Module: GL_VERSION_2_0::Constants

Defined in:
lib/opengl-definitions/versions/GL_VERSION_2_0.rb

Constant Summary collapse

ACTIVE_ATTRIBUTE_MAX_LENGTH =
0x8B8A
ACTIVE_ATTRIBUTES =
0x8B89
ACTIVE_UNIFORM_MAX_LENGTH =
0x8B87
ACTIVE_UNIFORMS =
0x8B86
ATTACHED_SHADERS =
0x8B85
BLEND_EQUATION_ALPHA =
0x883D
BLEND_EQUATION =
0x8009
BLEND_EQUATION_RGB =
BLEND_EQUATION
BOOL =
0x8B56
BOOL_VEC2 =
0x8B57
BOOL_VEC3 =
0x8B58
BOOL_VEC4 =
0x8B59
COMPILE_STATUS =
0x8B81
COORD_REPLACE =
0x8862
CURRENT_PROGRAM =
0x8B8D
CURRENT_VERTEX_ATTRIB =
0x8626
DELETE_STATUS =
0x8B80
DRAW_BUFFER0 =
0x8825
DRAW_BUFFER1 =
0x8826
DRAW_BUFFER10 =
0x882F
DRAW_BUFFER11 =
0x8830
DRAW_BUFFER12 =
0x8831
DRAW_BUFFER13 =
0x8832
DRAW_BUFFER14 =
0x8833
DRAW_BUFFER15 =
0x8834
DRAW_BUFFER2 =
0x8827
DRAW_BUFFER3 =
0x8828
DRAW_BUFFER4 =
0x8829
DRAW_BUFFER5 =
0x882A
DRAW_BUFFER6 =
0x882B
DRAW_BUFFER7 =
0x882C
DRAW_BUFFER8 =
0x882D
DRAW_BUFFER9 =
0x882E
FLOAT_MAT2 =
0x8B5A
FLOAT_MAT3 =
0x8B5B
FLOAT_MAT4 =
0x8B5C
FLOAT_VEC2 =
0x8B50
FLOAT_VEC3 =
0x8B51
FLOAT_VEC4 =
0x8B52
FRAGMENT_SHADER =
0x8B30
FRAGMENT_SHADER_DERIVATIVE_HINT =
0x8B8B
INFO_LOG_LENGTH =
0x8B84
INT_VEC2 =
0x8B53
INT_VEC3 =
0x8B54
INT_VEC4 =
0x8B55
0x8B82
LOWER_LEFT =
0x8CA1
MAX_COMBINED_TEXTURE_IMAGE_UNITS =
0x8B4D
MAX_DRAW_BUFFERS =
0x8824
MAX_FRAGMENT_UNIFORM_COMPONENTS =
0x8B49
MAX_TEXTURE_COORDS =
0x8871
MAX_TEXTURE_IMAGE_UNITS =
0x8872
MAX_VARYING_FLOATS =
0x8B4B
MAX_VERTEX_ATTRIBS =
0x8869
MAX_VERTEX_TEXTURE_IMAGE_UNITS =
0x8B4C
MAX_VERTEX_UNIFORM_COMPONENTS =
0x8B4A
POINT_SPRITE =
0x8861
POINT_SPRITE_COORD_ORIGIN =
0x8CA0
SAMPLER_1D =
0x8B5D
SAMPLER_1D_SHADOW =
0x8B61
SAMPLER_2D =
0x8B5E
SAMPLER_2D_SHADOW =
0x8B62
SAMPLER_3D =
0x8B5F
SAMPLER_CUBE =
0x8B60
SHADER_SOURCE_LENGTH =
0x8B88
SHADER_TYPE =
0x8B4F
SHADING_LANGUAGE_VERSION =
0x8B8C
STENCIL_BACK_FAIL =
0x8801
STENCIL_BACK_FUNC =
0x8800
STENCIL_BACK_PASS_DEPTH_FAIL =
0x8802
STENCIL_BACK_PASS_DEPTH_PASS =
0x8803
STENCIL_BACK_REF =
0x8CA3
STENCIL_BACK_VALUE_MASK =
0x8CA4
STENCIL_BACK_WRITEMASK =
0x8CA5
UPPER_LEFT =
0x8CA2
VALIDATE_STATUS =
0x8B83
VERTEX_ATTRIB_ARRAY_ENABLED =
0x8622
VERTEX_ATTRIB_ARRAY_NORMALIZED =
0x886A
VERTEX_ATTRIB_ARRAY_POINTER =
0x8645
VERTEX_ATTRIB_ARRAY_SIZE =
0x8623
VERTEX_ATTRIB_ARRAY_STRIDE =
0x8624
VERTEX_ATTRIB_ARRAY_TYPE =
0x8625
VERTEX_PROGRAM_POINT_SIZE =
0x8642
VERTEX_PROGRAM_TWO_SIDE =
0x8643
VERTEX_SHADER =
0x8B31