Class: EnumStateMachine::Branch

Inherits:
Object
  • Object
show all
Includes:
Assertions, EvalHelpers
Defined in:
lib/enum_state_machine/branch.rb

Overview

Represents a set of requirements that must be met in order for a transition or callback to occur. Branches verify that the event, from state, and to state of the transition match, in addition to if/unless conditionals for an object’s state.

Instance Attribute Summary collapse

Instance Method Summary collapse

Methods included from EvalHelpers

#evaluate_method

Methods included from Assertions

#assert_exclusive_keys, #assert_valid_keys

Constructor Details

#initialize(options = {}) ⇒ Branch

Creates a new branch



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# File 'lib/enum_state_machine/branch.rb', line 34

def initialize(options = {}) #:nodoc:
  # Build conditionals
  @if_condition = options.delete(:if)
  @unless_condition = options.delete(:unless)
  
  # Build event requirement
  @event_requirement = build_matcher(options, :on, :except_on)
  
  if (options.keys - [:from, :to, :on, :except_from, :except_to, :except_on]).empty?
    # Explicit from/to requirements specified
    @state_requirements = [{:from => build_matcher(options, :from, :except_from), :to => build_matcher(options, :to, :except_to)}]
  else
    # Separate out the event requirement
    options.delete(:on)
    options.delete(:except_on)
    
    # Implicit from/to requirements specified
    @state_requirements = options.collect do |from, to|
      from = WhitelistMatcher.new(from) unless from.is_a?(Matcher)
      to = WhitelistMatcher.new(to) unless to.is_a?(Matcher)
      {:from => from, :to => to}
    end
  end
  
  # Track known states.  The order that requirements are iterated is based
  # on the priority in which tracked states should be added.
  @known_states = []
  @state_requirements.each do |state_requirement|
    [:from, :to].each {|option| @known_states |= state_requirement[option].values}
  end
end

Instance Attribute Details

#event_requirementObject (readonly)

The requirement for verifying the event being matched



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# File 'lib/enum_state_machine/branch.rb', line 21

def event_requirement
  @event_requirement
end

#if_conditionObject (readonly)

The condition that must be met on an object



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# File 'lib/enum_state_machine/branch.rb', line 15

def if_condition
  @if_condition
end

#known_statesObject (readonly)

A list of all of the states known to this branch. This will pull states from the following options (in the same order):

  • from / except_from

  • to / except_to



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# File 'lib/enum_state_machine/branch.rb', line 31

def known_states
  @known_states
end

#state_requirementsObject (readonly)

One or more requirements for verifying the states being matched. All requirements contain a mapping of => matcher, :to => matcher.



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# File 'lib/enum_state_machine/branch.rb', line 25

def state_requirements
  @state_requirements
end

#unless_conditionObject (readonly)

The condition that must not be met on an object



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# File 'lib/enum_state_machine/branch.rb', line 18

def unless_condition
  @unless_condition
end

Instance Method Details

#draw(graph, event, valid_states) ⇒ Object

Draws a representation of this branch on the given graph. This will draw an edge between every state this branch matches from to either the configured to state or, if none specified, then a loopback to the from state.

For example, if the following from states are configured:

  • idling

  • first_gear

  • backing_up

…and the to state is parked, then the following edges will be created:

  • idling -> parked

  • first_gear -> parked

  • backing_up -> parked

Each edge will be labeled with the name of the event that would cause the transition.



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# File 'lib/enum_state_machine/branch.rb', line 143

def draw(graph, event, valid_states)
  state_requirements.each do |state_requirement|
    # From states determined based on the known valid states
    from_states = state_requirement[:from].filter(valid_states)
    
    # If a to state is not specified, then it's a loopback and each from
    # state maps back to itself
    if state_requirement[:to].values.empty?
      loopback = true
    else
      to_state = state_requirement[:to].values.first
      to_state = to_state ? to_state.to_s : 'nil'
      loopback = false
    end
    
    # Generate an edge between each from and to state
    from_states.each do |from_state|
      from_state = from_state ? from_state.to_s : 'nil'
      graph.add_edges(from_state, loopback ? from_state : to_state, :label => event.to_s)
    end
  end
  
  true
end

#match(object, query = {}) ⇒ Object

Attempts to match the given object / query against the set of requirements configured for this branch. In addition to matching the event, from state, and to state, this will also check whether the configured :if/:unless conditions pass on the given object.

If a match is found, then the event/state requirements that the query passed successfully will be returned. Otherwise, nil is returned if there was no match.

Query options:

  • :from - One or more states being transitioned from. If none are specified, then this will always match.

  • :to - One or more states being transitioned to. If none are specified, then this will always match.

  • :on - One or more events that fired the transition. If none are specified, then this will always match.

  • :guard - Whether to guard matches with the if/unless conditionals defined for this branch. Default is true.

Examples

branch = EnumStateMachine::Branch.new(:parked => :idling, :on => :ignite)

branch.match(object, :on => :ignite)  # => {:to => ..., :from => ..., :on => ...}
branch.match(object, :on => :park)    # => nil


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# File 'lib/enum_state_machine/branch.rb', line 118

def match(object, query = {})
  assert_valid_keys(query, :from, :to, :on, :guard)
  
  if (match = match_query(query)) && matches_conditions?(object, query)
    match
  end
end

#matches?(object, query = {}) ⇒ Boolean

Determines whether the given object / query matches the requirements configured for this branch. In addition to matching the event, from state, and to state, this will also check whether the configured :if/:unless conditions pass on the given object.

Examples

branch = EnumStateMachine::Branch.new(:parked => :idling, :on => :ignite)

# Successful
branch.matches?(object, :on => :ignite)                                   # => true
branch.matches?(object, :from => nil)                                     # => true
branch.matches?(object, :from => :parked)                                 # => true
branch.matches?(object, :to => :idling)                                   # => true
branch.matches?(object, :from => :parked, :to => :idling)                 # => true
branch.matches?(object, :on => :ignite, :from => :parked, :to => :idling) # => true

# Unsuccessful
branch.matches?(object, :on => :park)                                     # => false
branch.matches?(object, :from => :idling)                                 # => false
branch.matches?(object, :to => :first_gear)                               # => false
branch.matches?(object, :from => :parked, :to => :first_gear)             # => false
branch.matches?(object, :on => :park, :from => :parked, :to => :idling)   # => false

Returns:

  • (Boolean)


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# File 'lib/enum_state_machine/branch.rb', line 89

def matches?(object, query = {})
  !match(object, query).nil?
end