |
#glTexCoord2i(_s_, _t_) ⇒ Object
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# File 'lib/opengl_command.rb', line 1091 def glTexCoord2i(_s_, _t_) f = OpenGL::get_command(:glTexCoord2i) f.call(_s_, _t_) end |
#glTexCoord2iv(_v_) ⇒ Object
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# File 'lib/opengl_command.rb', line 1098 def glTexCoord2iv(_v_) f = OpenGL::get_command(:glTexCoord2iv) f.call(_v_) end |
#glTexCoord2s(_s_, _t_) ⇒ Object
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# File 'lib/opengl_command.rb', line 1105 def glTexCoord2s(_s_, _t_) f = OpenGL::get_command(:glTexCoord2s) f.call(_s_, _t_) end |
#glTexCoord2sv(_v_) ⇒ Object
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# File 'lib/opengl_command.rb', line 1112 def glTexCoord2sv(_v_) f = OpenGL::get_command(:glTexCoord2sv) f.call(_v_) end |
#glTexCoord3d(_s_, _t_, _r_) ⇒ Object
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# File 'lib/opengl_command.rb', line 1119 def glTexCoord3d(_s_, _t_, _r_) f = OpenGL::get_command(:glTexCoord3d) f.call(_s_, _t_, _r_) end |
#glTexCoord3dv(_v_) ⇒ Object
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# File 'lib/opengl_command.rb', line 1126 def glTexCoord3dv(_v_) f = OpenGL::get_command(:glTexCoord3dv) f.call(_v_) end |
#glTexCoord3f(_s_, _t_, _r_) ⇒ Object
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# File 'lib/opengl_command.rb', line 1133 def glTexCoord3f(_s_, _t_, _r_) f = OpenGL::get_command(:glTexCoord3f) f.call(_s_, _t_, _r_) end |
#glTexCoord3fv(_v_) ⇒ Object
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# File 'lib/opengl_command.rb', line 1140 def glTexCoord3fv(_v_) f = OpenGL::get_command(:glTexCoord3fv) f.call(_v_) end |
#glTexCoord3i(_s_, _t_, _r_) ⇒ Object
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# File 'lib/opengl_command.rb', line 1147 def glTexCoord3i(_s_, _t_, _r_) f = OpenGL::get_command(:glTexCoord3i) f.call(_s_, _t_, _r_) end |
#glTexCoord3iv(_v_) ⇒ Object
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# File 'lib/opengl_command.rb', line 1154 def glTexCoord3iv(_v_) f = OpenGL::get_command(:glTexCoord3iv) f.call(_v_) end |
#glTexCoord3s(_s_, _t_, _r_) ⇒ Object
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# File 'lib/opengl_command.rb', line 1161 def glTexCoord3s(_s_, _t_, _r_) f = OpenGL::get_command(:glTexCoord3s) f.call(_s_, _t_, _r_) end |
#glTexCoord3sv(_v_) ⇒ Object
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# File 'lib/opengl_command.rb', line 1168 def glTexCoord3sv(_v_) f = OpenGL::get_command(:glTexCoord3sv) f.call(_v_) end |
#glTexCoord4d(_s_, _t_, _r_, _q_) ⇒ Object
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# File 'lib/opengl_command.rb', line 1175 def glTexCoord4d(_s_, _t_, _r_, _q_) f = OpenGL::get_command(:glTexCoord4d) f.call(_s_, _t_, _r_, _q_) end |
#glTexCoord4dv(_v_) ⇒ Object
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# File 'lib/opengl_command.rb', line 1182 def glTexCoord4dv(_v_) f = OpenGL::get_command(:glTexCoord4dv) f.call(_v_) end |
#glTexCoord4f(_s_, _t_, _r_, _q_) ⇒ Object
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# File 'lib/opengl_command.rb', line 1189 def glTexCoord4f(_s_, _t_, _r_, _q_) f = OpenGL::get_command(:glTexCoord4f) f.call(_s_, _t_, _r_, _q_) end |
#glTexCoord4fv(_v_) ⇒ Object
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# File 'lib/opengl_command.rb', line 1196 def glTexCoord4fv(_v_) f = OpenGL::get_command(:glTexCoord4fv) f.call(_v_) end |
#glTexCoord4i(_s_, _t_, _r_, _q_) ⇒ Object
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# File 'lib/opengl_command.rb', line 1203 def glTexCoord4i(_s_, _t_, _r_, _q_) f = OpenGL::get_command(:glTexCoord4i) f.call(_s_, _t_, _r_, _q_) end |
#glTexCoord4iv(_v_) ⇒ Object
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# File 'lib/opengl_command.rb', line 1210 def glTexCoord4iv(_v_) f = OpenGL::get_command(:glTexCoord4iv) f.call(_v_) end |
#glTexCoord4s(_s_, _t_, _r_, _q_) ⇒ Object
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# File 'lib/opengl_command.rb', line 1217 def glTexCoord4s(_s_, _t_, _r_, _q_) f = OpenGL::get_command(:glTexCoord4s) f.call(_s_, _t_, _r_, _q_) end |
#glTexCoord4sv(_v_) ⇒ Object
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# File 'lib/opengl_command.rb', line 1224 def glTexCoord4sv(_v_) f = OpenGL::get_command(:glTexCoord4sv) f.call(_v_) end |
#glTexCoordP1ui(_type_, _coords_) ⇒ Object
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# File 'lib/opengl_command.rb', line 4913 def glTexCoordP1ui(_type_, _coords_) f = OpenGL::get_command(:glTexCoordP1ui) f.call(_type_, _coords_) end |
#glTexCoordP1uiv(_type_, _coords_) ⇒ Object
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# File 'lib/opengl_command.rb', line 4920 def glTexCoordP1uiv(_type_, _coords_) f = OpenGL::get_command(:glTexCoordP1uiv) f.call(_type_, _coords_) end |
#glTexCoordP2ui(_type_, _coords_) ⇒ Object
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# File 'lib/opengl_command.rb', line 4927 def glTexCoordP2ui(_type_, _coords_) f = OpenGL::get_command(:glTexCoordP2ui) f.call(_type_, _coords_) end |
#glTexCoordP2uiv(_type_, _coords_) ⇒ Object
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# File 'lib/opengl_command.rb', line 4934 def glTexCoordP2uiv(_type_, _coords_) f = OpenGL::get_command(:glTexCoordP2uiv) f.call(_type_, _coords_) end |
#glTexCoordP3ui(_type_, _coords_) ⇒ Object
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# File 'lib/opengl_command.rb', line 4941 def glTexCoordP3ui(_type_, _coords_) f = OpenGL::get_command(:glTexCoordP3ui) f.call(_type_, _coords_) end |
#glTexCoordP3uiv(_type_, _coords_) ⇒ Object
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# File 'lib/opengl_command.rb', line 4948 def glTexCoordP3uiv(_type_, _coords_) f = OpenGL::get_command(:glTexCoordP3uiv) f.call(_type_, _coords_) end |
#glTexCoordP4ui(_type_, _coords_) ⇒ Object
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# File 'lib/opengl_command.rb', line 4955 def glTexCoordP4ui(_type_, _coords_) f = OpenGL::get_command(:glTexCoordP4ui) f.call(_type_, _coords_) end |
#glTexCoordP4uiv(_type_, _coords_) ⇒ Object
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# File 'lib/opengl_command.rb', line 4962 def glTexCoordP4uiv(_type_, _coords_) f = OpenGL::get_command(:glTexCoordP4uiv) f.call(_type_, _coords_) end |
#glTexCoordPointer(_size_, _type_, _stride_, _pointer_) ⇒ Object
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# File 'lib/opengl_command.rb', line 2309 def glTexCoordPointer(_size_, _type_, _stride_, _pointer_) f = OpenGL::get_command(:glTexCoordPointer) f.call(_size_, _type_, _stride_, _pointer_) end |
#glTexEnvf(_target_, _pname_, _param_) ⇒ Object
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# File 'lib/opengl_command.rb', line 1546 def glTexEnvf(_target_, _pname_, _param_) f = OpenGL::get_command(:glTexEnvf) f.call(_target_, _pname_, _param_) end |
#glTexEnvfv(_target_, _pname_, _params_) ⇒ Object
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# File 'lib/opengl_command.rb', line 1553 def glTexEnvfv(_target_, _pname_, _params_) f = OpenGL::get_command(:glTexEnvfv) f.call(_target_, _pname_, _params_) end |
#glTexEnvi(_target_, _pname_, _param_) ⇒ Object
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# File 'lib/opengl_command.rb', line 1560 def glTexEnvi(_target_, _pname_, _param_) f = OpenGL::get_command(:glTexEnvi) f.call(_target_, _pname_, _param_) end |
#glTexEnviv(_target_, _pname_, _params_) ⇒ Object
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# File 'lib/opengl_command.rb', line 1567 def glTexEnviv(_target_, _pname_, _params_) f = OpenGL::get_command(:glTexEnviv) f.call(_target_, _pname_, _params_) end |
#glTexGend(_coord_, _pname_, _param_) ⇒ Object
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# File 'lib/opengl_command.rb', line 1574 def glTexGend(_coord_, _pname_, _param_) f = OpenGL::get_command(:glTexGend) f.call(_coord_, _pname_, _param_) end |
#glTexGendv(_coord_, _pname_, _params_) ⇒ Object
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# File 'lib/opengl_command.rb', line 1581 def glTexGendv(_coord_, _pname_, _params_) f = OpenGL::get_command(:glTexGendv) f.call(_coord_, _pname_, _params_) end |
#glTexGenf(_coord_, _pname_, _param_) ⇒ Object
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# File 'lib/opengl_command.rb', line 1588 def glTexGenf(_coord_, _pname_, _param_) f = OpenGL::get_command(:glTexGenf) f.call(_coord_, _pname_, _param_) end |
#glTexGenfv(_coord_, _pname_, _params_) ⇒ Object
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# File 'lib/opengl_command.rb', line 1595 def glTexGenfv(_coord_, _pname_, _params_) f = OpenGL::get_command(:glTexGenfv) f.call(_coord_, _pname_, _params_) end |
#glTexGeni(_coord_, _pname_, _param_) ⇒ Object
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# File 'lib/opengl_command.rb', line 1602 def glTexGeni(_coord_, _pname_, _param_) f = OpenGL::get_command(:glTexGeni) f.call(_coord_, _pname_, _param_) end |
#glTexGeniv(_coord_, _pname_, _params_) ⇒ Object
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# File 'lib/opengl_command.rb', line 1609 def glTexGeniv(_coord_, _pname_, _params_) f = OpenGL::get_command(:glTexGeniv) f.call(_coord_, _pname_, _params_) end |
#glTexImage1D(_target_, _level_, _internalformat_, _width_, _border_, _format_, _type_, _pixels_) ⇒ Object
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# File 'lib/opengl_command.rb', line 90 def glTexImage1D(_target_, _level_, _internalformat_, _width_, _border_, _format_, _type_, _pixels_) f = OpenGL::get_command(:glTexImage1D) f.call(_target_, _level_, _internalformat_, _width_, _border_, _format_, _type_, _pixels_) end |
#glTexImage2D(_target_, _level_, _internalformat_, _width_, _height_, _border_, _format_, _type_, _pixels_) ⇒ Object
