{
def glClearDepthfOES(depth) end => [ :void, :GLclampf ].freeze,
def glClipPlanefOES(plane, equation) end => [ :void, :GLenum, :pointer ].freeze,
def glDepthRangefOES(n, f) end => [ :void, :GLclampf, :GLclampf ].freeze,
def glFrustumfOES(l, r, b, t, n, f) end => [ :void, :GLfloat, :GLfloat, :GLfloat, :GLfloat, :GLfloat, :GLfloat ].freeze,
def glGetClipPlanefOES(plane, equation) end => [ :void, :GLenum, :pointer ].freeze,
def glOrthofOES(l, r, b, t, n, f) end => [ :void, :GLfloat, :GLfloat, :GLfloat, :GLfloat, :GLfloat, :GLfloat ].freeze,
}.freeze