Class: Vtk::TkRenderWidget

Inherits:
TkWindow
  • Object
show all
Defined in:
lib/VTK/tk/vtkTkRenderWidget.rb

Constant Summary collapse

TkCommandNames =

A vtkTkRenderWidget for Ruby

Use GetRenderWindow to get the vtkRenderWindow.

Create with the keyword stereo=1 in order to generate a
stereo-capable window.

Create with the keyword focus_on_enter=1 to enable
focus-follows-mouse.  The default is for a click-to-focus mode.
['vtkTkRenderWidget'.freeze].freeze

Instance Method Summary collapse

Constructor Details

#initialize(master, kw = {}) ⇒ TkRenderWidget

Returns a new instance of TkRenderWidget.



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# File 'lib/VTK/tk/vtkTkRenderWidget.rb', line 51

def initialize( master, kw={} )
=begin
      Constructor.

      Keyword arguments:

        rw -- Use passed render window instead of creating a new one.

        stereo -- If True, generate a stereo-capable window.
        Defaults to False.

        focus_on_enter -- If True, use a focus-follows-mouse mode.
        Defaults to False where the widget will use a click-to-focus
        mode.
=end
  # load the necessary extensions into tk
  Vtk.LoadRubyTkWidgets

  _symbolkey2str(kw)

  if kw['rw']
    renderWindow = kw['rw']
  else
    renderWindow = Vtk::RenderWindow.new
  end

  if kw['stereo']
    renderWindow.StereoCapableWindowOn
    kw.delete('stereo')
  end

  # check if focus should follow mouse
  if kw['focus_on_enter']
    @FocusOnEnter = true
    kw.delete('focus_on_enter')
  else
    @FocusOnEnter = false
  end

  kw['rw'] = renderWindow.GetAddressAsString("vtkRenderWindow")
  kw['widgetname'] = 'vtkTkRenderWidget'
  super(master, kw)
  renderWindow.UnRegister(nil)

  @CurrentRenderer = nil
  @CurrentCamera = nil
  @CurrentZoom = 1.0
  @CurrentLight = nil

  @ViewportCenterX = 0
  @ViewportCenterY = 0

  @Picker = Vtk::CellPicker.new
  @PickedAssembly = nil
  @PickedProperty = Vtk::Property.new
  @PickedProperty.SetColor(1,0,0)
  @PrePickedProperty = nil

  @OldFocus = nil

  # used by the LOD actors
  @DesiredUpdateRate = 15
  @StillUpdateRate = 0.0001

  # these record the previous mouse position
  @LastX = 0
  @LastY = 0

  # private attributes
  @InExpose = false

  # create the Tk bindings
  self.BindTkRenderWidget
end

Instance Method Details

#BindTkRenderWidgetObject



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# File 'lib/VTK/tk/vtkTkRenderWidget.rb', line 126

def BindTkRenderWidget
=begin
      Bind some default actions.
=end
  self.bind("ButtonPress"){|e,s| s||s=self; s.StartMotion(e.x,e.y) }
  self.bind("ButtonRelease"){|e,s| s||s=self; s.EndMotion(e.x,e.y) }
  self.bind("B1-Motion"){|e,s| s||s=self; s.Rotate(e.x,e.y) }
  self.bind("B2-Motion"){|e,s| s||s=self; s.Pan(e.x,e.y) }
  self.bind("B3-Motion"){|e,s| s||s=self; s.Zoom(e.x,e.y) }
  self.bind("Shift-B1-Motion"){|e,s| s||s=self; s.Pan(e.x,e.y) }
  self.bind("KeyPress-r"){|e,s| s||s=self; s.Reset(e.x,e.y) }
  self.bind("KeyPress-u"){|e,s| s||s=self; s.deiconify }
  self.bind("KeyPress-w"){|e,s| s||s=self; s.Wireframe }
  self.bind("KeyPress-s"){|e,s| s||s=self; s.Surface }
  self.bind("KeyPress-p"){|e,s| s||s=self; s.PickActor(e.x,e.y) }
  if @FocusOnEnter
    self.bind("Enter"){|e,s| s||s=self; s.Enter(e.x,e.y) }
    self.bind("Leave"){|e,s| s||s=self; s.Leave(e.x,e.y) }
  else
    self.bind("ButtonPress"){|e,s| s||s=self; s.Enter(e.x,e.y) }
    self.bind("Expose"){|e,s| s||s=self; s.Expose }
  end
end

