Method: PSD::Compose#screen

Defined in:
lib/psd/renderer/compose.rb

#screen(fg, bg, opacity) ⇒ Object



107
108
109
110
111
112
113
114
115
116
117
118
# File 'lib/psd/renderer/compose.rb', line 107

def screen(fg, bg, opacity)
  return apply_opacity(fg, opacity) if fully_transparent?(bg)
  return bg if fully_transparent?(fg)

  mix_alpha, dst_alpha = calculate_alphas(fg, bg, opacity)

  new_r = blend_channel(r(bg), 255 - ((255 - r(bg)) * (255 - r(fg)) >> 8), mix_alpha)
  new_g = blend_channel(g(bg), 255 - ((255 - g(bg)) * (255 - g(fg)) >> 8), mix_alpha)
  new_b = blend_channel(b(bg), 255 - ((255 - b(bg)) * (255 - b(fg)) >> 8), mix_alpha)

  rgba(new_r, new_g, new_b, dst_alpha)
end