Libraries
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sdl2_ffi
(0.0.5)
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Documentation for sdl2_ffi (0.0.5)
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README
Namespace Listing A-Z
A
ARRAYORDER
(SDL2)
AbstractEvent
(SDL2)
AndroidIO
(SDL2::RWops)
Audio
(SDL2)
B
BITMAPORDER
(SDL2)
BUTTON
(SDL2::Mouse)
BUTTONMASK
(SDL2::Mouse)
BlendModeStruct
(SDL2)
Buffer
(SDL2::RWops::WindowsIO)
ButtonBind
(SDL2::GameController)
C
CVT
(SDL2::Audio)
CachedGlyph
(SDL2::TTF::Font)
Clipboard
(SDL2)
Cocoa
(SDL2::SysWM::Msg)
Cocoa
(SDL2::SysWM::Info)
Color
(SDL2)
CommonEvent
(SDL2)
Condition
(SDL2::Haptic)
Constant
(SDL2::Haptic)
ControllerAxisEvent
(SDL2)
ControllerButtonEvent
(SDL2)
ControllerDeviceEvent
(SDL2)
Cursor
(SDL2)
Custom
(SDL2::Haptic)
D
DIRECTION
(SDL2::Haptic)
Data
(SDL2::Window)
DirectFB
(SDL2::SysWM::Info)
DirectFB
(SDL2::SysWM::Msg)
Direction
(SDL2::Haptic)
Display
(SDL2)
DollarGestureEvent
(SDL2)
DropEvent
(SDL2)
E
EVENTACTION
(SDL2)
EVENTSTATE
(SDL2)
EVENTTYPE
(SDL2)
Effect
(SDL2::Haptic)
EnumerableConstants
Event
(SDL2)
EventFilterStruct
(SDL2)
F
FEATURES
(SDL2::Haptic)
FLIP
(SDL2)
FT_Bitmap
(SDL2::TTF::Font)
FT_Open_Args
(SDL2::TTF::Font)
Finger
(SDL2)
FloatPointer
(SDL2)
Font
(SDL2::TTF)
G
GLattr
(SDL2)
GLcontextFlag
(SDL2)
GLprofile
(SDL2)
GameController
(SDL2)
H
HAT
(SDL2)
HINT
(SDL2)
HINTING
(SDL2::TTF)
Haptic
(SDL2)
HatStruct
(SDL2::GameController::ButtonBind::ValueUnion)
Hidden
(SDL2::RWops)
Hint
(SDL2)
I
INIT
(SDL2)
Image
(SDL2)
Info
(SDL2::SysWM)
InfoUnion
(SDL2::SysWM::Info)
InlineArray
(FFI::Struct)
IntStruct
(SDL2)
J
JoyAxisEvent
(SDL2)
JoyBallEvent
(SDL2)
JoyButtonEvent
(SDL2)
JoyDeviceEvent
(SDL2)
JoyHatEvent
(SDL2)
Joystick
(SDL2)
JoystickGUID
(SDL2)
K
KEYCODE
(SDL2)
KEYMOD
(SDL2)
KeyboardEvent
(SDL2)
Keysym
(SDL2)
L
LeftRight
(SDL2::Haptic)
Library
(SDL2)
Log
(SDL2)
M
MASK
(SDL2::Audio)
ManagedStruct
(SDL2)
Mem
(SDL2::RWops)
Mode
(SDL2::Display)
Modes
(SDL2::Display)
Mouse
(SDL2)
MouseButtonEvent
(SDL2)
MouseMotionEvent
(SDL2)
MouseWheelEvent
(SDL2)
Msg
(SDL2::SysWM)
MsgUnion
(SDL2::SysWM::Msg)
MultiGestureEvent
(SDL2)
O
OSEvent
(SDL2)
P
PACKEDLAYOUT
(SDL2)
PACKEDORDER
(SDL2)
PIXELFORMAT
(SDL2)
PIXELTYPE
(SDL2)
POWERSTATE
(SDL2)
Palette
(SDL2)
Periodic
(SDL2::Haptic)
PixelFormat
(SDL2)
Point
(SDL2)
Q
QuitEvent
(SDL2)
R
RENDERER
(SDL2)
RWops
(SDL2)
Ramp
(SDL2::Haptic)
Rect
(SDL2)
Renderer
(SDL2)
RendererInfo
(SDL2)
S
SCANCODE
(SDL2)
SDL2
STDIO
(SDL2::RWops)
STYLE
(SDL2::TTF)
Spec
(SDL2::Audio)
Struct
(SDL2)
StructHelper
(SDL2)
Surface
(SDL2)
SysWM
(SDL2)
SysWMEvent
(SDL2)
T
TEXTUREACCESS
(SDL2)
TEXTUREMODULATE
(SDL2)
TTF
(SDL2)
TextEditingEvent
(SDL2)
TextInputEvent
(SDL2)
Texture
(SDL2)
TouchFingerEvent
(SDL2)
TypedPointer
(SDL2)
U
UIKit
(SDL2::SysWM::Msg)
UIKit
(SDL2::SysWM::Info)
UInt16Struct
(SDL2)
UInt32Struct
(SDL2)
UInt8Struct
(SDL2)
Union
(SDL2)
Unkown
(SDL2::RWops)
UserEvent
(SDL2)
V
ValueUnion
(SDL2::GameController::ButtonBind)
Version
(SDL2)
W
WINDOW
(SDL2)
WINDOWEVENT
(SDL2)
WINDOWPOS
(SDL2)
Win
(SDL2::SysWM::Info)
Win
(SDL2::SysWM::Msg)
Window
(SDL2)
WindowEvent
(SDL2)
WindowsIO
(SDL2::RWops)
X
X11
(SDL2::SysWM::Info)
X11
(SDL2::SysWM::Msg)