#EndMotion(x, y) ⇒ Object



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# File 'lib/VTK/tk/vtkTkRenderWidget.rb', line 277

def EndMotion(x,y)
  self.GetRenderWindow.SetDesiredUpdateRate(@StillUpdateRate)
  if @CurrentRenderer
    self.Render
  end
end

#Enter(x, y) ⇒ Object



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# File 'lib/VTK/tk/vtkTkRenderWidget.rb', line 260

def Enter(x,y)
  @OldFocus = self.focus
  self.focus
  self.StartMotion(x, y)
end

#ExposeObject



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# File 'lib/VTK/tk/vtkTkRenderWidget.rb', line 197

def Expose
  if ! @InExpose
    @InExpose = true
    self.update
    self.GetRenderWindow.Render
    @InExpose = false
  end
end

#GetCurrentRendererObject



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# File 'lib/VTK/tk/vtkTkRenderWidget.rb', line 256

def GetCurrentRenderer
  return @CurrentRenderer
end

#GetDesiredUpdateRateObject



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# File 'lib/VTK/tk/vtkTkRenderWidget.rb', line 162

def GetDesiredUpdateRate
=begin
      Mirrors the method with the same name in
      vtkRenderWindowInteractor.
=end
  return @DesiredUpdateRate 
end

#GetPickerObject



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# File 'lib/VTK/tk/vtkTkRenderWidget.rb', line 193

def GetPicker
  return @Picker
end

#GetRenderWindowObject



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# File 'lib/VTK/tk/vtkTkRenderWidget.rb', line 186

def GetRenderWindow
  addr = Tk.tk_call(self, 'GetRenderWindow')[5..-1]
  renderWindow = Vtk::RenderWindow.new('_%s_vtkRenderWindow_p' % addr)
  renderWindow.UnRegister(nil)
  return renderWindow
end

#GetStillUpdateRateObject



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# File 'lib/VTK/tk/vtkTkRenderWidget.rb', line 178

def GetStillUpdateRate
=begin
     Mirrors the method with the same name in
      vtkRenderWindowInteractor.
=end
  return @StillUpdateRate 
end

#GetZoomFactorObject



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# File 'lib/VTK/tk/vtkTkRenderWidget.rb', line 150

def GetZoomFactor
  return @CurrentZoom
end

#Leave(x, y) ⇒ Object



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# File 'lib/VTK/tk/vtkTkRenderWidget.rb', line 266

def Leave(x,y)
  if (@OldFocus != nil)
    @OldFocus.focus
  end
end

#Pan(x, y) ⇒ Object



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# File 'lib/VTK/tk/vtkTkRenderWidget.rb', line 299

def Pan(x,y)
  if @CurrentRenderer

    renderer = @CurrentRenderer
    camera = @CurrentCamera
    pPoint0,pPoint1,pPoint2 = camera.GetPosition
    fPoint0,fPoint1,fPoint2 = camera.GetFocalPoint

    if (camera.GetParallelProjection)
      renderer.SetWorldPoint(fPoint0,fPoint1,fPoint2,1.0)
      renderer.WorldToDisplay
      fx,fy,fz = renderer.GetDisplayPoint
      renderer.SetDisplayPoint(fx-x+@LastX,
                               fy+y-@LastY,
                               fz)
      renderer.DisplayToWorld
      fx,fy,fz,fw = renderer.GetWorldPoint
      camera.SetFocalPoint(fx,fy,fz)

