Module: GL_VERSION_1_3::Compatibility

Defined in:
lib/opengl-definitions/versions/compatibility/GL_VERSION_1_3.rb

Constant Summary collapse

Functions =
{
  def glClientActiveTexture(texture) end => [ :void, :GLenum ].freeze,
  def glLoadTransposeMatrixd(m) end => [ :void, :pointer ].freeze,
  def glLoadTransposeMatrixf(m) end => [ :void, :pointer ].freeze,
  def glMultTransposeMatrixd(m) end => [ :void, :pointer ].freeze,
  def glMultTransposeMatrixf(m) end => [ :void, :pointer ].freeze,
  def glMultiTexCoord1d(target, s) end => [ :void, :GLenum, :GLdouble ].freeze,
  def glMultiTexCoord1dv(target, v) end => [ :void, :GLenum, :pointer ].freeze,
  def glMultiTexCoord1f(target, s) end => [ :void, :GLenum, :GLfloat ].freeze,
  def glMultiTexCoord1fv(target, v) end => [ :void, :GLenum, :pointer ].freeze,
  def glMultiTexCoord1i(target, s) end => [ :void, :GLenum, :GLint ].freeze,
  def glMultiTexCoord1iv(target, v) end => [ :void, :GLenum, :pointer ].freeze,
  def glMultiTexCoord1s(target, s) end => [ :void, :GLenum, :GLshort ].freeze,
  def glMultiTexCoord1sv(target, v) end => [ :void, :GLenum, :pointer ].freeze,
  def glMultiTexCoord2d(target, s, t) end => [ :void, :GLenum, :GLdouble, :GLdouble ].freeze,
  def glMultiTexCoord2dv(target, v) end => [ :void, :GLenum, :pointer ].freeze,
  def glMultiTexCoord2f(target, s, t) end => [ :void, :GLenum, :GLfloat, :GLfloat ].freeze,
  def glMultiTexCoord2fv(target, v) end => [ :void, :GLenum, :pointer ].freeze,
  def glMultiTexCoord2i(target, s, t) end => [ :void, :GLenum, :GLint, :GLint ].freeze,
  def glMultiTexCoord2iv(target, v) end => [ :void, :GLenum, :pointer ].freeze,
  def glMultiTexCoord2s(target, s, t) end => [ :void, :GLenum, :GLshort, :GLshort ].freeze,
  def glMultiTexCoord2sv(target, v) end => [ :void, :GLenum, :pointer ].freeze,
  def glMultiTexCoord3d(target, s, t, r) end => [ :void, :GLenum, :GLdouble, :GLdouble, :GLdouble ].freeze,
  def glMultiTexCoord3dv(target, v) end => [ :void, :GLenum, :pointer ].freeze,
  def glMultiTexCoord3f(target, s, t, r) end => [ :void, :GLenum, :GLfloat, :GLfloat, :GLfloat ].freeze,
  def glMultiTexCoord3fv(target, v) end => [ :void, :GLenum, :pointer ].freeze,
  def glMultiTexCoord3i(target, s, t, r) end => [ :void, :GLenum, :GLint, :GLint, :GLint ].freeze,
  def glMultiTexCoord3iv(target, v) end => [ :void, :GLenum, :pointer ].freeze,
  def glMultiTexCoord3s(target, s, t, r) end => [ :void, :GLenum, :GLshort, :GLshort, :GLshort ].freeze,
  def glMultiTexCoord3sv(target, v) end => [ :void, :GLenum, :pointer ].freeze,
  def glMultiTexCoord4d(target, s, t, r, q) end => [ :void, :GLenum, :GLdouble, :GLdouble, :GLdouble, :GLdouble ].freeze,
  def glMultiTexCoord4dv(target, v) end => [ :void, :GLenum, :pointer ].freeze,
  def glMultiTexCoord4f(target, s, t, r, q) end => [ :void, :GLenum, :GLfloat, :GLfloat, :GLfloat, :GLfloat ].freeze,
  def glMultiTexCoord4fv(target, v) end => [ :void, :GLenum, :pointer ].freeze,
  def glMultiTexCoord4i(target, s, t, r, q) end => [ :void, :GLenum, :GLint, :GLint, :GLint, :GLint ].freeze,
  def glMultiTexCoord4iv(target, v) end => [ :void, :GLenum, :pointer ].freeze,
  def glMultiTexCoord4s(target, s, t, r, q) end => [ :void, :GLenum, :GLshort, :GLshort, :GLshort, :GLshort ].freeze,
  def glMultiTexCoord4sv(target, v) end => [ :void, :GLenum, :pointer ].freeze,
}.freeze