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# File 'lib/opengl_command.rb', line 97 def glTexImage2D(_target_, _level_, _internalformat_, _width_, _height_, _border_, _format_, _type_, _pixels_) f = OpenGL::get_command(:glTexImage2D) f.call(_target_, _level_, _internalformat_, _width_, _height_, _border_, _format_, _type_, _pixels_) end |
#glTexImage2DMultisample(_target_, _samples_, _internalformat_, _width_, _height_, _fixedsamplelocations_) ⇒ Object
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# File 'lib/opengl_command.rb', line 4647 def glTexImage2DMultisample(_target_, _samples_, _internalformat_, _width_, _height_, _fixedsamplelocations_) f = OpenGL::get_command(:glTexImage2DMultisample) f.call(_target_, _samples_, _internalformat_, _width_, _height_, _fixedsamplelocations_) end |
#glTexImage3D(_target_, _level_, _internalformat_, _width_, _height_, _depth_, _border_, _format_, _type_, _pixels_) ⇒ Object
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# File 'lib/opengl_command.rb', line 2372 def glTexImage3D(_target_, _level_, _internalformat_, _width_, _height_, _depth_, _border_, _format_, _type_, _pixels_) f = OpenGL::get_command(:glTexImage3D) f.call(_target_, _level_, _internalformat_, _width_, _height_, _depth_, _border_, _format_, _type_, _pixels_) end |
#glTexImage3DMultisample(_target_, _samples_, _internalformat_, _width_, _height_, _depth_, _fixedsamplelocations_) ⇒ Object
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# File 'lib/opengl_command.rb', line 4654 def glTexImage3DMultisample(_target_, _samples_, _internalformat_, _width_, _height_, _depth_, _fixedsamplelocations_) f = OpenGL::get_command(:glTexImage3DMultisample) f.call(_target_, _samples_, _internalformat_, _width_, _height_, _depth_, _fixedsamplelocations_) end |
#glTexParameterf(_target_, _pname_, _param_) ⇒ Object
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# File 'lib/opengl_command.rb', line 62 def glTexParameterf(_target_, _pname_, _param_) f = OpenGL::get_command(:glTexParameterf) f.call(_target_, _pname_, _param_) end |
#glTexParameterfv(_target_, _pname_, _params_) ⇒ Object
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# File 'lib/opengl_command.rb', line 69 def glTexParameterfv(_target_, _pname_, _params_) f = OpenGL::get_command(:glTexParameterfv) f.call(_target_, _pname_, _params_) end |
#glTexParameteri(_target_, _pname_, _param_) ⇒ Object
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# File 'lib/opengl_command.rb', line 76 def glTexParameteri(_target_, _pname_, _param_) f = OpenGL::get_command(:glTexParameteri) f.call(_target_, _pname_, _param_) end |
#glTexParameterIiv(_target_, _pname_, _params_) ⇒ Object
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# File 'lib/opengl_command.rb', line 4213 def glTexParameterIiv(_target_, _pname_, _params_) f = OpenGL::get_command(:glTexParameterIiv) f.call(_target_, _pname_, _params_) end |
#glTexParameterIuiv(_target_, _pname_, _params_) ⇒ Object
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# File 'lib/opengl_command.rb', line 4220 def glTexParameterIuiv(_target_, _pname_, _params_) f = OpenGL::get_command(:glTexParameterIuiv) f.call(_target_, _pname_, _params_) end |
#glTexParameteriv(_target_, _pname_, _params_) ⇒ Object
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# File 'lib/opengl_command.rb', line 83 def glTexParameteriv(_target_, _pname_, _params_) f = OpenGL::get_command(:glTexParameteriv) f.call(_target_, _pname_, _params_) end |
#glTexStorage1D(_target_, _levels_, _internalformat_, _width_) ⇒ Object
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# File 'lib/opengl_command.rb', line 6068 def glTexStorage1D(_target_, _levels_, _internalformat_, _width_) f = OpenGL::get_command(:glTexStorage1D) f.call(_target_, _levels_, _internalformat_, _width_) end |
#glTexStorage2D(_target_, _levels_, _internalformat_, _width_, _height_) ⇒ Object
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# File 'lib/opengl_command.rb', line 6075 def glTexStorage2D(_target_, _levels_, _internalformat_, _width_, _height_) f = OpenGL::get_command(:glTexStorage2D) f.call(_target_, _levels_, _internalformat_, _width_, _height_) end |
#glTexStorage2DMultisample(_target_, _samples_, _internalformat_, _width_, _height_, _fixedsamplelocations_) ⇒ Object
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# File 'lib/opengl_command.rb', line 6271 def glTexStorage2DMultisample(_target_, _samples_, _internalformat_, _width_, _height_, _fixedsamplelocations_) f = OpenGL::get_command(:glTexStorage2DMultisample) f.call(_target_, _samples_, _internalformat_, _width_, _height_, _fixedsamplelocations_) end |
#glTexStorage3D(_target_, _levels_, _internalformat_, _width_, _height_, _depth_) ⇒ Object
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# File 'lib/opengl_command.rb', line 6082 def glTexStorage3D(_target_, _levels_, _internalformat_, _width_, _height_, _depth_) f = OpenGL::get_command(:glTexStorage3D) f.call(_target_, _levels_, _internalformat_, _width_, _height_, _depth_) end |
#glTexStorage3DMultisample(_target_, _samples_, _internalformat_, _width_, _height_, _depth_, _fixedsamplelocations_) ⇒ Object
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# File 'lib/opengl_command.rb', line 6278 def glTexStorage3DMultisample(_target_, _samples_, _internalformat_, _width_, _height_, _depth_, _fixedsamplelocations_) f = OpenGL::get_command(:glTexStorage3DMultisample) f.call(_target_, _samples_, _internalformat_, _width_, _height_, _depth_, _fixedsamplelocations_) end |
#glTexSubImage1D(_target_, _level_, _xoffset_, _width_, _format_, _type_, _pixels_) ⇒ Object
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# File 'lib/opengl_command.rb', line 2211 def glTexSubImage1D(_target_, _level_, _xoffset_, _width_, _format_, _type_, _pixels_) f = OpenGL::get_command(:glTexSubImage1D) f.call(_target_, _level_, _xoffset_, _width_, _format_, _type_, _pixels_) end |
#glTexSubImage2D(_target_, _level_, _xoffset_, _yoffset_, _width_, _height_, _format_, _type_, _pixels_) ⇒ Object
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# File 'lib/opengl_command.rb', line 2218 def glTexSubImage2D(_target_, _level_, _xoffset_, _yoffset_, _width_, _height_, _format_, _type_, _pixels_) f = OpenGL::get_command(:glTexSubImage2D) f.call(_target_, _level_, _xoffset_, _yoffset_, _width_, _height_, _format_, _type_, _pixels_) end |
#glTexSubImage3D(_target_, _level_, _xoffset_, _yoffset_, _zoffset_, _width_, _height_, _depth_, _format_, _type_, _pixels_) ⇒ Object
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# File 'lib/opengl_command.rb', line 2379 def glTexSubImage3D(_target_, _level_, _xoffset_, _yoffset_, _zoffset_, _width_, _height_, _depth_, _format_, _type_, _pixels_) f = OpenGL::get_command(:glTexSubImage3D) f.call(_target_, _level_, _xoffset_, _yoffset_, _zoffset_, _width_, _height_, _depth_, _format_, _type_, _pixels_) end |
#glTextureBarrier ⇒ Object
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# File 'lib/opengl_command.rb', line 7314 def glTextureBarrier() f = OpenGL::get_command(:glTextureBarrier) f.call() end |
#glTextureBuffer(_texture_, _internalformat_, _buffer_) ⇒ Object
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# File 'lib/opengl_command.rb', line 6782 def glTextureBuffer(_texture_, _internalformat_, _buffer_) f = OpenGL::get_command(:glTextureBuffer) f.call(_texture_, _internalformat_, _buffer_) end |
#glTextureBufferRange(_texture_, _internalformat_, _buffer_, _offset_, _size_) ⇒ Object
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# File 'lib/opengl_command.rb', line 6789 def glTextureBufferRange(_texture_, _internalformat_, _buffer_, _offset_, _size_) f = OpenGL::get_command(:glTextureBufferRange) f.call(_texture_, _internalformat_, _buffer_, _offset_, _size_) end |
#glTextureParameterf(_texture_, _pname_, _param_) ⇒ Object
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# File 'lib/opengl_command.rb', line 6894 def glTextureParameterf(_texture_, _pname_, _param_) f = OpenGL::get_command(:glTextureParameterf) f.call(_texture_, _pname_, _param_) end |
#glTextureParameterfv(_texture_, _pname_, _param_) ⇒ Object
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# File 'lib/opengl_command.rb', line 6901 def glTextureParameterfv(_texture_, _pname_, _param_) f = OpenGL::get_command(:glTextureParameterfv) f.call(_texture_, _pname_, _param_) end |
#glTextureParameteri(_texture_, _pname_, _param_) ⇒ Object
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# File 'lib/opengl_command.rb', line 6908 def glTextureParameteri(_texture_, _pname_, _param_) f = OpenGL::get_command(:glTextureParameteri) f.call(_texture_, _pname_, _param_) end |
#glTextureParameterIiv(_texture_, _pname_, _params_) ⇒ Object
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# File 'lib/opengl_command.rb', line 6915 def glTextureParameterIiv(_texture_, _pname_, _params_) f = OpenGL::get_command(:glTextureParameterIiv) f.call(_texture_, _pname_, _params_) end |
#glTextureParameterIuiv(_texture_, _pname_, _params_) ⇒ Object
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# File 'lib/opengl_command.rb', line 6922 def glTextureParameterIuiv(_texture_, _pname_, _params_) f = OpenGL::get_command(:glTextureParameterIuiv) f.call(_texture_, _pname_, _params_) end |
#glTextureParameteriv(_texture_, _pname_, _param_) ⇒ Object
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# File 'lib/opengl_command.rb', line 6929 def glTextureParameteriv(_texture_, _pname_, _param_) f = OpenGL::get_command(:glTextureParameteriv) f.call(_texture_, _pname_, _param_) end |
#glTextureStorage1D(_texture_, _levels_, _internalformat_, _width_) ⇒ Object
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# File 'lib/opengl_command.rb', line 6796 def glTextureStorage1D(_texture_, _levels_, _internalformat_, _width_) f = OpenGL::get_command(:glTextureStorage1D) f.call(_texture_, _levels_, _internalformat_, _width_) end |
#glTextureStorage2D(_texture_, _levels_, _internalformat_, _width_, _height_) ⇒ Object
