Class: Aws::GameLift::Types::PlayerLatencyPolicy
- Inherits:
-
Struct
- Object
- Struct
- Aws::GameLift::Types::PlayerLatencyPolicy
- Includes:
- Structure
- Defined in:
- lib/aws-sdk-gamelift/types.rb
Overview
When making an API call, you may pass PlayerLatencyPolicy data as a hash:
{
maximum_individual_player_latency_milliseconds: 1,
policy_duration_seconds: 1,
}
Queue setting that determines the highest latency allowed for individual players when placing a game session. When a latency policy is in force, a game session cannot be placed at any destination in a region where a player is reporting latency higher than the cap. Latency policies are only enforced when the placement request contains player latency information.
Queue-related operations include:
-
CreateGameSessionQueue
-
DescribeGameSessionQueues
-
UpdateGameSessionQueue
-
DeleteGameSessionQueue
Instance Attribute Summary collapse
-
#maximum_individual_player_latency_milliseconds ⇒ Integer
The maximum latency value that is allowed for any player, in milliseconds.
-
#policy_duration_seconds ⇒ Integer
The length of time, in seconds, that the policy is enforced while placing a new game session.
Instance Attribute Details
#maximum_individual_player_latency_milliseconds ⇒ Integer
The maximum latency value that is allowed for any player, in milliseconds. All policies must have a value set for this property.
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# File 'lib/aws-sdk-gamelift/types.rb', line 4674 class PlayerLatencyPolicy < Struct.new( :maximum_individual_player_latency_milliseconds, :policy_duration_seconds) include Aws::Structure end |
#policy_duration_seconds ⇒ Integer
The length of time, in seconds, that the policy is enforced while placing a new game session. A null value for this property means that the policy is enforced until the queue times out.
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# File 'lib/aws-sdk-gamelift/types.rb', line 4674 class PlayerLatencyPolicy < Struct.new( :maximum_individual_player_latency_milliseconds, :policy_duration_seconds) include Aws::Structure end |