Class: Magick::Enum

Inherits:
Object
  • Object
show all
Includes:
Comparable
Defined in:
ext/RMagick/rmmain.c

Direct Known Subclasses

GeometryValue

Instance Method Summary collapse

Constructor Details

#initialize(sym, val) ⇒ Object

Method: Enum#initialize Purpose: Initialize a new Enum instance



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# File 'ext/RMagick/rmenum.c', line 100

VALUE
Enum_initialize(VALUE self, VALUE sym, VALUE val)
{
   MagickEnum *magick_enum;

   Data_Get_Struct(self, MagickEnum, magick_enum);
   magick_enum->id = rb_to_id(sym); /* convert symbol to ID */
   magick_enum->val = NUM2INT(val);

   return self;
}

Instance Method Details

#<=>(other) ⇒ Object

Method: Enum#<=> Purpose: Support Comparable module in Enum Returns: -1, 0, 1, or nil Notes: Enums must be instances of the same class to be equal.



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# File 'ext/RMagick/rmenum.c', line 133

VALUE
Enum_spaceship(VALUE self, VALUE other)
{
    MagickEnum *this, *that;

    Data_Get_Struct(self, MagickEnum, this);
    Data_Get_Struct(other, MagickEnum, that);

    if (this->val > that->val)
    {
        return INT2FIX(1);
    }
    else if (this->val < that->val)
    {
        return INT2FIX(-1);
    }

    // Values are equal, check class.

    return rb_funcall(CLASS_OF(self), rm_ID_spaceship, 1, CLASS_OF(other));
}

#===(other) ⇒ Object

Method: Enum#=== Purpose: “Case equal” operator for Enum Returns: true or false Notes: Yes, I know “case equal” is a misnomer.



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# File 'ext/RMagick/rmenum.c', line 80

VALUE
Enum_case_eq(VALUE self, VALUE other)
{
    MagickEnum *this, *that;

    if (CLASS_OF(self) == CLASS_OF(other))
    {
        Data_Get_Struct(self, MagickEnum, this);
        Data_Get_Struct(other, MagickEnum, that);
        return this->val == that->val ? Qtrue : Qfalse;
    }

    return Qfalse;
}

#to_iObject

Method: Enum#to_i Purpose: Return the value of an enum



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# File 'ext/RMagick/rmenum.c', line 117

VALUE
Enum_to_i(VALUE self)
{
   MagickEnum *magick_enum;

   Data_Get_Struct(self, MagickEnum, magick_enum);
   return INT2NUM(magick_enum->val);
}

#to_sObject

Method: Enum#to_s Purpose: Return the name of an enum



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# File 'ext/RMagick/rmenum.c', line 160

VALUE
Enum_to_s(VALUE self)
{
   MagickEnum *magick_enum;

   Data_Get_Struct(self, MagickEnum, magick_enum);
   return rb_str_new2(rb_id2name(magick_enum->id));
}