Module: GL_ATI_vertex_streams

Defined in:
lib/opengl-definitions/extensions/GL_ATI_vertex_streams.rb

Defined Under Namespace

Modules: Constants

Constant Summary collapse

Functions =
{
  def glVertexStream1sATI(stream, x) end => [ :void, :GLenum, :GLshort ].freeze,
  def glVertexStream1svATI(stream, coords) end => [ :void, :GLenum, :pointer ].freeze,
  def glVertexStream1iATI(stream, x) end => [ :void, :GLenum, :GLint ].freeze,
  def glVertexStream1ivATI(stream, coords) end => [ :void, :GLenum, :pointer ].freeze,
  def glVertexStream1fATI(stream, x) end => [ :void, :GLenum, :GLfloat ].freeze,
  def glVertexStream1fvATI(stream, coords) end => [ :void, :GLenum, :pointer ].freeze,
  def glVertexStream1dATI(stream, x) end => [ :void, :GLenum, :GLdouble ].freeze,
  def glVertexStream1dvATI(stream, coords) end => [ :void, :GLenum, :pointer ].freeze,
  def glVertexStream2sATI(stream, x, y) end => [ :void, :GLenum, :GLshort, :GLshort ].freeze,
  def glVertexStream2svATI(stream, coords) end => [ :void, :GLenum, :pointer ].freeze,
  def glVertexStream2iATI(stream, x, y) end => [ :void, :GLenum, :GLint, :GLint ].freeze,
  def glVertexStream2ivATI(stream, coords) end => [ :void, :GLenum, :pointer ].freeze,
  def glVertexStream2fATI(stream, x, y) end => [ :void, :GLenum, :GLfloat, :GLfloat ].freeze,
  def glVertexStream2fvATI(stream, coords) end => [ :void, :GLenum, :pointer ].freeze,
  def glVertexStream2dATI(stream, x, y) end => [ :void, :GLenum, :GLdouble, :GLdouble ].freeze,
  def glVertexStream2dvATI(stream, coords) end => [ :void, :GLenum, :pointer ].freeze,
  def glVertexStream3sATI(stream, x, y, z) end => [ :void, :GLenum, :GLshort, :GLshort, :GLshort ].freeze,
  def glVertexStream3svATI(stream, coords) end => [ :void, :GLenum, :pointer ].freeze,
  def glVertexStream3iATI(stream, x, y, z) end => [ :void, :GLenum, :GLint, :GLint, :GLint ].freeze,
  def glVertexStream3ivATI(stream, coords) end => [ :void, :GLenum, :pointer ].freeze,
  def glVertexStream3fATI(stream, x, y, z) end => [ :void, :GLenum, :GLfloat, :GLfloat, :GLfloat ].freeze,
  def glVertexStream3fvATI(stream, coords) end => [ :void, :GLenum, :pointer ].freeze,
  def glVertexStream3dATI(stream, x, y, z) end => [ :void, :GLenum, :GLdouble, :GLdouble, :GLdouble ].freeze,
  def glVertexStream3dvATI(stream, coords) end => [ :void, :GLenum, :pointer ].freeze,
  def glVertexStream4sATI(stream, x, y, z, w) end => [ :void, :GLenum, :GLshort, :GLshort, :GLshort, :GLshort ].freeze,
  def glVertexStream4svATI(stream, coords) end => [ :void, :GLenum, :pointer ].freeze,
  def glVertexStream4iATI(stream, x, y, z, w) end => [ :void, :GLenum, :GLint, :GLint, :GLint, :GLint ].freeze,
  def glVertexStream4ivATI(stream, coords) end => [ :void, :GLenum, :pointer ].freeze,
  def glVertexStream4fATI(stream, x, y, z, w) end => [ :void, :GLenum, :GLfloat, :GLfloat, :GLfloat, :GLfloat ].freeze,
  def glVertexStream4fvATI(stream, coords) end => [ :void, :GLenum, :pointer ].freeze,
  def glVertexStream4dATI(stream, x, y, z, w) end => [ :void, :GLenum, :GLdouble, :GLdouble, :GLdouble, :GLdouble ].freeze,
  def glVertexStream4dvATI(stream, coords) end => [ :void, :GLenum, :pointer ].freeze,
  def glNormalStream3bATI(stream, nx, ny, nz) end => [ :void, :GLenum, :GLbyte, :GLbyte, :GLbyte ].freeze,
  def glNormalStream3bvATI(stream, coords) end => [ :void, :GLenum, :pointer ].freeze,
  def glNormalStream3sATI(stream, nx, ny, nz) end => [ :void, :GLenum, :GLshort, :GLshort, :GLshort ].freeze,
  def glNormalStream3svATI(stream, coords) end => [ :void, :GLenum, :pointer ].freeze,
  def glNormalStream3iATI(stream, nx, ny, nz) end => [ :void, :GLenum, :GLint, :GLint, :GLint ].freeze,
  def glNormalStream3ivATI(stream, coords) end => [ :void, :GLenum, :pointer ].freeze,
  def glNormalStream3fATI(stream, nx, ny, nz) end => [ :void, :GLenum, :GLfloat, :GLfloat, :GLfloat ].freeze,
  def glNormalStream3fvATI(stream, coords) end => [ :void, :GLenum, :pointer ].freeze,
  def glNormalStream3dATI(stream, nx, ny, nz) end => [ :void, :GLenum, :GLdouble, :GLdouble, :GLdouble ].freeze,
  def glNormalStream3dvATI(stream, coords) end => [ :void, :GLenum, :pointer ].freeze,
  def glClientActiveVertexStreamATI(stream) end => [ :void, :GLenum ].freeze,
  def glVertexBlendEnviATI(pname, param) end => [ :void, :GLenum, :GLint ].freeze,
  def glVertexBlendEnvfATI(pname, param) end => [ :void, :GLenum, :GLfloat ].freeze,
}.freeze