Class: Aws::GameLift::Types::FleetUtilization
- Inherits:
-
Struct
- Object
- Struct
- Aws::GameLift::Types::FleetUtilization
- Includes:
- Structure
- Defined in:
- lib/aws-sdk-gamelift/types.rb
Overview
Current status of fleet utilization, including the number of game and player sessions being hosted.
Fleet-related operations include:
-
CreateFleet
-
ListFleets
-
DeleteFleet
-
Describe fleets:
-
DescribeFleetAttributes
-
DescribeFleetCapacity
-
DescribeFleetPortSettings
-
DescribeFleetUtilization
-
DescribeRuntimeConfiguration
-
DescribeEC2InstanceLimits
-
DescribeFleetEvents
-
-
Update fleets:
-
UpdateFleetAttributes
-
UpdateFleetCapacity
-
UpdateFleetPortSettings
-
UpdateRuntimeConfiguration
-
-
Manage fleet actions:
-
StartFleetActions
-
StopFleetActions
-
Instance Attribute Summary collapse
-
#active_game_session_count ⇒ Integer
Number of active game sessions currently being hosted on all instances in the fleet.
-
#active_server_process_count ⇒ Integer
Number of server processes in an ‘ACTIVE` status currently running across all instances in the fleet.
-
#current_player_session_count ⇒ Integer
Number of active player sessions currently being hosted on all instances in the fleet.
-
#fleet_id ⇒ String
Unique identifier for a fleet.
-
#maximum_player_session_count ⇒ Integer
Maximum players allowed across all game sessions currently being hosted on all instances in the fleet.
Instance Attribute Details
#active_game_session_count ⇒ Integer
Number of active game sessions currently being hosted on all instances in the fleet.
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# File 'lib/aws-sdk-gamelift/types.rb', line 3185 class FleetUtilization < Struct.new( :fleet_id, :active_server_process_count, :active_game_session_count, :current_player_session_count, :maximum_player_session_count) include Aws::Structure end |
#active_server_process_count ⇒ Integer
Number of server processes in an ‘ACTIVE` status currently running across all instances in the fleet
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# File 'lib/aws-sdk-gamelift/types.rb', line 3185 class FleetUtilization < Struct.new( :fleet_id, :active_server_process_count, :active_game_session_count, :current_player_session_count, :maximum_player_session_count) include Aws::Structure end |
#current_player_session_count ⇒ Integer
Number of active player sessions currently being hosted on all instances in the fleet.
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# File 'lib/aws-sdk-gamelift/types.rb', line 3185 class FleetUtilization < Struct.new( :fleet_id, :active_server_process_count, :active_game_session_count, :current_player_session_count, :maximum_player_session_count) include Aws::Structure end |
#fleet_id ⇒ String
Unique identifier for a fleet.
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# File 'lib/aws-sdk-gamelift/types.rb', line 3185 class FleetUtilization < Struct.new( :fleet_id, :active_server_process_count, :active_game_session_count, :current_player_session_count, :maximum_player_session_count) include Aws::Structure end |
#maximum_player_session_count ⇒ Integer
Maximum players allowed across all game sessions currently being hosted on all instances in the fleet.
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# File 'lib/aws-sdk-gamelift/types.rb', line 3185 class FleetUtilization < Struct.new( :fleet_id, :active_server_process_count, :active_game_session_count, :current_player_session_count, :maximum_player_session_count) include Aws::Structure end |