Module: GL_ARB_vertex_type_2_10_10_10_rev

Defined in:
lib/opengl-definitions/extensions/GL_ARB_vertex_type_2_10_10_10_rev.rb

Defined Under Namespace

Modules: Constants

Constant Summary collapse

Functions =
{
  def glVertexAttribP1ui(index, type, normalized, value) end => [ :void, :GLuint, :GLenum, :GLboolean, :GLuint ].freeze,
  def glVertexAttribP1uiv(index, type, normalized, value) end => [ :void, :GLuint, :GLenum, :GLboolean, :pointer ].freeze,
  def glVertexAttribP2ui(index, type, normalized, value) end => [ :void, :GLuint, :GLenum, :GLboolean, :GLuint ].freeze,
  def glVertexAttribP2uiv(index, type, normalized, value) end => [ :void, :GLuint, :GLenum, :GLboolean, :pointer ].freeze,
  def glVertexAttribP3ui(index, type, normalized, value) end => [ :void, :GLuint, :GLenum, :GLboolean, :GLuint ].freeze,
  def glVertexAttribP3uiv(index, type, normalized, value) end => [ :void, :GLuint, :GLenum, :GLboolean, :pointer ].freeze,
  def glVertexAttribP4ui(index, type, normalized, value) end => [ :void, :GLuint, :GLenum, :GLboolean, :GLuint ].freeze,
  def glVertexAttribP4uiv(index, type, normalized, value) end => [ :void, :GLuint, :GLenum, :GLboolean, :pointer ].freeze,
  def glVertexP2ui(type, value) end => [ :void, :GLenum, :GLuint ].freeze,
  def glVertexP2uiv(type, value) end => [ :void, :GLenum, :pointer ].freeze,
  def glVertexP3ui(type, value) end => [ :void, :GLenum, :GLuint ].freeze,
  def glVertexP3uiv(type, value) end => [ :void, :GLenum, :pointer ].freeze,
  def glVertexP4ui(type, value) end => [ :void, :GLenum, :GLuint ].freeze,
  def glVertexP4uiv(type, value) end => [ :void, :GLenum, :pointer ].freeze,
  def glTexCoordP1ui(type, coords) end => [ :void, :GLenum, :GLuint ].freeze,
  def glTexCoordP1uiv(type, coords) end => [ :void, :GLenum, :pointer ].freeze,
  def glTexCoordP2ui(type, coords) end => [ :void, :GLenum, :GLuint ].freeze,
  def glTexCoordP2uiv(type, coords) end => [ :void, :GLenum, :pointer ].freeze,
  def glTexCoordP3ui(type, coords) end => [ :void, :GLenum, :GLuint ].freeze,
  def glTexCoordP3uiv(type, coords) end => [ :void, :GLenum, :pointer ].freeze,
  def glTexCoordP4ui(type, coords) end => [ :void, :GLenum, :GLuint ].freeze,
  def glTexCoordP4uiv(type, coords) end => [ :void, :GLenum, :pointer ].freeze,
  def glMultiTexCoordP1ui(texture, type, coords) end => [ :void, :GLenum, :GLenum, :GLuint ].freeze,
  def glMultiTexCoordP1uiv(texture, type, coords) end => [ :void, :GLenum, :GLenum, :pointer ].freeze,
  def glMultiTexCoordP2ui(texture, type, coords) end => [ :void, :GLenum, :GLenum, :GLuint ].freeze,
  def glMultiTexCoordP2uiv(texture, type, coords) end => [ :void, :GLenum, :GLenum, :pointer ].freeze,
  def glMultiTexCoordP3ui(texture, type, coords) end => [ :void, :GLenum, :GLenum, :GLuint ].freeze,
  def glMultiTexCoordP3uiv(texture, type, coords) end => [ :void, :GLenum, :GLenum, :pointer ].freeze,
  def glMultiTexCoordP4ui(texture, type, coords) end => [ :void, :GLenum, :GLenum, :GLuint ].freeze,
  def glMultiTexCoordP4uiv(texture, type, coords) end => [ :void, :GLenum, :GLenum, :pointer ].freeze,
  def glNormalP3ui(type, coords) end => [ :void, :GLenum, :GLuint ].freeze,
  def glNormalP3uiv(type, coords) end => [ :void, :GLenum, :pointer ].freeze,
  def glColorP3ui(type, color) end => [ :void, :GLenum, :GLuint ].freeze,
  def glColorP3uiv(type, color) end => [ :void, :GLenum, :pointer ].freeze,
  def glColorP4ui(type, color) end => [ :void, :GLenum, :GLuint ].freeze,
  def glColorP4uiv(type, color) end => [ :void, :GLenum, :pointer ].freeze,
  def glSecondaryColorP3ui(type, color) end => [ :void, :GLenum, :GLuint ].freeze,
  def glSecondaryColorP3uiv(type, color) end => [ :void, :GLenum, :pointer ].freeze,
}.freeze