Module: GL_ARB_vertex_type_2_10_10_10_rev
- Defined in:
- lib/opengl-definitions/extensions/GL_ARB_vertex_type_2_10_10_10_rev.rb
Defined Under Namespace
Modules: Constants
Constant Summary collapse
- Functions =
{ def glVertexAttribP1ui(index, type, normalized, value) end => [ :void, :GLuint, :GLenum, :GLboolean, :GLuint ].freeze, def glVertexAttribP1uiv(index, type, normalized, value) end => [ :void, :GLuint, :GLenum, :GLboolean, :pointer ].freeze, def glVertexAttribP2ui(index, type, normalized, value) end => [ :void, :GLuint, :GLenum, :GLboolean, :GLuint ].freeze, def glVertexAttribP2uiv(index, type, normalized, value) end => [ :void, :GLuint, :GLenum, :GLboolean, :pointer ].freeze, def glVertexAttribP3ui(index, type, normalized, value) end => [ :void, :GLuint, :GLenum, :GLboolean, :GLuint ].freeze, def glVertexAttribP3uiv(index, type, normalized, value) end => [ :void, :GLuint, :GLenum, :GLboolean, :pointer ].freeze, def glVertexAttribP4ui(index, type, normalized, value) end => [ :void, :GLuint, :GLenum, :GLboolean, :GLuint ].freeze, def glVertexAttribP4uiv(index, type, normalized, value) end => [ :void, :GLuint, :GLenum, :GLboolean, :pointer ].freeze, def glVertexP2ui(type, value) end => [ :void, :GLenum, :GLuint ].freeze, def glVertexP2uiv(type, value) end => [ :void, :GLenum, :pointer ].freeze, def glVertexP3ui(type, value) end => [ :void, :GLenum, :GLuint ].freeze, def glVertexP3uiv(type, value) end => [ :void, :GLenum, :pointer ].freeze, def glVertexP4ui(type, value) end => [ :void, :GLenum, :GLuint ].freeze, def glVertexP4uiv(type, value) end => [ :void, :GLenum, :pointer ].freeze, def glTexCoordP1ui(type, coords) end => [ :void, :GLenum, :GLuint ].freeze, def glTexCoordP1uiv(type, coords) end => [ :void, :GLenum, :pointer ].freeze, def glTexCoordP2ui(type, coords) end => [ :void, :GLenum, :GLuint ].freeze, def glTexCoordP2uiv(type, coords) end => [ :void, :GLenum, :pointer ].freeze, def glTexCoordP3ui(type, coords) end => [ :void, :GLenum, :GLuint ].freeze, def glTexCoordP3uiv(type, coords) end => [ :void, :GLenum, :pointer ].freeze, def glTexCoordP4ui(type, coords) end => [ :void, :GLenum, :GLuint ].freeze, def glTexCoordP4uiv(type, coords) end => [ :void, :GLenum, :pointer ].freeze, def glMultiTexCoordP1ui(texture, type, coords) end => [ :void, :GLenum, :GLenum, :GLuint ].freeze, def glMultiTexCoordP1uiv(texture, type, coords) end => [ :void, :GLenum, :GLenum, :pointer ].freeze, def glMultiTexCoordP2ui(texture, type, coords) end => [ :void, :GLenum, :GLenum, :GLuint ].freeze, def glMultiTexCoordP2uiv(texture, type, coords) end => [ :void, :GLenum, :GLenum, :pointer ].freeze, def glMultiTexCoordP3ui(texture, type, coords) end => [ :void, :GLenum, :GLenum, :GLuint ].freeze, def glMultiTexCoordP3uiv(texture, type, coords) end => [ :void, :GLenum, :GLenum, :pointer ].freeze, def glMultiTexCoordP4ui(texture, type, coords) end => [ :void, :GLenum, :GLenum, :GLuint ].freeze, def glMultiTexCoordP4uiv(texture, type, coords) end => [ :void, :GLenum, :GLenum, :pointer ].freeze, def glNormalP3ui(type, coords) end => [ :void, :GLenum, :GLuint ].freeze, def glNormalP3uiv(type, coords) end => [ :void, :GLenum, :pointer ].freeze, def glColorP3ui(type, color) end => [ :void, :GLenum, :GLuint ].freeze, def glColorP3uiv(type, color) end => [ :void, :GLenum, :pointer ].freeze, def glColorP4ui(type, color) end => [ :void, :GLenum, :GLuint ].freeze, def glColorP4uiv(type, color) end => [ :void, :GLenum, :pointer ].freeze, def glSecondaryColorP3ui(type, color) end => [ :void, :GLenum, :GLuint ].freeze, def glSecondaryColorP3uiv(type, color) end => [ :void, :GLenum, :pointer ].freeze, }.freeze