Module: GL_EXT_vertex_shader
- Defined in:
- lib/opengl-definitions/extensions/GL_EXT_vertex_shader.rb
Defined Under Namespace
Modules: Constants
Constant Summary collapse
- Functions =
{ def glBeginVertexShaderEXT() end => [ :void ].freeze, def glEndVertexShaderEXT() end => [ :void ].freeze, def glBindVertexShaderEXT(id) end => [ :void, :GLuint ].freeze, def glGenVertexShadersEXT(range) end => [ :GLuint, :GLuint ].freeze, def glDeleteVertexShaderEXT(id) end => [ :void, :GLuint ].freeze, def glShaderOp1EXT(op, res, arg1) end => [ :void, :GLenum, :GLuint, :GLuint ].freeze, def glShaderOp2EXT(op, res, arg1, arg2) end => [ :void, :GLenum, :GLuint, :GLuint, :GLuint ].freeze, def glShaderOp3EXT(op, res, arg1, arg2, arg3) end => [ :void, :GLenum, :GLuint, :GLuint, :GLuint, :GLuint ].freeze, def glSwizzleEXT(res, in_, outX, outY, outZ, outW) end => [ :void, :GLuint, :GLuint, :GLenum, :GLenum, :GLenum, :GLenum ].freeze, def glWriteMaskEXT(res, in_, outX, outY, outZ, outW) end => [ :void, :GLuint, :GLuint, :GLenum, :GLenum, :GLenum, :GLenum ].freeze, def glInsertComponentEXT(res, src, num) end => [ :void, :GLuint, :GLuint, :GLuint ].freeze, def glExtractComponentEXT(res, src, num) end => [ :void, :GLuint, :GLuint, :GLuint ].freeze, def glGenSymbolsEXT(datatype, storagetype, range, components) end => [ :GLuint, :GLenum, :GLenum, :GLenum, :GLuint ].freeze, def glSetInvariantEXT(id, type, addr) end => [ :void, :GLuint, :GLenum, :pointer ].freeze, def glSetLocalConstantEXT(id, type, addr) end => [ :void, :GLuint, :GLenum, :pointer ].freeze, def glVariantbvEXT(id, addr) end => [ :void, :GLuint, :pointer ].freeze, def glVariantsvEXT(id, addr) end => [ :void, :GLuint, :pointer ].freeze, def glVariantivEXT(id, addr) end => [ :void, :GLuint, :pointer ].freeze, def glVariantfvEXT(id, addr) end => [ :void, :GLuint, :pointer ].freeze, def glVariantdvEXT(id, addr) end => [ :void, :GLuint, :pointer ].freeze, def glVariantubvEXT(id, addr) end => [ :void, :GLuint, :pointer ].freeze, def glVariantusvEXT(id, addr) end => [ :void, :GLuint, :pointer ].freeze, def glVariantuivEXT(id, addr) end => [ :void, :GLuint, :pointer ].freeze, def glVariantPointerEXT(id, type, stride, addr) end => [ :void, :GLuint, :GLenum, :GLuint, :pointer ].freeze, def glEnableVariantClientStateEXT(id) end => [ :void, :GLuint ].freeze, def glDisableVariantClientStateEXT(id) end => [ :void, :GLuint ].freeze, def glBindLightParameterEXT(light, value) end => [ :GLuint, :GLenum, :GLenum ].freeze, def glBindMaterialParameterEXT(face, value) end => [ :GLuint, :GLenum, :GLenum ].freeze, def glBindTexGenParameterEXT(unit, coord, value) end => [ :GLuint, :GLenum, :GLenum, :GLenum ].freeze, def glBindTextureUnitParameterEXT(unit, value) end => [ :GLuint, :GLenum, :GLenum ].freeze, def glBindParameterEXT(value) end => [ :GLuint, :GLenum ].freeze, def glIsVariantEnabledEXT(id, cap) end => [ :GLboolean, :GLuint, :GLenum ].freeze, def glGetVariantBooleanvEXT(id, value, data) end => [ :void, :GLuint, :GLenum, :pointer ].freeze, def glGetVariantIntegervEXT(id, value, data) end => [ :void, :GLuint, :GLenum, :pointer ].freeze, def glGetVariantFloatvEXT(id, value, data) end => [ :void, :GLuint, :GLenum, :pointer ].freeze, def glGetVariantPointervEXT(id, value, data) end => [ :void, :GLuint, :GLenum, :pointer ].freeze, def glGetInvariantBooleanvEXT(id, value, data) end => [ :void, :GLuint, :GLenum, :pointer ].freeze, def glGetInvariantIntegervEXT(id, value, data) end => [ :void, :GLuint, :GLenum, :pointer ].freeze, def glGetInvariantFloatvEXT(id, value, data) end => [ :void, :GLuint, :GLenum, :pointer ].freeze, def glGetLocalConstantBooleanvEXT(id, value, data) end => [ :void, :GLuint, :GLenum, :pointer ].freeze, def glGetLocalConstantIntegervEXT(id, value, data) end => [ :void, :GLuint, :GLenum, :pointer ].freeze, def glGetLocalConstantFloatvEXT(id, value, data) end => [ :void, :GLuint, :GLenum, :pointer ].freeze, }.freeze