{
def wglJoinSwapGroupNV(hDC, group) end => [ :BOOL, :HDC, :GLuint ].freeze,
def wglBindSwapBarrierNV(group, barrier) end => [ :BOOL, :GLuint, :GLuint ].freeze,
def wglQuerySwapGroupNV(hDC, group, barrier) end => [ :BOOL, :HDC, :pointer, :pointer ].freeze,
def wglQueryMaxSwapGroupsNV(hDC, maxGroups, maxBarriers) end => [ :BOOL, :HDC, :pointer, :pointer ].freeze,
def wglQueryFrameCountNV(hDC, count) end => [ :BOOL, :HDC, :pointer ].freeze,
def wglResetFrameCountNV(hDC) end => [ :BOOL, :HDC ].freeze,
}.freeze