Module: GL_ATI_vertex_streams
- Defined in:
- lib/opengl-definitions/extensions/GL_ATI_vertex_streams.rb
Defined Under Namespace
Modules: Constants
Constant Summary collapse
- Functions =
{ def glVertexStream1sATI(stream, x) end => [ :void, :GLenum, :GLshort ].freeze, def glVertexStream1svATI(stream, coords) end => [ :void, :GLenum, :pointer ].freeze, def glVertexStream1iATI(stream, x) end => [ :void, :GLenum, :GLint ].freeze, def glVertexStream1ivATI(stream, coords) end => [ :void, :GLenum, :pointer ].freeze, def glVertexStream1fATI(stream, x) end => [ :void, :GLenum, :GLfloat ].freeze, def glVertexStream1fvATI(stream, coords) end => [ :void, :GLenum, :pointer ].freeze, def glVertexStream1dATI(stream, x) end => [ :void, :GLenum, :GLdouble ].freeze, def glVertexStream1dvATI(stream, coords) end => [ :void, :GLenum, :pointer ].freeze, def glVertexStream2sATI(stream, x, y) end => [ :void, :GLenum, :GLshort, :GLshort ].freeze, def glVertexStream2svATI(stream, coords) end => [ :void, :GLenum, :pointer ].freeze, def glVertexStream2iATI(stream, x, y) end => [ :void, :GLenum, :GLint, :GLint ].freeze, def glVertexStream2ivATI(stream, coords) end => [ :void, :GLenum, :pointer ].freeze, def glVertexStream2fATI(stream, x, y) end => [ :void, :GLenum, :GLfloat, :GLfloat ].freeze, def glVertexStream2fvATI(stream, coords) end => [ :void, :GLenum, :pointer ].freeze, def glVertexStream2dATI(stream, x, y) end => [ :void, :GLenum, :GLdouble, :GLdouble ].freeze, def glVertexStream2dvATI(stream, coords) end => [ :void, :GLenum, :pointer ].freeze, def glVertexStream3sATI(stream, x, y, z) end => [ :void, :GLenum, :GLshort, :GLshort, :GLshort ].freeze, def glVertexStream3svATI(stream, coords) end => [ :void, :GLenum, :pointer ].freeze, def glVertexStream3iATI(stream, x, y, z) end => [ :void, :GLenum, :GLint, :GLint, :GLint ].freeze, def glVertexStream3ivATI(stream, coords) end => [ :void, :GLenum, :pointer ].freeze, def glVertexStream3fATI(stream, x, y, z) end => [ :void, :GLenum, :GLfloat, :GLfloat, :GLfloat ].freeze, def glVertexStream3fvATI(stream, coords) end => [ :void, :GLenum, :pointer ].freeze, def glVertexStream3dATI(stream, x, y, z) end => [ :void, :GLenum, :GLdouble, :GLdouble, :GLdouble ].freeze, def glVertexStream3dvATI(stream, coords) end => [ :void, :GLenum, :pointer ].freeze, def glVertexStream4sATI(stream, x, y, z, w) end => [ :void, :GLenum, :GLshort, :GLshort, :GLshort, :GLshort ].freeze, def glVertexStream4svATI(stream, coords) end => [ :void, :GLenum, :pointer ].freeze, def glVertexStream4iATI(stream, x, y, z, w) end => [ :void, :GLenum, :GLint, :GLint, :GLint, :GLint ].freeze, def glVertexStream4ivATI(stream, coords) end => [ :void, :GLenum, :pointer ].freeze, def glVertexStream4fATI(stream, x, y, z, w) end => [ :void, :GLenum, :GLfloat, :GLfloat, :GLfloat, :GLfloat ].freeze, def glVertexStream4fvATI(stream, coords) end => [ :void, :GLenum, :pointer ].freeze, def glVertexStream4dATI(stream, x, y, z, w) end => [ :void, :GLenum, :GLdouble, :GLdouble, :GLdouble, :GLdouble ].freeze, def glVertexStream4dvATI(stream, coords) end => [ :void, :GLenum, :pointer ].freeze, def glNormalStream3bATI(stream, nx, ny, nz) end => [ :void, :GLenum, :GLbyte, :GLbyte, :GLbyte ].freeze, def glNormalStream3bvATI(stream, coords) end => [ :void, :GLenum, :pointer ].freeze, def glNormalStream3sATI(stream, nx, ny, nz) end => [ :void, :GLenum, :GLshort, :GLshort, :GLshort ].freeze, def glNormalStream3svATI(stream, coords) end => [ :void, :GLenum, :pointer ].freeze, def glNormalStream3iATI(stream, nx, ny, nz) end => [ :void, :GLenum, :GLint, :GLint, :GLint ].freeze, def glNormalStream3ivATI(stream, coords) end => [ :void, :GLenum, :pointer ].freeze, def glNormalStream3fATI(stream, nx, ny, nz) end => [ :void, :GLenum, :GLfloat, :GLfloat, :GLfloat ].freeze, def glNormalStream3fvATI(stream, coords) end => [ :void, :GLenum, :pointer ].freeze, def glNormalStream3dATI(stream, nx, ny, nz) end => [ :void, :GLenum, :GLdouble, :GLdouble, :GLdouble ].freeze, def glNormalStream3dvATI(stream, coords) end => [ :void, :GLenum, :pointer ].freeze, def glClientActiveVertexStreamATI(stream) end => [ :void, :GLenum ].freeze, def glVertexBlendEnviATI(pname, param) end => [ :void, :GLenum, :GLint ].freeze, def glVertexBlendEnvfATI(pname, param) end => [ :void, :GLenum, :GLfloat ].freeze, }.freeze