      renderer.SetWorldPoint(pPoint0,pPoint1,pPoint2,1.0)
      renderer.WorldToDisplay
      fx,fy,fz = renderer.GetDisplayPoint
      renderer.SetDisplayPoint(fx-x+@LastX,
                               fy+y-@LastY,
                               fz)
      renderer.DisplayToWorld
      fx,fy,fz,fw = renderer.GetWorldPoint
      camera.SetPosition(fx,fy,fz)

    else
      (fPoint0,fPoint1,fPoint2) = camera.GetFocalPoint
      # Specify a point location in world coordinates
      renderer.SetWorldPoint(fPoint0,fPoint1,fPoint2,1.0)
      renderer.WorldToDisplay
      # Convert world point coordinates to display coordinates
      dPoint = renderer.GetDisplayPoint
      focalDepth = dPoint[2]

      aPoint0 = @ViewportCenterX + (x - @LastX)
      aPoint1 = @ViewportCenterY - (y - @LastY)

      renderer.SetDisplayPoint(aPoint0,aPoint1,focalDepth)
      renderer.DisplayToWorld

      (rPoint0,rPoint1,rPoint2,rPoint3) = renderer.GetWorldPoint
      if (rPoint3 != 0.0)
        rPoint0 = rPoint0/rPoint3
        rPoint1 = rPoint1/rPoint3
        rPoint2 = rPoint2/rPoint3
      end

      camera.SetFocalPoint((fPoint0 - rPoint0) + fPoint0, 
                           (fPoint1 - rPoint1) + fPoint1,
                           (fPoint2 - rPoint2) + fPoint2) 

      camera.SetPosition((fPoint0 - rPoint0) + pPoint0, 
                         (fPoint1 - rPoint1) + pPoint1,
                         (fPoint2 - rPoint2) + pPoint2)
    end

    @LastX = x
    @LastY = y

    self.Render
  end
end

#PickActor(x, y) ⇒ Object



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# File 'lib/VTK/tk/vtkTkRenderWidget.rb', line 422

def PickActor(x,y)
  if @CurrentRenderer

    renderer = @CurrentRenderer
    picker = @Picker
    windowY = self.winfo_height
    picker.Pick(x,(windowY - y - 1),0.0,renderer)
    assembly = picker.GetAssembly

    if (@PickedAssembly != nil && @PrePickedProperty != nil)
      @PickedAssembly.SetProperty(@PrePickedProperty)
      # release hold of the property
      @PrePickedProperty.UnRegister(@PrePickedProperty)
      @PrePickedProperty = nil
    end

    if (assembly != nil)
      @PickedAssembly = assembly
      @PrePickedProperty = @PickedAssembly.GetProperty
      # hold onto the property
      @PrePickedProperty.Register(@PrePickedProperty)
      @PickedAssembly.SetProperty(@PickedProperty)
    end

    self.Render
  end
end

#RenderObject



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# File 'lib/VTK/tk/vtkTkRenderWidget.rb', line 206

def Render
  if (@CurrentLight)
    light = @CurrentLight
    light.SetPosition(@CurrentCamera.GetPosition)
    light.SetFocalPoint(@CurrentCamera.GetFocalPoint)
  end

  self.GetRenderWindow.Render
end

#Reset(x, y) ⇒ Object



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# File 'lib/VTK/tk/vtkTkRenderWidget.rb', line 390

def Reset(x,y)
  if @CurrentRenderer
    @CurrentRenderer.ResetCamera
  end

  self.Render
end

#Rotate(x, y) ⇒ Object



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# File 'lib/VTK/tk/vtkTkRenderWidget.rb', line 284

def Rotate(x,y)
  if @CurrentRenderer

    @CurrentCamera.Azimuth(@LastX - x)
    @CurrentCamera.Elevation(y - @LastY)
    @CurrentCamera.OrthogonalizeViewUp