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# File 'lib/opengl_command.rb', line 6803 def glTextureStorage2D(_texture_, _levels_, _internalformat_, _width_, _height_) f = OpenGL::get_command(:glTextureStorage2D) f.call(_texture_, _levels_, _internalformat_, _width_, _height_) end |
#glTextureStorage2DMultisample(_texture_, _samples_, _internalformat_, _width_, _height_, _fixedsamplelocations_) ⇒ Object
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# File 'lib/opengl_command.rb', line 6817 def glTextureStorage2DMultisample(_texture_, _samples_, _internalformat_, _width_, _height_, _fixedsamplelocations_) f = OpenGL::get_command(:glTextureStorage2DMultisample) f.call(_texture_, _samples_, _internalformat_, _width_, _height_, _fixedsamplelocations_) end |
#glTextureStorage3D(_texture_, _levels_, _internalformat_, _width_, _height_, _depth_) ⇒ Object
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# File 'lib/opengl_command.rb', line 6810 def glTextureStorage3D(_texture_, _levels_, _internalformat_, _width_, _height_, _depth_) f = OpenGL::get_command(:glTextureStorage3D) f.call(_texture_, _levels_, _internalformat_, _width_, _height_, _depth_) end |
#glTextureStorage3DMultisample(_texture_, _samples_, _internalformat_, _width_, _height_, _depth_, _fixedsamplelocations_) ⇒ Object
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# File 'lib/opengl_command.rb', line 6824 def glTextureStorage3DMultisample(_texture_, _samples_, _internalformat_, _width_, _height_, _depth_, _fixedsamplelocations_) f = OpenGL::get_command(:glTextureStorage3DMultisample) f.call(_texture_, _samples_, _internalformat_, _width_, _height_, _depth_, _fixedsamplelocations_) end |
#glTextureSubImage1D(_texture_, _level_, _xoffset_, _width_, _format_, _type_, _pixels_) ⇒ Object
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# File 'lib/opengl_command.rb', line 6831 def glTextureSubImage1D(_texture_, _level_, _xoffset_, _width_, _format_, _type_, _pixels_) f = OpenGL::get_command(:glTextureSubImage1D) f.call(_texture_, _level_, _xoffset_, _width_, _format_, _type_, _pixels_) end |
#glTextureSubImage2D(_texture_, _level_, _xoffset_, _yoffset_, _width_, _height_, _format_, _type_, _pixels_) ⇒ Object
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# File 'lib/opengl_command.rb', line 6838 def glTextureSubImage2D(_texture_, _level_, _xoffset_, _yoffset_, _width_, _height_, _format_, _type_, _pixels_) f = OpenGL::get_command(:glTextureSubImage2D) f.call(_texture_, _level_, _xoffset_, _yoffset_, _width_, _height_, _format_, _type_, _pixels_) end |
#glTextureSubImage3D(_texture_, _level_, _xoffset_, _yoffset_, _zoffset_, _width_, _height_, _depth_, _format_, _type_, _pixels_) ⇒ Object
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# File 'lib/opengl_command.rb', line 6845 def glTextureSubImage3D(_texture_, _level_, _xoffset_, _yoffset_, _zoffset_, _width_, _height_, _depth_, _format_, _type_, _pixels_) f = OpenGL::get_command(:glTextureSubImage3D) f.call(_texture_, _level_, _xoffset_, _yoffset_, _zoffset_, _width_, _height_, _depth_, _format_, _type_, _pixels_) end |
#glTextureView(_texture_, _target_, _origtexture_, _internalformat_, _minlevel_, _numlevels_, _minlayer_, _numlayers_) ⇒ Object
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# File 'lib/opengl_command.rb', line 6285 def glTextureView(_texture_, _target_, _origtexture_, _internalformat_, _minlevel_, _numlevels_, _minlayer_, _numlayers_) f = OpenGL::get_command(:glTextureView) f.call(_texture_, _target_, _origtexture_, _internalformat_, _minlevel_, _numlevels_, _minlayer_, _numlayers_) end |
#glTransformFeedbackBufferBase(_xfb_, _index_, _buffer_) ⇒ Object
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# File 'lib/opengl_command.rb', line 6481 def glTransformFeedbackBufferBase(_xfb_, _index_, _buffer_) f = OpenGL::get_command(:glTransformFeedbackBufferBase) f.call(_xfb_, _index_, _buffer_) end |
#glTransformFeedbackBufferRange(_xfb_, _index_, _buffer_, _offset_, _size_) ⇒ Object
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# File 'lib/opengl_command.rb', line 6488 def glTransformFeedbackBufferRange(_xfb_, _index_, _buffer_, _offset_, _size_) f = OpenGL::get_command(:glTransformFeedbackBufferRange) f.call(_xfb_, _index_, _buffer_, _offset_, _size_) end |
#glTransformFeedbackVaryings(_program_, _count_, _varyings_, _bufferMode_) ⇒ Object
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# File 'lib/opengl_command.rb', line 3940 def (_program_, _count_, , _bufferMode_) f = OpenGL::get_command(:glTransformFeedbackVaryings) f.call(_program_, _count_, , _bufferMode_) end |
#glTranslated(_x_, _y_, _z_) ⇒ Object
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# File 'lib/opengl_command.rb', line 2141 def glTranslated(_x_, _y_, _z_) f = OpenGL::get_command(:glTranslated) f.call(_x_, _y_, _z_) end |
#glTranslatef(_x_, _y_, _z_) ⇒ Object
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# File 'lib/opengl_command.rb', line 2148 def glTranslatef(_x_, _y_, _z_) f = OpenGL::get_command(:glTranslatef) f.call(_x_, _y_, _z_) end |
#glUniform1d(_location_, _x_) ⇒ Object
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# File 'lib/opengl_command.rb', line 5130 def glUniform1d(_location_, _x_) f = OpenGL::get_command(:glUniform1d) f.call(_location_, _x_) end |
#glUniform1dv(_location_, _count_, _value_) ⇒ Object
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# File 'lib/opengl_command.rb', line 5158 def glUniform1dv(_location_, _count_, _value_) f = OpenGL::get_command(:glUniform1dv) f.call(_location_, _count_, _value_) end |
#glUniform1f(_location_, _v0_) ⇒ Object
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# File 'lib/opengl_command.rb', line 3429 def glUniform1f(_location_, _v0_) f = OpenGL::get_command(:glUniform1f) f.call(_location_, _v0_) end |
#glUniform1fv(_location_, _count_, _value_) ⇒ Object
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# File 'lib/opengl_command.rb', line 3485 def glUniform1fv(_location_, _count_, _value_) f = OpenGL::get_command(:glUniform1fv) f.call(_location_, _count_, _value_) end |
#glUniform1i(_location_, _v0_) ⇒ Object
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# File 'lib/opengl_command.rb', line 3457 def glUniform1i(_location_, _v0_) f = OpenGL::get_command(:glUniform1i) f.call(_location_, _v0_) end |
#glUniform1iv(_location_, _count_, _value_) ⇒ Object
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# File 'lib/opengl_command.rb', line 3513 def glUniform1iv(_location_, _count_, _value_) f = OpenGL::get_command(:glUniform1iv) f.call(_location_, _count_, _value_) end |
#glUniform1ui(_location_, _v0_) ⇒ Object
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# File 'lib/opengl_command.rb', line 4157 def glUniform1ui(_location_, _v0_) f = OpenGL::get_command(:glUniform1ui) f.call(_location_, _v0_) end |
#glUniform1uiv(_location_, _count_, _value_) ⇒ Object
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# File 'lib/opengl_command.rb', line 4185 def glUniform1uiv(_location_, _count_, _value_) f = OpenGL::get_command(:glUniform1uiv) f.call(_location_, _count_, _value_) end |
#glUniform2d(_location_, _x_, _y_) ⇒ Object
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# File 'lib/opengl_command.rb', line 5137 def glUniform2d(_location_, _x_, _y_) f = OpenGL::get_command(:glUniform2d) f.call(_location_, _x_, _y_) end |
#glUniform2dv(_location_, _count_, _value_) ⇒ Object
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# File 'lib/opengl_command.rb', line 5165 def glUniform2dv(_location_, _count_, _value_) f = OpenGL::get_command(:glUniform2dv) f.call(_location_, _count_, _value_) end |
#glUniform2f(_location_, _v0_, _v1_) ⇒ Object
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# File 'lib/opengl_command.rb', line 3436 def glUniform2f(_location_, _v0_, _v1_) f = OpenGL::get_command(:glUniform2f) f.call(_location_, _v0_, _v1_) end |
#glUniform2fv(_location_, _count_, _value_) ⇒ Object
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# File 'lib/opengl_command.rb', line 3492 def glUniform2fv(_location_, _count_, _value_) f = OpenGL::get_command(:glUniform2fv) f.call(_location_, _count_, _value_) end |
#glUniform2i(_location_, _v0_, _v1_) ⇒ Object
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# File 'lib/opengl_command.rb', line 3464 def glUniform2i(_location_, _v0_, _v1_) f = OpenGL::get_command(:glUniform2i) f.call(_location_, _v0_, _v1_) end |
#glUniform2iv(_location_, _count_, _value_) ⇒ Object
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# File 'lib/opengl_command.rb', line 3520 def glUniform2iv(_location_, _count_, _value_) f = OpenGL::get_command(:glUniform2iv) f.call(_location_, _count_, _value_) end |
#glUniform2ui(_location_, _v0_, _v1_) ⇒ Object
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# File 'lib/opengl_command.rb', line 4164 def glUniform2ui(_location_, _v0_, _v1_) f = OpenGL::get_command(:glUniform2ui) f.call(_location_, _v0_, _v1_) end |
#glUniform2uiv(_location_, _count_, _value_) ⇒ Object
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# File 'lib/opengl_command.rb', line 4192 def glUniform2uiv(_location_, _count_, _value_) f = OpenGL::get_command(:glUniform2uiv) f.call(_location_, _count_, _value_) end |
#glUniform3d(_location_, _x_, _y_, _z_) ⇒ Object
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# File 'lib/opengl_command.rb', line 5144 def glUniform3d(_location_, _x_, _y_, _z_) f = OpenGL::get_command(:glUniform3d) f.call(_location_, _x_, _y_, _z_) end |
#glUniform3dv(_location_, _count_, _value_) ⇒ Object
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# File 'lib/opengl_command.rb', line 5172 def glUniform3dv(_location_, _count_, _value_) f = OpenGL::get_command(:glUniform3dv) f.call(_location_, _count_, _value_) end |
#glUniform3f(_location_, _v0_, _v1_, _v2_) ⇒ Object
