Module: Chingu::Helpers::GameState

Included in:
GameState, Window
Defined in:
lib/chingu/helpers/game_state.rb

Overview

push_game_state accepts either a class inherited from GameState or an object-instance from such a class.

It will make call new() on a class, and just push an object.

Instance Method Summary collapse

Instance Method Details

#clear_game_statesObject



56
57
58
# File 'lib/chingu/helpers/game_state.rb', line 56

def clear_game_states
  $window.game_state_manager.clear_game_states
end

#current_game_stateObject



48
49
50
# File 'lib/chingu/helpers/game_state.rb', line 48

def current_game_state
  $window.game_state_manager.current_game_state
end

#pop_game_state(options = {}) ⇒ Object



36
37
38
# File 'lib/chingu/helpers/game_state.rb', line 36

def pop_game_state(options = {})
  $window.game_state_manager.pop_game_state(options)
end

#previous_game_stateObject



52
53
54
# File 'lib/chingu/helpers/game_state.rb', line 52

def previous_game_state
  $window.game_state_manager.previous_game_state
end

#push_game_state(state, options = {}) ⇒ Object



32
33
34
# File 'lib/chingu/helpers/game_state.rb', line 32

def push_game_state(state, options = {})
  $window.game_state_manager.push_game_state(state, options)      
end

#switch_game_state(state, options = {}) ⇒ Object



40
41
42
# File 'lib/chingu/helpers/game_state.rb', line 40

def switch_game_state(state, options = {})
  $window.game_state_manager.switch_game_state(state, options)
end

#transitional_game_state(state, options = {}) ⇒ Object



44
45
46
# File 'lib/chingu/helpers/game_state.rb', line 44

def transitional_game_state(state, options = {})
  $window.game_state_manager.transitional_game_state(state, options)      
end