Class: Golem::DSL::EventDef
- Inherits:
-
Object
- Object
- Golem::DSL::EventDef
- Defined in:
- lib/golem/dsl/event_def.rb
Instance Method Summary collapse
- #action(callback = nil, &block) ⇒ Object
- #guard(callback_or_options = {}, guard_options = {}, &block) ⇒ Object
-
#initialize(machine, on_state, event_name, options, &block) ⇒ EventDef
constructor
A new instance of EventDef.
- #transition(options = {}, &block) ⇒ Object
Constructor Details
#initialize(machine, on_state, event_name, options, &block) ⇒ EventDef
Returns a new instance of EventDef.
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# File 'lib/golem/dsl/event_def.rb', line 6 def initialize(machine, on_state, event_name, , &block) @machine = machine @state = on_state @event = @machine.get_or_define_event(event_name) if [:to] @to = @machine.get_or_define_state([:to]) end @guards = [] guard = [:if] || [:guard] if guard if guard.kind_of?(Golem::Model::Condition) @guards << guard else @guards << Golem::Model::Condition.new(guard, [:guard_options] || {}) end end action = [:action] || [:on_transition] @action = Golem::Model::Callback.new(action) if action instance_eval(&block) if block_given? if @state.transitions_on_event[@event].blank? transition :to => (@to || @state), :guards => @guards, :action => @action end end |
Instance Method Details
#action(callback = nil, &block) ⇒ Object
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# File 'lib/golem/dsl/event_def.rb', line 81 def action(callback = nil, &block) callback = block unless callback @action = Golem::Model::Callback.new(callback) end |
#guard(callback_or_options = {}, guard_options = {}, &block) ⇒ Object
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# File 'lib/golem/dsl/event_def.rb', line 69 def guard( = {}, = {}, &block) # FIXME: are guard_options ever actually used? if .kind_of? Hash callback = block = else callback = end @guards << Golem::Model::Condition.new(callback, ) end |
#transition(options = {}, &block) ⇒ Object
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# File 'lib/golem/dsl/event_def.rb', line 37 def transition( = {}, &block) if [:to] == :self to = @state elsif [:to] to = @machine.get_or_define_state([:to]) else to = @to end [:to] = to guard = [:if] || [:guard] if guard if guard.kind_of?(Golem::Model::Condition) guards = @guards + [guard] else guards = @guards + [Golem::Model::Condition.new(guard)] end end [:guards] = guards || @guards.dup action = [:action] || [:on_transition] if action [:action] = Golem::Model::Callback.new(action) unless action.kind_of?(Golem::Model::Callback) else [:action] = @action end TransitionDef.new(@machine, @event, @state, .dup, &block) end |