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# File 'lib/opengl_command.rb', line 3443 def glUniform3f(_location_, _v0_, _v1_, _v2_) f = OpenGL::get_command(:glUniform3f) f.call(_location_, _v0_, _v1_, _v2_) end |
#glUniform3fv(_location_, _count_, _value_) ⇒ Object
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# File 'lib/opengl_command.rb', line 3499 def glUniform3fv(_location_, _count_, _value_) f = OpenGL::get_command(:glUniform3fv) f.call(_location_, _count_, _value_) end |
#glUniform3i(_location_, _v0_, _v1_, _v2_) ⇒ Object
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# File 'lib/opengl_command.rb', line 3471 def glUniform3i(_location_, _v0_, _v1_, _v2_) f = OpenGL::get_command(:glUniform3i) f.call(_location_, _v0_, _v1_, _v2_) end |
#glUniform3iv(_location_, _count_, _value_) ⇒ Object
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# File 'lib/opengl_command.rb', line 3527 def glUniform3iv(_location_, _count_, _value_) f = OpenGL::get_command(:glUniform3iv) f.call(_location_, _count_, _value_) end |
#glUniform3ui(_location_, _v0_, _v1_, _v2_) ⇒ Object
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# File 'lib/opengl_command.rb', line 4171 def glUniform3ui(_location_, _v0_, _v1_, _v2_) f = OpenGL::get_command(:glUniform3ui) f.call(_location_, _v0_, _v1_, _v2_) end |
#glUniform3uiv(_location_, _count_, _value_) ⇒ Object
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# File 'lib/opengl_command.rb', line 4199 def glUniform3uiv(_location_, _count_, _value_) f = OpenGL::get_command(:glUniform3uiv) f.call(_location_, _count_, _value_) end |
#glUniform4d(_location_, _x_, _y_, _z_, _w_) ⇒ Object
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# File 'lib/opengl_command.rb', line 5151 def glUniform4d(_location_, _x_, _y_, _z_, _w_) f = OpenGL::get_command(:glUniform4d) f.call(_location_, _x_, _y_, _z_, _w_) end |
#glUniform4dv(_location_, _count_, _value_) ⇒ Object
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# File 'lib/opengl_command.rb', line 5179 def glUniform4dv(_location_, _count_, _value_) f = OpenGL::get_command(:glUniform4dv) f.call(_location_, _count_, _value_) end |
#glUniform4f(_location_, _v0_, _v1_, _v2_, _v3_) ⇒ Object
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# File 'lib/opengl_command.rb', line 3450 def glUniform4f(_location_, _v0_, _v1_, _v2_, _v3_) f = OpenGL::get_command(:glUniform4f) f.call(_location_, _v0_, _v1_, _v2_, _v3_) end |
#glUniform4fv(_location_, _count_, _value_) ⇒ Object
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# File 'lib/opengl_command.rb', line 3506 def glUniform4fv(_location_, _count_, _value_) f = OpenGL::get_command(:glUniform4fv) f.call(_location_, _count_, _value_) end |
#glUniform4i(_location_, _v0_, _v1_, _v2_, _v3_) ⇒ Object
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# File 'lib/opengl_command.rb', line 3478 def glUniform4i(_location_, _v0_, _v1_, _v2_, _v3_) f = OpenGL::get_command(:glUniform4i) f.call(_location_, _v0_, _v1_, _v2_, _v3_) end |
#glUniform4iv(_location_, _count_, _value_) ⇒ Object
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# File 'lib/opengl_command.rb', line 3534 def glUniform4iv(_location_, _count_, _value_) f = OpenGL::get_command(:glUniform4iv) f.call(_location_, _count_, _value_) end |
#glUniform4ui(_location_, _v0_, _v1_, _v2_, _v3_) ⇒ Object
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# File 'lib/opengl_command.rb', line 4178 def glUniform4ui(_location_, _v0_, _v1_, _v2_, _v3_) f = OpenGL::get_command(:glUniform4ui) f.call(_location_, _v0_, _v1_, _v2_, _v3_) end |
#glUniform4uiv(_location_, _count_, _value_) ⇒ Object
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# File 'lib/opengl_command.rb', line 4206 def glUniform4uiv(_location_, _count_, _value_) f = OpenGL::get_command(:glUniform4uiv) f.call(_location_, _count_, _value_) end |
#glUniformBlockBinding(_program_, _uniformBlockIndex_, _uniformBlockBinding_) ⇒ Object
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# File 'lib/opengl_command.rb', line 4535 def glUniformBlockBinding(_program_, _uniformBlockIndex_, _uniformBlockBinding_) f = OpenGL::get_command(:glUniformBlockBinding) f.call(_program_, _uniformBlockIndex_, _uniformBlockBinding_) end |
#glUniformMatrix2dv(_location_, _count_, _transpose_, _value_) ⇒ Object
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# File 'lib/opengl_command.rb', line 5186 def glUniformMatrix2dv(_location_, _count_, _transpose_, _value_) f = OpenGL::get_command(:glUniformMatrix2dv) f.call(_location_, _count_, _transpose_, _value_) end |
#glUniformMatrix2fv(_location_, _count_, _transpose_, _value_) ⇒ Object
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# File 'lib/opengl_command.rb', line 3541 def glUniformMatrix2fv(_location_, _count_, _transpose_, _value_) f = OpenGL::get_command(:glUniformMatrix2fv) f.call(_location_, _count_, _transpose_, _value_) end |
#glUniformMatrix2x3dv(_location_, _count_, _transpose_, _value_) ⇒ Object
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# File 'lib/opengl_command.rb', line 5207 def glUniformMatrix2x3dv(_location_, _count_, _transpose_, _value_) f = OpenGL::get_command(:glUniformMatrix2x3dv) f.call(_location_, _count_, _transpose_, _value_) end |
#glUniformMatrix2x3fv(_location_, _count_, _transpose_, _value_) ⇒ Object
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# File 'lib/opengl_command.rb', line 3828 def glUniformMatrix2x3fv(_location_, _count_, _transpose_, _value_) f = OpenGL::get_command(:glUniformMatrix2x3fv) f.call(_location_, _count_, _transpose_, _value_) end |
#glUniformMatrix2x4dv(_location_, _count_, _transpose_, _value_) ⇒ Object
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# File 'lib/opengl_command.rb', line 5214 def glUniformMatrix2x4dv(_location_, _count_, _transpose_, _value_) f = OpenGL::get_command(:glUniformMatrix2x4dv) f.call(_location_, _count_, _transpose_, _value_) end |
#glUniformMatrix2x4fv(_location_, _count_, _transpose_, _value_) ⇒ Object
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# File 'lib/opengl_command.rb', line 3842 def glUniformMatrix2x4fv(_location_, _count_, _transpose_, _value_) f = OpenGL::get_command(:glUniformMatrix2x4fv) f.call(_location_, _count_, _transpose_, _value_) end |
#glUniformMatrix3dv(_location_, _count_, _transpose_, _value_) ⇒ Object
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# File 'lib/opengl_command.rb', line 5193 def glUniformMatrix3dv(_location_, _count_, _transpose_, _value_) f = OpenGL::get_command(:glUniformMatrix3dv) f.call(_location_, _count_, _transpose_, _value_) end |
#glUniformMatrix3fv(_location_, _count_, _transpose_, _value_) ⇒ Object
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# File 'lib/opengl_command.rb', line 3548 def glUniformMatrix3fv(_location_, _count_, _transpose_, _value_) f = OpenGL::get_command(:glUniformMatrix3fv) f.call(_location_, _count_, _transpose_, _value_) end |
#glUniformMatrix3x2dv(_location_, _count_, _transpose_, _value_) ⇒ Object
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# File 'lib/opengl_command.rb', line 5221 def glUniformMatrix3x2dv(_location_, _count_, _transpose_, _value_) f = OpenGL::get_command(:glUniformMatrix3x2dv) f.call(_location_, _count_, _transpose_, _value_) end |
#glUniformMatrix3x2fv(_location_, _count_, _transpose_, _value_) ⇒ Object
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# File 'lib/opengl_command.rb', line 3835 def glUniformMatrix3x2fv(_location_, _count_, _transpose_, _value_) f = OpenGL::get_command(:glUniformMatrix3x2fv) f.call(_location_, _count_, _transpose_, _value_) end |
#glUniformMatrix3x4dv(_location_, _count_, _transpose_, _value_) ⇒ Object
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# File 'lib/opengl_command.rb', line 5228 def glUniformMatrix3x4dv(_location_, _count_, _transpose_, _value_) f = OpenGL::get_command(:glUniformMatrix3x4dv) f.call(_location_, _count_, _transpose_, _value_) end |
#glUniformMatrix3x4fv(_location_, _count_, _transpose_, _value_) ⇒ Object
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# File 'lib/opengl_command.rb', line 3856 def glUniformMatrix3x4fv(_location_, _count_, _transpose_, _value_) f = OpenGL::get_command(:glUniformMatrix3x4fv) f.call(_location_, _count_, _transpose_, _value_) end |
#glUniformMatrix4dv(_location_, _count_, _transpose_, _value_) ⇒ Object
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# File 'lib/opengl_command.rb', line 5200 def glUniformMatrix4dv(_location_, _count_, _transpose_, _value_) f = OpenGL::get_command(:glUniformMatrix4dv) f.call(_location_, _count_, _transpose_, _value_) end |
#glUniformMatrix4fv(_location_, _count_, _transpose_, _value_) ⇒ Object
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# File 'lib/opengl_command.rb', line 3555 def glUniformMatrix4fv(_location_, _count_, _transpose_, _value_) f = OpenGL::get_command(:glUniformMatrix4fv) f.call(_location_, _count_, _transpose_, _value_) end |
#glUniformMatrix4x2dv(_location_, _count_, _transpose_, _value_) ⇒ Object
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# File 'lib/opengl_command.rb', line 5235 def glUniformMatrix4x2dv(_location_, _count_, _transpose_, _value_) f = OpenGL::get_command(:glUniformMatrix4x2dv) f.call(_location_, _count_, _transpose_, _value_) end |
#glUniformMatrix4x2fv(_location_, _count_, _transpose_, _value_) ⇒ Object
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# File 'lib/opengl_command.rb', line 3849 def glUniformMatrix4x2fv(_location_, _count_, _transpose_, _value_) f = OpenGL::get_command(:glUniformMatrix4x2fv) f.call(_location_, _count_, _transpose_, _value_) end |
#glUniformMatrix4x3dv(_location_, _count_, _transpose_, _value_) ⇒ Object
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# File 'lib/opengl_command.rb', line 5242 def glUniformMatrix4x3dv(_location_, _count_, _transpose_, _value_) f = OpenGL::get_command(:glUniformMatrix4x3dv) f.call(_location_, _count_, _transpose_, _value_) end |
#glUniformMatrix4x3fv(_location_, _count_, _transpose_, _value_) ⇒ Object
