Class: Burn::Generator::RomBuilder

Inherits:
Object
  • Object
show all
Includes:
Debug, Fuel::Rom, Rom
Defined in:
lib/burn/generator/rom_builder.rb

Instance Method Summary collapse

Methods included from Debug

#log

Constructor Details

#initialize(workspace_root) ⇒ RomBuilder

Returns a new instance of RomBuilder.



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# File 'lib/burn/generator/rom_builder.rb', line 8

def initialize(workspace_root)
  @workspace_root = workspace_root
  
  @game_generator = CSource.new(@workspace_root)
  @music_generator = AssemblyMusic.new(@workspace_root)
  @sound_effect_generator = AssemblySoundEffect.new(@workspace_root)
end

Dynamic Method Handling

This class handles dynamic methods through the method_missing method

#method_missing(method_symbol, *args, &block) ⇒ Object



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# File 'lib/burn/generator/rom_builder.rb', line 30

def method_missing(method_symbol, *args, &block)
  log :method_symbol=>method_symbol, :args=>args, :block=>block
  if method_symbol == :music then
    Music.new(args[0], @music_generator.get_context).instance_eval(&block) 
    
  elsif method_symbol == :scene then
    # preprocess
    args[0] = "main" if args[0].nil?
    @game_generator.get_context.instance_exec args[0], &lambda{|resource_name|
      [
        "",
        "//#{resource_name} label starts",
        "#{resource_name}:"
      ].each {|p| @code_blocks.push p}
    }
    
    # execute dsls
    Scene.new(args[0], @game_generator.get_context).instance_eval(&block)
    
    # postprocess - To deal with the case of on_enter_frame not found, adding while loop at the end of program
    @game_generator.get_context.instance_exec {@code_blocks.push "ppu_on_all();", "while(1);"}
    
  elsif method_symbol == :declare then
    Declare.new(args[0], @game_generator.get_context).instance_eval(&block) 
  
  elsif method_symbol == :sound then
    Sound.new(args[0], @sound_effect_generator.get_context).instance_eval(&block)
    
    # postprocess
    @game_generator.get_context.instance_exec(@sound_effect_generator.resources.count-1) do |count|
      @global.push "#define SFX_#{args[0].upcase} #{count.to_s}"
    end
    
  end
end

Instance Method Details

#generateObject



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# File 'lib/burn/generator/rom_builder.rb', line 24

def generate
  @game_generator.generate
  @music_generator.generate
  @sound_effect_generator.generate
end

#load(dsl_raw_text) ⇒ Object



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# File 'lib/burn/generator/rom_builder.rb', line 20

def load(dsl_raw_text)
  self.instance_eval dsl_raw_text
end

#verbose(flag) ⇒ Object



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# File 'lib/burn/generator/rom_builder.rb', line 16

def verbose(flag)
  Debug::Logger.new.enabled flag
end