Method: Api::PlayerSetup#_encode

Defined in:
lib/sc2ai/protocol/sc2api_pb.rb

#_encode(buff) ⇒ Object



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# File 'lib/sc2ai/protocol/sc2api_pb.rb', line 38257

def _encode(buff)
  val = @type
  if has_type?
    buff << 0x08

    loop do
      byte = val & 0x7F

      val >>= 7
      # This drops the top bits,
      # Otherwise, with a signed right shift,
      # we get infinity one bits at the top
      val &= (1 << 57) - 1

      byte |= 0x80 if val != 0
      buff << byte
      break if val == 0
    end
  end

  val = @race
  if has_race?
    buff << 0x10

    loop do
      byte = val & 0x7F

      val >>= 7
      # This drops the top bits,
      # Otherwise, with a signed right shift,
      # we get infinity one bits at the top
      val &= (1 << 57) - 1

      byte |= 0x80 if val != 0
      buff << byte
      break if val == 0
    end
  end

  val = @difficulty
  if has_difficulty?
    buff << 0x18

    loop do
      byte = val & 0x7F

      val >>= 7
      # This drops the top bits,
      # Otherwise, with a signed right shift,
      # we get infinity one bits at the top
      val &= (1 << 57) - 1

      byte |= 0x80 if val != 0
      buff << byte
      break if val == 0
    end
  end

  val = @player_name
  if (len = val.bytesize) > 0 || has_player_name?
    buff << 0x22
    loop do
      byte = len & 0x7F
      len >>= 7
      byte |= 0x80 if len > 0
      buff << byte
      break if len == 0
    end

    buff << (val.ascii_only? ? val : val.b)
  end

  val = @ai_build
  if has_ai_build?
    buff << 0x28

    loop do
      byte = val & 0x7F

      val >>= 7
      # This drops the top bits,
      # Otherwise, with a signed right shift,
      # we get infinity one bits at the top
      val &= (1 << 57) - 1

      byte |= 0x80 if val != 0
      buff << byte
      break if val == 0
    end
  end
  buff << @_unknown_fields if @_unknown_fields
  buff
end