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# File 'lib/opengl_command.rb', line 3863 def glUniformMatrix4x3fv(_location_, _count_, _transpose_, _value_) f = OpenGL::get_command(:glUniformMatrix4x3fv) f.call(_location_, _count_, _transpose_, _value_) end |
#glUniformSubroutinesuiv(_shadertype_, _count_, _indices_) ⇒ Object
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# File 'lib/opengl_command.rb', line 5291 def glUniformSubroutinesuiv(_shadertype_, _count_, _indices_) f = OpenGL::get_command(:glUniformSubroutinesuiv) f.call(_shadertype_, _count_, _indices_) end |
#glUnmapBuffer(_target_) ⇒ Object
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# File 'lib/opengl_command.rb', line 3156 def glUnmapBuffer(_target_) f = OpenGL::get_command(:glUnmapBuffer) f.call(_target_) end |
#glUnmapNamedBuffer(_buffer_) ⇒ Object
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# File 'lib/opengl_command.rb', line 6579 def glUnmapNamedBuffer(_buffer_) f = OpenGL::get_command(:glUnmapNamedBuffer) f.call(_buffer_) end |
#glUseProgram(_program_) ⇒ Object
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# File 'lib/opengl_command.rb', line 3422 def glUseProgram(_program_) f = OpenGL::get_command(:glUseProgram) f.call(_program_) end |
#glUseProgramStages(_pipeline_, _stages_, _program_) ⇒ Object
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# File 'lib/opengl_command.rb', line 5459 def glUseProgramStages(_pipeline_, _stages_, _program_) f = OpenGL::get_command(:glUseProgramStages) f.call(_pipeline_, _stages_, _program_) end |
#glValidateProgram(_program_) ⇒ Object
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# File 'lib/opengl_command.rb', line 3562 def glValidateProgram(_program_) f = OpenGL::get_command(:glValidateProgram) f.call(_program_) end |
#glValidateProgramPipeline(_pipeline_) ⇒ Object
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# File 'lib/opengl_command.rb', line 5865 def glValidateProgramPipeline(_pipeline_) f = OpenGL::get_command(:glValidateProgramPipeline) f.call(_pipeline_) end |
#glVertex2d(_x_, _y_) ⇒ Object
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# File 'lib/opengl_command.rb', line 1231 def glVertex2d(_x_, _y_) f = OpenGL::get_command(:glVertex2d) f.call(_x_, _y_) end |
#glVertex2dv(_v_) ⇒ Object
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# File 'lib/opengl_command.rb', line 1238 def glVertex2dv(_v_) f = OpenGL::get_command(:glVertex2dv) f.call(_v_) end |
#glVertex2f(_x_, _y_) ⇒ Object
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# File 'lib/opengl_command.rb', line 1245 def glVertex2f(_x_, _y_) f = OpenGL::get_command(:glVertex2f) f.call(_x_, _y_) end |
#glVertex2fv(_v_) ⇒ Object
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# File 'lib/opengl_command.rb', line 1252 def glVertex2fv(_v_) f = OpenGL::get_command(:glVertex2fv) f.call(_v_) end |
#glVertex2i(_x_, _y_) ⇒ Object
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# File 'lib/opengl_command.rb', line 1259 def glVertex2i(_x_, _y_) f = OpenGL::get_command(:glVertex2i) f.call(_x_, _y_) end |
#glVertex2iv(_v_) ⇒ Object
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# File 'lib/opengl_command.rb', line 1266 def glVertex2iv(_v_) f = OpenGL::get_command(:glVertex2iv) f.call(_v_) end |
#glVertex2s(_x_, _y_) ⇒ Object
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# File 'lib/opengl_command.rb', line 1273 def glVertex2s(_x_, _y_) f = OpenGL::get_command(:glVertex2s) f.call(_x_, _y_) end |
#glVertex2sv(_v_) ⇒ Object
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# File 'lib/opengl_command.rb', line 1280 def glVertex2sv(_v_) f = OpenGL::get_command(:glVertex2sv) f.call(_v_) end |
#glVertex3d(_x_, _y_, _z_) ⇒ Object
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# File 'lib/opengl_command.rb', line 1287 def glVertex3d(_x_, _y_, _z_) f = OpenGL::get_command(:glVertex3d) f.call(_x_, _y_, _z_) end |
#glVertex3dv(_v_) ⇒ Object
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# File 'lib/opengl_command.rb', line 1294 def glVertex3dv(_v_) f = OpenGL::get_command(:glVertex3dv) f.call(_v_) end |
#glVertex3f(_x_, _y_, _z_) ⇒ Object
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# File 'lib/opengl_command.rb', line 1301 def glVertex3f(_x_, _y_, _z_) f = OpenGL::get_command(:glVertex3f) f.call(_x_, _y_, _z_) end |
#glVertex3fv(_v_) ⇒ Object
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# File 'lib/opengl_command.rb', line 1308 def glVertex3fv(_v_) f = OpenGL::get_command(:glVertex3fv) f.call(_v_) end |
#glVertex3i(_x_, _y_, _z_) ⇒ Object
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# File 'lib/opengl_command.rb', line 1315 def glVertex3i(_x_, _y_, _z_) f = OpenGL::get_command(:glVertex3i) f.call(_x_, _y_, _z_) end |
#glVertex3iv(_v_) ⇒ Object
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# File 'lib/opengl_command.rb', line 1322 def glVertex3iv(_v_) f = OpenGL::get_command(:glVertex3iv) f.call(_v_) end |
#glVertex3s(_x_, _y_, _z_) ⇒ Object
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# File 'lib/opengl_command.rb', line 1329 def glVertex3s(_x_, _y_, _z_) f = OpenGL::get_command(:glVertex3s) f.call(_x_, _y_, _z_) end |
#glVertex3sv(_v_) ⇒ Object
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# File 'lib/opengl_command.rb', line 1336 def glVertex3sv(_v_) f = OpenGL::get_command(:glVertex3sv) f.call(_v_) end |
#glVertex4d(_x_, _y_, _z_, _w_) ⇒ Object
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# File 'lib/opengl_command.rb', line 1343 def glVertex4d(_x_, _y_, _z_, _w_) f = OpenGL::get_command(:glVertex4d) f.call(_x_, _y_, _z_, _w_) end |
#glVertex4dv(_v_) ⇒ Object
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# File 'lib/opengl_command.rb', line 1350 def glVertex4dv(_v_) f = OpenGL::get_command(:glVertex4dv) f.call(_v_) end |
#glVertex4f(_x_, _y_, _z_, _w_) ⇒ Object
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# File 'lib/opengl_command.rb', line 1357 def glVertex4f(_x_, _y_, _z_, _w_) f = OpenGL::get_command(:glVertex4f) f.call(_x_, _y_, _z_, _w_) end |
#glVertex4fv(_v_) ⇒ Object
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# File 'lib/opengl_command.rb', line 1364 def glVertex4fv(_v_) f = OpenGL::get_command(:glVertex4fv) f.call(_v_) end |
#glVertex4i(_x_, _y_, _z_, _w_) ⇒ Object
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# File 'lib/opengl_command.rb', line 1371 def glVertex4i(_x_, _y_, _z_, _w_) f = OpenGL::get_command(:glVertex4i) f.call(_x_, _y_, _z_, _w_) end |
#glVertex4iv(_v_) ⇒ Object
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# File 'lib/opengl_command.rb', line 1378 def glVertex4iv(_v_) f = OpenGL::get_command(:glVertex4iv) f.call(_v_) end |
#glVertex4s(_x_, _y_, _z_, _w_) ⇒ Object
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# File 'lib/opengl_command.rb', line 1385 def glVertex4s(_x_, _y_, _z_, _w_) f = OpenGL::get_command(:glVertex4s) f.call(_x_, _y_, _z_, _w_) end |
#glVertex4sv(_v_) ⇒ Object
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# File 'lib/opengl_command.rb', line 1392 def glVertex4sv(_v_) f = OpenGL::get_command(:glVertex4sv) f.call(_v_) end |
#glVertexArrayAttribBinding(_vaobj_, _attribindex_, _bindingindex_) ⇒ Object
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# File 'lib/opengl_command.rb', line 7048 def glVertexArrayAttribBinding(_vaobj_, _attribindex_, _bindingindex_) f = OpenGL::get_command(:glVertexArrayAttribBinding) f.call(_vaobj_, _attribindex_, _bindingindex_) end |
#glVertexArrayAttribFormat(_vaobj_, _attribindex_, _size_, _type_, _normalized_, _relativeoffset_) ⇒ Object
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# File 'lib/opengl_command.rb', line 7055 def glVertexArrayAttribFormat(_vaobj_, _attribindex_, _size_, _type_, _normalized_, _relativeoffset_) f = OpenGL::get_command(:glVertexArrayAttribFormat) f.call(_vaobj_, _attribindex_, _size_, _type_, _normalized_, _relativeoffset_) end |
#glVertexArrayAttribIFormat(_vaobj_, _attribindex_, _size_, _type_, _relativeoffset_) ⇒ Object
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# File 'lib/opengl_command.rb', line 7062 def glVertexArrayAttribIFormat(_vaobj_, _attribindex_, _size_, _type_, _relativeoffset_) f = OpenGL::get_command(:glVertexArrayAttribIFormat) f.call(_vaobj_, _attribindex_, _size_, _type_, _relativeoffset_) end |
#glVertexArrayAttribLFormat(_vaobj_, _attribindex_, _size_, _type_, _relativeoffset_) ⇒ Object
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# File 'lib/opengl_command.rb', line 7069 def glVertexArrayAttribLFormat(_vaobj_, _attribindex_, _size_, _type_, _relativeoffset_) f = OpenGL::get_command(:glVertexArrayAttribLFormat) f.call(_vaobj_, _attribindex_, _size_, _type_, _relativeoffset_) end |
#glVertexArrayBindingDivisor(_vaobj_, _bindingindex_, _divisor_) ⇒ Object
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# File 'lib/opengl_command.rb', line 7076 def glVertexArrayBindingDivisor(_vaobj_, _bindingindex_, _divisor_) f = OpenGL::get_command(:glVertexArrayBindingDivisor) f.call(_vaobj_, _bindingindex_, _divisor_) end |
#glVertexArrayElementBuffer(_vaobj_, _buffer_) ⇒ Object
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# File 'lib/opengl_command.rb', line 7027 def glVertexArrayElementBuffer(_vaobj_, _buffer_) f = OpenGL::get_command(:glVertexArrayElementBuffer) f.call(_vaobj_, _buffer_) end |
#glVertexArrayVertexBuffer(_vaobj_, _bindingindex_, _buffer_, _offset_, _stride_) ⇒ Object
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# File 'lib/opengl_command.rb', line 7034 def glVertexArrayVertexBuffer(_vaobj_, _bindingindex_, _buffer_, _offset_, _stride_) f = OpenGL::get_command(:glVertexArrayVertexBuffer) f.call(_vaobj_, _bindingindex_, _buffer_, _offset_, _stride_) end |
#glVertexArrayVertexBuffers(_vaobj_, _first_, _count_, _buffers_, _offsets_, _strides_) ⇒ Object
