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# File 'lib/golem.rb', line 43
def define_statemachine(statemachine_name = nil, options = {}, &block)
default_statemachine_name = :statemachine
class_attribute :statemachines unless respond_to?(:statemachines)
self.statemachines ||= {}
if statemachines.has_key?(statemachine_name || default_statemachine_name)
if statemachine_name == default_statemachine_name
raise ArgumentError, "If you are declaring more than one statemachine within the same class, you must give each statemachine a unique name (i.e. define_statemachine(name) do ... end)."
else
raise ArgumentError, "Cannot declare a statemachine under #{(statemachine_name || default_statemachine_name).inspect} because this statemachine name is already taken."
end
end
statemachine_def = Golem::DSL::StateMachineDef.new(self, statemachine_name, &block)
statemachine = statemachine_def.machine
raise Golem::DefinitionSyntaxError, "No initial_state defined for statemachine #{statemachine}!" if statemachine.initial_state.blank?
self.statemachines[statemachine_name || default_statemachine_name] = statemachine
class_eval do
define_method(statemachine_name || default_statemachine_name) do
statemachines[statemachine_name || default_statemachine_name]
end
end
state_attribute = statemachine_def.state_attribute
if state_attribute.blank?
if statemachine_name.nil?
state_attribute = :state
else
state_attribute = "#{statemachine_name}_state".to_sym
end
end
statemachine.state_attribute = state_attribute
define_method("#{state_attribute}".to_sym) do
case
when statemachine.state_attribute_reader
if statemachine.state_attribute_reader.respond_to?(:call)
state = statemachine.state_attribute_reader.call(self)
else
state = self.send(statemachine.state_attribute_reader)
end
when Object.const_defined?('ActiveRecord') && self.kind_of?(ActiveRecord::Base)
state = self[state_attribute.to_s] && self[state_attribute.to_s].to_sym
else
state = self.instance_variable_get("@#{state_attribute}")
end
state ||= statemachine.initial_state
state = state.to_sym if state.is_a?(String)
raise InvalidStateError, "#{self} is in an unrecognized state (#{state.inspect})" unless statemachine.states[state]
state = statemachine.states[state].name
return state
end
define_method("#{state_attribute}=".to_sym) do |new_state|
new_state = new_state.name if new_state.respond_to?(:name)
new_state = new_state.to_sym
raise ArgumentError, "#{new_state.inspect} is not a valid state for #{statemachine}!" unless statemachine.states[new_state]
unless statemachine.is_transitioning?
from_state_obj = statemachine.states[self.send("#{state_attribute}")]
from_state_obj.callbacks[:on_exit].call(self) if from_state_obj.callbacks[:on_exit]
end
case
when statemachine.state_attribute_writer
if statemachine.state_attribute_writer.respond_to?(:call)
statemachine.state_attribute_writer.call(self, new_state)
else
self.send(statemachine.state_attribute_writer, new_state)
end
when Object.const_defined?('ActiveRecord') && self.kind_of?(ActiveRecord::Base)
self[state_attribute.to_s] = new_state.to_s else
self.instance_variable_set("@#{state_attribute}", new_state)
end
unless statemachine.is_transitioning?
new_state_obj = statemachine.states[new_state]
new_state_obj.callbacks[:on_enter].call(self) if new_state_obj.callbacks[:on_enter]
end
end
validate :check_for_transition_errors if respond_to? :validate
define_method(:transition_errors) do
@transition_errors ||= []
end
define_method(:check_for_transition_errors) do
if transition_errors && !transition_errors.empty?
transition_errors.each do |err|
errors.add_to_base(err)
end
end
end
statemachine.events.each do |event|
self.class_eval do
[event.name,"#{event.name}!"].each do |meth|
define_method(meth) do |*args|
fire_proc = lambda do
impossible = {}
results = self.statemachines.collect do |name, sm|
begin
if meth =~ /!$/
sm.fire_event_with_exceptions(self, event, *args)
else
sm.fire_event_without_exceptions(self, event, *args)
end
rescue Golem::ImpossibleEvent => e
impossible[sm] = e
end
end
if impossible.size == self.statemachines.size
message = impossible.values.collect{|e| e.message}.uniq.join("\n")
events = impossible.values.collect{|e| e.event}.uniq
events = events[0] if events.size <= 1
objects = impossible.values.collect{|e| e.object}.uniq
objects = objects[0] if objects.size <= 1
reasons = impossible.values.collect{|e| e.reasons}.flatten.uniq
reasons = reasons[0] if reasons.size <= 1
raise Golem::ImpossibleEvent.new(message, events, objects, reasons)
end
results.all?{|result| result == true}
end
if self.class.respond_to?(:transaction)
self.class.transaction(&fire_proc)
else
fire_proc.call
end
end
end
define_method("determine_#{"#{statemachine_name}_" if statemachine_name}state_after_#{event.name}") do |*args|
transition = nil
if self.class.respond_to?(:transaction)
self.class.transaction do
transition = statemachine.determine_transition_on_event(self, event, *args)
end
else
transition = statemachine.determine_transition_on_event(self, event, *args)
end
transition ? transition.to.name : nil
end
end
end
end
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