Movement Events
:cursor_origin
This event moves the cursor to the interface origin; the top left corner of the named interface.
Vedeu.trigger(:_cursor_origin_, name)
Vedeu.trigger(:_cursor_reset_, name)
:cursor_position
When triggered will return the current position of the cursor.
Vedeu.trigger(:_cursor_position_, name)
:cursor_reposition
Moves the cursor to a relative position inside the interface.
Vedeu.trigger(:_cursor_reposition_, name, y, x)
:cursor(up, down, left, right)_
Adjusts the position of the cursor or view.
When a name is not given, the cursor in the interface which is currently in focus should move in the direction specified.
Vedeu.trigger(:_cursor_left_, 'my_interface')
Vedeu.trigger(:_cursor_left_)
Vedeu.trigger(:_cursor_right_)
Vedeu.trigger(:_cursor_up_)
Vedeu.trigger(:_cursor_down_)
- The cursor or view may not be visible, but it will still move if requested.
- The cursor will not exceed the border or boundary of the interface, or boundary of the visible terminal.
- The cursor will move freely within the bounds of the interface, irrespective of content.
- The view will not exceed the boundary of the visible terminal, though its offset may (this means content will appear to have scrolled).
- The view will move freely within the bounds of the interface, irrespective of content.
:view(up, down, left, right)_
See events
Please note that the name of the view is required for these events.
Vedeu.trigger(:_view_down_, 'my_interface')
Vedeu.trigger(:_view_left_, 'my_interface')
Vedeu.trigger(:_view_right_, 'my_interface')
Vedeu.trigger(:_view_up_, 'my_interface')
Each of the :view* events has an alias, :geometry* if you prefer.