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# File 'lib/opengl_command.rb', line 7041 def glVertexArrayVertexBuffers(_vaobj_, _first_, _count_, _buffers_, _offsets_, _strides_) f = OpenGL::get_command(:glVertexArrayVertexBuffers) f.call(_vaobj_, _first_, _count_, _buffers_, _offsets_, _strides_) end |
#glVertexAttrib1d(_index_, _x_) ⇒ Object
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# File 'lib/opengl_command.rb', line 3569 def glVertexAttrib1d(_index_, _x_) f = OpenGL::get_command(:glVertexAttrib1d) f.call(_index_, _x_) end |
#glVertexAttrib1dv(_index_, _v_) ⇒ Object
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# File 'lib/opengl_command.rb', line 3576 def glVertexAttrib1dv(_index_, _v_) f = OpenGL::get_command(:glVertexAttrib1dv) f.call(_index_, _v_) end |
#glVertexAttrib1f(_index_, _x_) ⇒ Object
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# File 'lib/opengl_command.rb', line 3583 def glVertexAttrib1f(_index_, _x_) f = OpenGL::get_command(:glVertexAttrib1f) f.call(_index_, _x_) end |
#glVertexAttrib1fv(_index_, _v_) ⇒ Object
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# File 'lib/opengl_command.rb', line 3590 def glVertexAttrib1fv(_index_, _v_) f = OpenGL::get_command(:glVertexAttrib1fv) f.call(_index_, _v_) end |
#glVertexAttrib1s(_index_, _x_) ⇒ Object
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# File 'lib/opengl_command.rb', line 3597 def glVertexAttrib1s(_index_, _x_) f = OpenGL::get_command(:glVertexAttrib1s) f.call(_index_, _x_) end |
#glVertexAttrib1sv(_index_, _v_) ⇒ Object
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# File 'lib/opengl_command.rb', line 3604 def glVertexAttrib1sv(_index_, _v_) f = OpenGL::get_command(:glVertexAttrib1sv) f.call(_index_, _v_) end |
#glVertexAttrib2d(_index_, _x_, _y_) ⇒ Object
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# File 'lib/opengl_command.rb', line 3611 def glVertexAttrib2d(_index_, _x_, _y_) f = OpenGL::get_command(:glVertexAttrib2d) f.call(_index_, _x_, _y_) end |
#glVertexAttrib2dv(_index_, _v_) ⇒ Object
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# File 'lib/opengl_command.rb', line 3618 def glVertexAttrib2dv(_index_, _v_) f = OpenGL::get_command(:glVertexAttrib2dv) f.call(_index_, _v_) end |
#glVertexAttrib2f(_index_, _x_, _y_) ⇒ Object
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# File 'lib/opengl_command.rb', line 3625 def glVertexAttrib2f(_index_, _x_, _y_) f = OpenGL::get_command(:glVertexAttrib2f) f.call(_index_, _x_, _y_) end |
#glVertexAttrib2fv(_index_, _v_) ⇒ Object
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# File 'lib/opengl_command.rb', line 3632 def glVertexAttrib2fv(_index_, _v_) f = OpenGL::get_command(:glVertexAttrib2fv) f.call(_index_, _v_) end |
#glVertexAttrib2s(_index_, _x_, _y_) ⇒ Object
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# File 'lib/opengl_command.rb', line 3639 def glVertexAttrib2s(_index_, _x_, _y_) f = OpenGL::get_command(:glVertexAttrib2s) f.call(_index_, _x_, _y_) end |
#glVertexAttrib2sv(_index_, _v_) ⇒ Object
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# File 'lib/opengl_command.rb', line 3646 def glVertexAttrib2sv(_index_, _v_) f = OpenGL::get_command(:glVertexAttrib2sv) f.call(_index_, _v_) end |
#glVertexAttrib3d(_index_, _x_, _y_, _z_) ⇒ Object
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# File 'lib/opengl_command.rb', line 3653 def glVertexAttrib3d(_index_, _x_, _y_, _z_) f = OpenGL::get_command(:glVertexAttrib3d) f.call(_index_, _x_, _y_, _z_) end |
#glVertexAttrib3dv(_index_, _v_) ⇒ Object
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# File 'lib/opengl_command.rb', line 3660 def glVertexAttrib3dv(_index_, _v_) f = OpenGL::get_command(:glVertexAttrib3dv) f.call(_index_, _v_) end |
#glVertexAttrib3f(_index_, _x_, _y_, _z_) ⇒ Object
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# File 'lib/opengl_command.rb', line 3667 def glVertexAttrib3f(_index_, _x_, _y_, _z_) f = OpenGL::get_command(:glVertexAttrib3f) f.call(_index_, _x_, _y_, _z_) end |
#glVertexAttrib3fv(_index_, _v_) ⇒ Object
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# File 'lib/opengl_command.rb', line 3674 def glVertexAttrib3fv(_index_, _v_) f = OpenGL::get_command(:glVertexAttrib3fv) f.call(_index_, _v_) end |
#glVertexAttrib3s(_index_, _x_, _y_, _z_) ⇒ Object
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# File 'lib/opengl_command.rb', line 3681 def glVertexAttrib3s(_index_, _x_, _y_, _z_) f = OpenGL::get_command(:glVertexAttrib3s) f.call(_index_, _x_, _y_, _z_) end |
#glVertexAttrib3sv(_index_, _v_) ⇒ Object
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# File 'lib/opengl_command.rb', line 3688 def glVertexAttrib3sv(_index_, _v_) f = OpenGL::get_command(:glVertexAttrib3sv) f.call(_index_, _v_) end |
#glVertexAttrib4bv(_index_, _v_) ⇒ Object
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# File 'lib/opengl_command.rb', line 3744 def glVertexAttrib4bv(_index_, _v_) f = OpenGL::get_command(:glVertexAttrib4bv) f.call(_index_, _v_) end |
#glVertexAttrib4d(_index_, _x_, _y_, _z_, _w_) ⇒ Object
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# File 'lib/opengl_command.rb', line 3751 def glVertexAttrib4d(_index_, _x_, _y_, _z_, _w_) f = OpenGL::get_command(:glVertexAttrib4d) f.call(_index_, _x_, _y_, _z_, _w_) end |
#glVertexAttrib4dv(_index_, _v_) ⇒ Object
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# File 'lib/opengl_command.rb', line 3758 def glVertexAttrib4dv(_index_, _v_) f = OpenGL::get_command(:glVertexAttrib4dv) f.call(_index_, _v_) end |
#glVertexAttrib4f(_index_, _x_, _y_, _z_, _w_) ⇒ Object
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# File 'lib/opengl_command.rb', line 3765 def glVertexAttrib4f(_index_, _x_, _y_, _z_, _w_) f = OpenGL::get_command(:glVertexAttrib4f) f.call(_index_, _x_, _y_, _z_, _w_) end |
#glVertexAttrib4fv(_index_, _v_) ⇒ Object
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# File 'lib/opengl_command.rb', line 3772 def glVertexAttrib4fv(_index_, _v_) f = OpenGL::get_command(:glVertexAttrib4fv) f.call(_index_, _v_) end |
#glVertexAttrib4iv(_index_, _v_) ⇒ Object
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# File 'lib/opengl_command.rb', line 3779 def glVertexAttrib4iv(_index_, _v_) f = OpenGL::get_command(:glVertexAttrib4iv) f.call(_index_, _v_) end |
#glVertexAttrib4Nbv(_index_, _v_) ⇒ Object
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# File 'lib/opengl_command.rb', line 3695 def glVertexAttrib4Nbv(_index_, _v_) f = OpenGL::get_command(:glVertexAttrib4Nbv) f.call(_index_, _v_) end |
#glVertexAttrib4Niv(_index_, _v_) ⇒ Object
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# File 'lib/opengl_command.rb', line 3702 def glVertexAttrib4Niv(_index_, _v_) f = OpenGL::get_command(:glVertexAttrib4Niv) f.call(_index_, _v_) end |
#glVertexAttrib4Nsv(_index_, _v_) ⇒ Object
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# File 'lib/opengl_command.rb', line 3709 def glVertexAttrib4Nsv(_index_, _v_) f = OpenGL::get_command(:glVertexAttrib4Nsv) f.call(_index_, _v_) end |
#glVertexAttrib4Nub(_index_, _x_, _y_, _z_, _w_) ⇒ Object
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# File 'lib/opengl_command.rb', line 3716 def glVertexAttrib4Nub(_index_, _x_, _y_, _z_, _w_) f = OpenGL::get_command(:glVertexAttrib4Nub) f.call(_index_, _x_, _y_, _z_, _w_) end |
#glVertexAttrib4Nubv(_index_, _v_) ⇒ Object
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# File 'lib/opengl_command.rb', line 3723 def glVertexAttrib4Nubv(_index_, _v_) f = OpenGL::get_command(:glVertexAttrib4Nubv) f.call(_index_, _v_) end |
#glVertexAttrib4Nuiv(_index_, _v_) ⇒ Object
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# File 'lib/opengl_command.rb', line 3730 def glVertexAttrib4Nuiv(_index_, _v_) f = OpenGL::get_command(:glVertexAttrib4Nuiv) f.call(_index_, _v_) end |
#glVertexAttrib4Nusv(_index_, _v_) ⇒ Object
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# File 'lib/opengl_command.rb', line 3737 def glVertexAttrib4Nusv(_index_, _v_) f = OpenGL::get_command(:glVertexAttrib4Nusv) f.call(_index_, _v_) end |
#glVertexAttrib4s(_index_, _x_, _y_, _z_, _w_) ⇒ Object
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# File 'lib/opengl_command.rb', line 3786 def glVertexAttrib4s(_index_, _x_, _y_, _z_, _w_) f = OpenGL::get_command(:glVertexAttrib4s) f.call(_index_, _x_, _y_, _z_, _w_) end |
#glVertexAttrib4sv(_index_, _v_) ⇒ Object
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# File 'lib/opengl_command.rb', line 3793 def glVertexAttrib4sv(_index_, _v_) f = OpenGL::get_command(:glVertexAttrib4sv) f.call(_index_, _v_) end |
#glVertexAttrib4ubv(_index_, _v_) ⇒ Object
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# File 'lib/opengl_command.rb', line 3800 def glVertexAttrib4ubv(_index_, _v_) f = OpenGL::get_command(:glVertexAttrib4ubv) f.call(_index_, _v_) end |
#glVertexAttrib4uiv(_index_, _v_) ⇒ Object
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# File 'lib/opengl_command.rb', line 3807 def glVertexAttrib4uiv(_index_, _v_) f = OpenGL::get_command(:glVertexAttrib4uiv) f.call(_index_, _v_) end |
#glVertexAttrib4usv(_index_, _v_) ⇒ Object
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# File 'lib/opengl_command.rb', line 3814 def glVertexAttrib4usv(_index_, _v_) f = OpenGL::get_command(:glVertexAttrib4usv) f.call(_index_, _v_) end |
#glVertexAttribBinding(_attribindex_, _bindingindex_) ⇒ Object
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# File 'lib/opengl_command.rb', line 6320 def glVertexAttribBinding(_attribindex_, _bindingindex_) f = OpenGL::get_command(:glVertexAttribBinding) f.call(_attribindex_, _bindingindex_) end |
#glVertexAttribDivisor(_index_, _divisor_) ⇒ Object
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# File 'lib/opengl_command.rb', line 4808 def glVertexAttribDivisor(_index_, _divisor_) f = OpenGL::get_command(:glVertexAttribDivisor) f.call(_index_, _divisor_) end |
#glVertexAttribFormat(_attribindex_, _size_, _type_, _normalized_, _relativeoffset_) ⇒ Object
