Module: Rubygame::NamedResource

Included in:
Image, Sample, Tile
Defined in:
lib/movie_maker/named_resource.rb

Overview

NamedResource is a mix-in module to implement a globally-available

resource table, a @name variable and accessors, and a system for
automatically loading resources when they are first needed.

This module is used for Rubygame::Music, Rubygame::Sound, and
Rubygame::Surface. You can use it in your own classes this way:

1. Do 'include Rubygame::NamedResource' in your class definition.

2. Set MyClass.autoload_dirs to an Array of directories to look
   for files when autoloading. Tip: use File.join to create
   paths that work on any operating system.

3. Define #autoload to implement the behavior for your class,
   or leave it as the default if you don't need autoloading.
   See the docs for #autoload for more information.

Here's an example of how you could use this for a class which
loads maps from a file:

    class Map
      include Rubygame::NamedResource

      Map.autoload_dirs = [ File.join("maps","world_1"),
                            File.join("maps","custom") ]

      def autoload( name )
        # Searches autoload_dirs for the file
        path = find_file( name )

        if( path )
          return load_map( path )
        else
          return nil
        end
      end

      def load_map( path )
        # Your code to do the real loading, then return
        # the created instance of Map class.
        # ...
        return map_instance
      end
    end

Here's an example of how you could then use the Map class:

    map = Map["level_1.map"]

    if( map )
      start_playing( map )
    else
      raise "Oops! The map file for Level 1 doesn't exist!"
    end

Defined Under Namespace

Modules: NamedResourceClassMethods

Class Method Summary collapse

Instance Method Summary collapse

Class Method Details

.included(object) ⇒ Object

Sets up the class when this module is included.

Adds the class methods and defines class instance
variables.


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# File 'lib/movie_maker/named_resource.rb', line 207

def self.included( object ) # :nodoc:

  class << object
    include NamedResourceClassMethods
  end

  object.instance_eval do
    @resources = Hash.new
    @autoload_dirs = []
  end

end

Instance Method Details

#nameObject

Returns the instance’s @name. See also #name=.



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# File 'lib/movie_maker/named_resource.rb', line 222

def name
  @name
end

#name=(new_name) ⇒ Object

Sets the instance’s @name to the given String, or nil to

unset the name. See also #name.

NOTE: This does not automatically store the instance in the
class resource table by name. Use the #[]= class method to do
that.

The string is dup'ed and frozen before being stored.

May raise:  TypeError, if new_name is not a String or nil.


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# File 'lib/movie_maker/named_resource.rb', line 238

def name=( new_name )
  if new_name.nil?
    return @name = nil
  end

  unless new_name.kind_of? String
    raise TypeError, "name must be a String (got #{new_name.class})"
  end

  @name = new_name.dup
  @name.freeze
end