Command-line tool to compile Twee-style (.tw, .twine) interactive fiction source files to Twine 2-style output. Use your favourite text editor to write Twine 2 interactive fiction.
Designed for those who preferred the Twee approach to source management, because the command-line is awesome, but who want to take advantage of the new features in Twine 2. With a little work, this tool may also function as a partial Twine 1 to Twine 2 converter.
For installation and usage, see https://dan-q.github.io/twee2/
(Why does this exist? Where is it going?)
I'd love to hear your thoughts about the future of this gem. Pull requests are also welcome.
Install using gem
gem install twee2
To compile a Twee file into a HTML file using the default format (Harlowe):
twee2 build inputfile.twee outputfile.html
To use a specific format, e.g. Snowman:
twee2 build inputfile.twee outputfile.html --format=Snowman
For additional features (e.g. listing known formats, watch-for-changes mode), run twee2 without any parameters. Or see the full documentation at https://dan-q.github.io/twee2/documentation.html.
Aside from the obvious benefits of a "use your own editor" solution, Twee2 provides the following enhancements over Twine 2:
- Multi-file inclusion - spread your work over multiple files to improve organisation, facilitate better source control, collaborate with others, or make re-usable modules.
- HAML support - for those who prefer HAML to Markdown, and for advanced embedding of scripting into passages.
- SASS/SCSS stylesheets - optionally enhance your CSS with syntactic awesome.
- Ruby-powered dynamic generation - automate parts of your build chain (e.g. how about a procedurally-built maze of twisty little passages... or even something actually good) with Ruby scripting
- Twine 2 decompilation - reverse-engineer Twine 2 stories into Twee2 source code to convert your projects or to understand other people's.
- Some special story segments (e.g. StorySubtitle) used in Twee 1 are ignored. You will be warned when this happens.
- The Twine 2 editor might not be able to re-open stories compiled using Twee2, because Twee2 does not automatically include positional data used by the visual editor (however, you can add this manually if you like).
This code is released under the GPL, version 2. It includes code (in the storyFormats directory) by other authors, including Leon Arnott: please read their licenses before redistributing.