Method List
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#== GameState
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#== Board
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#== Move
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#== Player
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#== Field
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add_blocked_fields GameRuleLogic
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#add_field Board
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#add_hint Move
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#add_player GameState
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between Line
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#blue GameState
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#board GameState
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#change_field Board
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#client Protocol
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#color Player
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#condition GameState
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#connect Network
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#connected Network
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#content DebugHint
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#coordinates Field
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count_fish GameRuleLogic
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#current_player GameState
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#current_player_color GameState
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#deep_clone GameState
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#direction Move
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#disconnect Network
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#each Line
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#field Board
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#field GameState
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#field_at Board
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field_type PlayerColor
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#fields Board
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#fields_of_type Board
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#from_field Move
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#game_ended? GameState
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#gamestate ClientInterface
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#gamestate Protocol
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greatest_swarm_from_fields GameRuleLogic
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#hints Move
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#initialize Field
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#initialize Line
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#initialize Network
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#initialize Runner
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#initialize Player
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#initialize Condition
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#initialize GameState
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#initialize DebugHint
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#initialize Coordinates
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#initialize Protocol
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#initialize InvalidMoveException
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#initialize Move
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#initialize Board
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inside_bounds? GameRuleLogic
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#last_move GameState
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logger Logging
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#logger Logging
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#message InvalidMoveException
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#move_requested ClientInterface
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move_target GameRuleLogic
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#move_to_xml Protocol
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#name Player
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neighbours GameRuleLogic
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obstacle? GameRuleLogic
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obstacle_between? GameRuleLogic
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opponent_color PlayerColor
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#other_player GameState
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#other_player_color GameState
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#own_fields GameState
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#parsePlayer Protocol
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#perform! GameState
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#perform! Move
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player_color FieldType
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#points_for_player GameState
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#possible_moves GameState
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possible_moves GameRuleLogic
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#processMessages Network
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#process_string Protocol
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#readString Network
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#red GameState
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#roomId Protocol
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#round GameState
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#sendString Protocol
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#sendString Network
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#sendXML Network
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#sendXml Protocol
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#snake_case_to_lower_camel_case Protocol
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#start Runner
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#start_player_color GameState
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swarm_size GameRuleLogic
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#switch_current_player GameState
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#tag_end Protocol
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#tag_start Protocol
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target_coordinates GameRuleLogic
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#target_field Move
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#text Protocol
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#to_s Board
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#to_s Field
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#to_s Move
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#translate Direction
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#turn GameState
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#type Field
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#valid? Move
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valid_move? GameRuleLogic
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valid_move_target GameRuleLogic
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#winner GameState
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#winner Condition
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#winning_reason GameState
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#x Coordinates
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#x Move
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#x Field
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#y Move
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#y Coordinates
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#y Field