Method: Ray::Effect::Generator#code
- Defined in:
- lib/ray/effect/generator.rb
#code ⇒ String
Returns code of the pixel shader.
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# File 'lib/ray/effect/generator.rb', line 78 def code str = "#version #@version\n" str << "\n" str << input << "\n" str << uniforms << "\n" str << "out vec4 out_FragColor;\n" if version >= 130 str << "\n" str << "/* Headers */\n" each do |effect| str << effect.header << "\n" end str << "\n" str << "/* Structs */\n\n" each do |effect| str << effect.struct << "\n" end str << "/* Effects parameters */\n" each do |effect| str << "uniform ray_#{effect.name} #{effect.name};\n" end str << "\n" str << "/* Functions */\n" each do |effect| str << effect.code << "\n" end str << "void main() {\n" str << default << "\n" each do |effect| str << " if (#{effect.name}.enabled)\n" str << " #@color = do_#{effect.name}(#{effect.name}, #@color);\n" str << "\n" end if version >= 130 str << " out_FragColor = #@color;\n" else str << " gl_FragColor = #@color;\n" end str << "}\n" end |