Method List
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#adjacent_tiles Linotype::Tile
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#all_tiles Linotype::Game
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#best_next_play Linotype::Game
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#board Linotype::Tile
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#board Linotype::Game
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#calc_potential_plays Linotype::Game
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#calculate_adjacent_tiles Linotype::Tile
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#calculate_net_scores Linotype::Move
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#calculate_scores Linotype::Move
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#calculate_valid Linotype::Move
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#column Linotype::Tile
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#column Linotype::Board
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#column_count Linotype::Board
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#corner? Linotype::Tile
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#corner_tiles Linotype::Game
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#cover_tiles! Linotype::Move
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#covered_by Linotype::Tile
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#covered_tiles Linotype::Game
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#create_tile_letter_array Linotype::Game
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#current_player Linotype::Game
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#defended? Linotype::Tile
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#defended_tiles Linotype::Game
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#dictionary Linotype::Game
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#edge? Linotype::Tile
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#edge_tiles Linotype::Game
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#enough_characters? Linotype::Move
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#every_play_for_word Linotype::Game
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#first_covered_corner? Linotype::Move
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#game Linotype::Board
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#game Linotype::Tile
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#game Linotype::Simulator
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#game Linotype::Move
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#in_dictionary? Linotype::Move
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#initialize Linotype::Player
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#initialize Linotype::Dictionary
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#initialize Linotype::Strategy
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#initialize Linotype::Game
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#initialize Linotype::Tile
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#initialize Linotype::Board
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#initialize Linotype::Simulator
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#initialize Linotype::Move
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#invalid? Linotype::Move
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#invalid_moves Linotype::Game
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#invalid_reason Linotype::Move
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#letter Linotype::Tile
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#letters Linotype::Game
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loaded Linotype::Dictionary
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#moves Linotype::Game
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new_random Linotype::Board
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new_random_letters Linotype::Board
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#new_word_in_game? Linotype::Move
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#next? Linotype::Tile
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#other_player Linotype::Game
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#over? Linotype::Game
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#pass? Linotype::Move
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#play Linotype::Game
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#player Linotype::Move
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#player_number Linotype::Game
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#player_one Linotype::Simulator
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#player_two Linotype::Simulator
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#players Linotype::Game
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#potential_plays Linotype::Game
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predefined Linotype::Strategy
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#prefix_of_previous_word? Linotype::Move
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#previous? Linotype::Tile
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#previous_tile_values Linotype::Move
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#previously_played_words Linotype::Game
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#print_board Linotype::Game
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#print_scores Linotype::Game
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#random_letter Linotype::Tile
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#remaining_plays Linotype::Game
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#row Linotype::Tile
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#row Linotype::Board
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#row_count Linotype::Board
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#score Linotype::Move
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#score Linotype::Strategy
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#score Linotype::Game
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#scores Linotype::Game
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#scoring_algorithm Linotype::Strategy
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#set_previous_tile_values Linotype::Move
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#simulate! Linotype::Simulator
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#strategy Linotype::Player
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#test_potential_plays Linotype::Game
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#tile_rows Linotype::Game
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#tiles Linotype::Move
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#tiles Linotype::Board
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#to_a Linotype::Tile
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#to_hash Linotype::Move
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#to_hash Linotype::Tile
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#toggle_current_player Linotype::Game
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#uncover_tiles! Linotype::Move
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#uncovered_tiles Linotype::Game
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#undo! Linotype::Move
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#uses_game_tiles? Linotype::Move
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#valid? Linotype::Move
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#valid? Linotype::Dictionary
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#valid_moves Linotype::Game
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#valid_potential_plays Linotype::Game
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#winner Linotype::Game
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#winning_move? Linotype::Move
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#word Linotype::Move
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#word_match Linotype::Game
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#words Linotype::Dictionary
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#words_path Linotype::Dictionary