Class: GameMachine::GameSystems::Agents::Controller

Inherits:
Actor::Base
  • Object
show all
Defined in:
server/lib/game_machine/game_systems/agents/controller.rb

Constant Summary

Constants inherited from Actor::Base

Actor::Base::ON_RECEIVE_HOOKS

Instance Attribute Summary collapse

Instance Method Summary collapse

Methods inherited from Actor::Base

aspect, aspects, find, find_by_address, find_distributed, find_distributed_local, find_remote, hashring, local_path, logger, model_filter, #onReceive, player_controller, #receive_message, #schedule_message, #schedule_message_once, #sender, set_player_controller

Instance Attribute Details

#addressObject (readonly)

Returns the value of attribute address


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# File 'server/lib/game_machine/game_systems/agents/controller.rb', line 7

def address
  @address
end

#agent_configObject (readonly)

Returns the value of attribute agent_config


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# File 'server/lib/game_machine/game_systems/agents/controller.rb', line 7

def agent_config
  @agent_config
end

#childrenObject (readonly)

Returns the value of attribute children


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# File 'server/lib/game_machine/game_systems/agents/controller.rb', line 7

def children
  @children
end

#current_agentsObject (readonly)

Returns the value of attribute current_agents


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# File 'server/lib/game_machine/game_systems/agents/controller.rb', line 7

def current_agents
  @current_agents
end

Instance Method Details

#child_name(agent_name) ⇒ Object


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# File 'server/lib/game_machine/game_systems/agents/controller.rb', line 94

def child_name(agent_name)
  "agent_#{agent_name}"
end

#create_agents(agents) ⇒ Object


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# File 'server/lib/game_machine/game_systems/agents/controller.rb', line 66

def create_agents(agents)
  agents.map {|agent_name,klass| create_child(agent_name,klass)}
end

#create_child(agent_name, klass_name) ⇒ Object


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# File 'server/lib/game_machine/game_systems/agents/controller.rb', line 80

def create_child(agent_name,klass_name)
  klass = klass_name.constantize
  name = child_name(agent_name)
  builder = Actor::Builder.new(klass,agent_name)
  child = builder.with_parent(context).with_name(name).start
  @children[agent_name] = Actor::Ref.new(child,klass.name)
  GameMachine.logger.info "Agent #{agent_name} created"
end

#destroy_agents(agents) ⇒ Object


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# File 'server/lib/game_machine/game_systems/agents/controller.rb', line 62

def destroy_agents(agents)
  agents.map {|agent_name,klass| destroy_child(agent_name)}
end

#destroy_child(agent_name) ⇒ Object


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# File 'server/lib/game_machine/game_systems/agents/controller.rb', line 70

def destroy_child(agent_name)
  if @children.has_key?(agent_name)
    tell_child(agent_name,JavaLib::PoisonPill.get_instance)
    @children.delete(agent_name)
    GameMachine.logger.info "Agent #{agent_name} killed"
  else
    GameMachine.logger.info "Agent #{agent_name} not found, unable to kill"
  end
end

#local_addressObject


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# File 'server/lib/game_machine/game_systems/agents/controller.rb', line 98

def local_address
  name = AppConfig.instance.config.name
  Akka.address_for(name)
end

#local_agentsObject


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# File 'server/lib/game_machine/game_systems/agents/controller.rb', line 103

def local_agents
  {}.tap do |agents|
    agent_config.agent_names.each do |name|
      node = Akka.instance.hashring.node_for(name)
      if node == address
        agents[name] = agent_config.klass_for_name(name)
      end
    end
  end
end

#on_receive(message) ⇒ Object


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# File 'server/lib/game_machine/game_systems/agents/controller.rb', line 20

def on_receive(message)

  if message.is_a?(String)
    if message == 'agent_tick'
      @children.each do |name,actor_ref|
        actor_ref.tell('update',get_self)
      end
    elsif message == 'check_config'
      if agent_config.reload?
        agent_config.load!
        update_agents
      end
    elsif message == 'cluster_update'
      update_agents
    end
  end
end

#post_init(*args) ⇒ Object


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# File 'server/lib/game_machine/game_systems/agents/controller.rb', line 8

def post_init(*args)
  @agent_config = args.first
  @agent_config.load!
  @address = local_address
  @current_agents = local_agents
  @children = {}
  create_agents(current_agents)
  schedule_message('agent_tick',100)
  schedule_message('check_config',10000)
  ClusterMonitor.find.tell('register_observer',get_self)
end

#tell_child(agent_name, message) ⇒ Object


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# File 'server/lib/game_machine/game_systems/agents/controller.rb', line 89

def tell_child(agent_name,message)
  name = child_name(agent_name)
  @children[agent_name].tell(message,nil)
end

#update_agentsObject


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# File 'server/lib/game_machine/game_systems/agents/controller.rb', line 38

def update_agents
  agents_to_create = {}
  agents_to_destroy = {}
  updated_agents = local_agents

  # agents no longer under our control
  current_agents.each do |name,klass|
    unless updated_agents.has_key?(name)
      agents_to_destroy[name] = klass
    end
  end

  # new agents that need creating
  updated_agents.each do |name,klass|
    unless current_agents.has_key?(name)
      agents_to_create[name] = klass
    end
  end

  @current_agents = updated_agents
  destroy_agents(agents_to_destroy)
  create_agents(agents_to_create)
end