Module: GL_NV_gpu_shader5::Constants
- Defined in:
- lib/opengl-definitions/extensions/GL_NV_gpu_shader5.rb
Constant Summary collapse
- INT64_NV =
0x140E- UNSIGNED_INT64_NV =
0x140F- INT8_NV =
0x8FE0- INT8_VEC2_NV =
0x8FE1- INT8_VEC3_NV =
0x8FE2- INT8_VEC4_NV =
0x8FE3- INT16_NV =
0x8FE4- INT16_VEC2_NV =
0x8FE5- INT16_VEC3_NV =
0x8FE6- INT16_VEC4_NV =
0x8FE7- INT64_VEC2_NV =
0x8FE9- INT64_VEC3_NV =
0x8FEA- INT64_VEC4_NV =
0x8FEB- UNSIGNED_INT8_NV =
0x8FEC- UNSIGNED_INT8_VEC2_NV =
0x8FED- UNSIGNED_INT8_VEC3_NV =
0x8FEE- UNSIGNED_INT8_VEC4_NV =
0x8FEF- UNSIGNED_INT16_NV =
0x8FF0- UNSIGNED_INT16_VEC2_NV =
0x8FF1- UNSIGNED_INT16_VEC3_NV =
0x8FF2- UNSIGNED_INT16_VEC4_NV =
0x8FF3- UNSIGNED_INT64_VEC2_NV =
0x8FF5- UNSIGNED_INT64_VEC3_NV =
0x8FF6- UNSIGNED_INT64_VEC4_NV =
0x8FF7- FLOAT16_NV =
0x8FF8- FLOAT16_VEC2_NV =
0x8FF9- FLOAT16_VEC3_NV =
0x8FFA- FLOAT16_VEC4_NV =
0x8FFB- PATCHES =
0x000E