Class: GameWindow
- Inherits:
-
Gosu::Window
- Object
- Gosu::Window
- GameWindow
- Defined in:
- bin/sangaku-eyeball
Instance Method Summary collapse
- #button_down(id) ⇒ Object
- #draw ⇒ Object
-
#initialize ⇒ GameWindow
constructor
A new instance of GameWindow.
- #update ⇒ Object
Constructor Details
#initialize ⇒ GameWindow
Returns a new instance of GameWindow.
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# File 'bin/sangaku-eyeball', line 12 def initialize super 800, 600, false self.caption = "The Sangaku Eyeball" @cursor = Gosu::Image.new(self, File.join(PATH, 'assets', 'cursor.png'), true) @target = Gosu::Image.new(self, File.join(PATH, 'assets', 'target.png'), true) @poly = Sangaku::Polygon.new @line = Sangaku::Line.new([0, 0], [0, 0]) @mouse = Sangaku::Point.new(0, 0) @aabb = nil @grid = nil @stars = nil @state = :waiting @running = false @smooth = false end |
Instance Method Details
#button_down(id) ⇒ Object
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# File 'bin/sangaku-eyeball', line 42 def (id) case id when Gosu::KbEscape if @state != :drawing if @poly.length == 0 close else _clear end end when Gosu::MsLeft if @state == :waiting && @poly.length == 0 @state = :drawing end if @state == :drawing @poly << @mouse end when Gosu::MsRight if @state == :drawing _commit end when Gosu::KbRight if @poly.length > 2 if @state == :waiting @state = :gridify end if @state != :drawing _step end end when Gosu::KbSpace if @poly.length > 2 && @state == :waiting @state = :gridify end if @state != :waiting && @state != :drawing @running = !@running end end end |
#draw ⇒ Object
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# File 'bin/sangaku-eyeball', line 82 def draw @poly.draw(self) @line.draw(self) if @state == :drawing if @poly.closed? @aabb.draw(self) @aabb.mid.draw(@target, [-16, -16]) if @state != :fittest @grid.draw(self) unless @grid.nil? || @state != :pointify @stars.each { |s| s.draw(self) } unless @stars.nil? || @state != :fittest end @mouse.draw(@cursor, [-8, -8]) end |
#update ⇒ Object
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# File 'bin/sangaku-eyeball', line 28 def update @mouse.x = mouse_x @mouse.y = mouse_y @line.p1 = @poly.points.last @line.p2 = @mouse if @running _step if @aabb.w < 8 @running = false @state = :waiting end end end |