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# File 'lib/opengl_command.rb', line 6299 def glVertexAttribFormat(_attribindex_, _size_, _type_, _normalized_, _relativeoffset_) f = OpenGL::get_command(:glVertexAttribFormat) f.call(_attribindex_, _size_, _type_, _normalized_, _relativeoffset_) end |
#glVertexAttribI1i(_index_, _x_) ⇒ Object
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# File 'lib/opengl_command.rb', line 3996 def glVertexAttribI1i(_index_, _x_) f = OpenGL::get_command(:glVertexAttribI1i) f.call(_index_, _x_) end |
#glVertexAttribI1iv(_index_, _v_) ⇒ Object
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# File 'lib/opengl_command.rb', line 4052 def glVertexAttribI1iv(_index_, _v_) f = OpenGL::get_command(:glVertexAttribI1iv) f.call(_index_, _v_) end |
#glVertexAttribI1ui(_index_, _x_) ⇒ Object
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# File 'lib/opengl_command.rb', line 4024 def glVertexAttribI1ui(_index_, _x_) f = OpenGL::get_command(:glVertexAttribI1ui) f.call(_index_, _x_) end |
#glVertexAttribI1uiv(_index_, _v_) ⇒ Object
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# File 'lib/opengl_command.rb', line 4080 def glVertexAttribI1uiv(_index_, _v_) f = OpenGL::get_command(:glVertexAttribI1uiv) f.call(_index_, _v_) end |
#glVertexAttribI2i(_index_, _x_, _y_) ⇒ Object
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# File 'lib/opengl_command.rb', line 4003 def glVertexAttribI2i(_index_, _x_, _y_) f = OpenGL::get_command(:glVertexAttribI2i) f.call(_index_, _x_, _y_) end |
#glVertexAttribI2iv(_index_, _v_) ⇒ Object
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# File 'lib/opengl_command.rb', line 4059 def glVertexAttribI2iv(_index_, _v_) f = OpenGL::get_command(:glVertexAttribI2iv) f.call(_index_, _v_) end |
#glVertexAttribI2ui(_index_, _x_, _y_) ⇒ Object
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# File 'lib/opengl_command.rb', line 4031 def glVertexAttribI2ui(_index_, _x_, _y_) f = OpenGL::get_command(:glVertexAttribI2ui) f.call(_index_, _x_, _y_) end |
#glVertexAttribI2uiv(_index_, _v_) ⇒ Object
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# File 'lib/opengl_command.rb', line 4087 def glVertexAttribI2uiv(_index_, _v_) f = OpenGL::get_command(:glVertexAttribI2uiv) f.call(_index_, _v_) end |
#glVertexAttribI3i(_index_, _x_, _y_, _z_) ⇒ Object
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# File 'lib/opengl_command.rb', line 4010 def glVertexAttribI3i(_index_, _x_, _y_, _z_) f = OpenGL::get_command(:glVertexAttribI3i) f.call(_index_, _x_, _y_, _z_) end |
#glVertexAttribI3iv(_index_, _v_) ⇒ Object
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# File 'lib/opengl_command.rb', line 4066 def glVertexAttribI3iv(_index_, _v_) f = OpenGL::get_command(:glVertexAttribI3iv) f.call(_index_, _v_) end |
#glVertexAttribI3ui(_index_, _x_, _y_, _z_) ⇒ Object
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# File 'lib/opengl_command.rb', line 4038 def glVertexAttribI3ui(_index_, _x_, _y_, _z_) f = OpenGL::get_command(:glVertexAttribI3ui) f.call(_index_, _x_, _y_, _z_) end |
#glVertexAttribI3uiv(_index_, _v_) ⇒ Object
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# File 'lib/opengl_command.rb', line 4094 def glVertexAttribI3uiv(_index_, _v_) f = OpenGL::get_command(:glVertexAttribI3uiv) f.call(_index_, _v_) end |
#glVertexAttribI4bv(_index_, _v_) ⇒ Object
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# File 'lib/opengl_command.rb', line 4108 def glVertexAttribI4bv(_index_, _v_) f = OpenGL::get_command(:glVertexAttribI4bv) f.call(_index_, _v_) end |
#glVertexAttribI4i(_index_, _x_, _y_, _z_, _w_) ⇒ Object
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# File 'lib/opengl_command.rb', line 4017 def glVertexAttribI4i(_index_, _x_, _y_, _z_, _w_) f = OpenGL::get_command(:glVertexAttribI4i) f.call(_index_, _x_, _y_, _z_, _w_) end |
#glVertexAttribI4iv(_index_, _v_) ⇒ Object
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# File 'lib/opengl_command.rb', line 4073 def glVertexAttribI4iv(_index_, _v_) f = OpenGL::get_command(:glVertexAttribI4iv) f.call(_index_, _v_) end |
#glVertexAttribI4sv(_index_, _v_) ⇒ Object
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# File 'lib/opengl_command.rb', line 4115 def glVertexAttribI4sv(_index_, _v_) f = OpenGL::get_command(:glVertexAttribI4sv) f.call(_index_, _v_) end |
#glVertexAttribI4ubv(_index_, _v_) ⇒ Object
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# File 'lib/opengl_command.rb', line 4122 def glVertexAttribI4ubv(_index_, _v_) f = OpenGL::get_command(:glVertexAttribI4ubv) f.call(_index_, _v_) end |
#glVertexAttribI4ui(_index_, _x_, _y_, _z_, _w_) ⇒ Object
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# File 'lib/opengl_command.rb', line 4045 def glVertexAttribI4ui(_index_, _x_, _y_, _z_, _w_) f = OpenGL::get_command(:glVertexAttribI4ui) f.call(_index_, _x_, _y_, _z_, _w_) end |
#glVertexAttribI4uiv(_index_, _v_) ⇒ Object
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# File 'lib/opengl_command.rb', line 4101 def glVertexAttribI4uiv(_index_, _v_) f = OpenGL::get_command(:glVertexAttribI4uiv) f.call(_index_, _v_) end |
#glVertexAttribI4usv(_index_, _v_) ⇒ Object
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# File 'lib/opengl_command.rb', line 4129 def glVertexAttribI4usv(_index_, _v_) f = OpenGL::get_command(:glVertexAttribI4usv) f.call(_index_, _v_) end |
#glVertexAttribIFormat(_attribindex_, _size_, _type_, _relativeoffset_) ⇒ Object
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# File 'lib/opengl_command.rb', line 6306 def glVertexAttribIFormat(_attribindex_, _size_, _type_, _relativeoffset_) f = OpenGL::get_command(:glVertexAttribIFormat) f.call(_attribindex_, _size_, _type_, _relativeoffset_) end |
#glVertexAttribIPointer(_index_, _size_, _type_, _stride_, _pointer_) ⇒ Object
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# File 'lib/opengl_command.rb', line 3975 def glVertexAttribIPointer(_index_, _size_, _type_, _stride_, _pointer_) f = OpenGL::get_command(:glVertexAttribIPointer) f.call(_index_, _size_, _type_, _stride_, _pointer_) end |
#glVertexAttribL1d(_index_, _x_) ⇒ Object
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# File 'lib/opengl_command.rb', line 5879 def glVertexAttribL1d(_index_, _x_) f = OpenGL::get_command(:glVertexAttribL1d) f.call(_index_, _x_) end |
#glVertexAttribL1dv(_index_, _v_) ⇒ Object
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# File 'lib/opengl_command.rb', line 5907 def glVertexAttribL1dv(_index_, _v_) f = OpenGL::get_command(:glVertexAttribL1dv) f.call(_index_, _v_) end |
#glVertexAttribL2d(_index_, _x_, _y_) ⇒ Object
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# File 'lib/opengl_command.rb', line 5886 def glVertexAttribL2d(_index_, _x_, _y_) f = OpenGL::get_command(:glVertexAttribL2d) f.call(_index_, _x_, _y_) end |
#glVertexAttribL2dv(_index_, _v_) ⇒ Object
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# File 'lib/opengl_command.rb', line 5914 def glVertexAttribL2dv(_index_, _v_) f = OpenGL::get_command(:glVertexAttribL2dv) f.call(_index_, _v_) end |
#glVertexAttribL3d(_index_, _x_, _y_, _z_) ⇒ Object
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# File 'lib/opengl_command.rb', line 5893 def glVertexAttribL3d(_index_, _x_, _y_, _z_) f = OpenGL::get_command(:glVertexAttribL3d) f.call(_index_, _x_, _y_, _z_) end |
#glVertexAttribL3dv(_index_, _v_) ⇒ Object
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# File 'lib/opengl_command.rb', line 5921 def glVertexAttribL3dv(_index_, _v_) f = OpenGL::get_command(:glVertexAttribL3dv) f.call(_index_, _v_) end |
#glVertexAttribL4d(_index_, _x_, _y_, _z_, _w_) ⇒ Object
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# File 'lib/opengl_command.rb', line 5900 def glVertexAttribL4d(_index_, _x_, _y_, _z_, _w_) f = OpenGL::get_command(:glVertexAttribL4d) f.call(_index_, _x_, _y_, _z_, _w_) end |
#glVertexAttribL4dv(_index_, _v_) ⇒ Object
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# File 'lib/opengl_command.rb', line 5928 def glVertexAttribL4dv(_index_, _v_) f = OpenGL::get_command(:glVertexAttribL4dv) f.call(_index_, _v_) end |
#glVertexAttribLFormat(_attribindex_, _size_, _type_, _relativeoffset_) ⇒ Object
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# File 'lib/opengl_command.rb', line 6313 def glVertexAttribLFormat(_attribindex_, _size_, _type_, _relativeoffset_) f = OpenGL::get_command(:glVertexAttribLFormat) f.call(_attribindex_, _size_, _type_, _relativeoffset_) end |
#glVertexAttribLPointer(_index_, _size_, _type_, _stride_, _pointer_) ⇒ Object
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# File 'lib/opengl_command.rb', line 5935 def glVertexAttribLPointer(_index_, _size_, _type_, _stride_, _pointer_) f = OpenGL::get_command(:glVertexAttribLPointer) f.call(_index_, _size_, _type_, _stride_, _pointer_) end |
#glVertexAttribP1ui(_index_, _type_, _normalized_, _value_) ⇒ Object
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# File 'lib/opengl_command.rb', line 4815 def glVertexAttribP1ui(_index_, _type_, _normalized_, _value_) f = OpenGL::get_command(:glVertexAttribP1ui) f.call(_index_, _type_, _normalized_, _value_) end |
#glVertexAttribP1uiv(_index_, _type_, _normalized_, _value_) ⇒ Object
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# File 'lib/opengl_command.rb', line 4822 def glVertexAttribP1uiv(_index_, _type_, _normalized_, _value_) f = OpenGL::get_command(:glVertexAttribP1uiv) f.call(_index_, _type_, _normalized_, _value_) end |
#glVertexAttribP2ui(_index_, _type_, _normalized_, _value_) ⇒ Object
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# File 'lib/opengl_command.rb', line 4829 def glVertexAttribP2ui(_index_, _type_, _normalized_, _value_) f = OpenGL::get_command(:glVertexAttribP2ui) f.call(_index_, _type_, _normalized_, _value_) end |
#glVertexAttribP2uiv(_index_, _type_, _normalized_, _value_) ⇒ Object
