Module: GL_VERSION_1_4::Compatibility

Defined in:
lib/opengl-definitions/versions/compatibility/GL_VERSION_1_4.rb

Constant Summary collapse

Functions =
{
  def glFogCoordPointer(type, stride, pointer) end => [ :void, :GLenum, :GLsizei, :pointer ].freeze,
  def glFogCoordd(coord) end => [ :void, :GLdouble ].freeze,
  def glFogCoorddv(coord) end => [ :void, :pointer ].freeze,
  def glFogCoordf(coord) end => [ :void, :GLfloat ].freeze,
  def glFogCoordfv(coord) end => [ :void, :pointer ].freeze,
  def glSecondaryColor3b(red, green, blue) end => [ :void, :GLbyte, :GLbyte, :GLbyte ].freeze,
  def glSecondaryColor3bv(v) end => [ :void, :pointer ].freeze,
  def glSecondaryColor3d(red, green, blue) end => [ :void, :GLdouble, :GLdouble, :GLdouble ].freeze,
  def glSecondaryColor3dv(v) end => [ :void, :pointer ].freeze,
  def glSecondaryColor3f(red, green, blue) end => [ :void, :GLfloat, :GLfloat, :GLfloat ].freeze,
  def glSecondaryColor3fv(v) end => [ :void, :pointer ].freeze,
  def glSecondaryColor3i(red, green, blue) end => [ :void, :GLint, :GLint, :GLint ].freeze,
  def glSecondaryColor3iv(v) end => [ :void, :pointer ].freeze,
  def glSecondaryColor3s(red, green, blue) end => [ :void, :GLshort, :GLshort, :GLshort ].freeze,
  def glSecondaryColor3sv(v) end => [ :void, :pointer ].freeze,
  def glSecondaryColor3ub(red, green, blue) end => [ :void, :GLubyte, :GLubyte, :GLubyte ].freeze,
  def glSecondaryColor3ubv(v) end => [ :void, :pointer ].freeze,
  def glSecondaryColor3ui(red, green, blue) end => [ :void, :GLuint, :GLuint, :GLuint ].freeze,
  def glSecondaryColor3uiv(v) end => [ :void, :pointer ].freeze,
  def glSecondaryColor3us(red, green, blue) end => [ :void, :GLushort, :GLushort, :GLushort ].freeze,
  def glSecondaryColor3usv(v) end => [ :void, :pointer ].freeze,
  def glSecondaryColorPointer(size, type, stride, pointer) end => [ :void, :GLint, :GLenum, :GLsizei, :pointer ].freeze,
  def glWindowPos2d(x, y) end => [ :void, :GLdouble, :GLdouble ].freeze,
  def glWindowPos2dv(v) end => [ :void, :pointer ].freeze,
  def glWindowPos2f(x, y) end => [ :void, :GLfloat, :GLfloat ].freeze,
  def glWindowPos2fv(v) end => [ :void, :pointer ].freeze,
  def glWindowPos2i(x, y) end => [ :void, :GLint, :GLint ].freeze,
  def glWindowPos2iv(v) end => [ :void, :pointer ].freeze,
  def glWindowPos2s(x, y) end => [ :void, :GLshort, :GLshort ].freeze,
  def glWindowPos2sv(v) end => [ :void, :pointer ].freeze,
  def glWindowPos3d(x, y, z) end => [ :void, :GLdouble, :GLdouble, :GLdouble ].freeze,
  def glWindowPos3dv(v) end => [ :void, :pointer ].freeze,
  def glWindowPos3f(x, y, z) end => [ :void, :GLfloat, :GLfloat, :GLfloat ].freeze,
  def glWindowPos3fv(v) end => [ :void, :pointer ].freeze,
  def glWindowPos3i(x, y, z) end => [ :void, :GLint, :GLint, :GLint ].freeze,
  def glWindowPos3iv(v) end => [ :void, :pointer ].freeze,
  def glWindowPos3s(x, y, z) end => [ :void, :GLshort, :GLshort, :GLshort ].freeze,
  def glWindowPos3sv(v) end => [ :void, :pointer ].freeze,
}.freeze