    @LastX = x
    @LastY = y

    @CurrentRenderer.ResetCameraClippingRange
    self.Render
  end
end

#SetDesiredUpdateRate(rate) ⇒ Object



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# File 'lib/VTK/tk/vtkTkRenderWidget.rb', line 154

def SetDesiredUpdateRate(rate)
=begin
      Mirrors the method with the same name in
      vtkRenderWindowInteractor.
=end
  @DesiredUpdateRate = rate
end

#SetStillUpdateRate(rate) ⇒ Object



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# File 'lib/VTK/tk/vtkTkRenderWidget.rb', line 170

def SetStillUpdateRate(rate)
=begin
      Mirrors the method with the same name in
      vtkRenderWindowInteractor.
=end
  @StillUpdateRate = rate
end

#StartMotion(x, y) ⇒ Object



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# File 'lib/VTK/tk/vtkTkRenderWidget.rb', line 272

def StartMotion(x,y)
  self.GetRenderWindow.SetDesiredUpdateRate(@DesiredUpdateRate)
  self.UpdateRenderer(x,y)
end

#SurfaceObject



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# File 'lib/VTK/tk/vtkTkRenderWidget.rb', line 410

def Surface
  actors = @CurrentRenderer.GetActors
  numActors = actors.GetNumberOfItems
  actors.InitTraversal
  for i in 0...numActors
    actor = actors.GetNextItem
    actor.GetProperty.SetRepresentationToSurface
  end

  self.Render
end

#UpdateRenderer(x, y) ⇒ Object



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# File 'lib/VTK/tk/vtkTkRenderWidget.rb', line 216

def UpdateRenderer(x,y)
=begin
      UpdateRenderer will identify the renderer under the mouse && set
      up _CurrentRenderer, _CurrentCamera, && _CurrentLight.
=end
  windowX = self.winfo_width
  windowY = self.winfo_height

  renderers = self.GetRenderWindow.GetRenderers
  numRenderers = renderers.GetNumberOfItems

  @CurrentRenderer = nil
  renderers.InitTraversal
  for i in 0...numRenderers
    renderer = renderers.GetNextItem
    vx,vy = [0,0]
    if (windowX > 1)
      vx = x.to_f/(windowX-1)
    end
    if (windowY > 1)
      vy = (windowY-y.to_f-1)/(windowY-1)
    end
    vpxmin,vpymin,vpxmax,vpymax = renderer.GetViewport

    if (vx >= vpxmin && vx <= vpxmax && vy >= vpymin && vy <= vpymax)
      @CurrentRenderer = renderer
      @ViewportCenterX = windowX.to_f*(vpxmax-vpxmin)/2.0 +vpxmin
      @ViewportCenterY = windowY.to_f*(vpymax-vpymin)/2.0 +vpymin
      @CurrentCamera = @CurrentRenderer.GetActiveCamera
      lights = @CurrentRenderer.GetLights
      lights.InitTraversal
      @CurrentLight = lights.GetNextItem
      break
    end
  end

  @LastX = x
  @LastY = y
end

#WireframeObject



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# File 'lib/VTK/tk/vtkTkRenderWidget.rb', line 398

def Wireframe
  actors = @CurrentRenderer.GetActors
  numActors = actors.GetNumberOfItems
  actors.InitTraversal
  for i in 0...numActors
    actor = actors.GetNextItem
    actor.GetProperty.SetRepresentationToWireframe
  end

  self.Render
end

#Zoom(x, y) ⇒ Object



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# File 'lib/VTK/tk/vtkTkRenderWidget.rb', line 366

def Zoom(x,y)
  if @CurrentRenderer

    renderer = @CurrentRenderer
    camera = @CurrentCamera

    zoomFactor = 1.02**(0.5*(@LastY - y))
    @CurrentZoom = @CurrentZoom * zoomFactor

    if camera.GetParallelProjection != 0
      parallelScale = camera.GetParallelScale/zoomFactor
      camera.SetParallelScale(parallelScale)
    else
      camera.Dolly(zoomFactor)
      renderer.ResetCameraClippingRange
    end

    @LastX = x
    @LastY = y

    self.Render
  end
end