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# File 'lib/opengl_command.rb', line 4836 def glVertexAttribP2uiv(_index_, _type_, _normalized_, _value_) f = OpenGL::get_command(:glVertexAttribP2uiv) f.call(_index_, _type_, _normalized_, _value_) end |
#glVertexAttribP3ui(_index_, _type_, _normalized_, _value_) ⇒ Object
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# File 'lib/opengl_command.rb', line 4843 def glVertexAttribP3ui(_index_, _type_, _normalized_, _value_) f = OpenGL::get_command(:glVertexAttribP3ui) f.call(_index_, _type_, _normalized_, _value_) end |
#glVertexAttribP3uiv(_index_, _type_, _normalized_, _value_) ⇒ Object
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# File 'lib/opengl_command.rb', line 4850 def glVertexAttribP3uiv(_index_, _type_, _normalized_, _value_) f = OpenGL::get_command(:glVertexAttribP3uiv) f.call(_index_, _type_, _normalized_, _value_) end |
#glVertexAttribP4ui(_index_, _type_, _normalized_, _value_) ⇒ Object
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# File 'lib/opengl_command.rb', line 4857 def glVertexAttribP4ui(_index_, _type_, _normalized_, _value_) f = OpenGL::get_command(:glVertexAttribP4ui) f.call(_index_, _type_, _normalized_, _value_) end |
#glVertexAttribP4uiv(_index_, _type_, _normalized_, _value_) ⇒ Object
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# File 'lib/opengl_command.rb', line 4864 def glVertexAttribP4uiv(_index_, _type_, _normalized_, _value_) f = OpenGL::get_command(:glVertexAttribP4uiv) f.call(_index_, _type_, _normalized_, _value_) end |
#glVertexAttribPointer(_index_, _size_, _type_, _normalized_, _stride_, _pointer_) ⇒ Object
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# File 'lib/opengl_command.rb', line 3821 def glVertexAttribPointer(_index_, _size_, _type_, _normalized_, _stride_, _pointer_) f = OpenGL::get_command(:glVertexAttribPointer) f.call(_index_, _size_, _type_, _normalized_, _stride_, _pointer_) end |
#glVertexBindingDivisor(_bindingindex_, _divisor_) ⇒ Object
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# File 'lib/opengl_command.rb', line 6327 def glVertexBindingDivisor(_bindingindex_, _divisor_) f = OpenGL::get_command(:glVertexBindingDivisor) f.call(_bindingindex_, _divisor_) end |
#glVertexP2ui(_type_, _value_) ⇒ Object
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# File 'lib/opengl_command.rb', line 4871 def glVertexP2ui(_type_, _value_) f = OpenGL::get_command(:glVertexP2ui) f.call(_type_, _value_) end |
#glVertexP2uiv(_type_, _value_) ⇒ Object
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# File 'lib/opengl_command.rb', line 4878 def glVertexP2uiv(_type_, _value_) f = OpenGL::get_command(:glVertexP2uiv) f.call(_type_, _value_) end |
#glVertexP3ui(_type_, _value_) ⇒ Object
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# File 'lib/opengl_command.rb', line 4885 def glVertexP3ui(_type_, _value_) f = OpenGL::get_command(:glVertexP3ui) f.call(_type_, _value_) end |
#glVertexP3uiv(_type_, _value_) ⇒ Object
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# File 'lib/opengl_command.rb', line 4892 def glVertexP3uiv(_type_, _value_) f = OpenGL::get_command(:glVertexP3uiv) f.call(_type_, _value_) end |
#glVertexP4ui(_type_, _value_) ⇒ Object
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# File 'lib/opengl_command.rb', line 4899 def glVertexP4ui(_type_, _value_) f = OpenGL::get_command(:glVertexP4ui) f.call(_type_, _value_) end |
#glVertexP4uiv(_type_, _value_) ⇒ Object
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# File 'lib/opengl_command.rb', line 4906 def glVertexP4uiv(_type_, _value_) f = OpenGL::get_command(:glVertexP4uiv) f.call(_type_, _value_) end |
#glVertexPointer(_size_, _type_, _stride_, _pointer_) ⇒ Object
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# File 'lib/opengl_command.rb', line 2316 def glVertexPointer(_size_, _type_, _stride_, _pointer_) f = OpenGL::get_command(:glVertexPointer) f.call(_size_, _type_, _stride_, _pointer_) end |
#glViewport(_x_, _y_, _width_, _height_) ⇒ Object
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# File 'lib/opengl_command.rb', line 342 def glViewport(_x_, _y_, _width_, _height_) f = OpenGL::get_command(:glViewport) f.call(_x_, _y_, _width_, _height_) end |
#glViewportArrayv(_first_, _count_, _v_) ⇒ Object
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# File 'lib/opengl_command.rb', line 5949 def glViewportArrayv(_first_, _count_, _v_) f = OpenGL::get_command(:glViewportArrayv) f.call(_first_, _count_, _v_) end |
#glViewportIndexedf(_index_, _x_, _y_, _w_, _h_) ⇒ Object
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# File 'lib/opengl_command.rb', line 5956 def glViewportIndexedf(_index_, _x_, _y_, _w_, _h_) f = OpenGL::get_command(:glViewportIndexedf) f.call(_index_, _x_, _y_, _w_, _h_) end |
#glViewportIndexedfv(_index_, _v_) ⇒ Object
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# File 'lib/opengl_command.rb', line 5963 def glViewportIndexedfv(_index_, _v_) f = OpenGL::get_command(:glViewportIndexedfv) f.call(_index_, _v_) end |
#glWaitSync(_sync_, _flags_, _timeout_) ⇒ Object
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# File 'lib/opengl_command.rb', line 4605 def glWaitSync(_sync_, _flags_, _timeout_) f = OpenGL::get_command(:glWaitSync) f.call(_sync_, _flags_, _timeout_) end |
#glWindowPos2d(_x_, _y_) ⇒ Object
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# File 'lib/opengl_command.rb', line 2918 def glWindowPos2d(_x_, _y_) f = OpenGL::get_command(:glWindowPos2d) f.call(_x_, _y_) end |
#glWindowPos2dv(_v_) ⇒ Object
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# File 'lib/opengl_command.rb', line 2925 def glWindowPos2dv(_v_) f = OpenGL::get_command(:glWindowPos2dv) f.call(_v_) end |
#glWindowPos2f(_x_, _y_) ⇒ Object
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# File 'lib/opengl_command.rb', line 2932 def glWindowPos2f(_x_, _y_) f = OpenGL::get_command(:glWindowPos2f) f.call(_x_, _y_) end |
#glWindowPos2fv(_v_) ⇒ Object
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# File 'lib/opengl_command.rb', line 2939 def glWindowPos2fv(_v_) f = OpenGL::get_command(:glWindowPos2fv) f.call(_v_) end |
#glWindowPos2i(_x_, _y_) ⇒ Object
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# File 'lib/opengl_command.rb', line 2946 def glWindowPos2i(_x_, _y_) f = OpenGL::get_command(:glWindowPos2i) f.call(_x_, _y_) end |
#glWindowPos2iv(_v_) ⇒ Object
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# File 'lib/opengl_command.rb', line 2953 def glWindowPos2iv(_v_) f = OpenGL::get_command(:glWindowPos2iv) f.call(_v_) end |
#glWindowPos2s(_x_, _y_) ⇒ Object
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# File 'lib/opengl_command.rb', line 2960 def glWindowPos2s(_x_, _y_) f = OpenGL::get_command(:glWindowPos2s) f.call(_x_, _y_) end |
#glWindowPos2sv(_v_) ⇒ Object
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# File 'lib/opengl_command.rb', line 2967 def glWindowPos2sv(_v_) f = OpenGL::get_command(:glWindowPos2sv) f.call(_v_) end |
#glWindowPos3d(_x_, _y_, _z_) ⇒ Object
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# File 'lib/opengl_command.rb', line 2974 def glWindowPos3d(_x_, _y_, _z_) f = OpenGL::get_command(:glWindowPos3d) f.call(_x_, _y_, _z_) end |
#glWindowPos3dv(_v_) ⇒ Object
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# File 'lib/opengl_command.rb', line 2981 def glWindowPos3dv(_v_) f = OpenGL::get_command(:glWindowPos3dv) f.call(_v_) end |
#glWindowPos3f(_x_, _y_, _z_) ⇒ Object
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# File 'lib/opengl_command.rb', line 2988 def glWindowPos3f(_x_, _y_, _z_) f = OpenGL::get_command(:glWindowPos3f) f.call(_x_, _y_, _z_) end |
#glWindowPos3fv(_v_) ⇒ Object
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# File 'lib/opengl_command.rb', line 2995 def glWindowPos3fv(_v_) f = OpenGL::get_command(:glWindowPos3fv) f.call(_v_) end |
#glWindowPos3i(_x_, _y_, _z_) ⇒ Object
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# File 'lib/opengl_command.rb', line 3002 def glWindowPos3i(_x_, _y_, _z_) f = OpenGL::get_command(:glWindowPos3i) f.call(_x_, _y_, _z_) end |
#glWindowPos3iv(_v_) ⇒ Object
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# File 'lib/opengl_command.rb', line 3009 def glWindowPos3iv(_v_) f = OpenGL::get_command(:glWindowPos3iv) f.call(_v_) end |
#glWindowPos3s(_x_, _y_, _z_) ⇒ Object
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# File 'lib/opengl_command.rb', line 3016 def glWindowPos3s(_x_, _y_, _z_) f = OpenGL::get_command(:glWindowPos3s) f.call(_x_, _y_, _z_) end |
#glWindowPos3sv(_v_) ⇒ Object
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# File 'lib/opengl_command.rb', line 3023 def glWindowPos3sv(_v_) f = OpenGL::get_command(:glWindowPos3sv) f.call(_v_) end |
#glXGetCurrentContext ⇒ Object
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# File 'lib/opengl_linux.rb', line 26 def glXGetCurrentContext() f = OpenGL::get_glx_command(:glXGetCurrentContext) f.call() end |
#glXGetCurrentDisplay(_glx_ctxobj_) ⇒ Object
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# File 'lib/opengl_linux.rb', line 34 def glXGetCurrentDisplay(_glx_ctxobj_) f = OpenGL::get_glx_command(:glXGetCurrentDisplay) f.call(_glx_ctxobj_) end |
#wglGetCurrentContext ⇒ Object
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# File 'lib/opengl_windows.rb', line 34 def wglGetCurrentContext() f = OpenGL::get_wgl_command(:wglGetCurrentContext) f.call() end |
#wglGetCurrentDC ⇒ Object
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# File 'lib/opengl_windows.rb', line 42 def wglGetCurrentDC() f = OpenGL::get_wgl_command(:wglGetCurrentDC) f.call() end |
#wglGetProcAddress(_lpszProc_) ⇒ Object
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# File 'lib/opengl_windows.rb', line 26 def wglGetProcAddress(_lpszProc_) f = OpenGL::get_wgl_command(:wglGetProcAddress) f.call(_lpszProc_) end |