Method: PSD::Renderer#execute_pipeline

Defined in:
lib/psd/renderer.rb

#execute_pipelineObject



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# File 'lib/psd/renderer.rb', line 43

def execute_pipeline
  PSD.logger.debug "Executing pipeline on #{active_node.debug_name}"
  children.reverse.each do |child|
    # We skip over hidden nodes unless explicitly set otherwise.
    # If rendering a single PSD::Node::Layer, this is automatically
    # set so that hidden layers will render.
    next if !@render_hidden && !child.visible?

    if child.group?
      push_node(child)

      if child.passthru_blending?
        PSD.logger.debug "#{child.name} is a group with passthru blending"
        execute_pipeline
      else
        PSD.logger.debug "#{child.name} is a group with #{child.blending_mode} blending"
        
        create_group_canvas(child)
        execute_pipeline
        
        child_canvas = pop_canvas
        child_canvas.paint_to active_canvas
      end

      pop_node and next
    end

    canvas = Canvas.new(child, nil, nil, @opts)
    canvas.paint_to active_canvas
  end
end