Module: GL_VERSION_2_0::Constants
- Defined in:
- lib/opengl-definitions/versions/GL_VERSION_2_0.rb
Constant Summary
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- ACTIVE_ATTRIBUTE_MAX_LENGTH =
0x8B8A
- ACTIVE_ATTRIBUTES =
0x8B89
- ACTIVE_UNIFORM_MAX_LENGTH =
0x8B87
- ACTIVE_UNIFORMS =
0x8B86
- ATTACHED_SHADERS =
0x8B85
- BLEND_EQUATION_ALPHA =
0x883D
- BLEND_EQUATION =
0x8009
- BLEND_EQUATION_RGB =
BLEND_EQUATION
- BOOL =
0x8B56
- BOOL_VEC2 =
0x8B57
- BOOL_VEC3 =
0x8B58
- BOOL_VEC4 =
0x8B59
- COMPILE_STATUS =
0x8B81
- COORD_REPLACE =
0x8862
- CURRENT_PROGRAM =
0x8B8D
- CURRENT_VERTEX_ATTRIB =
0x8626
- DELETE_STATUS =
0x8B80
- DRAW_BUFFER0 =
0x8825
- DRAW_BUFFER1 =
0x8826
- DRAW_BUFFER10 =
0x882F
- DRAW_BUFFER11 =
0x8830
- DRAW_BUFFER12 =
0x8831
- DRAW_BUFFER13 =
0x8832
- DRAW_BUFFER14 =
0x8833
- DRAW_BUFFER15 =
0x8834
- DRAW_BUFFER2 =
0x8827
- DRAW_BUFFER3 =
0x8828
- DRAW_BUFFER4 =
0x8829
- DRAW_BUFFER5 =
0x882A
- DRAW_BUFFER6 =
0x882B
- DRAW_BUFFER7 =
0x882C
- DRAW_BUFFER8 =
0x882D
- DRAW_BUFFER9 =
0x882E
- FLOAT_MAT2 =
0x8B5A
- FLOAT_MAT3 =
0x8B5B
- FLOAT_MAT4 =
0x8B5C
- FLOAT_VEC2 =
0x8B50
- FLOAT_VEC3 =
0x8B51
- FLOAT_VEC4 =
0x8B52
- FRAGMENT_SHADER =
0x8B30
- FRAGMENT_SHADER_DERIVATIVE_HINT =
0x8B8B
- INFO_LOG_LENGTH =
0x8B84
- INT_VEC2 =
0x8B53
- INT_VEC3 =
0x8B54
- INT_VEC4 =
0x8B55
- LINK_STATUS =
0x8B82
- LOWER_LEFT =
0x8CA1
- MAX_COMBINED_TEXTURE_IMAGE_UNITS =
0x8B4D
- MAX_DRAW_BUFFERS =
0x8824
- MAX_FRAGMENT_UNIFORM_COMPONENTS =
0x8B49
- MAX_TEXTURE_COORDS =
0x8871
- MAX_TEXTURE_IMAGE_UNITS =
0x8872
- MAX_VARYING_FLOATS =
0x8B4B
- MAX_VERTEX_ATTRIBS =
0x8869
- MAX_VERTEX_TEXTURE_IMAGE_UNITS =
0x8B4C
- MAX_VERTEX_UNIFORM_COMPONENTS =
0x8B4A
- POINT_SPRITE =
0x8861
- POINT_SPRITE_COORD_ORIGIN =
0x8CA0
- SAMPLER_1D =
0x8B5D
- SAMPLER_1D_SHADOW =
0x8B61
- SAMPLER_2D =
0x8B5E
- SAMPLER_2D_SHADOW =
0x8B62
- SAMPLER_3D =
0x8B5F
- SAMPLER_CUBE =
0x8B60
- SHADER_SOURCE_LENGTH =
0x8B88
- SHADER_TYPE =
0x8B4F
- SHADING_LANGUAGE_VERSION =
0x8B8C
- STENCIL_BACK_FAIL =
0x8801
- STENCIL_BACK_FUNC =
0x8800
- STENCIL_BACK_PASS_DEPTH_FAIL =
0x8802
- STENCIL_BACK_PASS_DEPTH_PASS =
0x8803
- STENCIL_BACK_REF =
0x8CA3
- STENCIL_BACK_VALUE_MASK =
0x8CA4
- STENCIL_BACK_WRITEMASK =
0x8CA5
- UPPER_LEFT =
0x8CA2
- VALIDATE_STATUS =
0x8B83
- VERTEX_ATTRIB_ARRAY_ENABLED =
0x8622
- VERTEX_ATTRIB_ARRAY_NORMALIZED =
0x886A
- VERTEX_ATTRIB_ARRAY_POINTER =
0x8645
- VERTEX_ATTRIB_ARRAY_SIZE =
0x8623
- VERTEX_ATTRIB_ARRAY_STRIDE =
0x8624
- VERTEX_ATTRIB_ARRAY_TYPE =
0x8625
- VERTEX_PROGRAM_POINT_SIZE =
0x8642
- VERTEX_PROGRAM_TWO_SIDE =
0x8643
- VERTEX_SHADER =
0x8B31