Class: Aws::GameLift::Types::GetInstanceAccessInput
- Inherits:
-
Struct
- Object
- Struct
- Aws::GameLift::Types::GetInstanceAccessInput
- Includes:
- Structure
- Defined in:
- lib/aws-sdk-gamelift/types.rb
Overview
Note:
When making an API call, you may pass GetInstanceAccessInput data as a hash:
{
fleet_id: "FleetId", # required
instance_id: "InstanceId", # required
}
Represents the input for a request action.
Instance Attribute Summary collapse
-
#fleet_id ⇒ String
Unique identifier for a fleet that contains the instance you want access to.
-
#instance_id ⇒ String
Unique identifier for an instance you want to get access to.
Instance Attribute Details
#fleet_id ⇒ String
Unique identifier for a fleet that contains the instance you want access to. The fleet can be in any of the following statuses: ‘ACTIVATING`, `ACTIVE`, or `ERROR`. Fleets with an `ERROR` status may be accessible for a short time before they are deleted.
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# File 'lib/aws-sdk-gamelift/types.rb', line 3793 class GetInstanceAccessInput < Struct.new( :fleet_id, :instance_id) include Aws::Structure end |
#instance_id ⇒ String
Unique identifier for an instance you want to get access to. You can access an instance in any status.
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# File 'lib/aws-sdk-gamelift/types.rb', line 3793 class GetInstanceAccessInput < Struct.new( :fleet_id, :instance_id) include Aws::Structure end |