{
def glDrawVkImageNV(vkImage, sampler, x0, y0, x1, y1, z, s0, t0, s1, t1) end => [ :void, :GLuint64, :GLuint, :GLfloat, :GLfloat, :GLfloat, :GLfloat, :GLfloat, :GLfloat, :GLfloat, :GLfloat, :GLfloat ].freeze,
def glGetVkProcAddrNV(name) end => [ :GLVULKANPROCNV, :string ].freeze,
def glWaitVkSemaphoreNV(vkSemaphore) end => [ :void, :GLuint64 ].freeze,
def glSignalVkSemaphoreNV(vkSemaphore) end => [ :void, :GLuint64 ].freeze,
def glSignalVkFenceNV(vkFence) end => [ :void, :GLuint64 ].freeze,
}.freeze